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Graywalkers: Purgatory - Update #16, Magic

by Couchpotato, 2013-11-19 04:41:05

In the latest kickstarter update for Graywalkers: Purgatory the developer Dreamlords Digital goes into detail about the games magic system.


With the event called the Rupture, one of the most significant changes is the return of magic in force and the full influx of supernatural energies into our world. Though magic has been accessible prior to the Rupture, very few people had access to true magic back then. Nowadays though, at least 10% of those born post-Rupture have the innate ability to access magic. However, to be an effective spellcaster one requires proper training or tutelage from an experienced caster.

Views on Magic

As a whole, people believe and know of the existence of magic. It’s an accepted way of life though people seeing real magic power are few and far between. Though it is known to exist, many distrust magic. Like with most people, there is fear of the unknown and the fact that magic is connected to all the bad stuff that’s happened to the world in the past 2 decades hasn’t helped people to trust it more. The more educated an area is, the more accepting they are of magic. There are settlements where all things magic are outright banned and in contrast there are settlements that have embraced magic more than they accept technology.

Types of Magic

There are 2 general types of Magic in the world of Graywalkers: Arcane magic and Divine Magic.

  • Arcane Magic is the manipulation of reality through a formula of gestures and incantations. In essence, an arcane spellcaster forces his will upon the universe utilizing the energy around him or his own energies to make it happen. Though arcane magic is very versatile, it’s strength is in the area of offensive and utility type of spells.
  • Divine Magic is magic that flows through to the spellcaster from an outworldly divine source. This source can vary but the simple idea is that the power comes from somebody else giving it to the caster. This can be in the form of prayer, chants, pacts or other similar arrangements of communication between caster and source.

Information about


SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development