Lionhead Studios - Being Peter Molyneux @ Gamasutra
A four-page interview with Peter Molyneux is up at Gamasutra, discussing "next-gen" development, his persona and Fable 2:
GS: So what can you say about Fable 2?
PM: Here’s the thing about Fable 2 – the whole reason that Lionhead exists, the reason that Microsoft acquired us, and the reason that I still am passionate about games is about innovation. We should kick every single foundation stone that we’ve got in Fable 2 – the way we’ve done that is with lots of experiments.
There are experiments with how we tell the story, experiments with what the world is and what the world means, experiments with - and this is probably the biggest experiment of all – the emotions I want you to feel as a player.
I want you to feel real emotions with Fable 2 that you haven’t felt before. I want you to experience things like unconditional love – that’s what I’m trying to get to. What this all adds up to is the idea that Fable 2 is intended to be a landmark game – it’s not just a sequel to Fable. It would have been so easy to do that.