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Titan Quest: First Impressions @ Game Informer

by Dhruin, 2006-06-28 02:09:00
Game Informer serves up some first <a href="http://www.gameinformer.com/News/Story/200606/N06.0627.1610.47992.htm" target="_blank">impressions</a> of Titan Quest:<blockquote><em>Players will have to rely on the ridiculous amounts of armor and weapons to make their characters stand out. Protect yourself with helmets, chest plates, gauntlets, shin guards, necklaces, enchanted rings, and more. As far as your arsenal goes, sift through the bodies of slain enemies for knives, swords, clubs, bows, staves, axes, shields, spears, etc. One of the coolest parts about the game is the ability to lift anything an enemy is using after theya "!re dead. A boss may be loaded up with fancy armor and be shooting fireballs at you with his high powered staff, but the payoff for defeating him is obvious from the outset.<br><br>But how do you choose a skill set? This occurs after you first level up instead of mixing in with your initial character creation. Players can pick from Storm, Earth, Warfare, Spirit, Defense, Nature, Hunting, and Rogue. Once you decide on a Mastery category, you can toss in new skill points every time you level up. Players must decide if they want to invest in unlocking new powers or just strengthening what they already have. This is a great way to test out certain powers without blowing precious points. Plus, you can talk to Mystics around town to reverse poor skill tree decisions for a price. And after you hit level 8 you can pickup a second Mastery to throw skill points into.</em></blockquote>

Information about

Titan Quest

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released