Age of Decadence - Interview #2 @ StarWarsKnights
Part 2 of StarWasKnights' interview with VD is up, still discussing his motivations with The Age of Decadence:
Let’s say a scene that you loved, something that you believed was absolutely integral to your creative vision for Age of Decadence, was smashed to pieces before your very eyes by your forum community, how would you respond and what would you do? Would you scrap it or would you keep it despite the cries of anguish?
I’m wondering how far this feedback thing goes and whether or not you’d be willing to sacrifice what you desperately wanted for, what I can only describe as, pandering to the mainstream.
We don't include or throw out anything simply because someone loves it or hates it. The most important phase is "Designer and critics argue relative merits". So, if our critics could prove that some feature, element, or scene I love and cherish is actually stupid or poorly designed, then yes, I'll throw it out without reservations and thank people for helping me to see the errors in my design.
Here is a thing. The longer you work on a game, the harder it is to notice flaws. It's easy to think that a poorly thought through idea is a good idea. It's easy to like a stupid idea. Once these things are in a game, it's very hard to notice them, to realize that something is wrong. They make sense to you, so you are blind to them. That's where the critics come in.
We are making a game for the fans of "hardcore RPGs". If these fans tell us that feature X sucks and can explain and justify their point of view, then they are right and ignoring their points would be very unwise.
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