Transistor - Interview @ Gamasutra
Gamasutra interviews Supergiant Games about their upcoming game Transistor, and talks about what the developer will do next.
It's been 3 years since Supergiant Games released Bastion in the summer of 2011 to remarkable critical and commercial success.
The indie studio's debut title went on to sell over two million copies across all platforms, and Supergiant's Greg Kasavin tells me its success was both unexpected and affirming. It validated the team's decision to quit their various jobs in AAA development and essentially lock themselves in a house to work on something they were passionate about.
It also set a high bar for Transistor, the follow-up to Bastion that Supergiant is releasing later this month.
"Nobody knew who we were and we had nothing to lose. If no one liked [Bastion] it would have just come and gone," says Kasavin. "There are a lot of people with high expectations of us this time."