RPGWatch Feature: Legend - Hand of God Developer Diary #2
In his 2nd diary, Jan Beuck from Master Creating talks about creating the Legend prototype and pitching the game to interested publishers:
First of all, you need to build a so-called prototype. A prototype is a small part of the game which basically corresponds to the finished product. Okay, so that’s probably exaggerated: many objects will be represented by placeholders. There are no sounds, no skills, no mini maps… to be exact, a prototype will not contain anything that is not absolutely essential.