Fury - Interview @ Stratics
Stratics talks with Adam Carpenter, the Creative Director of Auran Games, about the company's upcoming title, Fury.
Stratics: One of the unique qualities of Fury is the customization you give to players. While not unlimited, it does exist in the form of things such as armor dyes, element specializations, and incarnations. Do you intend to provide more player custom content in the future? If so, can you give us any insight into what direction you hope to take with that?
Adam: Fury is all about customization and not being locked into a rigid class or potentially gimped by a choice you made months or even years ago. You can basically customize and change your avatar’s setup any time you want. One of our core design mandates has always been, never force players to make binding choices that might cripple their character later. Down the road, we’ll continue to add gameplay mechanics that extend a player’s ability to customize their avatar. The exact route we take will be up to the player’s themselves.