Might & Magic X - Review Roundup
As promised here are the reviews for Might & Magic X: Legacy.
Eurogamer - 7/10
Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age. Nonetheless, for those keen on poring over stats and comparing colour-coded loot, it serves as a modern introduction to those games' precursors, delivers a heady blast of nostalgia, and preserves a little slice of history
GameInformer - No Score
Might & Magic X: Legacy lives up to the quality of its long-lost predecessors. Despite streamlining and accessibility upgrades, it’s not a game for everyone. Turn-based grid walks are a rarity today and the title may feel a bit bizarre to those that never had a chance to experience 90’s era Might & Magic fare, but for those that have always wanted a legitimate heir to the classic series, Might & Magic X: Legacy provides.
IncGamers - 7/10
It’s the sort of game I can easily damn with faint praise, really, but the upshot is this: I really quite like Might & Magic X. It’s a throwback to the big old RPGs of yore – the games which weren’t afraid to smash your face in if you wandered into a high-level area ill-prepared, and required you to take notes of NPC locations and quest hints (which is something that is genuinely important here). But it’s a throwback which offers a bit more help, an intuitive interface, and some graphics that generally look rather lovely. If Might & Magic X sounds at all appealing, or if you went “Oh, I remember doing that twenty years ago” at any point in this review, then I imagine you’ll really quite like it too.
Venturebeat - 65/100
Might & Magic X: Legacy certainly did remind me of fun times I had in the past with earlier entries in the series. I even had fun for several hours. But once the nostalgia wore off, it served as a stark indication that many of these design choices should have been left in the past with its predecessors. What good is a fully 3D world when you can’t touch or interact with hardly anything? What sense does it make that you can’t run away from an encounter in which you’re clearly outmatched (or even move once you’re in melee rage, for that matter)?
These glaring issues, combined with a general lack of polish, make for an experience that just doesn’t live up to my fond memories of Might & Magic. In the case of video games, we have numerous good reasons that they aren’t made the same way as we did 20-plus years ago. Sometimes nostalgia just isn’t enough to conquer outdated or bad design.
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