Everquest Next - News Round-Up #2
I have a continuation of the news roundup from yesterday. First we have more previews to read if your inclined to do so.
It's all very exciting, all very grand and ambitious, and so all the more worrying for it when you consider the trail of broken promises that lies behind EverQuest Next. If, on the other hand, SOE can actually turn this vision into a thing of uncompromised substance, then it may well not be the last roll of the dice for the fantasy MMO.
“With EverQuest Next, we’re going back to our roots –a space we defined with the EverQuest legacy– and ushering in a new era of MMOs,” Smedley said in a statement. “Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we’re creating a living world that players are part of and empowering them to produce new content alongside the development team.”
Beyond EverQuest Next's new game features and components is something called EverQuest Next Landmark, a world-building tool that will be available to the public this winter.
Landmark enables players to create structures using Sony's own Player Studios Software and share--or sell--their creations with friends. Sony will even give specific instruction regarding what elements it needs help crafting.
Information aboutEverquest Next
Release: In development