South Park - Interview @ Eurogamer
Feargus Urquhart is interviewed on Eurogamer to talk about the development of South Park: The Stick of Truth. Here is a small snip of the interview.
South Park: The Stick of Truth was a strange project for the studio in many ways. It was 2D, and it had to offer something other than "you're talking or you're killing", which is what, he titters, Obsidian's work tends to boil down to.
Having outsiders scrutinise Obsidian's methods was new and at times challenging as well. But as as Urquhart the wise man reflects, "We only get better as game developers when we open ourselves up more to criticism.
"We had to step back and really think about how we made games, because this game couldn't be made the same way as a lot of our other games, and it taught us a lot and the game turned out great."
According to Metacritic, cringe, South Park: The Stick of Truth (on PS3) is one of Obsidian's best games, scoring a review average of 86 per cent (the same as KOTOR2 on Xbox).
Metacritic is relevant here because an 85-plus score was exactly what Obsidian needed Fallout: New Vegas to achieve in order to receive a bonus payment from publisher Bethesda. But it didn't; Fallout: New Vegas averaged an agonisingly close 84 per cent, and Obsidian lost out, despite the game being a big success for Bethesda. There was quite a fall out.
There's nothing like that in place for South Park: The Stick of Truth, thankfully, and Obsidian never intends taking that road again.
"We have a general policy whenever we're talking to different publishers now: we don't do anything that has to do with Metacritic. It's an unfair way of... in a lot of ways it can only be used as a way to take advantage of a developer.
"Ultimately if a game is financially successful, if a developer has back-end royalties on that, then they should make those back-end royalties if they made money for the publisher."
Information aboutSP: The Stick of Truth