Bethesda Softworks - Dev Profile
Inside the Vault turns to Liz Beetem, who recently graduated from intern to character artist:
What other games have you worked on?
None! Which makes me feel ridiculously lucky because I thought I was going to have to pay my dues working at fly-by-night studios where the employees would all have to draw straws to see who’s going to give potential investors their foot massages, and if we ever managed to get a game close to done the publishers would yank it out of our hands, and throw it onto the market prematurely where we could watch our baby gasp and sputter and die, choking on a pool of its own game-breaking bugs. The fact that the first game I’m working on is the first real Fallout game in like ten years would make me go insane from pressure if I thought about it too hard.