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Rampant Games - Game Design

by Myrthos, 2014-06-28 00:13:35

The Rampant Coyote shares with us what he has learned about game design in 20 years.

When I first started in the video game business (and I’m kind of afraid to mention when that was anymore), I was pretty sure of myself. I knew games. I knew what was fun. I was a frickin’ gaming genius.

That didn’t last long. I blame Dunning-Kruger. The more professional game designers I spoke with, the more I worked on games, the more I really began to study them professionally, the more I realized I didn’t have a clue. And now, with an indie world out there full of bizarre and creative ideas that actually sell (and twenty times more that don’t), the even less clueful I feel. The more I learn, the more I realize I don’t understand.

Sure, I’ve got opinions. They’ve changed a bit over the years (releasing your own games and getting feedback from actual customers will do that), but I still hold them. Maybe not as securely as I once did. I still know what *I* like, though I’m no longer certain how similar my own tastes are to that of the general gaming public.

On the one hand, this is probably a good idea. I’m more open to new ideas and willing to “kill my darlings” – my pet ideas. I hope that I’m more able to swallow my pride to make a better game. On the other hand, this can also make me hesitant and indecisive, which is not a good trait in the fast-moving world of indie game development.

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