Interplay - MMOG Interview @ GameBanshee
GameBanshee caught up with Jason Anderson to discuss Interplay's unannounced MMOG:
GB: If you could name one or two things you want to improve when it comes to MMO standards, what would they be?
Jason: The 2 big things that I always think about improving upon are the storytelling and the character development, because I personally have not been happy with it in any of the MMOs I've played.
I think the core storytelling methods used in current MMOs could be improved on. A lot of the concepts of the worlds I've visited feel very convoluted to me. When you have a couple thousand quests that are given out sporadically, it is very hard to keep the story together. The story can easily get lost in the noise produced by the designers attempting to be creative with their quests. And this can make the world lack cohesion.
True character development is another thing I would like to see improved. It seems like most MMOs have reduced characters to a grouping of stats and a configuration of skills. I don't want to go into details about my ideas at the moment, but I will say that I believe there needs to be a feeling that you are making choices in the world and at the very least I believe these choices should affect your character personally.