Kingmaker - Review @ Invisioncommunity
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Pathfinder: Kingmaker Review
Pathfinder (PF), a highly argued improvement over Dungeons and Dragons (D&D) 3.5 edition, praised by the community and ran by groups ever since it was conceived back in 2009 while others may have jumped to 4th and 5th editions of D&D. I myself am an avid role-player, starting my journey with D&D over 10 years ago, shifting to PF when I first found it around 5 years ago.
As a fan of the pen and paper (PnP) version of PF, I was excited to hear that a video game version was making its way to the Steam store, while still reserved about how well it would translate. With the final release of this Kickstarter success, gaining $909,057 out of the required $500,000, Owlcat has brought us a lovely packaged adventure path to delve into. But did it deliver on a video game adaptation of a PnP game, or did it instead release a poorly written homebrew?
Overall, Pathfinder: Kingmaker gets an 8/10, it is a wonderful experience, full of tactical choices, political decisions, and splitting paths. However, the countless bugs, off-putting design choices and nit-picks all add up to dampen the otherwise amazing adventure. Mechanics are changed for somewhat random reasons, whereas others are deleted entirely. Balancing has taken a strange turn, with “normal” difficulty increasing enemy stats above normal PF versions. Hopefully, the dedication of the team continues on past the initial week of release as they continue to fix the game and improve on its countless flaws.
If you are a fan of Pathfinder, then Kingmaker may scratch your itch while you look for a PnP group to join. Though, due to the number of characters you need to control, reading text, character optimisation and player-input it may feel off-putting to players who don’t normally play D&D or PF.