Gamasutra - History of RPGs Part 2, 1985-1993
You may recall several weeks ago we ran a History of RPGs, Part 1 story from a site called Armchair Arcade. Apparently Gamasutra bought the second piece, which is now online, covering The Golden Age: 1985 - 1993. Here's a taste:
By 1985, the CRPG would enter what I have chosen to call "The Golden Age," the period from 1985 to 1993, when the very best CRPG makers were steadily releasing masterpieces in an orgiastic frenzy of creative development. Indeed, the triumphs of this period would not be matched until the "Platinum Age" of the mid-90s, when outstanding developers Bioware, Bethesda, and Blizzard arrived on the scene. However, although Baldur's Gate and Diablo may receive far more attention and interest today than Golden Age classics like The Bard's Tale or The Pool of Radiance, we must forever keep in mind that these earlier games were their direct ancestors. Later developers would only refine, not re-define, the genre. Anyone who truly desires to understand the CRPG must turn her attention to the Golden Age, the era in which towering developers like Interplay, SSI, New World Computing, and FTL released games so superbly designed that they are still actively played by tens of thousands of gamers even today. There are few games that can arouse more passion than venerable Golden Age titles like Wasteland, Dungeon Master, and Quest for Glory. But enough of this build-up; it's time to enter the Golden Age of CRPGs!