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Fallout - Editorial @ Gamemoir

by Couchpotato, 2013-12-19 18:34:12

Gamemoir has a new article that ponders it would be nice for Fallout to be set in a Post-Fallout setting. I have to say I agree with them.

Post-nuclear armageddon fantasy is a genre I would really love to see. There’s so much room for creative innovation and with such a rich lore base, the sky is really the limit as to where Bethesda could go with the IP.

I suppose there is a fear that the game would effectively become a sort of modern “Skyrim with guns,” as Borderlands 2 was described. However, I don’t think those fears are well grounded. What really makes Fallout? It’s the tone, the characters, and how they think and feel and interact.

Would putting similar characters, with philosophies and paradigms born out of the hellfire, into a different setting change the overall tone and style of the series? I don’t think so. Will we have learned our lesson? Will we finally have achieved peace? As a Fallout game, we play with the disclaimer that “War, war never changes.”

So long as the narrative focuses on the drive to spread misery seemingly inherent to the human condition and also the drive to survive and protect others from said misery, we will have a Fallout game, blues skies and green hills, or brown everything.

I do enjoy the blasted wasteland look at times, and there is something to be said about the emotional impact of watching people trying and failing to cope with the difficulties of life where everything has a faint glow.

A part of me hopes that there will continue to be ruin fiction Fallout, but I also hope for some progression. A sign that there actually is a future in the series, even if it ultimately collapses again.

Information about


SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released