Age of Wonders: Planetfall Revelations - Interview with Game Director Lennart Sas
Wccftech interviewed Game Director Lennart Sas about Age of Wonders: Planetfall Revelations, which has been released today.
So the new hidden tech, in the trailer and in the game all have quite a magic feel to them still.
We created what we called a mythologic sci-fi, so it's more like Star Wars as opposed to hard sci-fi, and we did it not just for us but to make the transition easier for our fantasy fans. So the sort of almost magic sci-fi is intentional.
What do you think of the 4X genre at the minute?
It's an ancient genre, coming all the way from the early 90s. And I think it hit a golden age in the late 90s before recently having a resurgence. So I think there’s plenty of opportunities to have a look at the genre. Maybe not as a leader, or nation, or empire but maybe as a corporate overlord. There’s a lot of places the genre hasn’t touched yet that I think would work well.
Are you considering any of these with your IPs?
We are fully committed to keep on developing Planetfall. So there are more expansions down the line, more free events down the line. We liked the reception, and of course, success can be measured in many ways: there’s fan feedback, critical feedback, there’s sales, and play data.
We also really focused on the simultaneous shipping with consoles, which is something we’re really proud of. I don’t think there’s been another 4X game that has simultaneously shipped with all versions being equal across the platforms. We’ve got an entire pipeline running so that when there’s a new build we can spit it out on very console at once. And in the past the way you would do that is to release it on PC and somewhere down the line, once all the bugs were fixed, you get someone else in to do the port. And that’s been a big learning experience for us.
Information aboutAge of Wonders: Planetfall
SP/MP: Single + MP