RPG Codex - Next-Gen RPG Design
RPG Codex has a new editorial piece titled Next-Gen Role-playing Design: Are the paradigms of role-playing outdated?, written by Role-Player. The intro introduces the subject, so here we go:
This is part 1 of our latest feature, "Next-Gen Role-Playing Design", where we will be discussing ideas on where we think current cRPG design could go without losing sight of its role-playing foundations. Today's article is about dialogue conventions.It's an unfortunate reality that the persistent debate as to whether the latest videogame releases are "next-gen" and "really RPG" or if it simply amounts to what most people who have seen some of the best cRPG development companies of the 90's die out deem "hype without substance" fails to define any kind of gamer mindset as well as gaming in general. But is there a better term to capture the disenchantment an entire generation of gamers feels when they are told the landmarks of the genre are dead and outdated, and that every other game that came afterwards and imitated - rather than innovated - the formula is new and defining of the next generation of videogames?