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Sunday - May 29, 2016
Saturday - May 28, 2016
Friday - May 27, 2016
Thursday - May 26, 2016
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Picture Watch

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Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
13.79%

Noticeably well funded
31.03%

Fairly well funded
48.28%

Limited
3.45%

Struggling
1.72%

Cheap and cheerful
1.72%

Vote

Sunday - May 29, 2016

Phoenix Point - Raising Funds

by Silver, 14:33

@Linkedin Julian Gollop published a post about Phoenix Point. In it he outlined Snapshot Games history and a quick pitch for the project. Snapshot will be at E3 in June so expect to hear more news then.

We are in the process of raising finance for funding the project and I am interested in talking to:

Investors - who can enjoy a share of the revenue
Publishers - who can support the game's release
Games Journalists - who want to know more about the game

Please get in touch. Both myself and the president of Snapshot Games, David Kaye (founder of Gaming Insiders) will be at E3 in June - so let's hook up!

Julian Gollop

Details

The Dwarves - Beta Video

by Silver, 14:05

Sir Brennus led us to this beta gameplay video for The Dwarves at Gamestar. The video is in German and runs at 16 minutes long.

The German developer studio King Art Games tinkered for a year at a tactics RPG for the novel game The dwarves. Creative Director Jan Theysen now shows us first beta gameplay.

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Stygian - Greenlit on Steam

by Silver, 12:14

Stygian: Reign of the Old Ones has now been greenlit on Steam. Expect the kickstarter to launch soon.

Stygian has been Greenlit!
28 May - Lord General Yavuz

Thank you for all your support!
Our next goal is to answer all of your questions directly.
And one more thing: We're going to launch our Kickstarter campaign soon.

SLEEP NO MORE

Stygian

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

ELEX - New Screenshots Released

by Silver, 12:07

@dsogaming Piranha Bytes' new action RPG ELEX has some new screenshots for your perusal.

dangerous situationat the converterBerserker
Berserker in GolietGolietOld Road
Raptor in EdanVertical ExplorationVertical Exploration 2

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Non-RPG General News - Mafia III Trailer released

by Hiddenx, 11:50

The Open-World Shooter Mafia III should be fun for RPG fans, too:

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Mafia III - Bringing a City to Life

 

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Fabular - Kickstarter Update

by Hiddenx, 11:43

The 2d space rogue-like Fabular has been greenlit on Steam:

We have fabulous news fellow Fabularians, and since a picture speaks a thousand words.

Huge thanks to everyone who voted for us!

We've spent less than two weeks in Greenlight and climbed into the top 100 games very quickly. Big thanks to everyone who voted on us, and also for the appreciative and sometimes even moving comments you've made!

This means that we can publish Fabular on the Steam platform when it is finished and ready to go. Now there is only one thing left to do: we have to get this Kickstarter funded! :)

So please get out there and use this new momentum to share the Kickstarter and the game with your friends and colleagues, or even complete strangers, heck, they might like it.

Let’s make more members of the Fabular Family! <3

-> Kickstarter

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Saturday - May 28, 2016

Witcher 3 - Gwent Update in 1.20

by Aubrielle, 10:52

Hey, Gwent fans. Update 1.20 for The Witcher 3 will include an item that tells you which cards you're missing...and where you can find them. You can't put a price on something like that. Other fixes and additions are included.

CD Projekt has released the patch notes for the coming 1.20 update to The Witcher 3: Wild Hunt, which makes a number of improvements and fixes to the game, including one that will be a big boon for Gwent card collectors: A new book called “A Miraculous Guide to Gwent,” which displays the number of cards missing form your base-game deck, and information on where to get them. New players can get the book from the Gwent scholar in the prologue, while those of you already deep into the action can pick it up from the merchant near St. Gregory's Bridge in the Gildorf district of Novigrad.

Other big changes include the addition of optional enemy “upscaling,” which will make low-level enemies more challenging (but won't affect experience points, loot, or quest rewards), and an increase in the incidence of certain monster-based ingredients required for high-level alchemy.  The inventory and journal have been improved to make them easier to use, automatic drawing and sheathing of swords can be disabled, and—this is a big one—there will be a fix for a bug "whereby Geralt's clothing was not properly restored after sex scenes.” 

Oh, Geralt

There are quite a lot of other fixes and tweaks, most of them for the base game but some specific to the Hearts of Stone expansion. A rollout date wasn't announced, but CD Projekt Community Lead Marcin Momot said on Twitter that it will be out after this weekend, but “shortly before” the Blood and Wine expansion goes live on May 31, and Tom Senior's review says that it's very good indeed. Full patch notes can be found here, and the relevant discussion of the update on the CD Projekt forums is here.

Source.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Spy DNA - Combat System

by Hiddenx, 07:17

Some interesting info about the combat system of Spy DNA:

Combat in Spy DNA

This is Jason with an update on the Spy DNA combat system.  We’ve been making some graphics and demo videos for our Kickstarter pitch, and I thought we should share some of them with you. In today’s post, I’ll start with our new gunsight, that we use for aiming, and then move on to the combat system.

In Spy DNA we have put a lot of thought into making combat feel as real as we can.  One of the areas that’s often disappointing in games is the critically important mechanism you use to attack the enemy.

[...]

After a lot of experimenting we have settled on a system where the game focuses on a character when it is their turn to start their next action.  So while combat is ongoing, the game engine cycles though characters as their turns come up.  In this way it feels like a traditional turn-based game.  There is one very important difference.  While the game is progressing to the next player turn, every character and object in the game moves.  

This was not a decision we took lightly.  We made this decision to avoid the time quantization problem that traditional turn-based games have.  Think of the frustration where near the end of the player turn you move a character and trip one or more enemies.  Now your character (or whole party) just sits there helpless while the enemy takes a turn (or full round) worth of actions.  This is a side effect of games trying to map combat to a mechanism that doesn’t exist on a battlefield. 

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Madman - Is Greenlit

by Hiddenx, 06:46

Dr. Dungeon's MADMAN will be available on Steam soon, because it got enough Greenlight votes on Steam.

Congratulations Dr. Dungeon!

Madman

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fallout: NV - Superhot Mod

by Silver, 02:03

@dsogaming Xilandro Axeuora has made a mod for Fallout: New Vegas that introduces SUPERHOT’s gameplay mechanics to Obsidians game.

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To start, you need to get the "SUPERHOT" perk, available at level 3. There are four SUPERHOT perks right now, and to activate\deactivate SUPERHOT mode you'll have to press the Q key (MCM configurable).

Here are the key details of this mod:

  • The more you move - the faster time will go and bullets will increase in speed as well. Go slowly, plan your moves, think before you act.
  • If you look around (move your mouse rapidly) - time will speed up slightly. But enough to kill you if you don't pay attention!
  • You can HOTSWITCH only with hostile NPCs.
  • If you jump and hold your jump key - time will go faster, but it will still be slow enough for you to dodge bullets. So you can crush your enemies mid-air in glorious slow-motion. True to original game.
  • On your death - SUPERHOT will be deactivated.
  • If you just killed everybody around (ie you won) with SUPERHOT active and you are not in combat - famous "SUPER HOT" announcer will kick in (re-recorded) and SUPERHOT mode will be deactivated. You won't be able to activate it while announcer is active.
  • While you're in SUPERHOT mode - you won't get level-up menu pop-up, so nothing distracts you from gameplay. Level-up menu pop-up is re-enabled once you're out of SUPERHOT mode. Doesn't effect XP gain in any way.
  • SUPERFOCUS, bullet slashing and deflection works only if you have Action Points. HOTSWITCH is available only if your AP bar is at least 95% full. HOTEQUIP will work only if your AP bar is at least 50% full.
  • Saving and\or loading the game during SUPERHOT mode is active - NOT RECOMMENDED.I mean it. If you do - don't report any bugs about it, I won't respond, in fact, I will delete any such reports immediately. You have been warned. If you want to save the game, or load (except after death) - turn off SUPERHOT first. And only then save\load.I made some precautions for quicksave and quickload. If you quicksave (pressing F5) during SUPERHOT, mod will be deactivated, and only then - game will save. If you quickload (pressing F9), SUPERHOT will be deactivated first, and only then game will load. If you save or load the game via menu\console\CASM during SUPERHOT mode - there will be consequences like all bullets still having red tracers. Maybe more side effects.
  • The word "SUPERHOT" was used 23 times in this description. Yikes!
  • If this mod doesn't work for you, or you're having compatibility\performance\any other issues, please go and try out SuperHot (Redone) mod by TommInfinite, it might be a lot more stable than this one.

Those interested can download the mod from here.

Have fun everyone!

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Outcast - Second Contact Coming 2017

by Silver, 01:21

@dsogaming The classic Outcast is being remade and will be called Outcast: Second Contact. Expect the game at the start of 2017.

Bigben announced that it has signed a licence agreement with the studio Appeal to publish the video game OUTCAST - Second Contact, a remake of the cult PC game Outcast. This expanded and updated version of the 1999 game, currently being developed by the team behind the franchise, will be released at the start of 2017.

Yves Grolet, co-founder of APPEAL, said:

"Outcast succeeded beyond our hopes and we take great pride in seeing that it remains a classic for many players today. We're now using the same team and passion to work on the remake that fans have been demanding for years. Our objective is to show just how modern the game is with cutting-edge graphics and improved gameplay, while retaining the charm of the original which won over so many players."

Outcast

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Opinion - Saying Goodbye to Bethesda

by Aubrielle, 00:17

A Vice op-ed discusses how Bethesda's once irresistable charm has faded for one gamer.

Thanks, Couch.

For the past ten years, Bethesda games have sculpted how I think about games. Aged 14, I picked up my first Xbox 360 and a copy of The Elder Scrolls IV: Oblivion. I still have that same disc today, in its case, the receipt tucked behind the hundred-page manual.

After putting thousands of hours of playtime into Oblivion, Fallout 3 and Skyrim, as well as all every expansion released to support those main games, Bethesda has even influenced what I want from other titles – in terms of gameplay features, design ideas, and that inimitable sense of freedom that few other open-world productions master so well.

When Fallout 4 was announced midway through 2015, just six months before it came out, I, unsurprisingly, lost my shit. Not only was a new Bethesda game on its way, guaranteeing a massive world to get invested in, but I only had a short while to wait for it. This so-brief period between announcement and availability was as good as unprecedented in our modern period of games publicity – but it's something I think will influence other developers' future projects and their own release plans, given how well it worked.

And when it came out, I really liked Fallout 4. I went as far as saying, on this site no less, that it was an unmissable open-world experience. Its world is truly magical to explore, and for me it features the best storytelling of any of Bethesda's games so far, even if its ideas, of fractured families and fizzing revolution, are familiar. This is a studio that places its strengths in building a universe rather than fleshing out character development and creating narrative complexity, but nonetheless it felt like a marked improvement on what preceded it. Most notably, though, it played like a proper sequel, something I had never felt with other Bethesda releases. Whereas Oblivion and Skyrim were two very different beasts, Fallout 4 sits comfortably, thematically and aesthetically, beside 2008's Fallout 3.

But the charm faded. It took a while, 60 hours of play and change, but having put over 300 hours into Skyrim I was expecting Fallout 4's amazing early game impressions to develop into a compelling whole, to last for a near-infinite future. And yet, that compulsion disappeared. The urge to explore everywhere, to see everything, just vanished. Which was pretty disappointing, to say the least.

More.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Copper Dreams - Greenlit on Steam

by Silver, 00:16

Copper Dreams has been greenlit after 15 days which has prompted a kickstarter update. Killscreen Daily also has some more information on Copper Dreams.

Thank you so much to everyone who voted for us to be on the Steam platform.

Some folks have asked about DRM-Free options as well. GOG has expressed interest and we'd love to have our next game on there as well. We will be talking with them more throughout the year. Besides that, one way or another we'll have the game DRM-Free.

[...]

"How would syndicates abuse their power without the oversight of a government?" asks Hannah Williams, one half of Seattle-based Whalenought Studios. That's one of the many questions that Copper Dreams, the studio's second RPG, looks to answer.

While RPGs are often set in vast fantasy worlds, Copper Dreams‘ cyberpunk world takes place on an isolated island called Calitana. It's a place where the uncivilized aspects of humanity can be drawn out, where food is scarce but copper is cheap, resulting in an economy based on the metal, and a culture obsessed with technological body alterations. "We thought it would be interesting to explore what happens if the citizens of that prosperous world are given a one-way ticket to a secluded frontier planet, then more or less abandoned for several decades," Williams said.

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - May 27, 2016

Zombasite - Zombie Types

by Myrthos, 23:39

Zombasite has been updated again. This time to version 0.934 of which you can find the patch update here.

There is also a new video out showing the different zombies in the game.

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Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Gate of Memories - Available June 3rd

by Myrthos, 22:56

The action RPG Anima: Gate of Memories will be availble next week, June 3rd.

BadLand Games and Anima Project have revealed the official launch dates for ANIMA: GATE OF MEMORIES -- its upcoming third-person action RPG:

June 3rd: Xbox One, Steam (Windows/Linux), and PlayStation 4 (global)
June 7th: PS4 (North America)

Anima: Gate of Memories is a third-person action RPG focused on combat and exploration. The game has a very deep and multifaceted story where every choice matters and actions directly impact each character’s outcome. As players travel through the tower of Arcane in the beautiful world of Gaia, they’ll join The Bearer and Ergo -- agents of an ancient society responsible for protecting humanity for centuries. Their goal? To recover an old artifact known as The Byblos ...

Based on the international Anima: Beyond Fantasy RPG books, Anima: Gate of Memories was developed by the series author and the talented Anima Project team.

KEY FEATURES
* Multiple endings: Your choices and actions will influence the journey and decide the destiny of the characters.
* Epic battles with formidable opponents: Challenge many legendary entities, each with their own special features and gameplay.
* Deep combat system: The combat system combines RPG elements with fast-paced action and spectacular attacks and spells.
* Unique locations: Travel through the tower of Arcane and the world of Gaia across stunning backgrounds and places.
* A huge world: You can move with great freedom -- visiting different locations and having the option to always retrace your steps to revisit areas, discover new secrets, and unlock access to previously inaccessible places.
* Customizable skill trees: Enhanced your characters’ abilities by increasing their stats.

PRICING & AVAILABILITY
Anima: Gate of Memories will be released digitally on June 3, 2016 for Xbox One, Steam (Windows/Linux), and PlayStation 4.  (In North America, the PlayStation 4 launch will be on June 7th.)  On June 3rd, the title will also have a standard and collector's edition PlayStation 4 box release in select territories. The game will retail for $19.99.

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Gate of Memories

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Developer Diary

by Myrthos, 22:50

In a developer diary video for Expeditions: Viking, art director August Hanssen provides more information on character design.

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Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Temple of the Abyssal Winds - Completed

by Myrthos, 22:45

With the release of the last two chapters, Temple of the Ambyssal Winds is now complete.

Conclude your adventure in the classic-style role-playing game of Temple of the Abyssal Winds. All 6 chapters are now available, with the release of Chapter 5: The Caverns of the Four Winds, and Chapter 6: The Chamber of the Four Winds. On Windows, visit the website to purchase chapters 5 and 6, and on iPad, purchase chapters 5 and 6 as in-app purchases.

If you are new to Temple of the Abyssal Winds, chapter 1 is free to download and play for both platforms. Start there, and then move through chapters 2 through 6, concluding with your confrontation of the demoness herself. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!

You can find more information, or download Temple of the Abyssal Winds for Windows, on the website:

http://www.prankster.com/totaw

For iPad, Temple of the Abyssal Winds is available in the App Store.

Temple of the Abyssal Winds

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Gamasutra - More Politics (and Economy) in RPGs

by Silver, 13:52

This editorial by Felipe Pepe discusses why RPGs should have more politics and economy in them.

Should politics be in games?

This odd but recurring controversy was covered extensively by Errant Signal, Cool Ghosts, Kotaku and others, usually following the line of thought that everything has political undertones - from Civilization's winning conditions to Sonic's eco-friendly tone - so there will always be implicit politics in games.

But I'm here to defend the inclusion of explicit politics, of actively debating issues that we face daily in our democratic coexistence. Especially in RPGs, where having an interesting setting that enables thoughtful choices is highly desirable.

And let me tell you, after playing +200 RPGs for my CRPG Book Project - most of which I simply BATTLE EVIL! or make color-coded binary choices - I am desperate for games with a better (or SOME!) sense of economics & politics.

Sadly, when people think about "Politics in Gaming", what comes into mind aren't open debates, but rather political messages ill-disguised as choices... which leads to this poorly articulated controversy.

Because propaganda usually sucks.

[...]

Arcanum: Of Steamworks and Magick Obscura (2001)

Arcanum's world was a cookie-cutter Tolkien-ish realm. Elves in forests, Dwarfs in mines, Orcs in the wild, humans lock in power struggles, mages casting fireballs, knights in armor, etc...

Yet, instead of an Ancient EvilTM, it got a steam engine.

Its creator, Gilbert Bates, didn't use it to create an army of steam-punk robots to take over the world or anything - he started an industrial revolution. And the developers went crazy figuring out how one of the biggest events in human history would change a fantasy world.

Plagued by roaming tribes of barbarian, Orcs and Lizards, Arcanum is a dangerous and large land, so mercenaries escorted trade caravans while mages offered safe teleportation at a high cost. The technological progress and creation of railroads have since put mercenaries out of work and undermined the Mage's influence - after all, who will study Fireball when any idiot can throw a grenade?

The revolution began in Tarant and was embraced by its King. But the rising bourgeoisie soon overthrew him and turned Tarant into a democracy, capital of the newly formed Unified Kingdom; The King of Cumbria rejected technology as blasphemy and saw his kingdom crumble economically, while the Kingdom of Arland embraced it and it's now petitioning to be a part of the UK - all these events are explored in interesting side-quests.

Racial relations also changed - Gnomes, the weakest race around, began investing in this new technology and found themselves enriching and rising in power... which upset other races and lead to one of the best side-quest in RPG history (and believe me, I've played A LOT of them) - the Gnome Conspiracy.

Gamasutra

Details

Satellite Reign - Co-Op and Chill

by Silver, 13:07

In the latest kickstarter update for Satellite Reign there are some announcements about when to expect co-op (3rd June) and that they are migrating their forums to the official 5 Lives Studio forums. This comes with some rebranding (Satellite Reign: Uplink). In the meantime you can play multiplayer with the nightly branch and expect physical rewards to be delivered soon if your a backer.

Multiplayer Beta

The co-op multiplayer update-which we've titled Satellite Reign: Uplink-is coming along nicely, and we're pleased to announce that all backers and owners of the game will be able to jump online and play as of the 3rd of June. That's only a week away!

satellite reign uplink announcement poster

We'll be uploading a multiplayer beta to Steam which you can opt-in to play. Anyone who was playing the Nightly branch during the Early Access period will be familiar. We decided to do this just in case there are any bugs which may interfere with the single-player experience. This way, anyone not interested in beta-testing the multiplayer won't have to worry.

We're also planning to make the multiplayer beta build available on Humble, so any backers who don't want to use Steam will be able to access it from there.

New Website and Forums

We recently launched new and improved websites for both Satellite Reign and our official 5 Lives Studios homepage. Along with the update comes a new forum. Rather than having a forum attached to the Satellite Reign page, we've decided to have one official 5 Lives Studios forum which will act as the hub for all future 5 Lives titles (hopefully there'll be a lot!). This does mean that the old forums are no longer going to be updated. They're still viewable at the moment (http://satellitereign.com/forums), but will be shut down in the near future.

That's all for now. We'll have another announcement next week with instructions for playing the multiplayer beta.

5 Lives Team.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Non-RPG General News - Echo Announced

by Silver, 12:48

@gamepressure A new science fiction action stealth game has been announced by Ultra Ultra. A new studio that is operating from Denmark ECHO will be their debut game. The game is set for release this fall and is currently on Steam greenlight.

ECHO-a third person science fiction action stealth game-has been revealed by Ultra Ultra, a new independent development studio from Denmark. ECHO will tell the story of a girl named En who spent a century in stasis to travel to equally mysterious and dangerous place called the Palace. There, "she hopes to bring back a life that shouldn't have been lost" but, obviously, her quest is far from easy. According to Ultra Ultra, ECHO starts out as a character-driven "journey of discovery", although with progress it becomes more challenging, focusing on action and stealth. Sadly, the plot's description is a little vague and doesn't reveal much more both about the game world or its protagonist. Check out the announcement trailer below to get a sense of what ECHO looks like.

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

General News - Loot Rascals Announced

by Silver, 12:37

@gamepressure A science-fiction roguelike called Loot Rascals has been announced by Hollow Ponds. Expect it to release for pc and ps4 sometime in 2017.

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What's especially interesting about Loot Rascals is the skill system. The protagonist figths opponents using various abilities represented by skill cards (you can only have so many active cards), which are dropped by slain enemies - you loose them upon dying too. If that happens, your cards are taken by the monster that killed you, which is then transferred onto another player's server. When that player kills the enemy and picks up the card, he can decide wether to take it for himself or give it back to you - choosing the latter would spawn a hologram of your character that may temporarily aid him in combat.

Like Hohokum [hollow ponds previous game], Loot Rascals is going to feature colorful 2D graphics and light-hearted humor. See what the game looks like on these screenshots:

loot rascals combat

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

General News - Absolver Announced

by Silver, 10:32

@Gematsu Devolver Digital and Slocap have announced Absolver, an online combat RPG coming to PCs and Consoles in 2017.

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The first gameplay will debut live on Twitch on June 13 at 5:00 p.m. PT / 8:00 p.m. ET.

About

In the ruins of the fallen Adal Empire, you awaken with a mysterious mask on your face, and faint recollections of an esoteric ceremony. Freeing you from hunger, thirst, and even death, the mask is the creation of the Guides, the rulers of these lands, who have placed you here to determine whether you are worthy of becoming part of the elite corps of Absolvers. As you wander these forsaken lands, encountering other Prospects like you, you will learn new combat styles, acquire weapons, gear and armor, and build a team of warriors with whom to fight side by side in Arenas of combat.

Features

  • Fluid Real-Time Combat: Position yourself in one of four tactical stances during real-time battles and execute devastating attacks, dodges, and parries. Movement becomes your weapon as you engage in solo duels or intense three-on-three melees battles.
  • Customizable Style and Flow: Players will define their character's playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow.
  • Online Multiplayer Action and Narrative: Prospects and Absolvers will seamlessly encounter others in the world, generating unique stories that emerge through player interaction and choices. These moments are filled with tension as intentions to battle, trade, or befriend are never clear: trust is always a leap of faith. Encounters will have lasting consequences and transform into meaningful relationships as you make friends or enemies and find mentors or disciples.
  • PvP and PvE: Explore a rich and dynamic world including dedicated PvP battle arenas where champions will receive spoils of victory and progress in the ranks of the Absolvers, and PvE dungeons in which players cooperatively battle to retrieve rare loot and equipment from the depth of the Adal mines.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dishonored 2 - Comics and Novels Coming

by Aubrielle, 01:44

If the dark Steampunk world of Dishonored is your thing, you're in luck. Comics and novels centered around both Emily and Corvo are on their way.

A lot of time has passed between the end of Dishonored and the beginning of Dishonored 2. You can tell, because Emily Kaldwin, the young Empress you saved from schemers in the first game, is now all grown up, and a supernatural assassin in her own right. Some of what took place in those intervening years will be revealed in a four-part comic series from Titan Comics, as well as through a trilogy of novels. 

Titan explained on its blog that the comics will feature Corvo, “now a little older and perhaps a little wiser," seeking an apprentice to continue his legacy. "But when confronted by an impossible face from his past, the supernaturally-gifted assassin finds himself drawn once again into an otherworldly conspiracy, one that threatens to shake the very foundations of his ancient city.” 

The comics are being written by Gordon Rennie, who has previously worked on titles including 2000 AD mainstays Judge Dredd and Rogue Trooper, and illustrated by Andrea Olimpieri and Marcelo Maiolo. The first issue is set to come out on August 3, followed by releases on September 7, September 29, and October 19, just ahead of the launch of Dishonored 2 on November 11. All four issues will be collected into a graphic novel set to come out just after, on November 29. 

The Dishonored novels, meanwhile, will debut in September with Adam Christopher's The Corroded Man, which will “bridge the gap” between the first game and the second. The second and third books, which will continue the stories of both Emily and Corvo, are slated for release sometime in 2017.

Source.

Source: PC Gamer

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

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Dark Souls III - Level Design, Memes Discussed

by Aubrielle, 01:34

Youtube critics Errant Signal discuss Dark Souls III; specifically its level design, comparisons to Castlevania, and even the "git gud" meme.  Note: video contains spoilers.

Criticism-focused YouTube channel Errant Signal has posted a new Dark Souls III-themed video, to accompany its first video which examined the game's difficulty. This time, the video examines the community's insufferable "git gud" meme, the way its level design replicates haunted house tricks, the similarities between the series and Castlevania, and the way the series has become synonymous with "difficulty" in gaming press circles, to the detriment of actual critical analysis.

It feels a bit more superficial than the channel's usual fare, but it's still a good starting point for interesting reflections and discussions.

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Source.

Source: GameBanshee

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Witcher 3 - B&W to Introduce Enemy Scaling

by Aubrielle, 01:30

Blood and Wine will introduce enemy scaling to The Witcher 3, according to a German video.  There was already a mod for it, but official content is always nice.

Due to the prevalence of this Reddit thread and various European previews of The Witcher 3's Blood and Wine expansion, we're learning that CD Projekt RED has added an option to introduce "feinde skalieren" or enemy scaling to the RPG with the accompanying patch. The thread contains a screenshot of the option in question, and level designer Miles Tost apparently does not refute it at the 19:50 mark during this 27-minute preview (I know zero German, unfortunately):

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More.

Source: GameBanshee

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Deus Ex: MD - The Mechanical Apartheid

by Silver, 00:21

Deus Ex:Mankind Divided has released a story trailer examining the world through the lens of a mechanical apartheid.

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In 2027, mechanically-augmented people all over the world suffered from extreme psychotic delusions, lost control of themselves, and started attacking people. Millions died. Hundreds of thousands more were injured and maimed.
In the wake of this global catastrophe, society has become divided by hatred, prejudice, and fear, with many countries now enacting harsh laws.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Thursday - May 26, 2016

Krai Mira - Funded

by Silver, 23:25

Krai Mira has funded. Expect forums to launch sometime soon.

Thank you all of you for big support!

In next few days we will launch forum on our webpage. Just need to set it up and a bit work with theme.

We will keep you inform here and on our webpage.

Thank you!

Thank strus for letting us know!

Krai Mira

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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The Technomancer - Now Available for Preorder

by Silver, 23:05

The Technomancer is available for pre-purchase at a 15% discount on Steam with a release date set for 29th June.

The Technomancer is Now Available for Pre-Purchase on Steam and is 15% off!

The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.

Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!

The Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

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The Dwarves - Beta Next Week

by Silver, 22:48

In the latest kickstarter update for The Dwarves they announce that the Beta will release next Thursday/Friday and provide some details on the content to expect. Expect another update on how to get the Beta and a trailer next week.

The beta will feature approximately the first 40% of the game. Compared to the last Alpha you'll experience four more battles, two new playable characters and a story-loaded visit at Ogre's Death, the fortress of the Secondlings!

[...]

still image from beta trailer

Launch Window

We still don't have a final launch date for the game. The date depends on the Beta feedback and other factors.

We might have the opportunity to release the game worldwide on PS4 and Xbox One on physical disc. That's huge for us, because more places to buy the game means more games sold, which raises the chance to make "The Dwarves 2". But a physical console distribution also means a couple of extra weeks for producing and shipping the discs.

There's too much going on at the moment to give you guys a final date. Our plan up to this point was to release the game in August, but at the moment we think early September is more likely. In both cases we'll keep improving the game for as long as possible.

So we hope you agree that launching a couple of weeks later isn't a bad thing if it helps the game. We'll keep you updated and let you know as soon as we have a date.

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Banner Saga 2 - Memory Leak Fixed

by Silver, 12:33

The Banner Saga 2 has a new patch that fixes some memory leak issues and the flickering character problem. Other fixes and improvements are listed below.

This build addresses the memory leak and flickering-character issue, as well as some other more minor issues and improvements.

Changed: Match Resolution summary now shows injured units in the wrap-up. This shows up in a 'Consequences' section
Changed: Prevent duplicate items from appearing in markets when your caravan already has the item.
Changed: During intro tutorial, the pause/options menu has a button to SKIP TUTORIAL
Changed: Reduced game executable size, slightly improving startup time
Changed: Change caption of 'Assemble your Heroes' page so simply 'Heroes'
Fixed: The memory leak related flickering-character issue
Fixed: More minor memory leaks to improve stability during long play sessions
Fixed: Unable to unlock Fighting Force achievement upon meeting criteria
Fixed: Placeholder text when Stonesinger Ally appears in Chapter 13
Fixed: sav_finale_2 was not saving at the end of the game in some cases
Fixed: Typo corrections to several conversations
Fixed: Assemble Heroes screen returning to view briefly during the loading of some battles
Fixed: Kragswoman Skystriker (kragsman_02) blinking out at end of Rain of Arrows animation
Fixed: Master Tactician achievement not unlocking after completing a sparring battle with six rank 10 units
Fixed: Killing 3rd consecutive enemy using Cull the Weak on last enemy not completing the Objective
Fixed: Nid and Oddleif's activities in the Arberrang gate fight should be less error prone.

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Blood and Wine: More Reviews

by Hiddenx, 09:02

More reviews for the Witcher 3: Blood and Wine:

Destructoid 9/10

Eurogamer

Gamepressure 10/10

GamesRadar 4.5/5

Gamereactor 9/10

Gamespot

IGN 9/10

PC Gamer 94/100

PCGamesN 9/10

Rock Paper Shotgun

Shacknews 9/10

Twinfinite 5/5​

US Gamer

VideoGamer 9/10

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sunrider: Liberation Day - Captain's Edition

by Hiddenx, 08:47

The Captain's Edition of the tactical RPG Sunrider: Liberation Day is out now:

The long awaited story expansion to Liberation Day has now been added to the game! The new story has approximately three times as many words as the story in the main game, and is roughly the size of all the Sunrider games' scripts except Academy put together.

The game will also be on a 30% off sale starting tomorrow to the end of the month.

Return to Liberation Day in a desparate race against time to save the galaxy once more. How will events unfold now that you know who will betray you? This time, you will have the help of Asaga, Ava, Sola, Claude, and Icari. But your mission will not be easy. Prepare to meet death many times as you fight for the happy ending to your return...

Sunrider Liberation Day is a turn based tactics game with deep storyline segments where you are Captain Kayto Shields of the starship Sunrider and must lead your squad of mecha pilots to victory.
Combining an edge of your seat story from the best mecha animes with ruthless gameplay where every mistake is punished and every victory feels like a triumph, Sunrider Liberation Day is a must play for fans of Japanese tactics RPGs and anime.

  • Command the prototype starship Sunrider and her squadron of mechas in brutal battles for survival
  • Intense story where one of your beloved crew members is a spy
  • Vastly improved art and gameplay mechanics from Sunrider Mask of Arcadius
  • Full voice acting in Japanese for the entire main cast

Note: It is highly recommended that you play Sunrider Mask of Arcadius (for free!) before playing Sunrider Liberation Day.

Sunrider: Liberation Day

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

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Wasteland - Chris Avellone @MyFavouriteGame

by Silver, 04:16

Chris Avellone talks about his favourite video game Wasteland and the influence it had on him with myfavouritegame.net

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Hey there. Your games podcast sound for the summer is here in the form of the fourth season of My Favourite Game.

We begin tonight with a RPG from 1989 that left such an immersible legacy to games and Chris Avellone, who kicks off Season 4 of MFG talking of it as his favourite game.

Were it not for Wasteland, the RPG genre may be an entirely different looking playing field today. Particuarly when you factor in a little-known spiritual successor under the name of Fallout, be it under Interplay or Bethesda.

The Season 4 premiere sees Chris talk of his why Wasteland was such a design influence, the player styles of RPGs then and now, his departure from Obsidian Entertainment a year ago to go solo and work as a freelancer and how it felt it when it all came full circle for him working on Wastleland 2 with inXile.

Wasteland

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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