Bloom - Update #3, The Art of Maps
Studio Fawn talks about the maps of Bloom: Memories in the lastest kickstarter update.
The Art of Maps
Hey everyone, Dani here again. It is official; we have passed the 60% mark!! Thanks so much for all of the support in getting this far! We still have a bit to go though, so please keep spreading the word and we can make it! :)
Anyhow, for this update I want to give everyone a bit of insight into the art side of the game. Since I handle all of the artwork and writing, it is the perfect subject for me to cover.
---Before we start, keep in mind that everything you see are from various stages of development, and likely will be fairly different in the final version.---
So, for this update let’s talk about the maps!
These all began as a series of large over-world sketches to test ideas and generally brainstorm. Basically I was trying to get a feeling for the overall shape of the world, major features, and the pallet shifts needed to keep the game a bit more interesting. In the end, it came down to 4 main sections; forest (green), ruins (red), water (blue), and darkness (black)... of course, with variation within these areas.
Outside of these over-world sections are also a range of hidden areas and “dungeons”, but this first map gives us the solid foundation to branch from.From there, I take the maps and refine them a bit, thinking through exactly what needs to start happening within the maps to give them a bit more life.
Release: In development