Bethesda Softworks - Dev Profile
Character artist Jonah Lobe is next up for an Inside the Vault treatment at the Bethblog:
What’s your job at Bethesda?
I’m a character artist and at the moment most of my work involves modeling and texturing Fallout’s bestiary. Basically, once a creature concept is fully realized by Adam, our insanely talented concept artist, I take the reins and do my best to translate his ideas into three dimensions. I’m essentially taking a sketch and using that to generate a fully realized digital sculpture, constructing the anatomy in a way most conducive to smooth and easy animation. From there I pass it on to an animator, who rigs and animates it.