Path of Exile - Interview @ IncGamers
IncGamers interviews Grinding Gear Games CEO Chris Wilson a couple of days before the game officially launches to ask a few questions.
GGG started in 2006 so it’s been a long journey to get Path of Exile launched. How are you feeling now a few days before launch?
It has been an awesome journey! At the moment the team is working very hard on the last 100 or so issues. At the time of writing there are five days until release so we’re performing last minute fixes and quality assurance. While I always wish we had more time, I’m so proud of this version of Path of Exile and am really looking forward to launch day where we get to share it with the public.
Looking back at the game’s development is there anything you would have done differently as far as GGG as a company is concerned?
I’m honestly struggling to think of anything that I would have done differently as a company. We’ve retained our independence and still own almost all of the company ourselves. This independence has made it a lot easier to create Path of Exile to our vision rather than someone else’s.
Path of Exile has had one of the longest beta tests I can remember but was that something you had always planned or was it more of a necessity as a learning process for the team?
I remember thinking “we need at least a year of a live economy before we perform our final wipe”, and hence I’m glad that we were able to run a long Closed Beta before we wiped the game at the start of Open Beta in January. The lessons we learnt during that time really paid off and resulted in a much stronger item economy. To some extent we’ve been worried about the overall Beta period running for so long because there’s a propensity for modern games to stay in Beta forever and to use it as an excuse for quality. We’re looking forward to finally being released!
Information aboutPath of Exile
Genre: Hack & Slash