Pillars of Eternity - Interview@ RedBull
Red Bull has posted a new interview from E3 with various Obsidian developers.
But since fantasy's isometric halcyon days, the genre has moved on. Fantasy games aren't niche retoolings of Dungeons and Dragons anymore – now the industry's Elder Scrolls, Dragon Ages and Dark Souls are front and centre at every expo and awards ceremony from E3 to Gamescom. We can chop zombies to bits in painstakingly textured, digitally hand-painted 3D these days, so what, if anything, do your top-down, text-rich RPGs have left to offer?
"Skyrim and Dragon Age are both great examples of high production values, each in its own way," says Null. "To achieve these levels of production value, it is usually necessary to cut certain 'old school' features from the equation. Party sizes get smaller, dialogue options become limited and combat is streamlined.
"Now I want to make it clear, I like [those games] for what they are. I also like, and miss, the older style RPGs I grew up on. Pillars of Eternity is being made for over 70,000 generous donors that apparently miss those games too."
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