Edge Of Eternity - Interview @ PSNStores
PSNStores has a new developer Q&A with Jeremy from Midgar Studio about Edge of Eternity.
Q: How big is Midgar Studio and how did the studio get its start?
Midgar Studio is a studio of 7 employees and 4 trainees. We are extremely versatile so it’s very hard to tell what everyone does, in general there are some programmers, a lot of graphics artists and a musician.
No one has been by my side at the start of the studio. I had started everything by myself, creating websites first and games for some years. I eventually needed more employees and then — here we are.
Q: Can you tell us about Edge of Eternity. Is there a plan to continue supporting the title with post-release DLC or online at all?
We plan to support Edge Of Eternity later with free DLC. We want to create a universe and a saga. And to introduce this saga we must introduce some free episodes in DLC. Nothing is like giving life to your characters time after time!
Q: What experiences can you share with us that have led to the creation of Edge of Eternity and the need to put it on every platform under the 2014 sun? All except PS3, why is that?
We really think the J-RPG has a bright future. The genre is a lot less represented than before and I’ve heard many people say there are no new games like the good old Final Fantasy games. At Midgar Studio, we are all great fans of J-RPG so we decided to create one.
The choice of cross platform is a choice of myself. I think the future of videogames is cross platform gaming, playing everywhere in your favorite universe. We technically can release it to PS3 and if we can we’ll do it but atm we are approved for PSVita and PS4. It represents the vision we have, a game that pushes the PSVita to its limits and a game that exploits the power of the next gen consoles to create an amazing TV/Console experience!
Information aboutEdge Of Eternity
Release: In development