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Dragon Age: Inquisition - New Info & Screenshots

by Couchpotato, 2014-03-24 04:59:49

A poster on NeoGaf called Nirolak has gathered some new information from a recent preview from GameStar magazine about Dragon Age: Inquisition.

Gameplay notes:

-The Inquisitor can make his/her own rifts (is it the correct word for Risse) in the fade and summon demons
-No fade puzzles (transformations) like Origins
-The Protagonist can actively jump but not climb.
-Homebase system. You will be able to customize certain rooms and buy upgrades, like a garden to grow plants for alchemy. The journalist also suspects that there will be a "map room", where you can allocate troops to open new trade routes or occupy outposts. Besides Skyhold (which is your main base), you can upgrade your other bases as well.
-Animal wildlife works differently: they interact with each other (wolves hunt deer, a dragon once picked a fight with a giant) and need time to repopulate, so if you kill all the wolves in an area, you’re gonna have to be very patient
-To advance the story, the inquisition has to have gained a certain strength, to unlock new regions
-The environment is supposed to have a big influence on battle, like we’ve seen the inquisitor slightly stumble when the ground turns muddy after rain
-(Creative Director Mike) Laidlaw says most areas are roughly three times the size of the korcari wilds from DA: O
-New enemy giants. They like Darkspawn ogres and throw rocks. [Note: They're also much larger than Darkspawn Ogres.]
-A dragon is especially vulnerable on the head.
-There won't be mod-support for DA:I

Plot notes:

-There are some plot notes here, but BioWare's writers noted that there were notable errors on this front in the Gamestar article, so I left them off.

You can also check out some new screenshots on allgamesbeta.

Information about


SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released