Project Eternity - Interview @ IncGamers
IncGamers interviews Project Eternity’s Lead Programmer Adam Brennecke.
IG: It’s been just over a year since Project Eternity secured its Kickstarter funding, which seems kind of crazy to me because it feels much more recent. Are you roughly where you thought you’d be at in the development process at this point?
AB: We are further along in development than I thought we were going to be at this stage. We have a great team, and we’ve been cranking for over a year now. Everyone is being productive and making a lot of content. The passion and dedication to the project is outstanding.
And I’m really happy that the game is fully playable with all 11 classes. In terms of balance and playability this is huge, because Tim [Cain] and Josh [Sawyer] have more time to iterate and polish all of the spells and abilities in the game. There’s still a lot to do, and we are still pushing ourselves to keep going and to keep momentum heading into next year.
IG: The most recent update seemed to indicate that the game will be called Pillars of Eternity when it launches, although that doesn’t seem to have been confirmed yet. Are you able to confirm it?
AB: I can confirm that we have an official name for Project Eternity.
IG: That same update also hinted at a major update to come for Thanksgiving. Can you provide any clues or hints as to what that may entail?
AB: The “Big Update” will contain access to our backer portal along with a new Project Eternity website. For people that pledged money you can log in to our system and manage your pledge, fill out surveys, and set up your forum backer badge. We have other exciting and wacky things planned for the update, so keep an eye out for it in the next few weeks.
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