Your donations keep RPGWatch running!
Box Art

Gods & Heroes - Interview @ Ten Ton Hammer

by Inauro, 2007-09-24 23:18:15

Ten Ton Hammer interviews Travis George, the Lead System Designer for Gods and Heroes: Rome Rising.

Minions each have quite a detailed backstory, and it's been said that the color text when you talk to your minions may change depending on which minions you have in your group (lending the game a sort of party-based RPG feel). Does that effect extend to morale of the group members, too? Will they fight better if they like their minion groupmates?

We actually had a concept for morale a little while ago; we took it out. It's something that we may revisit in the future, but to get these minions, you've already completed quests – some of which are really, really long – you've killed the Cyclops to get these minions. We pretty much think that minions are loyal to you, right? We took that out as another potential liability. Especially because it's a new system and sometimes when people get in front of it, they send their minions to die a couple times. If that minion turns on you, you kind of feel like the game has set you up for failure.

Source: Ten Ton Hammer

Information about

Gods & Heroes

SP/MP: Massive
Setting: Unknown
Platform: PC
Release: Canceled