Star Renegades - Preview
SideQuesting previewed Star Renegades and found it more than the sum of its parts.
Star Renegades, at its most basic explanation, is a turn-based game in which we explore an overworld map to halt the advancement of an enemy force. But this is really just the top layer of the onion. Underneath, it draws inspiration from a lot of games and genres, and pushes us to approach it much differently than we would a typical RPG experience. As we travel across the overworld from point to point with our squad, we can come across battles or mini-missions, alternate paths or bosses. How we pass these obstacles affects our play experience down the line, as our actions have very quick consequences.
If we go one way on the map, for instance, we get caught up in a battle that may be slightly overpowered but gets us along further. If we opt to take a side path, we have to shut down a giant cannon that blocks our way, affecting our available actions on the map. This continues in a loop that could last for as little as 2 hours or as long as… well, as long as it takes to get to the other side. We can even form relationships along the way, building up our camaraderie with our squadron and even having progeny of our own that will join our battles in later loops. And while this 2-hour loop might seem fast, just 15 minutes in a demo had me advance far on the map, and feels like it packs a lot into a small space. It’s much more flushed out than I could have imagined.
Information aboutGeneral News
Release: In development