RPGWatch Feature - Expeditions: Rome Interview
Farflame had a chance to interview Logic Artists' Jonas Waever about their upcoming game Expeditions: Rome.
RPGWatch We know that the game does not have attributes like Strength, Dexterity etc. It’s mainly about class skills and items (item skills). Can you tell us what happens when your hero levels up and how armour works?
Jonas: Levelling up grants you more health, 1 skill point, more damage with Unarmed attacks, and on certain levels a new unarmed attack as well. Everything else comes from your equipment.
Armour is indeed a stat, and is quite simply deducted from the damage of every attack against the character. Critical damage bypasses armour though, and two-handed weapons have the ability to "shred" armour on the target, permanently reducing their Armour until the end of combat. In addition to the Armour stat, outfits also provide damage resistance, which is a simple percentage chance that an attack with a certain type of damage will be reduced to a "Glancing Blow". Glancing Blows deal only 25% of the damage the attack would normally have dealt, and apply no further effects to the target. Any RPG fan should be familiar with the damage types: Bludgeoning, Slashing, and Piercing.
Finally, there is also Fire resistance and Poison resistance which determine how likely you are to avoid being poisoned or set on fire.
Information aboutExpeditions: Rome