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Breaking Newsbits
Monday - September 22, 2014
Sunday - September 21, 2014
Saturday - September 20, 2014
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MMORPG General News

2014-09-19

In Defense of the Subscription-Based MMO

Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
» Continue reading the article...

After Reset

2014-09-16

After Reset Interview

Last week I had the chance to interview Mr. Nixon of Black Cloud Studios . I asked the community to send questions, and some of you responded. So lets get started.
» Read the article

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Recently Released

Sep: Wasteland 2
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Breaking Newsbits

Underrail - Interview Questions Wanted

by Couchpotato

As promised my next interview will be with Styg about his Indie RPG game Underrail. You now have the chance to submit any questions you want answered along with mine.

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

The deadline will be next week from now on the 24th.

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Monday - September 22, 2014

Graal Seeker - Indiegogo Update #1

by Couchpotato, 06:16

Lugludum posted the first Indiegogo Update for Graal Seeker. The campaigns off to a slow start with only earning €947 of the games €10,000 goal in four days.

Dear Graal Seekers,

This is our first news today and it’s just the beginning of the campaign for Graal Seeker. First we would like to thank our first contributors, you are truly awesome! You are the very first Graal Seekers, and we value a lot your feedback and support.

We hope you will have pleasure to discover everything we have prepared for you in this campaign. Contributors to the campaign can have a special place in our community, by helping us go throw a very rich alpha in November. To join the alpha in November, you just have to take the “Graal Seeker” contribution or above. This will also get you the game of course and all the previous awesome rewards.

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Update of the Avatar #91

by Couchpotato, 06:13

The 91th Update of the Avatar from Portalarium has been posted this week. The most important part of the update to me is about the game on Steam Greenlight.

Help Us Greenlight SotA on Steam

We created a Steam Greenlight page for Shroud of the Avatar: Forsaken Virtues in an effort to get Shroud into Steam Early Access, hopefully by the end of this year. We believe this is a great way for us to both reach a wider audience while at the same time offering our existing backers who use Steam a way to play Shroud in that ecosystem of friends, achievements, etc.

This will NOT be a replacement for direct download and play of Shroud, but instead it is an option. Players will still be able to directly download and play the game through our website, patcher, etc. if they so wish.

We have yet to work out the details with Steam but our plan would be to give our backers Steam Keys to play the game on Steam if they request it so that they won’t have to repurchase the product on Steam. We have seen several other products do this so we do not anticipate this being an issue.

If SotA passes the Greenlight process and becomes available on Steam, our current thinking is to offer a version of the game priced at the low end of our current pledges, that includes:

  • Digital download of the game (Episode 1)
  • Alpha + Beta access

SotA’s long-term success depends upon us reaching as wide an audience as possible, and Steam is a great way to do that. So please help us out by going to the Shroud of the Avatar Steam Greenlight page and voting yes to make SotA available on Steam!

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Review Roundup #2

by Couchpotato, 05:49

Well here is the second round of reviews for Wasteland 2 I found this week. Once again the reviews are all positive, and mention a few flaws as the other batch.

Game Informer - 8.75/10

Wasteland 2 feels like a perfect execution of what inExile hoped to accomplish with this Kickstarter-fueled project, not only an excellent retro nod to the computer RPGs of decades ago, but a great RPG of today. After a 26-year hiatus, this long-awaited sequel is a worthy successor to the CRPG throne.

MMORPG - 8.2/10

All in all, I'm very pleased with Wasteland 2 and I would highly recommend it to anyone who enjoyed the original. But for those who never played Wasteland 1, the appeal of this sequel may be a mystery. My advice for you is to pay the $5.99 for the original game on Steam and play it to the end. Know your roots, kids! And get off my lawn!

Joystiq - 3/5

Wasteland 2 is exactly the sort of game the industry should be making. It's a clear labor of love featuring clever mechanics, novel design ideas and lovely, if sparse aesthetic design. Wasteland 2 is so packed with stuff to do and things to see that the game demands multiple plays, yet its story options are so intricate that replaying the plot never seems like a chore. But all of that is overshadowed by omnipresent bugs. Most often they're benign and understandable, but when you've forgotten to save for two hours then attempt to travel back to the Ranger Citadel only to have the game crash and lose your progress, it's hard to feel anything but rage. I hold out hope that InXile will be able to patch the game in rapid fashion, but until those bugs are squashed fans of the post-apocalypse are better off spending their time in New Vegas.

Gamersftw - 5/5

I have no doubt that Wasteland 2 is going to become another classic alongside it’s forbears and provide gamers with hours upon hours of RPG entertainment. Fans of both isometric strategy and in depth RPG’s are going to love this game.

PCWorld - 4.5/5

Wasteland 2 continues 2014's streak of fantastic CRPGs, managing to feel fresh even when saddled with a well-tread post-apocalyptic setting.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Dragon - Early Access Delayed

by Couchpotato, 05:40

I mentioned in the last news-bit the game was launched on Steam Early Access, but it seems the developer has delayed the game on Steam. Here are the reasons why.

Dragon Early Access Delayed to November 7th

Yes, with a heavy heart it's true. Our new date is Friday November 7th.

We’ve seen the concerns and criticisms on the forums and have been encouraged by the passionate response from Dragon’s awesome community as well. We want to be responsible to our opportunity to bring you guys what is going to be a great game!

The team has noticed the trend of Early Access titles that have upset or taken advantage of players. Dragon will NOT be that kind of game. Even though we want you playing Dragon as soon as possible the higher game dev. morale values say “wait”.

We will continue to post updates and trailers as development progresses. We will also gradually release alpha keys to community leaders, testers, and members of the press.

We are very sorry to disappoint fans with this delay. We lost some team members in the final weeks of development and faced unexpected optimization issues. This put the team in the difficult position of trying to fill roles and fight fires while keeping to a tight development schedule.

I hope we can earn your respect as we continue to invest our time and money in Dragon until we think it is awesome enough to deserve yours.

In the meantime please add Dragon to your wish list and keep an eye on this page!

-Grant Williams
Game Director

Information about

Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

IncGamers - Jane Jensen Interview

by Couchpotato, 05:36

IncGamers posted a new interview with Jane Jensen about her remake of Gabriel Knight: Sins of the Fathers. So here are a few questions. and answers I took as a quote.

TM: I suppose the most obvious question to start with, then, is: why remake Gabriel Knight? It was extraordinarily well-received and lots of people have very fond memories of it, so… why remake something that’s still so beloved?

JJ: Well, the original game was released in 1993. It’s very low-resolution – the characters are cute little blobs, and it really doesn’t impress a modern market. I guess our old fans still play it, but there aren’t too many new people that have adopted it.

Ideally, we’d like to bring back the Gabriel Knight franchise. We’ve been talking to Activision and we thought the best way to approach it was to redo the first game, which was basically like a pilot episode; it shows how Gabriel Knight becomes a Schattenjager. And from there, we might be able to proceed with new episodes.

TM: So was introducing new people to the franchise the primary reason for the remake, then? From what I understand this isn’t just a graphical update – you’re changing some of the puzzles, too.

JJ: We’ve added some new puzzles and some new scenes, and a couple of the older puzzles were changed as well, but it’s mostly the original gameplay with some additional material.

TM: Out of interest, which of the older puzzles were changed? I remember with not-much-fondness the clock puzzle in Grandma Knight’s house, amongst other things. Most of them were fine, and logical, and great! That one, though…

JJ: [Laughs] Well, that one hasn’t changed!

On… Day Six, I think it is, you sneak into Mosely’s office, and the original puzzle involved distracting the cops with a beignet vendor. It was sort of a silly sequence, and by that time in the game I felt like the mood should be much more serious and scary. So that puzzle has been revised, and we’ve added a new cutscene in there. How you get into his office is a brand-new puzzle sequence.

We’ve also added some exteriors to try to increase the feeling of being in the French Quarter of New Orleans, as a lot of the original game’s rooms were interiors, so we’ve added some nice exterior shots. Little things like how you get the snake scale at the crime scene has changed, too.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Path of Exile - Content Update & Podcast

by Couchpotato, 05:31

Grinding Gear Games posted two new updates on the Path of Exile forums with information about the new content path, and released a new podcast.

Information about Next Week's 1.2.3 Content Update

We're planning to deploy the 1.2.3 Content Update late next week. Today's news post includes some information about what's intended for the update, but shouldn't be treated as full patch notes. There are many other changes that aren't included in this post.

A large component of 1.2.3 is increased mission variety. Tora has now found new kinds of monsters she'll ask you to hunt down, including bosses with all-new skills. Haku's bosses have been improved and have all-new effects that occur when you pick up the Spirit. Vagan has a new combat variation, new companion variations, and sometimes drops traps around his arena before the fight starts. At higher difficulties, Elreon missions can now have waves that include Magic, Rare, and Unique monsters. Some improvements have also been made to the Vorici guards.

As mentioned earlier, we're including three new microtransaction pets in this patch: Blue Land Crab, Formosan Deer and Nursery Web Spider.

We have added a monster designed by a Ruler of Wraeclast! You will find it in some of Tora's missions and the heavily forested areas of Act Two.

We are adding two new Unique Maps, designed by supporters. Both are are very challenging maps with appropriate rewards to go with those challenges.

State of Exile Podcast and New 1.2.3 Screenshots

The fifteenth episode of the community State of Exile podcast was recorded today. It's in two parts, the second of which has Carl and Rory from our balance department as guest speakers. Part One is here and Part Two is here. In other news, we've released five new screenshots from the 1.2.3 patch (One Two Three Four Five). All of these screenshots show a new type of enemy skill (internally called "Beacons") that cause objects to be placed randomly that explode a few seconds later. In these screenshots, they are being used in some Haku mission variations.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

The Tale of Three - Indiegogo Campaign Update

by Couchpotato, 05:26

The Tale of Three Indiegogo Campaign has earned $1,075 of the games $30,000 goal, and has 31 days left. The developers have posted a few updates since last week.

Check out the Unreal Engine 4 Twitch Broadcast with The Tale of Three .

We have something special for you! Take a look at the "Select a Perk" section where you can find the Special Offer: Digital Copy tier that contains everything from the Digital Copy tier at a lower price:

● Digital copy of The Tale of Three
● Your name as a funder in the game's credits
● Closed forum access and special badge
● Wonderful wallpaper pack

Information about

Indiegogo

Details

Consortium - Review @ Steam First

by Couchpotato, 05:20

Steam First has a new late review posted yesterday for Consortium, and awarded the game with a score of 4.5/5. Probably the highest score since it was released.

It has been a very long time since I have played through the original Deus Ex, though when I spoke to the developer at PAX, that was a major touch point for their description. Since I can’t vouch for that, the reader may ask why I bring it up. The reason is this: for the few flaws this game has, I have not been pulled into a story like this in a long time. Part of it may be the fact that I played differently than I usually do, but I would also say that the story flexibility afforded, the high quality of the writing, and the attention to detail in the initial lore planted my rear in my computer chair and I did not want it to end. If mentioning Deus Ex will get more people to try it, mention it I will.

Information about

Consortium

SP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Worlds of Magic - New Patch & Preview

by Couchpotato, 05:16

GamersFTW has a new preview of the Early Access version of Worlds of Magic.

So far the game is looking great. The UI is easy on the eyes, with very pleasant artwork. The portraits of the heroes, that act as an avatar for the player, are really lovely. I also noticed that, so far, the cast seems pretty diverse. Eventually they plan to let people build their own hero so the possibilities will be endless. The attractive procedural worlds and the vast choice in hero spells also suggest there will be a substantial variety in play-throughs and also multi-player. I can imagine this game will be great fun to play at a LAN when it’s finished.

Wastelands Interactive also released a new patch on Steam this week.

New (1473) build is up

A new patch has been uploaded

Please find the changelog below.
We would really appreciate your feedback.

-[fixed] freeze after ending turn in loaded game
-[fixed] ocean population fix
-[fixed] bad research turn counter refreshing
-[fixed] nonexistent researched spell name on researched spell notification tooltip
-[fixed] default idle animations for HM engineers
-[fixed] fire battle board lava null reference
-[added] clear city build queue when city owner is changed
-[added] F1 to toggle surveyor

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - New Gameplay Video

by Couchpotato, 05:12

Solaris PLAYS posted a new forty minute live video preview of Middle-Earth: Shadow of Mordor from Nvidia's Game24 event this week.

The developers from Monolith demo the latest PC GAMEPLAY FOOTAGE AT Nvidia's Game24 Middle Earth Shadow of Mordor  This is a 1/2 hour long demo of the game, featuring the "core mechanics" and basic plot outline.It's a terrible shame that the 2 presenters interviewing the devs are awful at their "jobs", totally inept and clueless, but ignore them and concentrate on the first PC gameplay!

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Sunday - September 21, 2014

Dragon Age: Inquisition - Skyhold Interview #3

by Couchpotato, 01:22

Bioware posted the third part of their new interview about the Sky Hold. This time they talk about how judgements will work in Dragon Age: Inquisition.

[DRAGON AGE]: Let's talk about the role of the Inquisitor. How much power do you have as leader?

[CAMERON LEE]: As the Inquisitor, you have an authority that spans nations, shaping events and issuing commands to your agents throughout a land in strife. Your power over the fate of thousands also has a personal side. The burden of leadership falls to you, and right or wrong, your choices will have an impact on the lives of those who cross your path.

[DA]: That brings us to the topic of judgments in the game. Can you expand a little bit on that?

[CL]: Sure. The innocent, the misguided, the foolish, and the righteous all must decide which side of the conflict they support, but if they choose poorly, they may find themselves standing before your throne awaiting judgment. This is one of the ways you can see a personal side to your enemies and understand their motivations—and just as importantly, it offers you a chance to reflect on your own decisions and actions throughout the game. 

[DA]: So, you quite literally assume the role of judge, jury, and executioner?

[CL]: Exactly. When you sit on your throne in Skyhold, your advisors will bring a prisoner to you for judgment. Your advisor will read the charges and provide additional information before you have a chance to question the prisoner yourself. Then you'll be asked to decide their fate. Your choices won't be black and white, but shades in between. Set them free, recruit them into the Inquisition, execute them yourself, make them your court jester, or even make them Tranquil are just some examples of the sentences you can pass in a judgment.

[DA]: As with any decision, there may be repercussions to deal with, right?

[CL]: I'll say this: how you judge your enemies may have an impact on your Inquisition. For example, can you live with having an evil agent join the Inquisition if they make it more effective? Other sentences may affect side quests, operations, Skyhold itself, and even your closest companions, so choose wisely.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Interview @ Kotaku

by Couchpotato, 01:19

Kotaku has a new interview with TSI's David Shelley. It seems Seven Dragon Saga will not be crowd-funded, and has a release date of sometime in 2016.

TSI’s President David Klein reached out to Shelley when he was founding the company, hoping to bring on board established RPG talent to make something new. “I was really encouraged by the success of some of the great games that are getting made...the times have changed a little bit, right?” he says. “There are opportunities for digital distribution, there’s some terrific middleware that allows you to take an engine off the shelf–things that weren’t present even five years ago.”

It’s these changes that have enabled the return of the CRPG: digital distribution, crowd-funding, tools, the diminishing importance of publishers when it comes to getting a game in people’s hands. Seven Dragon Saga isn’t going the crowdfunding route, but it will doubtless benefit from the revitalising effect that games like Wasteland 2 and Divinity: Original Sin are having on the old-school role-playing game. But given that both those games were crowd-funded, I wonder whether the audience for the CRPG is almost entirely people who played things like Baldur’s Gate or the old Dungeons and Dragons games 20 or even 30 years ago, and who miss them. Are modern CRPGs bringing in a new, younger audience, too?

“I think it’s a combination of both,” Shelley reckons. “If people’s first experiences were with the classic games they’re certainly going think of a lot of the aspects of them in a positive light. At the same time, with the advent of the new technologies and new distributions, it’s easier to put something in the same style out again and bring it forward to a new generation. Obviously, art cost has somewhat gone up from the little pixel-pushing days, but it gives us a chance to create much better experiences. We don’t have the memory limitations that we had back in the day, so you can approach the same classic style in a different way that makes it interesting, I think, to even a much younger audience who didn’t have the chance to experience those early games.

Information about

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Square Collective - Dragon Tournament

by Couchpotato, 01:14

I received news from the developers of a new SRPG called Ars Tactica: Dragon Tournament looking for votes on the Square Collective.

As usual here is the game infomation.

Ars Tactica: Dragon Tournament is a game designed by SRPG lovers for SRPG lovers: we’re very nostalgic about the golden era of this genre and we want to bring it back while also bringing something new to the table, the targeted platforms are PC and PSVITA,

During the development and design phase on the game we mainly focused on three things:

  • Battle System: You will be fighting for the majority of the time, so we tried to make the battle and character development system deep and interesting every time: you'll have a very broad choice of customization of your characters and battles are going to be tactically challenging as well.

  • Graphics Style: We obviously want you to enjoy this experience to the maximum so we did a lot ofresearch to find artistic and technical solutions that enable us to deliver this experience in the most effective and visually pleasing way that we can.

  • Story: We know that a good story is what makes you forget that time is flowing outside when you're enjoying the gameplay experience so we're avoiding fillers and trying to keep the game universe cohesive and entertaining.

Information about

Square Enix

Details

Shadowrun: Dragonfall - New Director's Cut Patch

by Couchpotato, 01:10

Harebrained Schemes released a new patch for the Director's Cut version of Shadowrun: Dragonfall, and provided changelog on the Steam forums.

Release 2.0.3 contains a variety of Shadowrun Dragonfall - Directors Cut campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 2.0.3 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon - Available Now for Early Access

by Couchpotato, 01:06

Red Level Games announces their new Dragon ARPG game is now available on Steam Early Access, and provided a press release with more information.

Update: A day after this announcement the game is now delayed to November 7th

Dragon: The Game Hits Early Access Today on Steam

In-development open-world RPG lets you play as the Dragon

An Early Access version of Red Level Games' open-world action-RPG Dragon: The Game arrives today on Steam. It will cost $17.99 during Early Access, with a 20% off launch week discount for those who purchase by Friday, September 26th.

Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are. 

In an open world, action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon. 

Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world. 

In Dragon the World Is Yours...

Current Early Access Features:

Single and multi-player Co-op and PVP 
  •  Save and load your dragon 
  •  Moddable dragons and maps 
  •  Basic combat and RPG mechanics 
  •  Fire burns tress, villagers, and wooden buildings 
  •  Physics based flight 
  •  Real time day-night cycle

Completed Game Will Include:

Hunt and feast on tribute as you grow more powerful through the years. 
  •  Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world. 
  •  Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn... 
  •  Customize and improve your dragon. Choose its color, face, look, and abilities. *  Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings. 
  •  Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon. 
  •  Users Mods - There is no way we can make this game will be great without tapping into the creativity of our players.

About Red Level Games

Red Level Games is a team of seven based out of the Tri-Cities area near the southeast corner of Washington state. Dragon represents the team's first commercial effort - one we hope to fully release in the second half of 2015. For more information on what features are currently implemented and what new content will arrive in forthcoming updates, check out the Early Access and Development Road Map sections on Dragon's Steam store page

Information about

Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Pledge Match Campaign

by Couchpotato, 01:03

The Trese Brothers Games announce a new Pledge Match Campaign from Balgair the Magnificent who will match every pledge for Star Traders 2.

Pledge Match Campaign

With 13 days left in the KickStarter, we are excited to announce a major Pledge Match Campaign thanks to the patronage of Balgair the Magnificent! As a long-term fan and supporter of Star Traders, and a famous character in Heroes of Steel, Balgair has offered to match up to $1,000 in pledges added by the community.

If you have not yet backed Star Traders 2, join us now for $1 - Balgair will add $1! If you increase your pledge by $5, he will increase his pledge by $5! Help Balgair increase his pledge from the already lofty Design a Legend reward to the ultimate reward - Design a Quadrant! Every dollar you can add to the KickStarter is worth twice its weight!

Throughout the day, we’ll post updates on how far you've pushed Balgair toward reaching his full $1,000 match and with your help we will be more than 60% funded soon!

If you are interested in offering to match pledges as well, send us a message and we’ll arrange a match drive in your honor!

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Paper Sorcerer - $2.50 On The Humble Store

by Couchpotato, 00:59

Paper Sorcerer is on sale on the Humble Store for the next 24hrs.

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you... 

Information about

Paper Sorcerer

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Update 1.0.177 Released

by Couchpotato, 00:56

Larian Studios released a new patch on Steam for Divinity: Original Sin that fixes a few problems from the last patch that added two new companions.

Update Version 1.0.177

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Scoundrels Guild - Development Update

by Couchpotato, 00:53

The latest kickstarter update for The Scoundrels Guild has information about a new game build, a gameplay video, and a new press demo on the way in the folowing weeks.

New Build / Gameplay Video Coming Soon / Press Demo Coming Soon / First Look At Lord Laron

Sorry it's been so long since my last update. I've been busy working on a new build for The Scoundrels Guild. It's coming along quite nicely. I know I said I would go over the combat mechanics in the next update, but I'm putting that on hold temporarily so I can discuss a few big things about to happen. Introducing the small fishing port village of Seaberry. Here's an early teaser screenshot. Victor has just arrived in town.

Seaberry is shrouded by green mossy cliffs that hide this cozy, yet clustered little fishing port. Its inhabitants consist mostly of fisherman, and traveling merchants that often stay at the local Inn, and book passage with willing fisherman. When the fishing season ends most will come boast of their exploits with a mug of ale at the tavern. Rumor has it a secret guild lies cloaked in the shadows of this sleepy town.

Gameplay Video Coming Soon!

Concepts and teaser shots are great and all, but what really convinces people is a good gameplay video. As soon as I wrap things up with the new build I plan to do a little "Let's Play" video with the press demo. With any luck this will bring in some new pledges or just get a few laughs from my goofy demeanor. 

Press Demo Coming Soon!

My initial intentions were to avoid releasing a demo, because it can potentially draw negative criticism from those not in full understanding that it is from an early pre-alpha build and does not reflect the final product, but after much deliberation I decided it was worth a shot. 

I'm polishing up the new build and should have a demo ready soon.  Anyone will be allowed to try the short demo in hopes of bringing in new backers. It will not have all the game features, but a good variety to show off how the game will work.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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Saturday Crapshoot - Fountain Of Dreams

by Couchpotato, 00:44

Richard Cobbett of PC Gamer has a new retrospective of the classic wasteland spin-off game called Fountain Of Dreams, and the title of the news-bit says it all.

Certainly, it's very obvious why nobody involved in Wasteland wanted to be even tangentially associated with this, and why even EA ultimately decided to try and pretend it never happened. There was only one Wasteland, and then there was Fallout. Now there is Wasteland 2, and it's the true successor.

Some games are better forgotten. Some wastelands, simply a waste.

Let us never speak of Fountain Of Dreams ever again.

Information about

PC Gamer

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Lords of Xulima - Preview @ Chalgyr's

by Couchpotato, 00:39

Chalgyr's Game Room has a new preview for the beta version of Lords of Xulima.

With Lords of Xulima still in Early Access, it has time to round out a few sharp corners and add further polish to the game. The overall engine is good, but further explanation (in-game or via some sort of manual) would be quite helpful. Even on easy, there is some questionable balance as well as some groups of enemies can really unload on your party very quickly and everything in the game just feels expensive. A few bad trips out into the wilderness can spell disaster, and the reliance of food makes simply grinding a slightly more precarious option than most other RPGs as well.

Still, for the handful of warts to be found, Lords of Xulima feels like it has the potential to be an outstanding RPG with a pleasant mix of old and new before things are said and done.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Dark Souls II - Ivory King DLC Screenshots

by Couchpotato, 00:36

RPGamer posted a batch of new sceenshots for for the next Dark Souls II DLC.

TGS and Namco Bandai have graciously shared some new screens for the next Dark Souls II DLC. Are you ready to learn more about the Crown of the Ivory King?

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Pathologic - Stretch Goals Announced

by Couchpotato, 00:33

Ice-Pick Lodge announces the stretch goals for Pathologic in the games latest update.

We’re 86% and more than 4,500 backers in! Thank you all so much—that’s wonderful news. it also means that we finally feel comfortable announcing stretch goals. If you’re not interested in our babbling on how we believe they are supposed to work, please just scroll down to the stretch goals themselves. But for those of you who are interested, here’s a bit of the thought process that went into our planning.

Don’t fix what ain’t broken. That’s the rule of thumb that applies to many things—including video games. When you have a solid vision of what you want to make, adding something on top doesn’t necessarily result in a better product—in some cases it can even water your vision down. And if during the development we realize that Pathologic needs more than we’ve promised—say, additional mechanics—we’ll include them anyway. We love this game too, you know. 

Stretch goals during crowdfunding are like a mini-game in and of themselves, so it’s very easy to get carried away and overpromise when setting them. We’ve heard sad stories of developers that have achieved more than they were comfortable with. So we did our best to plan stretch goals that wouldn’t make us overextend. 

As is stated in “Risks and Challenges”, we do have investments that would allow us to make Pathologic in any case, and this whole Kickstarter is like a huge stretch goal for us. The pitch says the money we ask for is what we need to make a perfect game, and that’s true. We don’t want to add superfluous entities on top. 

Still, we have more ideas that we believe will fit Pathologic. They’re mostly non-essential, but Pathologic is a game about different points of view—and these ideas would allow us to bring even more angles to look at the events of the game from. These are things we really want to make, but they would require a bigger team (or postponing the release, which is something we’d like to avoid). If we get more funding, they will become possible by the planned release date, though.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

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Saturday - September 20, 2014

Pillars of Eternity - Post-Funding Update # 85

by Couchpotato, 03:46

Obsidian posted the latest update for Pillars of Eternity with new information on backer fulfillment, Beta feedback, and talk about wrapping the game up.

Update #85: Hunkerin' Down and Hey, Wasteland 2 is Out!

With the backer beta out now, and the *con season (Gamescom, PAX, Gen Con, et al.) coming to a close for the year, we wanted to give you an update on what we've been up to. We’re busy working on three big things: 1) getting everything on the fulfillment side ready to go, 2) working through many changes and improvements based on feedback from folks playing the backer beta, and 3) wrapping up the game proper.

Fulfillment

As of this week, we’re busy finishing and/or approving all of the final designs for nearly all of the physical rewards so production can begin. It’s very exciting to see this all coming together and often isn't part of the process we get to be involved in at such a deep level on our other projects. It’s one thing to have a playable game here in the studio that we continually maintain – it’s another to be able to really help design the look, feel, and content of every little bit of what comprises a game that ultimately will ship out to you.

Here’s a sample of what the collector’s edition box is going to look like for backers:

pe-ce-box.jpg


In future updates we’ll show some of the other goodies.

We’ve been working really closely with the great folks at Dark Horse who are putting together the finishing touches on the amazing Collector’s Book for the game, and the equally great folks at Prima are busy working on the strategy guide. We’re working with the same author from the Fallout: New Vegas strategy guide, which we’re very excited about!

Backer Beta Feedback

A very big THANK YOU to all of those playing the backer beta and providing feedback on our forums! We’re focusing on a lot of changes right now based on your feedback – big improvements to pathfinding and combat, some significant changes to scouting and stealth and how they work, and we’re doing a lot of reviews on the game’s UI and overall presentation to improve the experience. Expect to see a lot of changes coming in on the beta over the coming weeks. Again, thank you to all of you providing feedback – we really appreciate it. We have folks internally who are scouring every single post and thread daily to move bugs and other feedback into our bug tracking system internally.

Wrapping the Game Up

Over the next several weeks, the team is focusing on a couple key things: area and quest finalization and plowing through the many final tasks and bugs. To keep things “old school”, we’re even employing the Quest Whiteboard of Baldur’s Gate 2 and Icewind Dale fame, where all of the quests in the game are posted on a very visible whiteboard in the office, and designers and QA fight (to the death?!) to certify that quests are 100% done and clean, by removing the evil X’s in their respective department columns. In this case, two X’s enter, ZERO X’s leave. That’s the goal anyway. Here it is as it was finished being set up - note, each item on this board can have many steps and states that all have to be checked before the X can come off for the entire thing.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Final Fantasy XIII -JRPGs & Steam

by Couchpotato, 03:39

Technology Tell's Lucas White has a new opinion article were he writes everyone will win if Square Enix helps Steam become a JRPG destination. I said this befofe myself.

Most of these releases are ports, sure, but it’s the beginning of something new. JRPGs developers seem to have come to terms with no longer having a huge AAA presence, and are starting to look for new avenues to get their fans what they want: more, high-quality JRPGs. Square Enix jumping aboard for ports of its major releases only gives Steam that much more legitimacy as a platform for JRPGs, and if Final Fantasy XIII does well (or as well as it can, still being Final Fantasy XIII), we could see a lot more of this kind of thing in the future. Perhaps more developers or publishers will latch on, and be able to take more risks with known franchises. Bandai Namco in particular could benefit from a PC presence beyond those goofy Naruto fighters.

Who knows? If everything goes well, we could end up with entire classic franchises in our Steam libraries. As long as Steam remains the juggernaut it is, it could become the perfect place for game preservation, and a new outlet for long sought-after or obscure releases. In the best-case scenario? We could end up with a new hotbed for brand new JRPG experiences. I don’t know about you, but while I love playing Square Enix’s Dragon Quest ports on my phone, having a set of Steam trading cards to go with them would be the best.

Information about

Final Fantasy XIII

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Review Roundup #1

by Couchpotato, 03:28

Well here are a batch of new reviews for the just released Wasteland 2. The good news is most of them are positive, but find a few problems with the game.

PC Gamer - 83/100

It took Brian Fargo 26 years to get to revisit the world of the Desert Rangers. It took a $3 million Kickstarter campaign to fund inXile’s initial development. And it took a welcome resurgence in complex computer role-playing games to make it all possible. Wasteland 2 lives up to its legacy. It’s a game that has come full circle—from inspiration for Interplay’s Fallout, to spiritual successor for that franchise’s roots. This wasteland is deep and dark and dangerous, and a great place to get lost in.

Eurogamer - 8/10

Wasteland 2 is a great sequel. It's very clearly made with love to be true to the original game while still learning from the games that followed. In going for something so unapologetically old-school it does sacrifice the ability to do anything new with the format, as Divinity: Original Sin managed to do in many ways; that game's flexibility does arguably make it the better of this year's two old-school, turn-based computer RPGs.

Rock, Paper, Shotgun - No Score

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me.

Digital Spy - 4/5

Wasteland 2 might be daunting to newcomers, then, but its a sequel that successfully captures the strategic depth and black humor of the original. Brian Fargo and his team at InXile have delivered a quintessential role-playing experience with infinite possibilities.

Pixeldynamo - 8.9/10

Those expecting Fallout 4 will be disappointed, although they only really have their own delusional misconceptions to blame. Wasteland 2 is a truly excellent top-down, turn-based tactical RPG, just like it promised to be.

Strategy Informer -7.5/10

There's a level of roughness here that I couldn't help but be a little disappointed by after such a long development time. For every smartly written sequence with vibrant locations and characters, there's an aimless fetch quest or an overlong combat section. Oddly enough, despite the content added in Wasteland 2's extra year of production, I think the game could have benefited from being cut down, edited to emphasise the best bits and get rid of some of the clutter. I like Wasteland 2, I really do, but I can't help but think it's not quite the masterpiece we were promised

Alos as a bonus InXile Entertainment is holding a new AMA today.

We are the leads on Wasteland 2 (currently the #1 PC game), the godfather of the post-apocalyptic fallout series. Brian Fargo, Matt Findley and Chris Keenan here to discuss all things crowdfunding, game-making, and escaping the grasp of publishers.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Pathologic - 17 Days Left to Get Funded

by Couchpotato, 03:19

The new Pathologic kickstarter has 17 days left, and needs another $30,000 to get funded. The games developer Ice-Pick Lodge also released more information.

12 days to fight an enemy you cannot see in a town with no name and where innocent lives will be sacrificed. This is Pathologic.

The ambitious open world Survival Adventure game closes in on its Kickstarter target

MOSCOW, Russia – 19 September 2014 – Driven by seven years of frustration to see their original vision realised, independent developer Ice-Pick Lodge have turned to the Kickstarter community in order to ensure that Pathologic, their audacious and breathtaking plot driven, open world Survival Adventure game for PC, Mac, Linux PlayStation 4 and Xbox One, finally emerges fully formed as the game they always intended it to be. With 18 days left on the crowd funding campaign, Pathologic is rapidly closing in on its $250,000 target.

Taking place over a 12 day period, Pathologic is set in a small but mysterious town hit by a deadly and highly infectious disease whose origins are unknown. To fight the epidemic the local authorities send in a doctor, an inquisitor to assess the situation, and then a military commander with orders to destroy the town as a last resort. Along with the authorities’ agents, two volunteer healers find their way to the town-with-no-name along with the doctor, each of them with their own ideas on how this sinister disease came to be.

Taking on the role of one of these three doctors, players explore the town, its weird traditions and the complex relationships of its inhabitants in their quest to overcome this invisible evil called the Sand Plague, trying to find a way to fight and destroy the contagion itself, whilst endeavoring to save as many lives as possible and not to succumb to the disease themselves.

The plot of Pathologic is broken down into 12 chapters reflecting the 12 days the game is set across, each of them carrying new stories, quests and events. Time, however, flows mercilessly; if you fail to finish a task when it is due the opportunity is lost, as are human lives…

12 days in a town devoured by a plague. An unseen enemy you cannot kill. A game where you cannot save everyone. This is Pathologic.

The enigmatic trailer can be viewed on YouTube or downloaded in a variety of formats from http://vimeo.com/icepicklodge/review/106494991/e3e327883b

For more information on the game and the crowd funding campaign, the Pathologic Kickstarter page can be found at: https://www.kickstarter.com/projects/1535515364/pathologic, Or visit the official Pathologic website at http://pathologic-game.com/en/

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Development Log #3

by Couchpotato, 03:14

The  third development log video for That Which Sleeps talks about the games combat.

Lots to digest in this devlog, please feel free to leave a comment for me and we'll be happy to break it down for you.  Combat, while important, is much less so than the Challenges and Events you encounter on your way to deceiving the world, and we'll be going over those in the upcoming DevLog #4.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Fable Anniversary - A Failed PC Port

by Couchpotato, 03:11

IN2GPU writer Radu Postolache calls Fable Anniversary "A Failed PC Port", and I have to say I agree with everything he has writing. Just read the Steam reviews.

So what conclusion should we make about Fable Anniversary? Fable is like a good story written in different kinds of books. Would you rather pay 32 Euros for the same story written in a new book whose pages will fall apart and would be very cumbersome to use, or would you pay 9 Euros for the classic, yellowed pages book that deliver the original experience which can hardly be improved. In my opinion, Anniversary is a bitter disappointment, at least for now. If you still haven’t played Lost Chapters, then you should get to it, because it’s still good. As for Anniversary, you can either wait for the big problems to be fixed, or play it on Xbox 360. It feels to me like Lionhead released Anniversary in a hurry and just didn’t care for us PC gamers, bringing to the market yet another cash grab.

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Star Traders 2 - Character Generation

by Couchpotato, 03:07

The Trese Brothers Games latest update for Star Traders 2 has new information on how character generation works, and mentions a new profession competition.

Character Generation + Profession Competition

Dear Captains, Backers and Fans,

This afternoon, we want to share the details of exactly how you will create your new Captains for Star Traders 2 RPG. Also, we are kicking off the second friendly competition - this time to find the most loved Profession! There are rewards at stake for Star Traders RPG, so don’t miss your chance to vote.

Creating Your Captain

Your Captains, and their adventures, are the heart and soul of the Star Traders saga. Star Traders 2 will offer you fine grained control over your new Captain -  from picking your profession to customizing your skills and talents, designing your ship, and building out your personality with character traits and flaws. 

We wanted to build a character creation system that was fun, easy and quick but also offered you total control over every aspect of your Captain, if you want it. If you want to play immediately, you can select one of the pre-made archetypes and go! These archetypes will represent typical character builds such as Syndicate Merchant, Clan Pirate or Independent Bounty Hunter and will follow all of the normal character creation rules to create a unique character when you pick them.

Creating a new Captain from scratch is where the excitement and balancing act really takes off. During Captain creation, you will use priority weighting to help you answer the question: What does my Captain excel at, and why? In identifying the areas in which you excel, you will in turn establish the areas where you are mediocre or weak.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Elminage Gothic - PC Gameplay Video

by Couchpotato, 03:03

Universal Gaming Reviews posted a fourteen minute video preview for the just released dungeon crawler Elminage Gothic. It's a good chance to see the game in action.

Hello everybody, Shaun Meyers (Kyo Akiara) here to bring you our latest gameplay video. This time I'm playing the PC release of Elminage Gothic by Ghostlight and Starfish-SD. The video showcases some dungeon crawling as I wander around the first floor of the first dungeon. The video also showcases combat, purchasing items, resting and magic casting.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

7 Days to Die - Alpha 9.3X & Alpha 10

by Couchpotato, 02:58

7 Days to Die has a new 9.3 hotfix patch, and the games developer The Fun Pimps talks about the next version of the game being released  in a few weeks.

Alpha 9.3X & Alpha 10 Status!

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official Alpha 9.3X Hotfix Release Notes

Added

  • Controller support using 3rd party mapping tools is now compatible with EAC. Note: We will be officially supporting native USB controllers in the future.
  • Support of the latest versions of the 3rd party capture programs like Fraps, Dxtory, Shadowplay and others are now supported with EAC

Alpha 10 Status

Folks we’re working hard on Alpha 10 which is a few weeks out yet. Alpha 10 will include the following items:

  • Character system framework with new better looking male and female base mesh characters and a slew of clothing and armor models that can now be seen on the players. Note: full character customization profile creation will be coming after alpha 10.
  • Buff System 2.0 Framework which will allow for buffs to affect other buffs, buffs to play sounds and particle effects and buffs to be applied to zombies. For example we now make flaming arrows that light zombies on fire.
  • Zombie Horde System 2.0 which will feature sounds, smells and light events that feed into the world horde heat map which when triggered will spawn horde scouts you must avoid or kill before they call the horde to your location.
  • More AI and pathing improvements with our new zombie sight crumb system
  • New better looking model doors that change states better when damaged, repaired or upgraded.
  • Server optimizations for better performance and more players.
  • First pass of zombie mocap animations if things go well.

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Crown of the Ivory King Preview

by Couchpotato, 02:53

GameSpot posted a new video preview for the Dark Souls 2 Crown of the Ivory King DLC.

Mary and Peter talk about the final DLC for Dark Souls 2, the new snowy terrain and what will happen when the final 3 crowns are collected.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kickstarter - New Terms of Use Update

by Couchpotato, 02:47

Kickstarter has finally updated their Terms of Use to help backers.

An update to our Terms of Us

So what’s different? To begin with, we simplified the language, subtracted lots of legal jargon, and made the terms as straightforward and to-the-point as we could. We encourage you to read the full update here.

We also added a detailed outline of what’s expected from everyone involved in a project. For the overwhelming majority of projects, it’s pretty simple: creators finish the work they planned, backers are happy, and nobody sweats the details. But there are exceptions. Sometimes problems come up, projects don’t go according to plan, and people wind up in the dark about what’s supposed to happen next. So we’re spelling it out — what’s expected from backers, what’s expected from creators, and what needs to happen if a project runs into trouble.

You can read that section of the terms right here. This update reflects the best practices we’ve seen from our community to get the best possible outcomes from challenging situations. Incorporating them into these terms is a small but important part of building a healthy, trusted environment where people work together to bring creative projects to life.

Information about

Kickstarter

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