Mass Effect - PC Conversion Interview @ Eurogamer
Eurogamer posts another Q & A session with Bioware's Matt Atwood, ths time focusing on Mass Effect's translation from XBox to PC and what the future may bring in terms of PC downloadable content and sequels:
Eurogamer: Why did you choose this console-first way of doing things after having been so PC-focused in the past?
Matt Atwood: It's dependent on the game. Mass Effect works well on a console; the team did a really good job with the controls and by offering two levels [of play style]...
We started working on the PC version of Mass Effect right at the tail end of 360 development. And the PC team worked directly with the console team to make sure every vision was met. Really it's fairly quick in comparison to something like Jade [Empire], and we would like to get quicker and quicker. But we're not going to rush it out, because the single most important thing is to make it feel like a natural PC experience. If BioWare delivers a game that feels anything like a port, then we're in trouble and we'll hear about it.
We get questions about if we're going to do new content [for the PC version], but what's the real value there? The game is so robust with this content. What makes the most sense is to focus on making the keyboard customisable, increasing the visuals, making the controls very natural and add things like squad commands and hot-keys for Shepard's biotic powers and weapons; make those things that, honestly, when people make ports they just don't do. They just get it going and that's it. And that's not what BioWare's about.
Eurogamer: Downloadable content is obviously a big deal judging by the in-game menu for it. We've seen one pack, Bring Down the Sky, but what else have you got planned?
Matt Atwood: We obviously know more than we're ready to talk about, just to be completely honest with you. But I think you'll see more planets, I think you'll potentially see more races - you're going to see really great content...
We're asked if we're going to do Bring Down the Sky for PC, and it's a consideration. We're looking in to exactly what we want to do; maybe we'll do something different, because the PC offers some different potentials. We've got some good stuff, and the team's very focused on it...
Information aboutMass Effect
SP/MP: Single + MP
Platform: Xbox 360