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Sunday - December 09, 2018

Vagrus: The Riven Realms - Pre-Alpha Combat Video

by Silver, 22:11

Vagrus: The Riven Realms has been making progress with its combat system.

Companion Combat Improvements

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During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got:

Targeting and Active Turn

For many who played the game, a common grievance was the relatively clunky nature of target selection in Companion combat, as well as deciphering the sequence of actions. This was mainly due to yet unimplemented UI elements. We have since then added an improved targeting UI scheme which highlights everything better: 

  • There's more indication as to whose turn it is
  • Also who/what the available targets are
  • We've added hover highlights on target positions
  • And confirm states after target selection

In the next sprint or so we're planning to add more textual guidance and sound effects to combat as well (round counter and announcement before a round, display of the entity that begins its turn, and so on). 

 Combat Log

There's been a bunch of improvements to the combat log, too, which now has easier-to-understand templates and more informative texts in general. We believe the overhaul had a great effect on usability.

Tooltips

This might seem trivial but adding a ton of new dynamic tooltips (especially in combat) makes combat much smoother and easier to understand. In a stat-heavy game such as Vagrus, we felt that this change brought a lot of clarity and usability.

We're super-excited as we're nearing a more public reveal of the Prologue with each successive build. Thank you so much for helping this come to life!

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fae Tactics - Announced for Steam

by Silver, 13:22

@Gematsu Developer Endlessfluff Games has announced Fae Tactics for Steam early 2019.

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In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.

Story
Long ago the world of magic was separated from the natural world by Elemental Gates. One day the seal on the gates was broken, flooding the natural world with magical fae creatures once thought to be myths. The worlds merging was imperfect and much of the land was torn apart. The devastation claimed the lives of most of the population of natural and fae creatures alike. Those that survived have forged new lives in the ruins of the old worlds, but growing tension between man and fae threaten to finish what began with the opening of the gates.

Features

  • Unique menuless turn based tactical gameplay.
  • Manage the magical elements of your party to counter the enemies elements.
  • Befriend a colorful cast of allies! Level Up and customize their abilities.
  • Battle all kinds of Fae creatures and collect them into your team.
  • Find powerful and unique Spells to help tip the scales in your favor.
  • Traverse a variety of colorfully detailed environments in this isometric wonderland.
  • Unravel secrets as you explore the various conflicts in the world in any order you want!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Company of Heroes 2 - Free to Own

by Silver, 11:35

The fifth anniversary is upon Company of Heroes 2 and the game is free to own forever on Steam.

Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. This package includes the base game, which you can then upgrade by purchasing The Western Front Armies, Ardennes Assault and/or The British Forces. More info in the "About This Game" section below.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Operencia: The Stolen Sun - Announced for 2019

by Hiddenx, 08:11

Zen Studios announced Operencia: The Stolen Sun - a dungeon crawler with turn-based combat and puzzle-filled levels. The setting is based on Hungarian folklore and mythology:

Operencia: The Stolen Sun

Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.

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A Tale for the Ages
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.

Where History Meets Legend
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.

Classic Gameplay and Exploration
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?

Beautiful Presentation
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful roles are fully voiced through top-tier performances authentic to the game’s Central European roots.

Other Key Features

  • Explore 13 diverse, puzzle-filled levels
  • Defeat more than 50 enemy types
  • Switch between 7 fully upgradable – and memorable – characters
  • Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
  • Stunning visuals powered by Unreal Engine 4
  • An epic orchestral score composed by Arthur Grosz
  • Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
  • AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing

Operencia: The Stolen Sun

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Saturday - December 08, 2018

The Outer Worlds - First Impressions @ PC Gamer

by Hiddenx, 23:28

PC Gamer checked out Obsidian's new sci-fi RPG The Outer Worlds:

Obsidian's The Outer Worlds blends Firefly and Fallout into a bold, open-ended sci-fi RPG

The creators of the original Fallout have spent two years on a new first-person RPG, and it looks great.

Obsidian's new RPG The Outer Worlds is not just sci-fi: it is exuberantly sci-fi. Blood red trees pepper valleys of strange cylindrical rocks and alien shrubs. A spaceship rumbles overhead, coming in for a landing at the nearest spaceport. Rings grander than Saturn's carve an arc across the horizon, and a field of stars shine impossibly bright in the afternoon sky. It's a world I already know I want to explore: the colorful vistas of No Man's Sky, but in an RPG that looks and feels very Fallout, just a million miles away and pre-nuclear armageddon.

[...]

Here are some other things I learned about The Outer Worlds:

  • It's out in 2019
  • It's an Unreal Engine 4 game
  • Your protagonist isn't voiced
  • There's a special class of "science weapons" that will have special, ridiculous effects, like a shrink ray
  • There's a full character creator even though it's first-person only (you'll see your character in the inventory, and if you leave the game idling long)
  • Your companions don't have separate inventories. Taking companions with you just gives you more inventory space to work with yourself
  • If companions really dislike the decisions you make, they'll leave and go back to the ship. You can persuade them to see things your way
  • No romancing companions. They considered it, but decided against it.
  • Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want
  • Hacking and lockpicking don't have minigames, and are simply based on your attributes
  • There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you'll gain a new perk
  • As in the creators' past games, you can play as a "dumb" character with stupid dialogue options. Your companions react appropriately.
  • They're still not sure if it will be possible to play through the game completely pacifist (but you'll almost definitely have to at least kill some robots)
  • Robots aren't sentient, but your ship's AI seems to have a strange degree of personality
  • Tim Cain wants you to know there are a lot of drugs, but he's not going to pressure you to take them

Thanks henriquejr!

 

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - More Reviews

by Silver, 11:54

More reviews for the disappointing Underworld Ascendant.

IGN - 3/10

The Verdict

Underworld Ascendant is just broken. What little roleplaying game fun there might’ve been is taken off the table by technical failings, a save system that feels like cruel and unusual punishment, and a bland story that takes place in similarly repetitive environments. Not one of the core systems for interacting with the world, be it combat, magic, or stealth impresses on its own, and that’s when they even work right. Our beleaguered Ascendant is thus sent, over and over again, into buggy dungeons to complete fetch quests and assassination missions to the best of their unimpressive abilities. Underworld Ascendant is a swing and a miss so powerful that it knocks itself off-balance, and the seeds of interesting ideas fail to be realized at nearly every juncture.

Wccftech - 3/10

The immersive sim is a genre that is constantly under siege. Some developers seem nervous to work on such a title, while larger genres continue to blend its interaction with more mainstream successes. But when they strike the right chords they are wonderful. Even though Prey didn’t quite break through the mainstream, the game was a masterpiece of open ended puzzle solving just like Deus Ex and Dishonored. Unfortunately, Underworld Ascendant simply cannot be counted as one of these successes.

Eurogamer - Avoid

Perhaps the only "successful" immersive sim, then, is the one you can genuinely break. About an hour into my time with Underworld: Ascendant, I made a calculated hop onto a boulder and fell through into the very last level. I'd read that such a glitch existed, but I found the point of entry all by myself, and it's probably the most "meaningful" choice I've made in the Underworld. There I was with nothing but an Argos-brand wand and a bone club to my name, facing the Big Bad in a hellish cathedral surrounded by lavafalls. I couldn't complete the level without all seven keys, and struggled to make headway against its menagerie of spellcasters and spooks. But still - wasn't I, in fact, playing the game as its developers would like? Preying on the gaps in the stage machinery, osmosing through its facade? It wasn't much fun, either way, but in all my time with Ascendant, I have never felt more immersed.

Screenrant -1.5/5

It's hard to justify that Underworld Ascendant is a finished product. Indeed, the game released at 'version 0.3', and it shows. A horrific and nonsensical save mechanic sets the tone for a game rife with broken systems: terrible enemy AI, confusing map design, a shell of a plot, and a mountainous pile of bugs and glitches have mixed together into an abominable heap of problems that became Underworld Ascendant. Every mechanic to the game needs drastic improvements, and it's just plain unfortunate that Otherside Entertainment released the game as-is. The atmosphere can occasionally look pretty, but it's a fleeting moment. This game has plenty of ascending of its own to do before it's a worthwhile purchase.

Thanks Farflame!

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Psychonauts 2 - First Official Trailer

by Silver, 11:47

@Wccftech A new trailer for Psychonauts 2, shown at the game awards.

The trailer, which has been shown during The Game Awards 2018 yesterday, introduces players to the game’s world and characters. Some short gameplay sequences are also seen at the end of the trailer, which you can watch in full below.

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[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

A Plague Tale - New Screenshots

by Silver, 11:38

Wccftech has some new screenshots for A Plague Tale.

The hope I have is that with games that touch even more interesting subjects and make moves that others likely wouldn’t, Focus Home could actually escape the seeming plateau and reach the greatness I honestly think they deserve at times. A Plague Tale: Innocence certainly has the interesting factor down, only time will tell if it makes the moves. It certainly sounds like it could push the envelope though:

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Stoneshard - Preview @TheGG

by Silver, 11:29

@TheGG Stoneshard is a turn-based roguelike RPG by Ink Stains Games.

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“And why is that”? So you might wonder. The answer is very simple. It’s because “Stoneshard: Prologue” is more or less a mix of old-school “Diablo“, “The Binding of Isaac“, “Dink Smallwood”, “ADOM“, “Nethack” and “Ancient Evil”. In other words, “Stoneshard” is a mix of a lot of nice things (the old and the new). Furthermore, the game is very easy to learn, but hard to master (you will die a lot) .

Yes, that’s right. “Stoneshard: Prologue” is the kind of game that is very unforgiving (think “Dark Souls” meets “Diablo Median XL” and “Ancient Evil”). So that means that the game will punish you instantly if you mess up, and most of the time, that results in an instant death on the spot (watch out for traps!).

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mutant Year Zero - Interview @Wccftech

by Silver, 11:25

Wccftech interviewed the developers of Mutant Year Zero: Road to Eden.

Is there any optional side content to be found in Mutant Year Zero: Road to Eden?

There are smaller and optional side-stories which you also can play in the game. These do not directly follow the main story but delve into other events and characters around the Mutant Year Zero world. Your team of mutants will earn XP and gain loot from doing this side content. These bonuses make your team more powerful, but players will still be able to play through the main story should they elect not to explore all the side content.

How many playable characters are there in total?

You start the game with two mutants on your team and meet three more on your journey. So, in total, you can choose between five mutants when you have met everyone. You can only have three active at any time though. They all level up together, so even if you don’t use one mutant all of the time, it won’t fall behind the rest.

[...]

Thanks Farflame!

Mutant Year Zero

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Ashen - Launch Trailer

by Silver, 06:51

Ashen has released its launch trailer.

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Ashen is an open world co-op action RPG about a wanderer in search of a place to call home. This is a world where nothing lasts, no matter how tightly you cling to it. At its core, Ashen is about forging relationships. Players can guide those they trust to their camp - together, you might just stand a chance.

Thanks Farflame!

Ashen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Outer Worlds - Gameplay Video and Impressions

by Silver, 06:47

Much has been written about The Outer Worlds and there is a gameplay video from Game Informer.

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Impressions:

Game Informers

3) Goofy, Dark Humor

If you have any question about The Outer Worlds’ brand of humor, just know that you can play through the entire game as a dumb guy – literally, there is a dialogue option labeled [Dumb] that will let you role-play as a clueless brute. Halcyon is also filled with fat snakes that were bred for their leather, missions about diet toothpaste, and a rare weapon that works like a shrink ray to miniaturize your opponents.

“I think humor is really, really hard to do in a game, but games that go pure dark are hard to take in every night,” says Cain. “I play games that skew dark, and after a while I just don’t want to play them anymore. We like this kind of dark humor where we can put something in the game that also looks silly, but when you dig into it, you find out it’s really horrific.”

“You can actually get a lot darker and a lot deeper into things if it’s fun and humorous,” adds Boyarsky. “Getting deep into the human condition can be a little overwhelming, but if you are having a fun time and laughing and then we sneak in some of that depth and darkness, it actually resonates a little better.”

[...]

Gamespot has video also.

The Outer Worlds is being designed around freedom of choice, which often manifests during verbal exchanges. You have free agency to lie, play dumb, betray allies, or align with would-be enemies. These concepts aren't limited to Fallout games, but it's--again--hard to deny the similarities at play when even the amount of camera zoom during dialogue brings Fallout 3 to mind.

Whether The Outer Worlds is intentionally built to remind us of Fallout is a question we'll likely never get answered by Obsidian, but odds are it's not a coincidence. Obsidian's work on Fallout: New Vegas is cited by many fans to be the best thing to happen to the series in recent years. You could argue that any similarities between The Outer Worlds and Fallout are due to the fact that there are so many ex-Fallout devs working on the game, but there are elements that go beyond mere creative tendencies.

[...]

IGN

The idea is this small corner of the galaxy and its two planet-like celestial bodies were discovered, purchased, and terraformed for colonization. But something went wrong. Tera 1, now known as Monarch, didn’t take to the terraforming, and it’s now become a moon full of monsters. The other planet, Tera 2, known as Halcyon, fared much better. It’s Earth-like, with plants and trees and animals, but it’s not really Earth. Those trees are Mostly-Oaks and Kinda-Pines, trademarked, most likely. That animal crawl-slithering in the grass-like field is a Leather Boa, a snake-like-thing that’s broader and fatter than Earth snakes, because it’s been genetically modified and bred to produce more leather. Profitable, most likely.

[...]

Shacknews

One idea that Obsidian is taking to the lengths of delightful absurdity in The Outer Worlds is the concept of branding. Virtually everything in the game is branded. Every consumable item and every weapon has a corporate brand name attached to it, along with marketing buzzwords and slogans. Narratively, it shows that corporations are the ultimate master in Halcyon. Every single NPC in the game works for a company. It's a world that has progressed beyond racism and sexism, but it's a world that's entirely consumed by competition between companies. It's a story inspired by the robber barons of the late 19th century, but with the concept taken to its next level.

[...]

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Friday - December 07, 2018

Supergiant Games - Hades Announced

by Silver, 11:10

@Gamingbolt Hades has been announced at the game awards by Supergiant Games. Its currently available in Early Access on the Epic Games Store.

Hades sees the player attempting to defy death, fighting through the Underworld in an attempt to escape. It’s a rogue-like dungeon crawler in that players will encounter different characters, receive new abilities and must survive different obstacles in their path. Die and you start from the beginning.

[...]

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Supergiant Games

Details

Anthem - Game Awards Trailer

by Silver, 11:01

A new trailer for Anthem presented at the game awards.

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Check out the new Official Anthem Trailer from the 2018 Game Awards. Through the power of the javelins, skilled pilots called lancers were able to fight back against this perilous world. But a new enemy has emerged, seeking to harness the limitless power of the Anthem.

And if they succeed, nothing will stand in their way.

Anthem

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Non-RPG
Platform: PC
Release: In development

Details

Dragon Age 4 - Teaser Trailer

by Silver, 09:03

A teaser trailer for the next Dragon Age.

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Watch the official Dragon Age Teaser Trailer revealed at the 2018 Game Awards in Los Angeles, CA. I suspect you have questions #TheDreadWolfRises

More: http://x.ea.com/54263.

Hey everyone,

We have been working on a new Dragon Age™ game for quite a while now and I am pleased to finally tease the existence of this project!

While we won’t be sharing any details for now, I can tell you we have been building a new team around a core of Dragon Age veterans, people I’ve worked with on Dragon Age, Jade Empire™, and some of whom I’ve worked with since the Baldur’s Gate days.

While I have been focused on Anthem™, the rest of the team has been hard at work exploring ways to push BioWare’s storytelling to the next level.

I’m so excited to show you more!

Mark Darrah, Executive Producer

 Making players into heroes of their own stories has been my real-life quest since Baldur’s Gate.

Over the years I’ve taken on increasing challenges: building vast living worlds, devising fun party-based combat and illustrating fantastic stories. Now, I’m honored and excited to continue BioWare’s rich legacy of colorful companions, romance and epic choices in my favorite fantasy franchise.

We’ve gathered our strongest team yet and are venturing forth on the most epic quest ever!

Matthew Goldman, Creative Director

Dragon Age 4

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Outer Worlds - Announced

by Silver, 06:58

The Outer Worlds has been announced by Obsidian at the game awards and the Steam page is up.

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About This Game

The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.

In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

Key Features

  • The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
  • You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
  • Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
  • Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Thursday - December 06, 2018

Epic Games - Store announced

by Hiddenx, 21:07

Epic Games announced a game store to rival Steam and others:

Announcing the Epic Games Store

For the past five years, we've been building tools enabling Epic to bring our games directly to players. We built the Epic Games launcher on PC and Mac featuring Fortnite and Unreal Engine; we built a worldwide digital commerce ecosystem supporting dozens of payment methods; and we gained great economies of scale thanks to Fortnite's growth.

As developers ourselves, we wanted two things: a store with fair economics, and a direct relationship with players. And we've heard that many of you want this too!

Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.

The Epic Games store will operate on the following principles:

All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
 
Have a Direct Relationship With Players
People who buy your games automatically subscribe to your newsfeed so you can reach them with game updates and news about upcoming releases. The newsfeed is front-and-center.  You’ll also be able to reach your players through email, if they choose to share it.

Connect with Creators
YouTube content creators, Twitch streamers, bloggers, and others are at the leading edge of game discovery. The 10,000-strong Epic Games Support-A-Creator program helps you reach creators, so they can help you reach players. If you opt to participate, creators who refer players to buy your game will receive a share of the revenue that you set (tracked by code or affiliate marketing link). To jumpstart the creator economy, Epic will cover the first 5% of creator revenue-sharing for the first 24 months.
 
Developers Control Their Game Pages
As a developer, you control your game page and your newsfeed. There will be no store-placed ads or cross-marketing of competing games on your page, and no paid ads in search results.

All Engines Are Welcome
The Epic Games store is open to games built with any engine, and the first releases span Unreal, Unity and internal engines.

When You Succeed, We Succeed
We’ve built this store and its economic model so that Epic’s interests are aligned with your interests.  Because of the high volume of Fortnite transactions, we can process store payments, serve bandwidth, and support customers very efficiently. From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!

Thanks henriquejr!

Epic Games

Details

Prey - Typhoon Hunter December 11th

by Silver, 20:47

Gematsu reports that ‘Mooncrash’ multiplayer update ‘Typhon Hunter’ launches December 11.

Prey downloadable content “Mooncrash”” multiplayer update “Typhon Hunter” will launch on December 11, publisher Bethesda Softworks and developer Arkane Studios announced.

The update adds a multiplayer mode called “Typhon Hunter,” which is described as “a tense game of hide and seek between a single survivor and five other players who stalk, hunt, and hide in plain sight as mimics.”

[...]

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Funcom - New Conan Game to be Revealed

by Silver, 20:34

A countdown page has appeared for the reveal of a new Conan game from Funcom. It is also possible to sign up for updates at the page.

Tune into the Kinda Funny Games Showcase
Saturday, December 8th, 10am PST

A new Conan game will be revealed!

Funcom

Details

Phoenix Point - The Designs of Anu

by Silver, 20:16

A new update for Phoenix Point looks at the designs of Anu.

The Designs of Anu

As Backer Build Three for Phoenix Point has now been released, work is well under way on new content for future builds. Thus far we have only shown Havens for one of the major factions, New Jericho. We now turn our attention to The Disciples of Anu - the cult-like followers of an ancient god of the same name.

While the images we have to show at this stage are in the form of concept art, the infrastructure which has been put into place already in crafting the New Jericho Havens allows us to turn these concept drawings into fully textured 3D environments in a relatively short time.

The Slums

Unlike New Jericho who had the luxury of converting their old military bases into Havens, or using their experience and resources to construct new ones, The Disciples of Anu live by simpler means.

The Disciples’ living areas within the Havens are essentially slums - with housing put together from whatever materials they can get their hands on. As the Disciples embrace the changes brought about by the Padoravirus, its mutated vegetation and tendrils are left to grow wild around their structures.

[...]

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kenshi - Released

by Hiddenx, 18:59

Finally the sandbox RPG Kenshi has been released

Kenshi version 1.0 is now out!

After 12 years of working alone, working as a six man team, shrinking back to a four man team, and suffering the dreaded year-long pathfinding update disaster of ‘15... we kept going til the end and we finally hit version 1.0.

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We want to thank all of our players who have spread the word, supported us along the way and never given up on us during our long development. And of course we want to give a special thank you to all of our moderators (Shidan, Hatsune and Lumi) and contributors (Gauthier, Vlad, Yuri, Yayoi, YangFu, Egoisto.j.k, Tanishi, Urakata and many more!) who have given us their time and help to make Kenshi as good as it can be.

We will still be supporting Kenshi so if you do come across any technical issues we may have missed, just make a report in the bug forums and we’ll look into it asap.

Happy explorations :)

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: Released

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Jagged Alliance: Rage! - Released

by Hiddenx, 18:52

Jagged Alliance: Rage! is has been released:

Jagged Alliance: Rage!

Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries!

Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits!

This time it’s just you and a few allies versus an entire island ruled by a drug overlord and his crazed army.

Constantly on the brink of breakdown, faced with dehydration and no support from home, you lead a team of seasoned mercenaries against vastly outnumbering armed forces.

Use tactical brilliance and guerilla tactics to destroy their structures and strengthen the island’s population to take back what is rightfully theirs.

Do you have what it takes to rise to old glory?

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Features:

  • 2 Player online co-op mode
  • Deep turn-based tactical gameplay mixed with adventure elements
  • Choose a variety of tactics ranging from stealth to brute force
  • Strong character personalities with own skills, desires and personal conflicts
  • Rage skills: Unique character abilities that get more powerful over the course of the battle
  • Powerful Commanders coordinate enemy troops on the battlefields
  • Face terrifying experimental drugs and use them to manipulate your enemies

 

Jagged Alliance: Rage!

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

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Below - Releasing December 14th

by Silver, 06:23

Below will be released December 14th on Steam and Xbox One.

Below

SP/MP: Unknown
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

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Wednesday - December 05, 2018

Biomutant - World Tour & Some Characters

by Silver, 23:37

@IGN A tour of the world and some of the characters present in Biomutant.

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We hadn't seen BioMutant in a while, so here's a look at the world and some of the characters in this unique new game from the ex-Avalanche developers at Experiment 101.

Biomutant

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

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The Sinking City - The Ideas of H.P. Lovecraft

by Myrthos, 22:09

A new video paying homage to the ideas behind H.P. Lovecraft's work, has been made by The Sinking City team.

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The Sinking City

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

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The Waylanders - Mike Laidlaw leaving

by Silver, 20:24

@Linkedin Mike Laidlaw won't be actively involved with The Waylanders as he joins Ubisoft Quebec City for an unannounced AAA venture.

Joining Ubisoft Quebec City

Published on December 6, 2018

Mike Laidlaw

Incidentally, the studio’s hiring right now should you care to join me in this particular adventure: https://quebec.ubisoft.com/en/jobs/

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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HellSign - Forensics Job Teaser

by Silver, 19:47

A new update for HellSign announces a new tutorial mission called Forensics, to ease newcomers into the game.

HellSign v1.0.0.7 Update

Greetings hunters,

For this update we're releasing a job we’ve been working on the last couple of weeks, Forensics!
This is a beginner mission, which is sort of an extended replayable tutorial, to allow new players to the genre to practice their skills and make a bit of cash.

We hope it will ease the difficulty curve for new players .... and hey if you're struggling even in this new job, remember there's always King Street ;)

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This might be the last patch before the holidays, but stay tuned as we’ll release an announcement soon.

And until then, happy hunting!

HellSign

SP/MP: Single-player
Setting: Modern
Genre: Puzzle-RPG
Platform: PC
Release: In development

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Edge Of Eternity - Now Available on Early Access

by Silver, 19:35

Edge of Eternity is now available on Steam Early Access with a 10% discount. You can also get it via itch.io.

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Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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Kingmaker - Wildcards Next Week

by Silver, 12:46

The Wildcards DLC for Pathfinder: Kingmaker has been pushed back to next week.

Update - "Wildcards" DLC

6 DECEMBER - THEZEISONSHA
Dear Pathfinders,

we have an important update for you today: we have made the decision to move the release date of "The Wildcards" DLC to next week. The last two months have taught us a good lesson - it is always better to take some extra time to make sure everything is ready, and we feel like we should not rush our first major DLC. To ensure we deliver the experience and quality you deserve, we will dedicate additional time and effort to "The Wildcards". We hope you can understand our decision - it was not one that was made easily, however, we believe it was the right one.

Thank you for bearing with us, and thank you for your patience!

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Alaloth - Teaser Trailer

by Silver, 12:34

A new teaser trailer for Alaloth: Champions of The Four Kingdoms.

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Set in a vibrant fantasy world, built with the help of RPG legend Chris Avellone, Alaloth – Champions of The Four Kingdoms offers fast paced action with a deep narrative, in between a cRPG and an aRPG. The very first isometric souls-like game ever made: instant action, fun and a unique hardcore combat system to master. Intense combat and dungeon diving granted!

Alaloth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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