Seven: The Days Long Gone
Seven is a Thief-inspired, 3D isometric RPG, in which you take on a role of a lone traveller.
You’re going to explore a nonlinear, sandbox world - Empire of Vetrall.
Classic isometric gameplay is going to be redefined with parkour climbing system that gives you the ability of free-traversing obstacles on any height horizontally and vertically.
Quest line set in a „beyond post-apocalyptic” environment is created by minds behind
The Witcher 3: Wild Hunt. You can expect branching choices with moral consequences.
Developer & Publisher:
IMGN.PRO and Fool’s Theory
In Seven you’ll play a role of a lone traveler roaming the world of Empire of Vetrall, who’s
constantly facing it's cruelty and confronting it's dual nature. The Apocalypse that took place many centuries ago didn't wiped out all. Humanity or what's left of it, has slowly recovered, but the shape and condition of this new world is far from what it used to be. In this new reality Dark Ages are constantly interwinding with the ancient advanced technology. And in doesn't make it any easier for those who were lucky or unlucky enough to survive.
Seven is a Thief-inspired, 3D isometric RPG in which players will get a chance to freely
explore the sandbox world of Vetrall Empire. Set in a 'beyond post-apocalyptic'
environment the title will redefine the isometric RPG genre. The classic gameplay is totally
reinvented by the protagonist’s ability of free-traversing obstacles on any height, both
horizontally and vertically, thanks to his parkour skills.
- Thief-inspired, 3D isometric RPG.
- Set in a grim, dangerous, post-apocalyptic environment.
- Nonlinear story build around dual game world being a mix of Dark Ages and ultra-advanced
- Parkour climbing system completely re-defining the genre.
- From the former CD Projekt RED developers – the creators of The Witcher 3: Wild Hunt.
- High quality graphics powered by Unreal Engine 4.
IMGN.PRO is a Polish, independent development studio and company offering wide scope of services in gaming industry. It consists of the team, which has more than 7 years of experience in the field of business consulting, licensing and distribution services.
ABOUT FOOL’S THEORY
Established in 2015 and consisting of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past they’ve contributed their skills to critical and commercial successes of games such as: The Witcher 2: Assassins of Kings, The Witcher 3: Wild Hunt, Ancient Space, Hard West, Kholat and many more smaller indie titles.