Your donations keep RPGWatch running!
Box Art

GW Factions: Interview @ AVault

by Dhruin, 2006-06-14 08:24:00
ArenaNet's Jeff Strain has spoken to The Adrenaline Vault about Guild Wars: Factions. Here's part of an early question:<blockquote><em><b>Jay T: Factions is a stand alone game, and players do not need the original Guild Wars in order to play Factions. Why did Arena.Net make Factions a stand alone game when every other MMO developer just makes an add-on to the original game?</b> <br> <br>Jeff Strain: Well, I think there are a couple of reasons. First and foremost, we really think it important to make sure that for a game thata "!s going to be around for many, many years, we want to make sure that people that are coming in late, that ita "!s very easy for them to get in. If Guild Wars Factions is out on the shelf, and you didna "!t buy the first one the first time around, and youa "!re like a SI keep hearing about this Guild Wars, whata "!s it all about?a ? We want you to be able to just buy Factions and play it rather than having to go and get the base game and get all the expansions and have this huge financial investment right up front. Fact is therea "!s people who just wona "!t do that. But they will buy a game, go home and try it out. Ita "!s important to us to not only have our existing fan base from campaign to campaign, but also attracting new people into it as well. That was probably the primary motivator, make it easy for people to get into the game and play it.</em></blockquote><a href="http://www.avault.com/articles/getarticle.asp?name=gwfactions" target="_blank">More...</a>

Information about

GW: Factions

SP/MP: Massive
Setting: Unknown
Platform: PC
Release: Released