Two Worlds: The Temptation - Interview @ RPG Vault
James Seaman from US distie Southpeak has been interviewed by RPG Vault's Jonric about Two Worlds: Temptation. Here's a bit on combat changes:
Jonric: What are your goals for the combat element, and what notable changes if any have you decided to implement?
James Seaman: We wanted to keep the action game element of the original Two Worlds in The Temptation, so that's what we're doing... but with major improvements. Players will still attack and cast spells by pressing buttons they've mapped out, but we're adding active blocking with shields, plus the ability not only to disarm enemies but to steal their weapons. We're making the AI better at tracking which opponent you're attacking. Mounted combat is getting the same changes, and it will be being much easier to strike foes.
Information aboutTwo Worlds II
SP/MP: Single + MP