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Deathfire - Update #10, Look at Characters

by Couchpotato, 2013-11-20 03:37:45

In the next kickstarter update for Deathfire: Ruins of Nethermore we get a look at the games character creation system.

A Closer Look at Characters

We still have 18 days left in our campaign to get “Deathfire: Ruins of Nethermore” funded, and we are still confident that it is possible to reach our $390,000 goal. It will not be easy, but with your help, and with the help of the press and our own doing, we hope we will be able to increase the influx of new backers once again, to help carry us over the finish line.

As you know, every backer is important to us, and with the added rewards we announced the other day, we were very grateful to see many of you upgrading their pledges. It helped tremendously, and the entire Deathfire Team thanks you very sincerely.

With that in mind, it is time to dive into more details about the game itself.

Races and Classes, and the whole Spiel

We have discussed races and classes in the game a couple of months ago as part of our Developer Diary on the official website, but I thought it would be a good idea to reiterate some details about characters in “Deathfire: Ruins of Nethermore” once again here, for every backer to see.

As you certainly know by now, character stats are very important to us in this game. With the help of our Psycho Engine, all the character attributes — visible as well as hidden ones — help us create characters that will be richly varied and will feature unique personalities.

Because we want the game to be accessible to players who do not have a lot of experience with deep role-playing systems, we decided to keep the character generation fairly straight-forward and easy to use.

So the first thing the player will get to choose for a character is his or her race. We are offering six races - Humans, Dwarves, Snow Elves, Wood Elves, Halflings and the vicious Tarks. Each race has certain modifiers associated with it that will affect the character’s final traits. Snow Elves, for example, have a higher resistance to ice than Humans. Halflings are more dexterous than Dwarves, while Tarks are experts at taunting; that sort of thing.

Information about


SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Mac, Linux
Release: Canceled