Original Sin - Preview @ Red Bull
Red Bull has taken a closer look at Divinity Original Sin and liked what they saw. The article combines a preview and an interview with Larian Studios' Swen Vincke.
Which isn't to say that Original Sin has to be played with diplomacy foremost in mind. Even in its alpha stage of development, the all-important combat system ticks the two critical boxes for any modern top-down RPG: good looks and complexity. This being a game about magic and wizards, brawls between our heroes and the trolls, zombies and mean-spirited wizards they encounter are all fireballs zinging back and forth, things exploding with lightning and glowing buff spells that heal allies or put them out if they should catch fire (which, as protagonists in a fantasy game, they frequently will).
But the spells and their different elemental effects are there to do more than just look slick. In the gameplay demo we see, the two heroes are badly outnumbered (and outgunned) by a Fire Elemental and an undead horde of zombies and ambulatory skeletons. One player summons an Ice Elemental – a towering frozen bullet-sponge who does a good job distracting the enemies and soaking up all their arrows and destructive magic for all of one turn, before it explodes into shards under the punishment.
Information aboutOriginal Sin
SP/MP: Single + MP