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Project Eternity - Interview @ IncGamers

by Couchpotato, 2013-11-19 04:11:11

IncGamers interviews Project Eternity’s Lead Programmer Adam Brennecke.

IG: It‭’‬s been just over a year since‭ ‬Project Eternity secured its Kickstarter funding,‭ ‬which seems kind of crazy to me because it feels much more recent‭. ‬Are you roughly where you thought you‭’‬d be at in the development process at this point‭?

AB: We are further along in development than I thought we were going to be‭ ‬at this stage.‭ ‬We have a great team,‭ ‬and we’ve been cranking for over a year now.‭ ‬Everyone is being productive‭ ‬and making‭ ‬a lot‭ ‬of content.‭ ‬The passion and dedication to the project is outstanding.

And I’m really happy that the game is fully playable with all‭ ‬11‭ ‬classes.‭ ‬In terms of balance and playability this is huge,‭ ‬because Tim [Cain] and Josh [Sawyer] have more time to iterate and polish all of the spells and abilities in the game.‭ ‬There’s still a lot to do,‭ ‬and we are still pushing ourselves to keep going and to keep momentum heading into next year.

IG: The most recent update seemed to indicate that the game will be called‭ ‬Pillars of Eternity when it launches,‭ ‬although that doesn‭’‬t seem to have been confirmed yet.‭ ‬Are you able to confirm it‭?

AB: I can confirm that we have an official name for Project Eternity.‭

IG: That same update also hinted at a major update to come for Thanksgiving.‭ ‬Can you provide any clues or hints as to what that may entail‭?

AB: The‭ “‬Big Update‭” ‬will contain access to our backer portal along with a new Project Eternity website.‭ ‬For people that pledged money you can log in to our system and manage your pledge,‭ ‬fill out surveys,‭ ‬and set up your forum backer badge.‭ ‬We have other exciting‭ ‬and wacky‭ ‬things planned for the update,‭ ‬so keep an eye out for it in the next few weeks.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released