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Gods & Heroes - Interview @ Ten Ton Hammer

by Inauro, 2007-07-14 04:35:34

Ten Ton Hammer chats to Chris McKibbin about Gods and Heroes: Rome Rising.

"So, you can micro-manage the minions as much as you want," Ten Ton Hammer's Phil Comeau commented.

"You can kind of micro-manager as much as you want, but we didn't want to make it a micro-managing game," said McKibbin. "One of the things that Stieg [Hedlund, design director for Gods and Heroes] is really focused on is that he doesn't want the addition of minions to create a single-class game." Perpetual has taken a proactive approach to prevent every player from specing a build that would become the game's ultimate class at the expense of all the other classes the design team has worked so hard to create and balance.

Source: Ten Ton Hammer

Information about

Gods & Heroes

SP/MP: Massive
Setting: Unknown
Platform: PC
Release: Canceled