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The Broken Hourglass - Inside the Engine @ Official Site

by Dhruin, 2006-10-25 02:12:42

This week's update on The Broken Hourglass at the official site delves deep into the engine and the use of XML data files:

One of the major design goals of WeiNGINE was to make it easy for developers to create playable material with a minimum of fuss, and without the need for several specialized "editors" to create game content. Instead, almost everything which represents on-screen or behind-the-scenes gamecode is stored in a plaintext XML data file. For Planewalker Games itself, it means that we do not have to spend valuable development time creating and then maintaining a raft of individual file editors, and our designers can create Broken Hourglass material on virtually any computer with access to a common text editor.

Information about

Broken Hourglass

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Canceled