The Waylanders Interview
Farflame talked with Gato Salvaje Studio, about The Waylanders
» Continue reading the article...
The Bard's Tale IV: Barrows Deep
Why I won't be finishing The Bard's Tale IV
Forgottenlor wrote "not a review" of The Bard's Tale IV.
» Read the article
The Watcher's Guild
The Watching Eye
The Watchers' Rest
The Watchers' Place
The Vigilant Watcher
The End-of-Watch Tavern
The House of the Lost Souls
I know a better name
Forum WatchRPGWatch Updates, Bug reports and Feature requests by Stingray
Gaming BS of the week by Cacheperl
Pathfinder: Kingmaker Question/Tips & Tricks Thread by purpleblob
Rage 2 Exclusive to Bethesda Launcher? by porcozaur
The ever-popular "Currently Listening" thread by Hurls
Tuesday - December 11, 2018
Ni No Kuni 2 - The Lair of the Lost Lord Trailer
A new trailer for Ni No Kuni 2: Revenant Kingdom called 'The Lair of the Lost Lord'.
Step into the labyrinth and prepare for a new adventure! Tackle new quests and arm yourself with new weapons, Ni no Kuni II DLC #2 The Lair of the Lost Lord arrives 12/13 for PS4 & Steam. Follow the link to order your copy today! https://bandainam.co/NinoKuniII
Ni No Kuni 2SP/MP: Single-player
Platform: PC, PS4
Star Citizen - Crytek Loses Lawsuit
@YouTuber Law Crytek has lost its lawsuit against Star Citizen.
Crytek Loses. Star Citizen Wins.
In the long running lawsuit between Crytek and CIG, we finally have a resolution. Crytek's lawsuit has been dismissed by the court. Yes. It's true. Crytek can go back and amend (for the third time) the complaint, but for all purposes, this lawsuit is done. Everything has been dismissed. Let's talk.
Star CitizenSP/MP: Massive
Release: In development
Star Control: Origins - Four-part Season Pass
@PC Gamer Star Control: Origins has a four-part season pass that debuts next week.
The interstellar strategy-adventure Star Control: Origins is getting a four-part season pass called Earth Rising that will add "dozens of missions, new alien races, and a variety of ships" to the game. The expansion will leave the job of starship captain essentially unchanged—advance Earth's interests in the galactic community with a deft blend of diplomacy and violence—but the state of the galaxy itself sounds a whole lot more complicated.
Star Control: OriginsSP/MP: Single-player
Diablo 2 - Median XL Mod Releases January 18th
@DSOGaming The Diablo 2 Median XL Mod Releases January 18th.
Diablo 2: Median XL will feature new skills, new monsters, new bosses, new areas and new items. What’s also really interesting is that this mod will be powered by a new engine that will also come with a new inventory, support for high resolutions and a bigger inventory.
Diablo 2SP/MP: Single + MP
Genre: Hack & Slash
Anthem - VIP Demo Announced
MP1st reports that the just announced Anthem VIP demo will be exclusive to pre-order buyers.
The Anthem VIP demo will be available on January 25, 2019 on all platforms (PS4, Xbox One, PC), and those who join in the super early access can also expect an in-game item that celebrates “their trailblazing spirit.” Those who’d rather wait, the open demo can be experienced on February 1, 2019, and will be open to all without any pre-orders.
AnthemSP/MP: Single + MP
Release: In development
System Shock - December Update
The December update for System Shock Remake announces that Nightdive Studios has entered full production.
Hello backers! It’s Stephen from Nightdive with this month’s update.⠀⠀⠀
It’s been a very busy month for the entire staff at Nightdive! The System Shock team has entered full production - with the adventure alpha complete we’ve moved on to creating final assets for all elements of the game. Let’s take a look at what we’ve been up to!
“Pipe World” is coming together really nicely thanks to all the hard work by the environment team. To help achieve a randomized look to the tiles they’ve created some new tech within Unreal that allows them to swap through the tileset on the fly enabling them to create a distinct look.
Now let’s take a look at a very familiar room you discover right after leaving the starting area.
If this doesn’t make you feel all warm and fuzzy on the inside you might have to check your pulse :)
We’re also working on getting the first person arms back in the game! We’re able to re-use many of the original Unity assets in this way.
System ShockSP/MP: Single-player
Release: In development
Genesis Alpha One - Gets Release Date
@Worthplaying Genesis Alpha One will be released January 29th 2019 on Epic Games store, Microsoft stores and Playstation 4.
Genesis Alpha One will launch on the Epic Games store for PC and simultaneously on the PlayStation and Microsoft stores on January 29th, 2019. A boxed version for PlayStation 4 and Xbox One is available from select retailers worldwide.
The game is available to pre-purchase now on PlayStation 4, Xbox One and the Epic Games store. Gamers pre-purchasing will receive the Rocket Star Corporation content pack which includes the following exclusive weapons:
- UTS 15 shotgun
- FBL Firebomb Launcher
- AsVal automatic rifle
- Kugelblitz energy weapon
The Outer Worlds - Impressions and Interview @MMORPG
Some more impressions of The Outer Worlds from MMORPG and Matthew Singh (Senior Producer) and Charles Staples (Lead Designer) were interviewed.
Charles: As an RPG company we always like playing with things. One of the new systems we put into this game is the Flaw system. That’s a really neat new thing that we’re doing where over the course of the game it’s kind of monitoring what you’re doing and will give you an opportunity at certain points. Say you’ve been fighting robots a lot and you’ve taken a lot of damage, so it’ll be like hey you’ve been fighting these guys a lot and been taking a lot of damage, maybe you want to be afraid of robots? It offers you a flaw of Robophobia and you get an opportunity where you can weigh that in your mind and you can take this flaw to get another perk point to bolster your character. But you’re taking an actual flaw that will hinder you in those battles.
Matthew: It helps define your character a little bit. In our play tests we’ve sort of noticed that it makes the person playing the game trying to stay away from those fears.
Charles: we’re always trying to take opportunities in roleplaying to build out your character. And that’s just one example, there’s lots in this game. But that is one that I think will set us apart, make for an interesting choice for the player.
MMO: Any last words for everyone reading?
Matthew: I think anyone that is an Obsidian fan will really enjoy this world. It’s something that I think a lot of people have been clamoring for from us. We have a pedigree with Tim and Leonard at the helm here. We get to finally make this kind of game that we've been wanting to make for a long time with the partnership with Private Division we’re getting the chance to make. If you like the style of classic RPG Obsidian experience that we tend to create, you're going to love The Outer Worlds
Conan Exiles - DevKit Free on Epic Games Store
Conan Exiles dev kit has been released free on Epic Games store.
From the looks of it, this is only the dev kit for Conan Exiles. Both Epic and Funcom did not clarify on the store page whether this was only the Unreal Engine 4 dev kit or not (which is a bit misleading if you ask us). After downloading it, we can confirm that it’s only the dev kit.
Conan ExilesSP/MP: Single + MP
Monday - December 10, 2018
Beyond Good & Evil 2 - New Gameplay Video
Wccftech reports on new gameplay video for Beyond Good & Evil 2.
Beyond Good and Evil 2 is finally starting to take shape. Ubisoft and creator Michel Ancel have made a lot of big promises about their online open-world adventure, but how the game would actually play has remained murky. Well, Ubisoft has just released a meaty new BG&E2 demo video, which provides our most substantial look yet at the game’s combat, as well as other elements like character augments, your Spyglass scanner, and co-op. Check out a quick overview trailer, below.loading...
Beyond Good & Evil 2SP/MP: Unknown
Release: In development
Mutant Year Zero - Review Roundup
Mutant Year Zero: Return to Eden has received generally positive reviews all round.
GameWatcher - 7.5/10
TOP GAME MOMENT
Finally figuring out how to take out the first boss after a half dozen different tries. I’ve probably never been more proud of myself and my (lack of) tactical skills.
CogConnected - 85/100
People are so used to specific styles of turn-based strategy that the way Mutant Year Zero approaches things may seem too different, potentially scaring off fans of the genre as well as newcomers. That being said, there is a lot to like between the polish of the game’s world-building, the genuinely unique approach to encounters, and the flexibility of each character’s skills. If you’re not afraid of a little challenge and are looking for a strategy title that oozes charm, then you may want to dip a toe in the Zone with Dux and Bormin.
Twinfinite - 2.5/5
This game was a title with real potential. The unique setting, combat framework, and general artistic direction laid a robust foundation for unique gameplay. However, that potential vanished following the shallow narrative, tactical, and progression design. The numerous bugs, glitches, and technical issues only soured what fun remained.
Mutant Year Zero: Road to Eden feels entirely spread too thin. Without much depth to its name, it remains a unique setting devoid of personality.
CulturedVultures - 8/10
That said, Mutant Year Zero: Road to Eden is a fantastic game that anyone who likes tough as nails tactics should really check out. Everything from the combat to the stealth to the world itself is masterfully implemented and works together to create a truly great experience.
WorthPlaying - 8.5/10
Mutant Year Zero: Road to Eden is a charming, fun and well-made game with plenty of humor and excellent gameplay. It's an example of how you can expand on a tried-and-true formula in a way that makes it distinctive and exciting. The only thing that drags it down are some bugs and occasional difficulty spikes that feel more frustrating than fun. If you're a fan of XCOM-style games but want a new approach, you should absolutely try MYZ, which is one of the best surprises of the year.
IGN - 7.9/10
By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game. Even with some mechanics that don’t mesh perfectly with the gameplay, it teases your brain in interesting, insightful ways.
PCInvasion - 3.5/5
Mutant Year Zero’s biggest flaw is its length. While the harder difficulties will surely slow down even the most brilliant tactician, I can’t imagine a play-through taking longer than 20 hours. As of the writing of this review, Mutant Year Zero is available for $35 US. Whether or not this is enough content for that price is up to you.
NoisyPixel - 7.3/10
When I think about an important characteristic that video games should have to be “good”, I can always judge it for the fun it provides and Mutant Year Zero: Road to Eden is a very fun video game. Players that enjoy the SRPG genre will most likely have the same sentiment, but I can’t help but warn that this game will not play as expected to those who come in new to the genre. Instead of Mutant Year Zero: Road to Eden being a combat game with choices, it plays more like a puzzle game that demands to be played in the way the given situation calls for.
Due to the high amounts of AI aggression and rate of damage, experimenting with tactics almost never rewards the risk. In the end, the game does have a Duck named Dux and I simply wanted to get past all the battles just to hear what sassy thing he has to say next.
Mutant Year ZeroSP/MP: Single-player
Genre: Tactical RPG
Monster Hunter: World - Iceborne and Witcher Crossover
Bluesnews reports that Monster Hunter World expansion Iceborne is coming autumn 2019 and that there is a Witcher crossover planned for early next year.
Capcom announces Iceborne will be the first expansion for Monster Hunter World, saying this currently slated for console release in autumn 2019 and that future announcements will cover plans for a PC release. They offer this trailer to celebrate the news, and though this is Japanese, it includes no dialogue to translate. They also announce plans for a collaboration with CD Projekt RED to bring Geralt from The Witcher series to the game, this trailer illustrates that news, and this offers English voiceovers. Details on this are scant, but they say it is expected early next year. Here's the announcement:
Monster Hunter: WorldSP/MP: Single + MP
Thronebreaker - Review @ Screenrant
Screenrant has reviewed Thronebreaker: The Witcher Tales:
Thronebreaker: The Witcher Tales Review - Gwent At Its Finest
The Witcher universe has spawned a few of the most enduring ideals in video games at the moment. Geralt, the protagonist of CD Projekt Red's trilogy of Witcher RPGs, is beginning to appear in a multitude of different franchises, his name recognition making him well worth the addition. Gwent, the card game introduced in the third game of the trilogy, quickly took on a life of its own, as players lamented having put Geralt's journey on hold for dozens of hours so that they could play villagers for their cards. Gwent went on to become, well, Gwent, a stand-alone collectible card game with an online competitive scene and tournament support akin to other stalwarts of the genre like Magic: The Gathering and Hearthstone.
Overall, Thronebreaker: The Witcher Tales is by far the best representation of Gwent that CD Projekt Red has developed so far, and a worthy adventure RPG that deserves your time even if you aren't the biggest fan of card games. Thronebreaker could be, and hopefully is, the beginning of another long and fruitful Witcher-based IP, because this is a game that achieves something special.
Score: 4.5/5 - Must Play!
Genre: Card-Based RPG
RPGWatch - Winter Key Giveaway Preparation
It is time for another key giveaway. I want the giveaway to be over and done with before Christmas, so If anyone has any unused keys left, please send them in, by PM or mail, before Saturday the 15th of December. We still have a few keys left from last time and we have received some new ones as well, so we have already quite a number of them, but more keys won’t hurt.
For the actual giveaway, only registered members with a registration date earlier than the 10th of December can participate, but the usual additional restrictions will also be applicable.
Neverwinter Nights 1&2 - Online Realms
MassivelyOP looks at the persistant worlds of Neverwinter Nights 1 & 2.
When GameSpy Technology went offline on May 31st, 2014, dozens of EA games that relied on the platform for multiplayer functionality lost their online components. Because of this, Neverwinter Nights and Neverwinter Nights 2 found that several of their persistent player-made and -run worlds were in danger. For over a decade, players had poured creative energies and roleplaying enthusiasm into these micro-MMOs.
Fortunately, players swung into action to work around the shutdown, keeping their worlds alive and detached from GameSpy’s umbilical cord. I saw this event as a wake-up call for people like yours truly who are acquainted primarily with BioWare and Obsidian’s single-player offerings and are ignorant of the larger Neverwinter Nights community out there. Let’s take a look at this engrossing online realms and how it came to be.
InXile Entertainment - Brian Fargo Interview @GamesIndustry
Brian Fargo spoke with GamesIndustry about why he joined with Microsoft.
"At least 50% of my time is in fundraising and we have so little room for error. It generally takes a mega hit to break you out of the cycle and that is always hard to come by. A mid-size hit is nice, but the after-tax monies from that generally support another five to six months of payroll and leave you back on the hamster wheel. It turns out that talented game developers are expensive. My friends always like to comment that I should 'just make a Fortnite or Minecraft'."
So it must be exciting to those stuck on the funding treadmill to hear that Microsoft, which has historically been only interested in high-end AAA studios, is openly acquiring mid-size game developers such as Ninja Theory, InXile, Obsidian and Undead Labs.
Sunday - December 09, 2018
Vagrus: The Riven Realms - Pre-Alpha Combat Video
Companion Combat Improvementsloading...
During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got:
Targeting and Active Turn
For many who played the game, a common grievance was the relatively clunky nature of target selection in Companion combat, as well as deciphering the sequence of actions. This was mainly due to yet unimplemented UI elements. We have since then added an improved targeting UI scheme which highlights everything better:
- There's more indication as to whose turn it is
- Also who/what the available targets are
- We've added hover highlights on target positions
- And confirm states after target selection
In the next sprint or so we're planning to add more textual guidance and sound effects to combat as well (round counter and announcement before a round, display of the entity that begins its turn, and so on).
There's been a bunch of improvements to the combat log, too, which now has easier-to-understand templates and more informative texts in general. We believe the overhaul had a great effect on usability.
This might seem trivial but adding a ton of new dynamic tooltips (especially in combat) makes combat much smoother and easier to understand. In a stat-heavy game such as Vagrus, we felt that this change brought a lot of clarity and usability.
We're super-excited as we're nearing a more public reveal of the Prologue with each successive build. Thank you so much for helping this come to life!
Vagrus: The Riven RealmsSP/MP: Single-player
Release: In development
Fae Tactics - Announced for Steam
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
Long ago the world of magic was separated from the natural world by Elemental Gates. One day the seal on the gates was broken, flooding the natural world with magical fae creatures once thought to be myths. The worlds merging was imperfect and much of the land was torn apart. The devastation claimed the lives of most of the population of natural and fae creatures alike. Those that survived have forged new lives in the ruins of the old worlds, but growing tension between man and fae threaten to finish what began with the opening of the gates.
- Unique menuless turn based tactical gameplay.
- Manage the magical elements of your party to counter the enemies elements.
- Befriend a colorful cast of allies! Level Up and customize their abilities.
- Battle all kinds of Fae creatures and collect them into your team.
- Find powerful and unique Spells to help tip the scales in your favor.
- Traverse a variety of colorfully detailed environments in this isometric wonderland.
- Unravel secrets as you explore the various conflicts in the world in any order you want!
General NewsSP/MP: Unknown
Release: In development
Company of Heroes 2 - Free to Own
The fifth anniversary is upon Company of Heroes 2 and the game is free to own forever on Steam.
Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. This package includes the base game, which you can then upgrade by purchasing The Western Front Armies, Ardennes Assault and/or The British Forces. More info in the "About This Game" section below.
Operencia: The Stolen Sun - Announced for 2019
Zen Studios announced Operencia: The Stolen Sun - a dungeon crawler with turn-based combat and puzzle-filled levels. The setting is based on Hungarian folklore and mythology:
Operencia: The Stolen Sun
Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.loading...
A Tale for the Ages
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.
Where History Meets Legend
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Classic Gameplay and Exploration
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful roles are fully voiced through top-tier performances authentic to the game’s Central European roots.
Other Key Features
- Explore 13 diverse, puzzle-filled levels
- Defeat more than 50 enemy types
- Switch between 7 fully upgradable – and memorable – characters
- Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
- Stunning visuals powered by Unreal Engine 4
- An epic orchestral score composed by Arthur Grosz
- Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
- AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing
Operencia: The Stolen SunSP/MP: Single-player
Genre: Dungeon Crawler
Release: In development
Saturday - December 08, 2018
The Outer Worlds - First Impressions @ PC Gamer
PC Gamer checked out Obsidian's new sci-fi RPG The Outer Worlds:
Obsidian's The Outer Worlds blends Firefly and Fallout into a bold, open-ended sci-fi RPG
The creators of the original Fallout have spent two years on a new first-person RPG, and it looks great.
Obsidian's new RPG The Outer Worlds is not just sci-fi: it is exuberantly sci-fi. Blood red trees pepper valleys of strange cylindrical rocks and alien shrubs. A spaceship rumbles overhead, coming in for a landing at the nearest spaceport. Rings grander than Saturn's carve an arc across the horizon, and a field of stars shine impossibly bright in the afternoon sky. It's a world I already know I want to explore: the colorful vistas of No Man's Sky, but in an RPG that looks and feels very Fallout, just a million miles away and pre-nuclear armageddon.
Here are some other things I learned about The Outer Worlds:
- It's out in 2019
- It's an Unreal Engine 4 game
- Your protagonist isn't voiced
- There's a special class of "science weapons" that will have special, ridiculous effects, like a shrink ray
- There's a full character creator even though it's first-person only (you'll see your character in the inventory, and if you leave the game idling long)
- Your companions don't have separate inventories. Taking companions with you just gives you more inventory space to work with yourself
- If companions really dislike the decisions you make, they'll leave and go back to the ship. You can persuade them to see things your way
- No romancing companions. They considered it, but decided against it.
- Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want
- Hacking and lockpicking don't have minigames, and are simply based on your attributes
- There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you'll gain a new perk
- As in the creators' past games, you can play as a "dumb" character with stupid dialogue options. Your companions react appropriately.
- They're still not sure if it will be possible to play through the game completely pacifist (but you'll almost definitely have to at least kill some robots)
- Robots aren't sentient, but your ship's AI seems to have a strange degree of personality
- Tim Cain wants you to know there are a lot of drugs, but he's not going to pressure you to take them
Underworld Ascendant - More Reviews
More reviews for the disappointing Underworld Ascendant.
IGN - 3/10
Underworld Ascendant is just broken. What little roleplaying game fun there might’ve been is taken off the table by technical failings, a save system that feels like cruel and unusual punishment, and a bland story that takes place in similarly repetitive environments. Not one of the core systems for interacting with the world, be it combat, magic, or stealth impresses on its own, and that’s when they even work right. Our beleaguered Ascendant is thus sent, over and over again, into buggy dungeons to complete fetch quests and assassination missions to the best of their unimpressive abilities. Underworld Ascendant is a swing and a miss so powerful that it knocks itself off-balance, and the seeds of interesting ideas fail to be realized at nearly every juncture.
Wccftech - 3/10
The immersive sim is a genre that is constantly under siege. Some developers seem nervous to work on such a title, while larger genres continue to blend its interaction with more mainstream successes. But when they strike the right chords they are wonderful. Even though Prey didn’t quite break through the mainstream, the game was a masterpiece of open ended puzzle solving just like Deus Ex and Dishonored. Unfortunately, Underworld Ascendant simply cannot be counted as one of these successes.
Eurogamer - Avoid
Perhaps the only "successful" immersive sim, then, is the one you can genuinely break. About an hour into my time with Underworld: Ascendant, I made a calculated hop onto a boulder and fell through into the very last level. I'd read that such a glitch existed, but I found the point of entry all by myself, and it's probably the most "meaningful" choice I've made in the Underworld. There I was with nothing but an Argos-brand wand and a bone club to my name, facing the Big Bad in a hellish cathedral surrounded by lavafalls. I couldn't complete the level without all seven keys, and struggled to make headway against its menagerie of spellcasters and spooks. But still - wasn't I, in fact, playing the game as its developers would like? Preying on the gaps in the stage machinery, osmosing through its facade? It wasn't much fun, either way, but in all my time with Ascendant, I have never felt more immersed.
It's hard to justify that Underworld Ascendant is a finished product. Indeed, the game released at 'version 0.3', and it shows. A horrific and nonsensical save mechanic sets the tone for a game rife with broken systems: terrible enemy AI, confusing map design, a shell of a plot, and a mountainous pile of bugs and glitches have mixed together into an abominable heap of problems that became Underworld Ascendant. Every mechanic to the game needs drastic improvements, and it's just plain unfortunate that Otherside Entertainment released the game as-is. The atmosphere can occasionally look pretty, but it's a fleeting moment. This game has plenty of ascending of its own to do before it's a worthwhile purchase.
Underworld AscendantSP/MP: Single-player
Psychonauts 2 - First Official Trailer
@Wccftech A new trailer for Psychonauts 2, shown at the game awards.
The trailer, which has been shown during The Game Awards 2018 yesterday, introduces players to the game’s world and characters. Some short gameplay sequences are also seen at the end of the trailer, which you can watch in full below.loading...
A Plague Tale - New Screenshots
Wccftech has some new screenshots for A Plague Tale.
The hope I have is that with games that touch even more interesting subjects and make moves that others likely wouldn’t, Focus Home could actually escape the seeming plateau and reach the greatness I honestly think they deserve at times. A Plague Tale: Innocence certainly has the interesting factor down, only time will tell if it makes the moves. It certainly sounds like it could push the envelope though:
Stoneshard - Preview @TheGG
@TheGG Stoneshard is a turn-based roguelike RPG by Ink Stains Games.
“And why is that”? So you might wonder. The answer is very simple. It’s because “Stoneshard: Prologue” is more or less a mix of old-school “Diablo“, “The Binding of Isaac“, “Dink Smallwood”, “ADOM“, “Nethack” and “Ancient Evil”. In other words, “Stoneshard” is a mix of a lot of nice things (the old and the new). Furthermore, the game is very easy to learn, but hard to master (you will die a lot) .
Yes, that’s right. “Stoneshard: Prologue” is the kind of game that is very unforgiving (think “Dark Souls” meets “Diablo Median XL” and “Ancient Evil”). So that means that the game will punish you instantly if you mess up, and most of the time, that results in an instant death on the spot (watch out for traps!).
General NewsSP/MP: Unknown
Release: In development
Mutant Year Zero - Interview @Wccftech
Wccftech interviewed the developers of Mutant Year Zero: Road to Eden.
Is there any optional side content to be found in Mutant Year Zero: Road to Eden?
There are smaller and optional side-stories which you also can play in the game. These do not directly follow the main story but delve into other events and characters around the Mutant Year Zero world. Your team of mutants will earn XP and gain loot from doing this side content. These bonuses make your team more powerful, but players will still be able to play through the main story should they elect not to explore all the side content.
How many playable characters are there in total?
You start the game with two mutants on your team and meet three more on your journey. So, in total, you can choose between five mutants when you have met everyone. You can only have three active at any time though. They all level up together, so even if you don’t use one mutant all of the time, it won’t fall behind the rest.
Mutant Year ZeroSP/MP: Single-player
Genre: Tactical RPG
Ashen - Launch Trailer
Ashen has released its launch trailer.
Ashen is an open world co-op action RPG about a wanderer in search of a place to call home. This is a world where nothing lasts, no matter how tightly you cling to it. At its core, Ashen is about forging relationships. Players can guide those they trust to their camp - together, you might just stand a chance.
AshenSP/MP: Single + MP
Release: In development
The Outer Worlds - Gameplay Video and Impressions
Much has been written about The Outer Worlds and there is a gameplay video from Game Informer.
3) Goofy, Dark Humor
If you have any question about The Outer Worlds’ brand of humor, just know that you can play through the entire game as a dumb guy – literally, there is a dialogue option labeled [Dumb] that will let you role-play as a clueless brute. Halcyon is also filled with fat snakes that were bred for their leather, missions about diet toothpaste, and a rare weapon that works like a shrink ray to miniaturize your opponents.
“I think humor is really, really hard to do in a game, but games that go pure dark are hard to take in every night,” says Cain. “I play games that skew dark, and after a while I just don’t want to play them anymore. We like this kind of dark humor where we can put something in the game that also looks silly, but when you dig into it, you find out it’s really horrific.”
“You can actually get a lot darker and a lot deeper into things if it’s fun and humorous,” adds Boyarsky. “Getting deep into the human condition can be a little overwhelming, but if you are having a fun time and laughing and then we sneak in some of that depth and darkness, it actually resonates a little better.”
The Outer Worlds is being designed around freedom of choice, which often manifests during verbal exchanges. You have free agency to lie, play dumb, betray allies, or align with would-be enemies. These concepts aren't limited to Fallout games, but it's--again--hard to deny the similarities at play when even the amount of camera zoom during dialogue brings Fallout 3 to mind.
Whether The Outer Worlds is intentionally built to remind us of Fallout is a question we'll likely never get answered by Obsidian, but odds are it's not a coincidence. Obsidian's work on Fallout: New Vegas is cited by many fans to be the best thing to happen to the series in recent years. You could argue that any similarities between The Outer Worlds and Fallout are due to the fact that there are so many ex-Fallout devs working on the game, but there are elements that go beyond mere creative tendencies.
The idea is this small corner of the galaxy and its two planet-like celestial bodies were discovered, purchased, and terraformed for colonization. But something went wrong. Tera 1, now known as Monarch, didn’t take to the terraforming, and it’s now become a moon full of monsters. The other planet, Tera 2, known as Halcyon, fared much better. It’s Earth-like, with plants and trees and animals, but it’s not really Earth. Those trees are Mostly-Oaks and Kinda-Pines, trademarked, most likely. That animal crawl-slithering in the grass-like field is a Leather Boa, a snake-like-thing that’s broader and fatter than Earth snakes, because it’s been genetically modified and bred to produce more leather. Profitable, most likely.
One idea that Obsidian is taking to the lengths of delightful absurdity in The Outer Worlds is the concept of branding. Virtually everything in the game is branded. Every consumable item and every weapon has a corporate brand name attached to it, along with marketing buzzwords and slogans. Narratively, it shows that corporations are the ultimate master in Halcyon. Every single NPC in the game works for a company. It's a world that has progressed beyond racism and sexism, but it's a world that's entirely consumed by competition between companies. It's a story inspired by the robber barons of the late 19th century, but with the concept taken to its next level.
Friday - December 07, 2018
Supergiant Games - Hades Announced
Hades sees the player attempting to defy death, fighting through the Underworld in an attempt to escape. It’s a rogue-like dungeon crawler in that players will encounter different characters, receive new abilities and must survive different obstacles in their path. Die and you start from the beginning.