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Depths of Peril - Review & Interview

by Dhruin, 2007-10-04 22:15:39

Jolt has kicked up a review of Soldak's indie action/RPG Depths of Peril, scoring 7.7/10:

The fun and rewarding action-oriented gameplay will certainly be what makes you sit down and play for a while, but it’s this constantly changing, replayable game of strategy that gives you a reason to come back. New treasures are there to improve your character or your guild house, and a decent system of skill upgrades lets you tweak your character to a style of play you enjoy, but even this doesn’t match the variety of options you have when dealing with those who would oppose you in whichever way you see fit.

In other DoP news, Generation: Gamerz has the first part of an interview:

[SG]: What possessed you to leave Ritual and move into your own digs? Was it the human sacrifices? How long have you been in the 'biz'?

[SP]: Well the human sacrifices were fun for a while, but you start getting really nervous when the supply of victims runs low. [smiles] Actually, one of the main reasons was that I wanted to work on an RPG and while many people at Ritual and even some of the owners wanted to create one, it just didn’t look like a publisher was ever going to sign a deal with Ritual to do one.  Something about Ritual having no experience with RPGs and some nonsense about too many RPGs already.  So I decided to do one anyways, which meant leaving Ritual.

 I worked at a startup before Ritual for a couple years, Ritual for 6 years, and now Soldak for almost 3 years.  So I have been in the industry for about a decade (plus or minus a year depending on what you count).

Information about

Depths of Peril

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released