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Thursday - December 13, 2018
Wednesday - December 12, 2018
Tuesday - December 11, 2018
Monday - December 10, 2018
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Picture Watch

Zombasite
Box Art

Poll Watch

Name Our Place in Realms Beyond
Eald Waecce
8.33%

The Watcher's Guild
8.33%

The Watching Eye
2.78%

The Watchers' Rest
50%

The Watchers' Place
0%

The Watchhouse
8.33%

The Vigilant Watcher
0%

The End-of-Watch Tavern
11.11%

The House of the Lost Souls
5.56%

I know a better name
5.56%

Vote

Thursday - December 13, 2018

Druidstone - Preview @Rock Paper Shotgun

by Silver, 11:29

Druidstone: The Secret of the Menhir Forest was previewed by Rock Paper Shotgun.

The last thing I was expecting Druidstone: The Secret Of The Menhir Forest to remind me of was a deck-builder. Not least because it doesn’t feature any decks. And yet, there’s something about this deeply tactical isometric RPG, from Legend Of Grimrock’s creators, that contains the same spirit of gradually gaining a deeper and more refined understanding of a limited set of tools, through repeated failure, and incremental improvement.

This is at first glance a very traditional turned-based RPG – much as Grimrock recalled the glory days of the first-person dungeon crawler, this visually suggested memories of late-90s BioWare-ish battling. But playing it, it quickly becomes apparent this isn’t going to be a game that lets you spam your most powerful attacks at repeated mobs, but rather something that’s going to demand a lot more planning, a lot more forethought. This is going to be tough.

[...]

Druidstone

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Element: Space - Main Character - Christopher

by Silver, 10:53

A new update for Element: Space introduces Captain Christopher.

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Background
captain christopher
*Early Concept Art

Element: Space

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Praey for the Gods - Closed Beta Out

by Silver, 10:31

The latest newsletter for Praey for the Gods announces that closed beta is underway and the plans for early access and beyond. Screenshots at the link.

Hello to all of our backers and newsletter readers!
Progress on PFTG has been going great! PAX West feels like it happened ages ago, but I think it's important to let you know that it went very well for us. We expected a couple of people to show up to the booth, maybe 100 people max, but were shocked to find that our our booth was PACKED.
It was amazing to meet face to face with our backers and show them the game they made possible with their pledges. It was also awesome introducing the game to people that had never heard of it before. Coming back from PAX, we were incredibly pumped up to dive back into development and get Closed Beta out to our backers.
Yup, you heard me Closed Beta is OUT;)

Seriously, Closed Beta is out!?
Yes! We've been in Closed Beta now for about a month, so those that have backed us at "Legion Edition" or higher have had their Closed Beta keys sent out. If you backed those tiers but haven't seen your key arrive, be sure to contact us.

Awesome! How's it going?

Closed Beta is going very well with much of the feedback being overwhelmingly positive. Of course, there have been critiques and suggestions too, with many of them aligning with our to-do list. We're also fixing a number of bugs and making positive gains with performance as we lead up to our initial PC launch.
To better manage feedback, we broke the Closed Beta into 2 phases. We are calling them CB1 and CB2. Each consists of a subset of content that will lead up to our initial PC launch which will contain all the digital content we set out to do during our Kickstarter. We're currently in CB1 and will be in CB2 before years end.

[...]

Is the game coming out Dec 2018 still?
Short answer? No.
We looked at our schedule and while we could kill ourselves to get it out by year's end, it made more sense to stay in Closed Beta longer to make sure the game is solid and ready for our backers. That may disappoint some but the good news is the in-game Kickstarter content is finished. We only have a couple of things left that we want to tweak prior to launch, but there's still a lot more stuff we hope to work on post launch.

Yes, we want to add MORE content.
Remember those stretch goals we had? There were a couple goals we were unable to hit in our Kickstarter campaign and we still really want to do those. Also, we created some new content like Champions, and puzzles during development which we want to expand on. We went back and forth on how exactly to do this, considered a number of options, and the one that made the most sense to us as a small team was going to Early Access to add the extra content while we worked on consoles.

Before you roll your eyes we'd like to explain our reasoning.

Initial PC Release

Our plan is to release into Early Access with all the game content we achieved in our Kickstarter campaign. This means the 5 bosses are done and fully playable, along with cutscenes, open world exploration, minions, puzzles, and all the additional Kickstarter Backer Content. It's a fully playable game that is exactly what you backed us for when we started on this journey. However, we love working on this game and our engine and tools have come leaps and bounds since we started development. This is allowing us to develop faster and better and it feels silly to stop development on the game when we've just hit our stride. While Chien is working on getting the game further optimized and certified for PS4/Xbox One, Tim and I will add what additional stretch goal content we can prior to a final launch on consoles. We found this to be a win/win for both PC backers and console backers as PC backers will get the game as well as additional content over time and console backers will have some fresh content and a somewhat spoiler free conclusion to the game.

What additional stretch goal content would we be planning?
To be clear, additional content would depend on the sales we get when we launch on PC. However, we'd like at least one more boss, flesh out crafting, add more puzzles, have a perma-death mode as an option, and a bit bigger final conclusion to the game. Honestly, I like to think of it like an epilogue at the end of a book.

We want to reiterate the stuff you backed will be available at launch. We're simply initially releasing into Early Access to see if we can add more content before we launch on consoles. Yes, we could do a big ol' super duper day one launch but let's be honest we're 3 people and that kind of stuff terrifies us. We'd rather release newer content in waves, continue to expand our community and listen to your feedback along the way. We felt Early Access fits this approach and we watched our friends on Grim Dawn and Subnautica create fantastic games using this development method. We like the consistent development we've been doing since Closed Alpha and going this route feels like the proper next step.

OK soooo when?
Obviously, we want to give a firm date and based on our current feedback from Closed Beta and Closed Beta 2 we're hoping mid/end of January. However, looking at our track record let's stick with Q1 2019 just to be safe.

 

Praey for the Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

General News - Top 100 Mods of 2018

by Silver, 07:05

Its time for the top 100 mods of 2018 at moddb.

Back for a 17th time, welcome to the 2018 Mod of the Year Awards. You will find no loot boxes, microtransactions, unlockables or DLC here - just amazing free mods made by dedicated creators for your enjoyment. For the next 4 weeks it is up to you to vote for your favorite mods so that they may make the top 100 which will be announced on the 11th of December.

There was plenty of blood & gore to go around last year, with the fan favourite Brutal Doom claiming top spot on the podium. Coming in second was the galactic spectacle Starwars II: Thrawn's Revenge II: Ascendancy followed by an alternative C&C timeline in the Twisted Insurrection modification. If you need a refresh of how last year's awards went down head on over to the top 10 countdown's for both players and editors to see who stood out among the pack.

Show your support and start smashing those vote buttons for your favorite mods (and if your favorite mod isn't listed encourage the team to add it). Developers need to feel the overwhelming power and groundswell of support for mods, which drive so much creativity and goodwill in games of all shapes and sizes. There's been some huge releases this year, make your vote count and we look forward to seeing who will climb to the top, and be crowned the 2018 Mod of the Year.

Thanks rjshae!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Wednesday - December 12, 2018

Jon Shafer's At The Gates - Releasing 23rd January

by Silver, 12:11

@Bluesnews Jon Shafer's At The Gates is a 4x strategy game from the designer of Civilization V. The release date has been announced as the 23rd of January and a Steam page is now available.

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At the Gates
is a 4X grand strategy game from Jon Shafer, designer of Civilization 5.

You are a Dark Age lord. Your destiny is to build a kingdom in the shadow of the crumbling Roman Empire. Explore the dangerous landscape around you, harvest its resources, and build a mighty economic and military machine. Your clans have their own personalities and desires, so carefully consider how you use them.

It won't be easy. Your path is unsure. Overcome your immensely strong neighbors. Outlast the frigid winters of the far north to discover a source of gold and vast riches.

Are you the leader who will usher in a new era of European history? Or will you be forgotten?

--- Features ---

An Evolving Map

Seasons and weather dramatically transform the landscape around you. The river that once served as a barrier in the summer might become a highway in the winter - for both you and your enemies!

Character Management

Each of your clans has unique traits and desires, so choose carefully how you use them.

Survival & Roguelike Elements

Keep your clans fed through the harsh winter. Resources run out so always be hunting for more. Your neighbors can be immensely strong. Every game poses new challenges and opportunities.

Watercolor Art Style

A beautiful watercolor landscape serves as the canvas for your clever economic and military strategies.

Tooltips-in-Tooltips!

AtG features a revolutionary user interface which utilizes "tooltips-in-tooltips" for the very first time, making it far easier to learn without sacrificing any gameplay depth.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Kingdom Come - Interview @Sector

by Silver, 11:34

Sector interviewed Viktor Bocan about Kingdom Come: Deliverance and ask where it succeeded and where it failed.

Since the release of Kingdom Come: Deliverance has been running for some time, you've had a lot of repairs and some DLCs. When you look back at the game, what do you think is your greatest success, and what, on the other hand, is the area where you have somehow failed?

I think the best thing is that the game is successful in the sense that we managed to give people a message. We knew we were doing a game that was not entirely for everyone, and we hoped we'd like people to love because we like it. This is a matter we often talk about. We are trying to make games, even if there is only one and in the future we will hopefully be the ones that will be good for us and which we want to play. Which we think are somewhat interesting. It's not about trying to find a hole in the market, trying to get some money, then counting incoming dollars. We did a game where we were not sure that a lot of people would like to be, but we knew they would like us and we were waiting for what people would say. Our success has inspired us to understand that they like it and that they want more.

If I say negatively, of course, I'm not happy with a lot of bugs, but rather the things we could not do. For me personally, it is the biggest disappointment that we failed to make those big battles. I was very happy to bring something up, but it just could not. On the one hand, the engine is not entirely up to date, and a whole new technology has to be developed, and we have failed. So we made the battles the way they can be. I think that if we develop this further, they may be a little better, but the huge and wonderful ones we originally planned with hundreds of soldiers, it is not that technology.

[...]

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

A Dragon Named Coal - Production Update

by Silver, 10:38

A Dragon Named Coal has run into some production problems as explained in the latest update.

ADNC On Hold

After a lot of thought and consideration, our team has decided to put A Dragon Named Coal (ADNC) on temporary hold for the time being. We’ve been actively developing the game for almost five years with a lot of success, but we’ve hit some roadblocks we can’t easily overcome. On the other hand we’re changing gears to work on a less ambitious title that should allow us to come back to ADNC when the time is right.

Is A Dragon Named Coal dead?

No, the project is still very much alive. We’re still actively revising the gameplay and tweaking story in our spare time. We just don’t have the necessary resources to complete the project as it exists now. So it’s going into hibernation as we work on a connected title. A project that should help us reimagine ADNC’s IP in a more affordable and time effective manner. As the story has never been meant to be exclusively about Coal, but a much larger world with a lot going on in it.

What happened?

At this point you’re probably wondering “What happened? I’ve been seeing progress updates and new artwork over the years.” We’ll try to explain that below. As we’ve run into a couple huge blockers preventing us from producing content in a timely manner.

Animation

One of the biggest problems our team has faced since the projects conception has been animating characters. It’s one of our highest production costs. Because of the game’s action oriented nature, animations are complex and require a lot of tuning. 2D sprite sheets require a large number of time consuming hand crafted assets. We’ve worked with multiple pixel art animators to try and fix this, but we’ve had trouble keeping consistent quality and style. 3D provides a lot of tools to make animating much easier, and we’ll probably be headed in that direction for future animating. As 3D’s skeletal rigging systems provide much more cost effective tools to animating an action oriented game.

2D tooling code became too large

Custom tile systems, combo trees, and many other libraries have had to be written for this 2D project. Over the years our code base has become too large for our team to support. 3D provides many of the tools we’ve had to hand craft. The complexity level may be higher, but the amount of code we’d have to maintain would be far smaller. Allowing our team to focus on more gameplay related coding and less tooling (which makes a big difference for a two person team).

Also the live action combat system of ADNC has become quite complex and beyond what a single programmer can handle. The system was supposed to be a 2D re-interpretation of Devil May Cry 4, but recreating something like that was much more difficult than expected. Mostly we had a chicken egg problem with going from prototyped combat to fully animated character. What we ended up with internally was a sub-par and rather buggy experience. Endless edge cases were killing us. For example there were a lot of issues with AI being able to navigate around correctly. Some games like Dust Elysian Tale have solved this issue, but we found because of some of our more complex AI systems, things just weren’t meshing like we’d hoped.

[...]

A Dragon Named Coal

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - Schedule Update

by Silver, 09:21

Dungeon Kingdom: Sign of the Moon has an updated schedule for its release plan.

Schedule Update

Hello happy adventurers!

A little update on our schedule: we are planning to release the three last chapters progressively for the Christmas holidays. Then, during one or two months we will work on a global balancing and improving ergonomy and feedbacks and then we’ll exit the early access (we expect it to happen during this winter).

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Long Gone Days - Releasing April 2019

by Silver, 09:00

Long Gone Days will release on Steam April 2019.

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Steam: http://store.steampowered.com/app/510...
Itchio: https://laburatory.itch.io/lgd
Game Jolt: https://gamejolt.com/games/long-gone-...
Humble: https://www.humblebundle.com/g/lgd
More info at: http://longgonedays.com/

Long Gone Days is a 2D modern-day military RPG set in our current times, with a focus on language and cultural barriers, inspired by classic dystopian literature and visual novels.

ABOUT LONG GONE DAYS After being deployed to his first mission, Rourke leaves The Core's base for the very first time, only to discover the dark truth about the operation he's part of and the consequences of deserting an inescapable war.

Long Gone Days

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Ellaria - Warrior Spirit Class & New Interface

by Silver, 08:52

A new update for Legends of Ellaria introduces the Warrior Spirit class and a new interface.

The Warrior Spirit class and a new Interface!

Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ATLAS - Launching 20th December on Steam

by Silver, 07:14

ATLAS is a high seas open world pirate survival MMO that is set to launch on Steam December 20th.

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From the creators of ARK: Survival Evolved comes ATLAS - a massively multiplayer first-and-third-person fantasy pirate adventure. ATLAS will host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer your own colonies, cities, and civilizations to dominate the ATLAS in this ultimate quest for fortune and glory!

MMO On the Grandest Scale

Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards! There is a separate PvE ATLAS for players who don't wish to play any PVP.

Construct the Ship of Your Dreams, Plank by Plank!

Build drydocks and start with a dinghy rowboat, basic raft, tiny sloop or nimble schooner, moving on up to your own versatile brigantine or titanic galleon capable of transporting hundreds of crew and extensive cargo. Name your ship in big bold letters, paint and copy your own pirate flag and custom-place all the pieces of your ship -- which sails and where, planks and gunports, every single structure piece has a physical Weight and Material -- to function exactly how you want.

Captain your Crew!

Recruit real players and AI crew from freeports or rescue seasoned crew from destroyed “Army of the Damned” shipwrecks to man distinct stations on your boat! Set sail and explore the ATLAS with them to gain experience and level up their stats or gear, as well as levelling your Ship. Your crew are versatile! Whether on land, or ship, or even riding behind your animal companions on emplacements, they can man weapons of all kinds-- cannons, swivel guns, siege engines, turrets, and even gigantic mortars, many with dynamically swappable ammo types including grapeshot, chainshot, spikeshot, liquid fire, and more! Instruct them to board enemy ships and help you conquer the seas! Keep their stomachs full and their pockets full of gold lest you want a mutiny in your hands! Take on the Captain’s Wheel or divide up the command responsibilities via Lieutenant Podiums to direct the Ship’s assignable weapon systems, sails, and stations, including standing-orders or manual grouped fire. Or, walk up to any station and take control of it yourself!

Pirate PVP to the Limit

Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it. A ship’s permanent logbook tells the tale of their legendary travel, exploits and ownership.

Be the Hero or Villain you were meant to be

MMO-scale character progression systems include, at launch, over 15 Disciplines with over 300 Skills, in a vast unlockable tree. New "Feat" system allows for active and passive bindable character abilities, while new stat-buff system allows innumerable abstract statistics to be modified by Skills, Items, and Armor. And now, everything has scalable stats, including structures, and can be progressively Upgraded!

This is Who You Are

Extensive character visual customization enables an endless range of realistic (and not-so-realistic) characters, with a vast array of sliders, morphs, muscle tones, and tweakable values. You can even per-pixel design your own permanent tattoos (and then draw warpaint on top of that too!). If someone exists in the real world, they should be creatable in ATLAS! Best-in-class dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (Or find a fountain of youth!).

Endless Adventure

Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon.

Intense Action

Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more -- just be sure to keep your powder dry!

Claim What's Yours

Form a company, claim territory and apply taxation and behavior rules to that which you own: be a benevolent governor, a feudal lord, or a ruthless dictator. Territory ownership is visualized on your dynamic zoomable World Map, with Fog of War obscuring uncharted regions and Shroud of War hiding enemy territories out of sight range. Contest other government's ownership of land, structures, or ships to expand your empire! The top large-scale Spheres of Influence on the Official ATLAS' are visualized in real-time on the PlayATLAS homepage. Design your own custom flag per-pixel to apply to your claims, to be famous (or infamous)!

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Operencia: The Stolen Sun - Interview @USGamer

by Silver, 06:19

Zen Studios was interviewed by USGamer about Operencia: The Stolen Sun.

"We want to make sure [Operencia] is accessible to a wide audience and that they understand the story we want to tell," Zen Studios producer Akos Szabo tells me in a Skype call from Budapest. "You don't need any social-historical knowledge of Hungary, these are tales and legends." 

We've seen with franchises like The Witcher and local traditions and local folklore can be used to tell epic and adventures understood universally. Chris Baker agrees. "You know I'm in the same boat. I didn't know a lot of this [Hungarian] mythology coming in and it was kind of one of the more interesting challenges," says Baker in the same Skype call.  

The origins of Operencia are obscure for sure. Probably because there's no readily available English-language resources on the subject. The best I could find was a Hungarian Wikipedia page I translated using Google which told me that Operencia is literally an unknowable fairytale land. 

[...]

Operencia: The Stolen Sun

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

ATOM RPG - Releasing End of December

by Silver, 01:31

ATOM RPG is set to release by the end of December this year. Screenshots at the link.

Information about the 1.0 release



Hello, friends!

A lot of people have been asking - when we will see ATOM? Will it be this year or the next one? Now, we don’t want to ignore our community so here is a small informational post about what we are up to right now.

First of all - the game will come out in the end of December, 2018, no second thoughts about it! Right now we can’t say the exact date, but we will say it in out traditional pre-update post that will come out in the next week. We will use this time to focus on all the new features and quests which there are many! Although, testing the new content, bug fixes and finalizing the new content is not everything that we still need to do.

Aside from that we are also working on adding some of the hottest features that you, the players, asked for! For example, now you can check your dialogue history in the game, use your items on the characters without starting a dialogue, zoom out the camera further and change the game options without quitting to the main menu.

There's a lot of work, but we are even more determined to finish it! :) And here are some of the screenshots of the new locations. We wouldn’t want it to be just some boring ol’ text update now do we!..

Live long and prosper!

Yours truly,
Atom Team

[...]

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - December 11, 2018

Kenshi - Review @ Rock Paper Shotgun

by Hiddenx, 19:53

Rock Paper Shotgun checked out the sandbox RPG Kenshi:

Wot I Think: Kenshi

Everything and nothing

I could, I suspect, dash myself against Kenshi‘s wind-bleached rocks for a full year and still feel ill-qualified to pass judgement upon it. You might as well ask me to review atmospheric pressure, or continental drift.

Kenshi is everything. Kenshi is nothing. Kenshi just is.

Before I proceed any further into existential hand-wringing about the amorphous nature of sandbox survival/management/roleplaying maxi-game Kenshi, which just left early access after a half-decade of open development, let me make something clear. Kenshi impresses the bejeesus out of me. Given the opportunity, I’m confident I would play it for a year – more, even.

[...]

Thanks henriquejr!

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Ancient Frontier: Steel Shadows - Released

by Hiddenx, 19:30

The Sci-Fi Strategy RPG Ancient Frontier: Steel Shadows is out now:

Steel Shadows

Steel Shadows is a standalone RPG set in the epic universe of Ancient Frontier. You do NOT need to own or have played Ancient Frontier to enjoy this content. Take command of a rag tag band of pirates and outlaws as you fight your way across the Frontier for treasure and glory. Delve into our latest turn based tactical RPG.

You play as Rogan Harker, a recently freed convict. He travels to the Frontier to find old friends and start a new life. But the overpowering Federation still controls most of the Frontier, and the new and budding Alliance is no fan of outlaws. Hated and feared, the pirate life is one of constant danger. Friends and allies are hard to find and harder still to keep. Beset on all sides can Rogan find fame and fortune with his fledgling pirate fleet?

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Features:

  • A full campaign with over 20 story missions
  • Over 50 procedurally generated side missions
  • Dynamic initiative-based turn-based combat
  • Purchase, outfit and control the unique Pirate faction ships
  • Hire and assign crew members that gain experience and power along with your ships
  • Hidden unique mercenaries and ships to add to your fleet
  • Experience over 50 random events
  • Customize your play style by unlocking technologies in an extensive Tech Tree
  • Large, detailed space maps to fight across
  • Three different strategic resources to manage
  • Dozens of different weapon systems and abilities to control
  • Includes both free DLCs; Ancient Frontier - The Crew and Ancient Frontier - Quests and Events
Will you survive the frontier?

Ancient Frontier: Steel Shadows

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Ni No Kuni 2 - The Lair of the Lost Lord Trailer

by Silver, 05:52

A new trailer for Ni No Kuni 2: Revenant Kingdom called 'The Lair of the Lost Lord'.

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Step into the labyrinth and prepare for a new adventure! Tackle new quests and arm yourself with new weapons, Ni no Kuni II DLC #2 The Lair of the Lost Lord arrives 12/13 for PS4 & Steam. Follow the link to order your copy today! https://bandainam.co/NinoKuniII

Ni No Kuni 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: Released

Details

Star Citizen - Crytek Loses Lawsuit

by Silver, 05:37

@YouTuber Law Crytek has lost its lawsuit against Star Citizen.

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Crytek Loses. Star Citizen Wins.

In the long running lawsuit between Crytek and CIG, we finally have a resolution. Crytek's lawsuit has been dismissed by the court. Yes. It's true. Crytek can go back and amend (for the third time) the complaint, but for all purposes, this lawsuit is done. Everything has been dismissed. Let's talk.

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Star Control: Origins - Four-part Season Pass

by Silver, 02:54

@PC Gamer Star Control: Origins has a four-part season pass that debuts next week.

The interstellar strategy-adventure Star Control: Origins is getting a four-part season pass called Earth Rising that will add "dozens of missions, new alien races, and a variety of ships" to the game. The expansion will leave the job of starship captain essentially unchanged—advance Earth's interests in the galactic community with a deft blend of diplomacy and violence—but the state of the galaxy itself sounds a whole lot more complicated.

[...]

Thanks Farflame!

Star Control: Origins

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Diablo 2 - Median XL Mod Releases January 18th

by Silver, 01:24

@DSOGaming The Diablo 2 Median XL Mod Releases January 18th.

Diablo 2: Median XL will feature new skills, new monsters, new bosses, new areas and new items. What’s also really interesting is that this mod will be powered by a new engine that will also come with a new inventory, support for high resolutions and a bigger inventory.

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Diablo 2

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Anthem - VIP Demo Announced

by Silver, 01:21

MP1st reports that the just announced Anthem VIP demo will be exclusive to pre-order buyers.

The Anthem VIP demo will be available on January 25, 2019 on all platforms (PS4, Xbox One, PC), and those who join in the super early access can also expect an in-game item that celebrates “their trailblazing spirit.” Those who’d rather wait, the open demo can be experienced on February 1, 2019, and will be open to all without any pre-orders.

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Anthem

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Non-RPG
Platform: PC
Release: In development

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System Shock - December Update

by Silver, 01:08

The December update for System Shock Remake announces that Nightdive Studios has entered full production.

December Update

Hello backers! It’s Stephen from Nightdive with this month’s update.⠀⠀⠀

It’s been a very busy month for the entire staff at Nightdive! The System Shock team has entered full production - with the adventure alpha complete we’ve moved on to creating final assets for all elements of the game. Let’s take a look at what we’ve been up to!

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“Pipe World” is coming together really nicely thanks to all the hard work by the environment team. To help achieve a randomized look to the tiles they’ve created some new tech within Unreal that allows them to swap through the tileset on the fly enabling them to create a distinct look.

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Now let’s take a look at a very familiar room you discover right after leaving the starting area.

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If this doesn’t make you feel all warm and fuzzy on the inside you might have to check your pulse :)

We’re also working on getting the first person arms back in the game! We’re able to re-use many of the original Unity assets in this way.

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System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Genesis Alpha One - Gets Release Date

by Silver, 01:03

@Worthplaying Genesis Alpha One will be released January 29th 2019 on Epic Games store, Microsoft stores and Playstation 4.

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Genesis Alpha One will launch on the Epic Games store for PC and simultaneously on the PlayStation and Microsoft stores on January 29th, 2019. A boxed version for PlayStation 4 and Xbox One is available from select retailers worldwide.

The game is available to pre-purchase now on PlayStation 4, Xbox One and the Epic Games store. Gamers pre-purchasing will receive the Rocket Star Corporation content pack which includes the following exclusive weapons:

  • UTS 15 shotgun
  • FBL Firebomb Launcher
  • AsVal automatic rifle
  • Kugelblitz energy weapon
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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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The Outer Worlds - Impressions and Interview @MMORPG

by Silver, 00:59

Some more impressions of The Outer Worlds from MMORPG and Matthew Singh (Senior Producer) and Charles Staples (Lead Designer) were interviewed.

Charles: As an RPG company we always like playing with things. One of the new systems we put into this game is the Flaw system. That’s a really neat new thing that we’re doing where over the course of the game it’s kind of monitoring what you’re doing and will give you an opportunity at certain points. Say you’ve been fighting robots a lot and you’ve taken a lot of damage, so it’ll be like hey you’ve been fighting these guys a lot and been taking a lot of damage, maybe you want to be afraid of robots? It offers you a flaw of Robophobia and you get an opportunity where you can weigh that in your mind and you can take this flaw to get another perk point to bolster your character. But you’re taking an actual flaw that will hinder you in those battles.

Matthew: It helps define your character a little bit. In our play tests we’ve sort of noticed that it makes the person playing the game trying to stay away from those fears.

Charles: we’re always trying to take opportunities in roleplaying to build out your character. And that’s just one example, there’s lots in this game. But that is one that I think will set us apart, make for an interesting choice for the player.

MMO: Any last words for everyone reading?

Matthew: I think anyone that is an Obsidian fan will really enjoy this world. It’s something that I think a lot of people have been clamoring for from us. We have a pedigree with Tim and Leonard at the helm here. We get to finally make this kind of game that we've been wanting to make for a long time with the partnership with Private Division we’re getting the chance to make. If you like the style of classic RPG Obsidian experience that we tend to create, you're going to love The Outer Worlds

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The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Conan Exiles - DevKit Free on Epic Games Store

by Silver, 00:51

Conan Exiles dev kit has been released free on Epic Games store.

Update:

From the looks of it, this is only the dev kit for Conan Exiles. Both Epic and Funcom did not clarify on the store page whether this was only the Unreal Engine 4 dev kit or not (which is a bit misleading if you ask us). After downloading it, we can confirm that it’s only the dev kit.

Thanks Farflame!

Conan Exiles

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Monday - December 10, 2018

Beyond Good & Evil 2 - New Gameplay Video

by Silver, 22:47

Wccftech reports on new gameplay video for Beyond Good & Evil 2.

Beyond Good and Evil 2 is finally starting to take shape. Ubisoft and creator Michel Ancel have made a lot of big promises about their online open-world adventure, but how the game would actually play has remained murky. Well, Ubisoft has just released a meaty new BG&E2 demo video, which provides our most substantial look yet at the game’s combat, as well as other elements like character augments, your Spyglass scanner, and co-op. Check out a quick overview trailer, below.

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Beyond Good & Evil 2

SP/MP: Unknown
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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Mutant Year Zero - Review Roundup

by Silver, 22:40

Mutant Year Zero: Return to Eden has received generally positive reviews all round.

GameWatcher - 7.5/10

TOP GAME MOMENT

Finally figuring out how to take out the first boss after a half dozen different tries. I’ve probably never been more proud of myself and my (lack of) tactical skills.

CogConnected - 85/100

People are so used to specific styles of turn-based strategy that the way Mutant Year Zero approaches things may seem too different, potentially scaring off fans of the genre as well as newcomers. That being said, there is a lot to like between the polish of the game’s world-building, the genuinely unique approach to encounters, and the flexibility of each character’s skills. If you’re not afraid of a little challenge and are looking for a strategy title that oozes charm, then you may want to dip a toe in the Zone with Dux and Bormin.

Twinfinite - 2.5/5

This game was a title with real potential. The unique setting, combat framework, and general artistic direction laid a robust foundation for unique gameplay. However, that potential vanished following the shallow narrative, tactical, and progression design. The numerous bugs, glitches, and technical issues only soured what fun remained.

Mutant Year Zero: Road to Eden feels entirely spread too thin. Without much depth to its name, it remains a unique setting devoid of personality.

CulturedVultures - 8/10

That said, Mutant Year Zero: Road to Eden is a fantastic game that anyone who likes tough as nails tactics should really check out. Everything from the combat to the stealth to the world itself is masterfully implemented and works together to create a truly great experience.

WorthPlaying - 8.5/10

Mutant Year Zero: Road to Eden is a charming, fun and well-made game with plenty of humor and excellent gameplay. It's an example of how you can expand on a tried-and-true formula in a way that makes it distinctive and exciting. The only thing that drags it down are some bugs and occasional difficulty spikes that feel more frustrating than fun. If you're a fan of XCOM-style games but want a new approach, you should absolutely try MYZ, which is one of the best surprises of the year.

IGN - 7.9/10

The Verdict

By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game. Even with some mechanics that don’t mesh perfectly with the gameplay, it teases your brain in interesting, insightful ways.

PCInvasion - 3.5/5

Mutant Year Zero’s biggest flaw is its length. While the harder difficulties will surely slow down even the most brilliant tactician, I can’t imagine a play-through taking longer than 20 hours. As of the writing of this review, Mutant Year Zero is available for $35 US. Whether or not this is enough content for that price is up to you.

NoisyPixel - 7.3/10

When I think about an important characteristic that video games should have to be “good”, I can always judge it for the fun it provides and Mutant Year Zero: Road to Eden is a very fun video game. Players that enjoy the SRPG genre will most likely have the same sentiment, but I can’t help but warn that this game will not play as expected to those who come in new to the genre. Instead of Mutant Year Zero: Road to Eden being a combat game with choices, it plays more like a puzzle game that demands to be played in the way the given situation calls for.

Due to the high amounts of AI aggression and rate of damage, experimenting with tactics almost never rewards the risk. In the end, the game does have a Duck named Dux and I simply wanted to get past all the battles just to hear what sassy thing he has to say next.

RockPaperShotgun - No Score

Again, I’m greedy. I want a bigger, beefier, more flexible Mutant Year Zero. But that’s because the small, linear but smart, powerful and atmospheric Mutant Year Zero I got grabbed hold of me so completely.

Thanks Farflame!

Mutant Year Zero

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Monster Hunter: World - Iceborne and Witcher Crossover

by Silver, 21:15

Bluesnews reports that Monster Hunter World expansion Iceborne is coming autumn 2019 and that there is a Witcher crossover planned for early next year.

Capcom announces Iceborne will be the first expansion for Monster Hunter World, saying this currently slated for console release in autumn 2019 and that future announcements will cover plans for a PC release. They offer this trailer to celebrate the news, and though this is Japanese, it includes no dialogue to translate. They also announce plans for a collaboration with CD Projekt RED to bring Geralt from The Witcher series to the game, this trailer illustrates that news, and this offers English voiceovers. Details on this are scant, but they say it is expected early next year. Here's the announcement:

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Monster Hunter: World

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Thronebreaker - Review @ Screenrant

by Hiddenx, 20:33

Screenrant has reviewed Thronebreaker: The Witcher Tales:

Thronebreaker: The Witcher Tales Review - Gwent At Its Finest

The Witcher universe has spawned a few of the most enduring ideals in video games at the moment. Geralt, the protagonist of CD Projekt Red's trilogy of Witcher RPGs, is beginning to appear in a multitude of different franchises, his name recognition making him well worth the addition. Gwent, the card game introduced in the third game of the trilogy, quickly took on a life of its own, as players lamented having put Geralt's journey on hold for dozens of hours so that they could play villagers for their cards. Gwent went on to become, well, Gwent, a stand-alone collectible card game with an online competitive scene and tournament support akin to other stalwarts of the genre like Magic: The Gathering and Hearthstone.
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Overall, Thronebreaker: The Witcher Tales is by far the best representation of Gwent that CD Projekt Red has developed so far, and a worthy adventure RPG that deserves your time even if you aren't the biggest fan of card games. Thronebreaker could be, and hopefully is, the beginning of another long and fruitful Witcher-based IP, because this is a game that achieves something special.

Score: 4.5/5 - Must Play!

Thronebreaker

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

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RPGWatch - Winter Key Giveaway Preparation

by Myrthos, 18:01

It is time for another key giveaway. I want the giveaway to be over and done with before Christmas, so If anyone has any unused keys left, please send them in, by PM or mail, before Saturday the 15th of December. We still have a few keys left from last time and we have received some new ones as well, so we have already quite a number of them, but more keys won’t hurt.

For the actual giveaway, only registered members with a registration date earlier than the 10th of December can participate, but the usual additional restrictions will also be applicable.

 

RPGWatch

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Neverwinter Nights 1&2 - Online Realms

by Silver, 12:18

MassivelyOP looks at the persistant worlds of Neverwinter Nights 1 & 2.

When GameSpy Technology went offline on May 31st, 2014, dozens of EA games that relied on the platform for multiplayer functionality lost their online components. Because of this, Neverwinter Nights and Neverwinter Nights 2 found that several of their persistent player-made and -run worlds were in danger. For over a decade, players had poured creative energies and roleplaying enthusiasm into these micro-MMOs.

Fortunately, players swung into action to work around the shutdown, keeping their worlds alive and detached from GameSpy’s umbilical cord. I saw this event as a wake-up call for people like yours truly who are acquainted primarily with BioWare and Obsidian’s single-player offerings and are ignorant of the larger Neverwinter Nights community out there. Let’s take a look at this engrossing online realms and how it came to be.

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Neverwinter Nights

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