Neverwinter - Editorial @ Unigamesity
Unigamesity has a new article for the F2P RPG Neverwinter dissusing why the end- game content is stale. Give it a read then discuss in the comment section
Neverwinter, a MMORPG based on the popular role-playing game, Dungeons and Dragons, has been out for almost 6 months now, and it’s developed a loyal fan base among the MMORPG community. Along with the Dungeons and Dragons enthusiasts out there, Cryptic Studios and Perfect World Entertainment has propelled the success of this MMORPG immensely through the integration of their unique combat system, relatively in-depth character customization, and leveling scheme. However, there have been a lot of questions on why this game has been met with so much criticism.
One of the main issues that I’ve noticed in the general gaming community for Neverwinter is their lack of end-gamee. Now, I’m sure that I’ll be met with an army of people that disagree with this, saying that that’s why the Foundry, Gauntlgrym, and two separate tiers of dungeon delves are available. But with that, is it really enough? Understandably, everyone has their own definition of what makes a good end-game, but in a game that’s following the MMORPG build, it seems necessary to have a little more end-game content for all players to enjoy. So let’s address each of these end-game activities. Now remember, all of these points are based on my opinions. Everyone is subject to their own likes and dislikes.