Dex - Update #6, The Art of Dex
In the sixth kickstarter update for Dex we get a look at the art of the game.
The Art of Dex
Today, a more relaxed update, with more visuals than words. We decided to share some of the concept art and the process of making animations and scenes for Dex.
Sprites and animations
We start with a concept - traditional drawing (paper and pen) or digital drawing.
Once we have the concept done, we can start making sprites. Since sprites are quite small in the game and there are lots of them, we can't focus on details. Instead, we aim for the whole shape to be characteristic.
Once we have the final look of the character in sprite, we can start with animation, frame by frame.
The same process is also used for the in-game locations. We start with a short storyboard – a simple series of frames showing the idea and atmosphere of the location.