Valkyria Chronicles 4 - Review @ Niche Gamer
Niche Gamer checked out Valkyria Chronicles 4:
Valkyria Chronicles 4 Review – Waifus, Shiba Inu, and Warfare
The original Valkyria Chronicles was one of my favorite games of 2008. It featured a great setting that combined alternate, low-fantasy military history with animu, a huge cast of loveable characters, and an extremely unique combat system that mixed traditional SRPG elements with a pseudo-third-person shooter. As much as I loved the original, I must admit that I never played the sequels or spin-offs, primarily because they were limited to handhelds that I didn’t own. But finally, after roughly a decade of waiting, Valkyria Chronicles has received a new mainline entry on consoles. In many ways, Valkyria Chronicles 4 feels like a reboot designed to return to it’s roots, and while I feel it sticks a little too close to the first game’s formula, read on why to find out why the result is still an excellent strategy RPG well worth your attention.
The Verdict: 9
- Massive cast of well-developed and charming characters, including some top-tier waifu material
- Interesting setting that blends animu nonsense with real-world history
- The unique and fun BLiTZ combat system finally makes its return to consoles and PC
- The CANVAS engine looks as beautiful as ever on current generation hardware
- Close to 70 hours of content if you choose to go after everything (and you should)
- Solid pacing in both the story and introduction of mechanics
- A tad bit formulaic as far as sequels go
- Many issues that have been around since the first game return, including Scout Rush and pathfinding problems
- The upgrades remain a little bit on the boring side, especially the armor and secondary weapons.
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