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Junction Point Studios - Spector Interview @ GamesIndustry

by Dhruin, 2007-03-17 23:02:50

We had fun hotly debating the last Spector interview, so here's another courtesy of

How is life after Deus Ex? How have things moved on from that point?

Well, you know, you're only as good as your last game. I think I got a little too far from the games, for one thing. I really became enamored with being a part of Eidos. I mean, the folks there at the highest levels of executive management actually listened to me for a while, which was a new experience for me.

It was a company I really thought I could help move to the next level. I got so distracted with publisher level stuff that I kind of lost sight of the games. I had very, very talented people there, and I kind of feel as though I didn't mentor them as well as I could have and should have. If I had to do it differently I'd probably pay less attention to the publisher side of stuff and more attention to the games.

But we took a lot of chances in Deadly Shadows and Invisible War, and we did a lot of really, really risky things. And I think too many. Not enough of them paid off. The overall result was games that I'm still proud of, and games that I still enjoy playing and I'm proud to have been involved in the development of, but I don't think they lived up to expectations.

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Junction Point Studios