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NWN2 - Interview @ RPG Codex

by Dhruin, 2007-04-28 00:51:49

RPG Codex has an enlightening interview with the always straight to the point Josh Sawyer on NWN2 - what went right and what didn't.  It's an excellent read and here's the first question as a sample:

You took over Neverwinter Nights 2 development in March 2006, when the game was in an "almost done" state. What was your first impression of the game (design, features, etc)?

Despite having a large amount of design documentation, I didn't feel I had a clear picture of how we were going to get to a finished game. Arguably of more importance, the game didn't feel fun. There's a lot of abstraction in D&D RPGs, so it's never really going to feel "viscerally" fun, but the controls and interface were frustrating. Of course, the framerate was also very low and that was a barrier to understanding other underlying problems (e.g. companion behavior).

Information about


SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released