Original Sin - Impressions @ Kotaku
Kotaku's Kirk Hamilton has played this game and he is given his impressions about it.
He does so in an article called I'm glad they're still making games like Divinity Original Sin.
Here's a quote about how the two protagonists solve differences of opinion:
Later in town, we met a mage who wanted to join our party. His only condition: That we foreswear any allegiance to any sort of demon. Obviously that could be a problem down the road, but while Sabetha enthusiastically agreed, I decided that Locke had some doubts. He and Sabetha tried to hash it out, but eventually settled the decision with a game of rock, paper scissors.
Here's a quote about the combat:
Combat in Original Sin is turn-based and tactical, and positioning and environmental factors play a huge part in determining the victor. All of the elements-fire, water, electricity, poison, etc.-interact with one another, as well as with characters. That means that you can break a water barrel to make a huge puddle, then electrocute anyone standing in it for extra damage.
And in conclusion:
Divinity: Original Sin is a rare kind of a thing, a throwback CRPG that conjures equal parts Ultima VII, Neverwinter Nights, and Baldur's Gate while still managing to show up with a bunch of new ideas of its own. It gracefully joins other nouveau-retro RPGs like Wasteland 2 and the upcoming Pillars of Eternity at the vanguard of what I can only hope is a bona-fide CRPG renaissance. I'll almost certainly have more on the game as I continue to play, but for now: I really like it.
Information aboutOriginal Sin
SP/MP: Single + MP