Eschalon: Book III - Preview @ 3rd Strike
The people at 3rd Strike have taken a look at Eschalon: Book III and thought it had old school fun, plenty of exploration and enormous depth.
It’s perhaps that depth I described above that made Eschalon the gem people like me came to love. Everything starts during character creation. Gender, race, religion and profession decide what traits you start out with, while you’re free to choose between all of the game’s skills. You’re free to do as you want at this point and while creating a mage-warrior hybrid has always increased the difficulty of Eschalon somewhat, it’s still a perfectly viable choice.
That same ability to choose your own style is present in the entire game. Pretty much the entire world is made available from the start, so wandering into a dungeon or area ages before it could be considered safe, is something that’s bound to happen to anyone who’s keen on exploring.
It’s all very much risk vs. reward and nothing gives the same satisfaction as disposing of a powerful enemy early on, or discovering a carefully tucked away secret. The world is littered with quests, loot and dungeons so there’s always something to discover.
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