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Wednesday - April 23, 2014
Tuesday - April 22, 2014
Monday - April 21, 2014
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Skullforge: The Hunt

2014-04-21

Skullforge: The Hunt Q&A

Skullforge: The Hunt is a new kickstarter from OMC Games. I had the chace to interview OMC Games James Garvin, We talked about his game, kickstarter, and other various things.
» Continue reading the article...

Might & Magic X: Legacy

2014-04-14

Might & Magic X Review

We threw a Might & Magic X key to DTE and he came back with this review
» Read the article

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Picture Watch

Pillars of Eternity
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (24.43%)
Thinking about it
  (4.79%)
No. Only on release
  (50.63%)
Never. Early access sucks
  (10.33%)
Not now, not on release
  (3.27%)
What's Original Sin?
  (6.55%)
Vote

Recently Released

Apr: Forsaken Fortress
Mar: Age of Wonders 3
Mar: Deus Ex: The Fall
Mar: South Park

Wednesday - April 23, 2014

Grim Dawn - Previews

by Myrthos, 12:14

Here is a collection of previews for the early release version of Grim Dawn.

Gizorama

Graphically the game looks good during gameplay and is extremely impressive considering the age of the engine it is built on. The UI though has a very dated feel to it and lack the polish of more modern games. Since the game is still in alpha, this could be something that will get that polish especially if feedback directs the devs that way. Core features of the game are missing currently and are planned to be added before the game is finished like cooperative multiplayer and item crafting.

GameNGuide

Multiplayer should benefit Grim Dawn greatly, as tearing through enemy mobs is likely much more fun with a couple of partners. The team at Crate has done a fine job crafting a unique world which should continue to be improved in the future, even if it has its share of problems now. The Early Access alpha is very playable, so if you're a fan of the action RPG genre I would recommend checking it out on Steam. Grim Dawn might not be for everyone, but fans of the genre will appreciate its traditional roots, attractive graphics and tough battles.

Front Towards Gamers

Grim Dawn isn’t mind-blowing, original, or engaging. While it’s certainly a good game, it’s also not really ready for a market. It lacks identity that makes ARPGs like Path of Exile and Marvel Heroes stand out in a crowd. It looks and plays like a generic Diablo clone, so while it may introduce some neat concepts, it’s only really picking and choosing from similar genres.

Gamingtrend

That’s the best thing I can say about Grim Dawn at this stage of the game: it just feels right. It’s not groundbreakingly innovative, but Crate Entertainment is managing to hit most of the notes that make dungeon crawling so compelling – an interesting world, customizable characters, loot and even crafting – while still engaging the player with the world. The game is shaping up to skew towards a single-player or friends-only co-op experience, rather than the largely impersonal quasi-MMO grind that Diablo III is, and this is a welcome development. It means that fun can take a priority over strict balance, which is probably why the title boasts a faction system where you can ally with some in-game organizations (and consequently make others hate your guts), opening up the possibilities of different quest experiences, and quite possibly different environments or even abilities and loot to go with it. If you’re looking for a loot-grabbing, dungeon-skulking experience in a dark, dank world that feels like Dark Souls with rifles and handguns, keep your eye on this one.

And a video preview by Vertigo Tea Party.


Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

TinyKeep - Post-Funding Update #69

by Myrthos, 11:59

Update 69 on Kickstarter for Tinykeep shows that they have added the feature to set fire to your environment, such as crates, barrels, bombs and swords. There is also some feedback on the shows they have been and will be visiting.

Thank you everybody for giving us extremely valuable feedback on Alpha One so far - hopefully every tweak and fix that we do based on your comments will help bring the game that much closer to dungeon escaping perfection!

Aside from those, I've also been working on a new game mechanic that will help dispatch multiple enemies at once...

With this basic system in place, we're starting to think about letting the player set fire to crates, barrels, bombs, fire swords, fire breathing (?) - you didn't think there was only one way to kill the horde did you? We're not THAT cruel.

For some reason they are showing the feature off in an animated gif instead of a video, which isn't that helpful in my opinion.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pixel Noir - Update#3, Reward Tiers

by Couchpotato, 05:46

SWDTech Games talks about the new reward tiers, and talk about what's coming next in third kickstarter update for Pixel Noir. As for funfing the game still needs $78,000.

Reward Tiers & What's Coming

Before we kick off this update, I just want to thank everybody who pledged, commented, liked, shared, upvoted, blogged or did anything else to support Pixel Noir! You guys are awesome--thanks for your continued support!

What's Coming

As promised, here are the topics we’ll be tackling throughout the rest of the Kickstarter campaign. Stick with us, we've got some very cool things that we can't wait to talk about and show off!

We also need everyone to share the Kickstarter EVERYWHERE! Post it on your Facebook, talk about it on reddit, Tweet about it to friends and people you think might be interested. We’ve already gotten some great media coverage, but every little bit helps! If you know somebody in the video game press, tell them about Pixel Noir!

Information about

Pixel Noir

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Final Fantasy VII - Retrospective @ EDGE

by Couchpotato, 05:41

EDGE has posted a new retrospective article for Final Fantasy VII.

Final Fantasy VII’s greatest moment arrives when your party acquires an airship. From Midgar, and some local travels, the world had seemed large indeed (and by this point the average gamer would have spent days if not weeks on the game). The airship blows this all away: the world is huge, and packed full of towns, ruins and places to go and explore. It takes time to simply travel from one place to the next via airship, never mind exploring what now lies before you, and as the game unfolds the party travels to the upper limits of the atmosphere via rocket and to the bottom of the ocean via submarine. There are breeds of chocobo that allow you to cross previously closed terrain, or alternately you can breed up a racer and take him to the Gold Saucer to enter competition. It’s easy to forget that the world needs to be saved in Final Fantasy VII simply because, for once, it’s a virtual world that’s actually worth saving: the experience, and the memories, are permanent.

Information about

Square Enix

Details

Age of Wonders 3 - Interview @ Gamasutra

by Couchpotato, 05:37

Gamasutra has a new interview with Lead Designer Lennart Sas of Triumph Studios to talk about getting self published for Age of Wonder III, and finally releasing the game.

It’s been awhile since we’ve seen an Age of Wonders game -- roughly 11 years, I think. What happened?

We were very busy with Overlord for a while, and we’re a small studio so we can really only focus on one project at a time.

Also, the games market has really changed. In 2004-2005 the console market was really booming and the PC market -- you know, when digital distribution wasn’t as developed as it is now -- the PC market was really declining. Every publisher we talked to said “give us a console game!” so that’s when we started looking into making a strategy game on consoles.

When we came out of the Overlord deals we saw that the console market had drastically changed. It was late in the lifecycles of both consoles, it seemed very hard to launch new IP, and there was a financial crisis going on.


At the same time, we saw that digital distribution on PC was really booming, with lots of smaller studios and indies moving towards digital distribution and self-publishing.

So we said 'hey, Age of Wonders is an old game we always wanted to go back to,' and creatively speaking we were loaded up with new ideas after all these years off. So we decided to try and bring the game back, since we were still very fond of it: we had kept our websites alive through the years to keep interacting with the Age of Wonders community.

But we were also a bit scared of going back to Age of Wonders, because after we released Age of Wonders: Shadow Magic, we said we’d added -- how do you Americans say -- 'Everything but the kitchen sink'? It was fully complete, and it was sort of [our] zenith. We were worried about failing to meet people’s expectations; we were really sort of scared of our own shadow.

But we started conservatively planning and laying out what kind of sequel we could do, depending on what kind of funding we could get, and I’m happy to say we were able to make the game we wanted to make and spend 39 months on development.

So how did you find that cash? How did you approach your inaugural attempt at self-funding?

The Overlord project was fairly successful -- we sold the IP -- but we maybe stayed a bit too long trying to chase more console deals, which didn’t work, so we had to scale back the studio. It was the only time in our 17-year career as a game development studio that we had to do that, but that reduced our burn rate a lot and allowed us to invest in a prototype for Age of Wonders 3.

We didn’t know how to finance it yet, but the rights for Age of Wonders sequels reverted to us in 2009 or 2010, so we were able to self-publish those games on Steam. We were quite pleasantly surprised by the revenue that generated -- of course it was a small amount, but for ten-year-old games it was still quite impressive, and it allowed us to finish that critical first prototype.

So when we reached a certain point, when we had that first playable, we went the traditional route of talking to various publishers; it was definitely a buyer’s market back then so people were asking for lots of sequel potential, sequel options, that kind of thing.

And then by pure chance -- this was in 2011 I think, right before Kickstarter became really popular -- we noticed that Markus Persson had written something on the Minecraft splash screen that talked very favorably about Age of Wonders.

Of course we knew about his success, and so we figured that if he was a fan we should send him a note and see if he wanted to do something with us.

This was before Markus became super super busy, and he said 'Well, let’s meet so I can see the game. Come to Sweden!'

So we flew over to present the game, and we agreed to work together on this. I mean, he didn’t really work on it, but he made a significant financial contribution to its development.

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dark Souls II - New Trailer & Screenshots

by Couchpotato, 05:29

Namco Bandai released a new cinematic trailer for Dark Souls II called Longing. So no spoilers this time just CGI if your interested in watching it of course.

Don't miss the hardest game you'll ever love. Explore a vast breathtaking world filled with mythical monsters & murderous bosses. It's about the journey, not the destination.

Also Softpedia has posted some new PC screenshots.

There has been some talk regarding a rumored drop in visual quality for the PC version of Bandai Namco's action role-playing game, in order to make it look on par with the PlayStation and Xbox 360 versions.

Disturbing as the rumors might have been, they were apparently unfounded, as Bandai Namco has released a bunch of screenshots from the PC version of Dark Souls 2, showing a beautifully detailed world with some impressive effects.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Zpocalypse: Survival - Kickstarter Updates# 4-6

by Couchpotato, 05:22

Greenbrier Games has been busy in the last wo days an released three new kickstarter updates for Zpocalypse: Survival. The first update is about starting gear.

With yesterdays update about new mini-stretch goals that we are working on I thought I would explain a little more about our plans for the final game and our unlock system. This also relates to the benefits you get as a Kickstarter backer by having the option to start the game with certain items.

The second update has the promised gameplay video, and the next Dev Diary.

First off, I wanted to say THANK YOU again to all our wonderful backers! We are 20% of the way to our funding goal, over 40% to the top 100 on Greenlight and the whole team is really excited about getting this funded and starting to work on our stretch goals!

There have been a few updates to the main page. We have added a “In The Media” section for news, previews, first looks and the like that we find. If you come across anything we have missed let us know. Otherwise check out what others are saying and help spread the word! Additionally, we have added the graphic for the # of backers stretch goal which is directly under the funding goal and stretch goals.

Now to the important thing you have been waiting for. The gameplay video is ready! However, before you go straight to the link and start watching here are a couple of things to keep in mind about the video.

We have said it before but we want to make sure we set expectations. This is a pre-alpha demo. As such we are only working in a small static world, with static events and stories, and static building options. We are working on our randomization systems for the full game which will include the procedurally generated world, randomized stories and events that are driven by our event manager system to keep the game engaging, and the ability to build where you want once you have set up your base rather than only specific locations we have pre-set

I am intimately familiar with the demo so this is definitely a bit of a spoiler. As such if you want to experience the difficulty of the game for the first time without seeing how it can be done I would skip watching the video for no, otherwise enjoy!

And the last but most important update is about the games demo.

The new version of the demo is available!! We look forward to your input and feedback. Some notes about the demo below.

This is a Pre-Alpha Demo. As such every aspect of the game is still evolving. In future versions of the game please look forward to seeing:

  • Randomly generated world and events. Never play the same game twice 
  • In depth story events to drive a more living (or unliving) world. 
  • Unrestricted building and base advancement/crafting 
  • Survivor management and task assignment 
  • Character customization/advancement systems and replayable unlock systems 
  • Loads of new and more complex items, buildings and enemies 
  • More responsive and effective AIs 
  • And lots more! 

This is a proof of concept not a representation of a real playthrough of Zpocaylpse: Survival. Also, please feel free to share the demo with others and make videos of your gameplay!

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 05:13

After the announcement and release of the new trailer yesterday a few sites released new articles for Dragon Age: Inquisition. Here are two of them I managed to link today.

Spawnfirst - "Dragon Age: Inquisition is Not the End of The Series"

The Dragon Age stories have thrilled us for many years now; with their compelling plot lines, unforgettable companions, and their tough-to-beat monsters, it’s no doubt Dragon Age: Inquisition will be amazing, if not better than the previous ones. But, there have been speculations that Inquisition will be the very last of the Dragon Age games. I’m here to ease your minds and tell you that it isn’t true, whether or not that is a bad thing is something we’ll find out together.

IGN - "How Dragon Age Inquisition Improves Dragon Combat"

Dragon Age Inquisition will completely change the way its players fight dragons when it releases later this year.

“When I’m attacking a dragon, I’m not just hitting all of it,” producer Cameron Lee told IGN. “I’m hitting its leg, I’m hitting its wing, and that should matter. It should matter where I attack a dragon...that’s something we’re really trying to lean on, and when we come to E3, we’ll really be able to show it in all its glory.”

Dragon combat isn’t changed in mechanics alone -- the types of dragons you’ll take on differs considerably from previous games.

PC Gamer also interviewed Executive Producer Mark Darrah of Bioware.

PC Gamer: I was going to ask, how much you guys feel like you have to react to your fans, to what they want, and how much freedom you have to lead them in almost any regard, from the small decisions you’re making to scoping out the future of the series and everything else?

Mark Darrah: It’s a little bit of both. From a small feature perspective things like control schemes and the way that the narrative or the way that the conversation works and stuff like that, that’s where we take a lot of feedback. That’s where we’re very much, I think people have a clear understanding of what they want and what they don’t like.

The danger is most people, myself included, aren’t perfectly objective when they’re playing a game at the higher level. Henry Ford has a famous quote. If we asked people what they wanted they’d ask for a faster horse. There’s a certain amount of truth to that.

Part of our job is to go out into the wilderness to go farther beyond what the players have seen, what they’ve played and essentially light a torch so they can see what could be and then hopefully they’ll want what we’re presenting. That can be uncomfortable. That can result in concern because obviously what they’re comfortable with, what they’ve played before isn’t completely what we’re delivering.

In the case of Dragon Age: Inquisition I think there is a core there. I think there is a core Dragon Age game at its center. I think that comfort still remains, but we will be pushing you, we’re challenging you with some new things.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

VtM: Bloodlines - 75% Off on Steam

by Couchpotato, 05:05
Vampire: The Masquerade - Bloodlines is on sale ths week on Steam for 75%. Just be sure to download the unofficial patches from Wesp5 to fix the game.
Vampire: The Masquerade-Bloodlines delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night. Players will develop their character's powers, interact with other characters and embark on story-driven quests as they battle mortals and other vampires with an incredible array of vampire powers and weapons. Powered by Valve's Source Technology, the game is based on White Wolf's popular Vampire: The Masquerade pen-and-paper RPG series and its official clans.

Information about

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Temple of the Abyssal Winds - A New Indie RPG

by Couchpotato, 05:01

Merry Prankster Games sent us an email about their new RPG called Temple of the Abyssal Winds. Here is a video, and a short description of the game.

Temple of the Abyssal Winds

Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. Your aunt and uncle have raised you in the small village of Tomm's Crossing, where life has been mostly peaceful. Until now…

So begins the classic-style role-playing game Temple of the Abyssal Winds. Features:

  •     Epic fantasy adventure.
  •     Single player, controlling a band of adventurers.
  •     Real-time pauseable combat for realism and control.
  •     A combination of open-ended exploration and strong story driven plot.
  •     Tactically challenging encounters featuring many different strategies.
  •     Deep, complex role-playing system, inspired by popular paper-and-pencil role playing games.
  •     Dozens of quests, enemies, and monsters to tackle.
  •     Build the character you want to - dozens of skills and powers, and hundreds of spells and items.

Try the first chapter for free, which includes a full adventure and conclusion. If you like what you see, continue on to the following five chapters. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Lords of the Fallen - New Trailer & Previews

by Couchpotato, 04:54

Namco Bandai Games has released a new trailer for Lords of the Fallen.

The Champion Lord has always been a bit different from other commanders of the Fallen God's demonic army. For them, it was all about honor and discipline. For the Champion it was all about the intensity of a duel and the bloodthirsty satisfaction from defeating an opponent. Where other Lords would respectfully circle around their opponent, the easily enraged Champion will charge right into the fray with his pure brute force. He always likes to get his hands dirty, so his weapons of choice need to be close to his body, allowing him to smell the blood of his victims. Of course, at close range, his boiling bloodlust and reckless charges don't leave him much in terms of defense, but who would stand against a hulking brute like him? You?

I also managed to roundup a few more previews this week from various sites.

Game Revolution

The emphasis on Harkin's story is but one feature that sends the game apart from the Souls series. Combat is much faster, rolling does not take away stamina, magical spells like decoys seem more effective, and the lighting has a starker contrast. That said, you can also bank XP at a save point just as you would souls and a New Game+ is currently on the developer's agenda. We'll just have to see whether Lords of the Fallen will be able to satisfy fans of both action gameplay styles.

Canadian Online Gamers

All in all what was shown, what we were told, and what we could figure out on our own is just a snippet when it comes to a game of this magnitude. Scheduled for release sometime in 2014 (likely near the end of it) we’ll be certain to see a lot more information over the coming months.

Gamezone

The game will pit you against difficult decisions that will and can change the outcome of the game. You’ll be facing every boss no matter what, but these decisions can decide if the boss is easier and will contribute to which ending you receive. So yeah, story matters. This also leads me to believe that replayability will be high. I’m quite excited to get my hands on this game and look forward to the arcade-esque fighting elements in an RPG setting.  

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Meridian Shard - Post-Funding Update #18

by Couchpotato, 04:48

Ultimate Fantasy has a new update for their funded RPG The Meridian Shard that shares information on the games development from the end of the kickstarter to now.

Spring Update

Happy Easter and Happy Sunday to all of you! I hope you got a glimpse of the Easter Bunny last night. Better the devil you know...

I have been hard at work, adding some new features and focusing heavily on the style and presentation of The Meridian Shard. Some of the things I've wanted to update were the cover, the menu screens, and the main title screen. When I started this campaign, there was no title screen for the game and there were no custom menus beyond a blank background with some text. Now, text is fine, but I wanted to give it my own artistic touch and create something out of the hundreds of images I have stockpiled over the years.

Information about

The Meridian Shard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Preview Roundup

by Couchpotato, 04:44

Here are two more previews from Pax East 2014 for Invisible, Inc.

TwoDashStash

Overall Invisible Inc. was one of my favorites games at PAX East and left me wanting more. The final version of the game will feature additional characters and numerous other features that were not shown during the demo. Invisible Inc. can be pre-ordered now via the games micro-site. The pre-order will get you access to the Alpha, future Beta, and of course the final game once it is released.

Front Towards Gamer

My overall impression of Invisible Inc: I’m going to lose days to this game! Everything about this game appeals to my speed-running, high score gathering, zero-detection, and tactical sides. Concentrating on one style each time would offer the best results, and each run is procedurally generated so you’ll never know what to expect beyond some minor standards. Once again, Klei has mashed multiple genres together to create a uniquely “Klei-style” Frankenstein and I can’t wait to dance “Puttin’ on the Ritz” (that’s a Young Frankenstein reference for you kids).

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Heart Forth, Alicia - Update#6, New Goals

by Couchpotato, 04:40

Alonso Martin has posted the sixth update for his funded kickstarter Heart Forth, Alicia with an update on the games stretch goals.

Out with the old and in with the new (stretch goals)!

Wow! Congratulations everyone. Thanks to all of you, Heart Forth, Alicia is coming to PS4! We’ll have more details and get the PS4 version of the game into our tiers as we continue our talks with Sony throughout the week.  

New Stretch Goals

We’ve torn past the PS4 port and well on our way to trouncing the Mac/Linux goal, so it’s about time we talk about our next round of stretch goals!

One benefit of the attention that we’ve received from the campaign (thanks to all of your amazing support!) is that it’s opened up new doors to us in regards to people that we can work with, and something pretty amazing has happened: our Fifth Stretch Goal involves a legendary composer whose career stretches back to the NES era, and whose music you’ve heard in a lot of classics that you probably still love to this day! Of course, this superstar composer has also worked on many modern, recognizable, and incredibly successful projects, so even those of you whose gaming careers don’t date back to the 8-bit days will have something to love. Once we reach $135,000, we’ll reveal who this mysterious composer is (we’re bound by blood not to reveal it yet), and what that person will be doing for the game!

That isn’t the end of it, though! We’re working on our Sixth Stretch Goal already, and it’s still something completely unbelievable to us! Working with this composer has led us to the incredible opportunity of working with other fantastically talented composers on a Remix Album of the game’s OST. Those composers include but are not limited to:
  • Keiji Yamagishi (Ninja Gaiden, Tecmo Bowl) 
  • Saori Kobayashi (Panzer Dragoon Saga and Orta, Crimson Dragon) 
  • Yumiko Takahashi (vocalist of Suikoden) 
  • Jake Kaufman (DuckTales Remastered, Shovel Knight) 
  • Ben Prunty (FTL) 
  • Chipzel (Super Hexagon) 
  • Stemage (Metroid Metal) 
  • Video Game Orchestra (Lightning Returns: Final Fantasy XIII) 

Once we hit $135,000 and announce the identity of our mystery composer, we’ll be ready to reveal the stretch goal for this Remix Album, and its full list of composers. 

Please help us spread the word! Nothing would make us happier than being able to work with these incredible people. 

Information about

Heart Forth, Alicia

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Tuesday - April 22, 2014

Dragon Age: Inquisition - Release Date

by Couchpotato, 19:57

Bioware sent a new press release with information Dragon Age: Inquisition will be released on October 10th , and included a new trailer to go along with the news.

EA AND BIOWARE HERALD THE NEXT GENERATION OF RPGS WITH DRAGON AGE: INQUISITION LAUNCHING OCTOBER 10

Pre-Order now to get bonus content to help you Lead the Inquisition this Autumn

LONDON, UK – April 22, 2014 – BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), today announced that the highly-anticipated, epic role-playing game, Dragon Age™: Inquisition will be available in stores and for digital download on October 7 in North America and October 10 in Europe. In Dragon Age: Inquisition, the expansive, beautiful world of Thedas is being torn apart by a massive, mysterious breach in the sky. Players must assume the role of the Inquisitor and lead a team of legendary heroes to uncover the truth behind the impending devastation.  

Discover all-new gameplay from Dragon Age: Inquisition in “The Inquisitor” trailer:  https://www.youtube.com/watch?v=uVuKddiJLoo.

“Our goal with Dragon Age: Inquisition is to usher in the next-generation of role playing games.” said Aaryn Flynn, General Manager of BioWare Edmonton and Montreal. “Players will experience the rich storylines and characters that they’ve come to expect from BioWare, in an expansive world with large open environments just begging to be explored.”

Players can pre-order* Dragon Age: Inquisition to get special bonus content. Visit the Dragon Age website for more information on editions, including the Deluxe Edition available for pre-order and the upcoming Inquisitor’s Edition.
Become a fan of Dragon Age: Inquisition on Facebook and follow us on Twitter® via http://www.twitter.com/dragonage.

Dragon Age: Inquisition is in development at BioWare in Edmonton and will be available for the PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360® videogame and entertainment system from Microsoft and PC via Origin™. The game has not yet been rated the ESRB and PEGI; visit www.esrb.org and www.pegi.info for more information.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

King's Bounty: Dark Side - Announced

by Myrthos, 13:41

A new game in the King's Bounty series is announced: Dark Side. It brings you not only new races, but this time you can also choose which race you want to play as. Beyond that there appears to be little improvement over the previous versions, but for those who are not tired of King's Bounty, this gives you something new to play.

On the path to the dark side

1C reveals King's Bounty: Dark Side

MOSCOW, Russia - April 22, 2014 - 1C Company is excited to announce the upcoming release of King's Bounty: Dark Side, the next chapter in the award-winning King's Bounty saga.

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King's Bounty series, players will be able to choose their hero's race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race.  They must unite against the Light or face extinction!

King's Bounty: Dark Side features:

-        New companion system (different companions for each character);

-        New battle companion;

-        New units, artifacts, and rage abilities ;

-        Over 100 new quests and 15 new locations

King's Bounty: Dark Side is scheduled to be released in summer 2014.

 

Information about

King's Bounty: Dark Side

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

DracinMorte - A New Gothic Fantasy RPG

by Couchpotato, 06:12

DracinMorte is a new RPG on kickstarter, and is asking for $120,000 to get funded, The developer Mad Labyrinth Studios describes the game as the following.

The game is called DracinMorte, it's a 3rd/1st person RPG set in a gothic fantasy underworld..

Story Overview: The story revolves around the main character who is a Necromancer King that runs one factions of many in the underworlds. The other factions band together and remove him from his throne leaving his powerless and near death. The souls that he cares for being a king and a necromancer save his life and offer him aide throughout the game. He now has to forge new alliances with new undead summons, who are your companions throughout the game, as he fights to regain his throne.

Features of the game include:

Character Evolutions: At one point in the game, possibly two depending on stretch goals, the character's model actually changes, and his animations get more epic. We wanted to make sure the character felt that power that should come from leveling, but that is usually lost in an RPG.

Companions: The game has companions like many RPGs, but they are not meant to be merely mules in ours. The companions have fighting modes and actually assist you in combat, progress the story, build relationships with you, and gain levels and powers alongside you. They get levels and gear, and accessing deep into their storylines will cause them to evolve as well.

Gameplay Skills: We're implementing more than just your standard gameplay skills in DracinMorte, or trying to work them in new manners. Disarm Trap might be a standard GP skill, but we're allowing it to give you salvaged materials as well that you use for crafting. We have skills such as persuasion and intimidation, but also include old DnD type skills like sense motive.  Sense motive allows you to figure out the reasoning behind someone's actions and it can help alter your storyline depending on how you use it. For example if someone is sending you after an herb and saying that they're using it to heal someone in town, but you sense that they're lieing, and that there is a negative reasoning, you can change how the quest progresses, either aiding them in poisoning someone, or ending with them being thrown in jail because you found a way to prove it to the town's Lord. There are many more GP skills that are listed in the

Skill Synergy System: We're taking a note from classics like Diablo II that had a skill synergy system, wherein if you put a point into a lower tier skill, it'll give extra stats or influence higher tier ones. We don't want you to have 'wasted' your lower level skills by the time you reach high levels.

Platforms: The game will be available on Pc, Mac, and Linux.

Release Date: We are looking to release in late summer of 2016.

The "What if":
If the project does not make through kickstarter.com, we will attempt a relaunch shortly thereafter when we've had time to reassess what needs to change. If that is successful, we will merely need to push the date back. If the project fails a second time we will have to work on the project slowly, limiting our time to it, but still intend to finish it eventually.

If you're still not interested the developer has a demo you can try.

We'll be updating the demo throughout the kickstarter! Expect the links for mac and linux demos soon. (We want to make sure they run properly).

Information about

DracinMorte

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Forsaken Fortress - Released to Backers

by Couchpotato, 06:02

Photon Productions has a new forum post with information Forsaken Fortress has been released for backers, and will be available later for non-backers.

NEWS ABOUT THE RELEASE !!!!!! Fresh update !!!!!!!

These words are directly quoted from the Chief Dev Haoran, (i did not include all the stuff about him almost dying because of lack of sleep and food) :P

"I am uploading v1.0 right now, it will take 5 hours so tomorrow morning it will be up there. This release is only for backers. And all backers will receive a link via email they registered, just like how they received their betas.

Linux and mac will come about a week after windows release. And all the rewards will be sent later, which is our next focus, digital and physical rewards.

I have already included at least half of the digital reward in this build, including most customizable backer characters....future digital rewards will be included in patches."

UPDATE!!!!!!!

Everybody will get their download-link, backers first today, then all others today or tomorrow........ You can also check out the new kickstarter-update for backers only, right here : www.kickstarter.com/projects/1317934609/forsaken-fortress/posts/817033

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Steam - New Weeklong Sales

by Couchpotato, 05:57

Well it's a new week and Steam has another batch of games on sale. Here are a few that might be of interest to some RPG players.

DARK - 75%Off for $9.99

Two Worlds Epic Edition - 80% off for $1.99

Avernum Bundle - 80% off for $2.39

Information about

Steam

Details

Darkest Dungeon - Post-Funding Update #19

by Couchpotato, 05:50

Red Hook Studios has posted the next post-funding update for Darkest Dungeon that share a recap of their time at Pax East 2014, and talk about future developments.

Boston & Beyond!

What's up everyone, we're back!  PAX East 2014 was our first public, hands-on exhibition of the game, and we couldn't be happier with the results!  We got a chance to meet backers, fans, the press, and our fellow developers, and the response to our game was overwhelmingly positive.

Press!

Here's some of the great coverage we got following the show:

Destructoid, EGM, PC Gamer, Kotaku, & Game Informer

We also won mmorpg.com's 'Best RPG' Award, got called out in the Giant Bomb Panel (@58min), and picked up a coveted medal from bigsushi.fm!

Next Steps...

This Thursday, April 24th @6pm pacific, we'll be streaming a complete run of the PAX demo, with commentary from Tyler, Keir and Chris!  It will be archived after the stream, and we'll post it to YouTube.  If you couldn't make it to the show, this is a great chance to check out what we had on offer, and ask questions live as we play.

BackerKit checkout will happen very shortly, maybe even later this week!  Keep an eye on your email :)  During the checkout process you'll get a chance to verify your shipping address, confirm/buy add-ons, and more.

What's Next: We're entering a period of hardcore development focus.  The response from PAX validated many of our core systems, and affirmed that we are on the right path, but we've got a ton of work ahead of us.  Other than the upcoming BackerKit update, expect another backer update towards the end of May, but naturally, we'll be checking comments in the meantime and eagerly anticipating Twitchblade's next instalment! :D

As always, we thank you for your support and enthusiasm for the project - I think we're onto something here...

-Chris, Tyler, Keir, Kelvin

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Path of Exile - Development Manifesto

by Couchpotato, 05:47

Grinding Gear Games has a new post on the forums of Path of Exile about the return of the games Development Manifesto.

The Return of the Development Manifesto

The Development Manifesto is a set of articles that discusses our development philosophies, upcoming content and changes we're internally testing. It currently only contains seven articles, but we'll be expanding it over the coming weeks to cover many other topics. Please check it out and let us know if you have any feedback!

The following topics are included in today's update:

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Apexicon - Kickstarter Successfully Funded

by Couchpotato, 05:44

The developers of the Word Puzzle RPG Apexicon Actos Games share news the game is now funded, and talk about the games stretch goals. Here are the details.

WE MADE IT!

Happy Sunday to you all! We've passed our goal, and Apexicon is now funded!

What does this mean?

  • A portion of the funds will go to Kickstarter and Amazon, as usual
  • The rest of the money will be thrown into development of Apexicon, slated later this year!
  • Once the KS is over, we'll be handing out rewards (as we can) and getting forums set up so you can continue assisting us on development
  • Special backers that have NPC and Character rewards will be contacted after the KS to get setup on their entries into the game!

Stretch Goals!

We hope these goals are worth going after, and as always, we appreciate your feedback!

Information about

Kickstarter

Details

Matt Chatt - Brenda Romero Interview #5

by Couchpotato, 05:39

Seems Matt isn't done interviewing Brenda Romero as he released the fifth part today were they talk about teaching, and learning with video games.

In this episode, Brenda talks about using videogames and board games to teach kids about history. Then she talks about how crazy it is that hardly any of us--including pro game developers!--knows anything about the people who actually made our favorite games. Thankfully, there's always Matt Chat

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Van Helsing II - Preview @ RPGFan

by Couchpotato, 05:35

RPGFan has new preview of The Incredible Adventures of Van Helsing II based on the released early Beta you can purchase on Steam if you pre-order the game.

NeocoreGames seeks to please its fans by keeping everything they loved about the first game — the absurdly high enemy count, the bombastic attacks, the quirky, humorous story, the tension between magic and science, and plenty of loot — and making it all bigger and better. The full version of Van Helsing II ought to be a familiar, yet more potent experience than the first for fans of the series. Newcomers might want to go back and visit the first game or simply skip to its sequel. If you've exhausted Diablo III and Torchlight or seek something a little less sanitized and commercial than some of the big hack 'n' slash titles, you might want to seek out The Incredible Adventures of Van Helsing II upon release.

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Serpent in the Staglands - Update#7, Combat

by Couchpotato, 05:32

Whalenought Studios has posted the next update for Serpent in the Staglands with more information about the games map, monsters, and share a new combat video.

Maps, Monsters, and Combat Skills

THE LAST WEEK!

You all did a fantastic job helping us spread the word so far, and hopefully we can make it to the next stretch goal! We were interviewed recently by Cliqist and were asked some fun questions — check it out!

We wanted to give you all some more details on combat, and made another video previewing it like we did with Aptitudes. We are playing around with a lot of the art for effects and still putting in the skill images. We plan to showcase more of these skills in future updates and on our dev-blog as we are implementing them.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Recent Account Bans

by Couchpotato, 05:28

ZeniMax Online has issued a new statement about the recent account ban due to a bug that allows players to cheat in the games last update.

Here is the statement.

As part of our continuing effort to combat gold spammers, botters and exploiters, we recently banned a number of accounts. After several players appealed, we were able to investigate the matter further and discovered some legitimate accounts got caught up in the sweep. We unbanned accounts last night, and have email responses going out for those affected from our support group. It is never our intention for legitimate players to be harmed as we work to keep your game free of cheaters, and we sincerely apologize for the mistake.

Unfortunately they banned a few players that had nothing to with the the error. I have have another link from Reddit that has more infomation.

I am sure everyone on the subreddit is aware of the recent controversy over item duplication, which has enabled some players to duplicate hundreds of items for millions of gold.

ZOS has now patched this bug and has banned accounts that have taken advantage of the exploit.

During the suspension process some legitimate accounts have also been banned, if this has happen to you please submit a ticket to Zenimax Support

To stop the numerous new posts, please use this thread if you wish to discuss the action taken by ZOS. We will be moderating the thread to remove any insulting posts / accusations / call outs etc.

Please do not post your support requests / ticket IDs here as the subreddit will not be able to help.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Editorial @ GamingBolt

by Couchpotato, 05:20

GamingBolt Editor Ravi Sinha| has written a new article for Dragon Age: Inquisition where he wonders if the game will be more of the same, or something new.

Dragon Age: Inquisition is making the effort to be a bigger game than the second purely on the basis of criticisms and to appeal to the more open world-demanding crowd. This can be completely justified if it aids the experience and knowing Bioware, it will indeed find a way to do so. In a way, Mass Effect was a kind-of-open-world experience. You couldn’t quite go anywhere and had to complete select story missions to open up new planets and missions. So it won’t harm Inquisition if it takes a similar path as long as the gameplay justifies it.

Which brings us back to the crux of the argument: Does said gameplay make Inquisition a better game? At this point it’s hard to tell, with Bioware playing it close to the chest. We know just enough about the combat to skeptical but not enough to outright hate it. In fact, there may be tons of mechanics we’ve yet to know about that could very well make these basic slashing controls a blast.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Zpocalypse - Update#3, Demo & Gameplay

by Couchpotato, 05:14

Greenbrier Games has posted the third kickstarter update for Zpocalypse: Survival were they talk about the games demo, a gameplay video, and share new stretch goals.

Spreading the Word

We have been reaching out to game press and youtubers and hope to start seeing more news about our game all over the internet. We can use your help too! If you have suggestions for places for us to contact we are all ears. Additionally, if you are press or know someone in the press please get in touch with us. We are happy to talk your ear off about the game and there is plenty of information still to be released!

Another way you can help is to click on the Share button on the main page. The great thing is even if you have clicked to Share once you can keep doing it! Also, spread the news on other social media. We are on Twitter and Reddit and we will be happy to retweet and comment on things you post and mention us in.

As for Steam Greenlight we are doing great on! Continue spreading the world and helping to get us votes! We are already 40% of the way to the top 100!

Demo & Gameplay Video Coming!

We have been hard at work testing the new version of the demo. We’ve added in a few new pieces of functionality including a small quest log so you can keep track with your current objectives, the ability to add/remove survivors from your squad when you are in your base which is also the framework for assigning tasks to survivors who are in your base, and also cleaning up some of the small things people had mentioned when they tested the game at PAX.

We are really excited to get this out to everyone *hopefully* on Tuesday!

Additionally, I have put together a gameplay video and I am just putting some final touches on the voice over to get that out to everyone tomorrow so you can see the demo actually being played from someone who is overly familiar with playing it. :)

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview @ Newegg Arcade

by Couchpotato, 05:09

Newegg Arcade interviews Obsidian Entertainment's Feargus Urquhart & Josh Sawyer in a new video to ask a few questions about Pillars of Eternity.

Paul, Steve & our newest correspondent Nick travel to Irvine, California to talk with Obsidian Entertainment's Feargus & Josh. These gentlemen, especially Feargus, have quite a bit of experience with amazing IP like Baldur's Gate, Neverwinter Nights 2, Star Wars -- Knights of the Old Republic II, South Park -- The Stick of Truth & their newest RPG title: Pillars of Eternity. We were graciously corralled around the studio by Brandon who was keen to keep us out of places we shouldn't be filming ;) -- although we tried. We all had a spectacular time and enjoyed talking with their team. We also can't wait to get our hands on their new RPG, Pillars of Eternity.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Skullforge: The Hunt - On Steam Greenlight

by Couchpotato, 05:05

OMC Games has posted a short update with news their ARPG Skullforge: The Hunt is now on Steam Greenlight. So don't forget to vote if you're interested.

We're on Steam Greenlight.

Good afternoon!  Today I wanted to make an announcement that we are now on Steam Greenlight.  Took me a while to get it all setup, but I think it turned out pretty well. Vote for us at the link below.

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Monday - April 21, 2014

RPGWatch - Skullforge: The Hunt Q&A

by Couchpotato, 06:00

Skullforge: The Hunt is a new kickstarter from OMC Games. The game is asking for a modest fee of $20,000, but funding has been slow.

Here is a brief description for readers who missed the previous news-bits.

Skullforge: The Hunt is a single player action RPG set in a medieval fantasy world.  The combat will be fast, interesting, and most of all fun.  Players will take the role of Desinarious "Desi" Cornerstone as she tracks down one of her enslavers.  This game is made for those who like action RPGs with a good mix of fun storytelling, action, exploration, and the ability to make interesting choices along the way.

This game is what you get when you take the action of great games like Secret of Evermore, Secret of Mana, Soul Blazer and even modern RPGs like Kingdoms of Amalur and Darksiders with the survival aspects of the cult classic Alternate Reality.  These games were our inspiration when laying down what Skullforge is and we know everyone who likes RPGs will be happy with the result.

In an effort to spread the word about the game I reached out to OMC Games James Garvin. Hopefully the following Q&A helps the game get more pledges.

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsung Story - Post-Funding Update #30

by Couchpotato, 05:57

Playdex has posted the next post-funding update for Unsung Story: Tale of the Guardians with an interview with Story Artist Sacha Roberts.

Interview with one of the Unsung Story Artists

Hello everyone!

We hope you all have had a great week!

We are still working behind the scenes on preparing a few things for you, so for this week we wanted to share with you a community spotlight for one of the artists working on Unsung Story. Most of the concept work you have seen for this game has been created by Sacha Roberts.

Sacha has been involved in the gaming industry for the last 4 years and joined the Playdek team not too long ago. Since joining the team he has been busy at work developing artwork for Unsung Story: Tale of the Guardians.

Without further ado, here is the interview with Sacha Roberts!

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Interview @ Cliqist

by Couchpotato, 05:54

Cliqist interviews Joe Williams Of Whalenought Studios to discuss his successfully funded Kickstarter Serpent in the Staglands.

Cliqist : How does this game differ from your previous RPG, Isle of Bxnes? technically, artistically, and gameplay wise)

Joe Williams : Isle of Bxnes was an ARPG, it was designed with action in mind for its entirety. Serpent in the Staglands holds many situations that are able to be completely avoidable with an array of skills and conversation options. It’s also more about exploration of your mostly open world, whereas Isle of Bxnes focused on traveling island to island, conquering each challenge within, and just trying to survive. The art has been evolutionary for us, we’ve been able to increase the scope of it since we’re developing for the PC exclusively now. In a similar style to Isle of Bxnes, we’re hand-animating 8-directional isometric sprites.

Cliqist : So you’re not doing a game with ultra high end graphics supporting Oculus Rift. How can you hope to succeed?

Joe Williams : We’re just happy there remains an audience for the traditional CRPG that is interested in Serpent in the Staglands. We could have made the graphics different, but we stuck to our gut and what we thought fit the gameplay and atmosphere best, despite knowing that wouldn’t necessarily attract a mainstream audience. VR/Facebook adoption to be looked into.

Cliqist : Are you surprised by the success of your campaign?

Joe Williams : We were completely taken off guard when we were funded in just 4 days. Our community has been absolutely fantastic and shown a lot of excitement for the game and world. There have been a ton of great questions and discussions on core mechanics and we’re grateful we have such an awesome audience that knows their stuff.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Banner Saga - Contest Winners Announced

by Couchpotato, 05:50

Stoic announces the winners of the design your own Banner contest.

Banner Contest – Winners Announced

A heartfelt thanks to everyone who submitted a design for The Banner Saga’s “Creating the Banner” art contest.  We were very impressed and humbled by the effort everyone made coming up with their designs to show support for the game and some of the results were fantastic.

Congratulations to the artists who’s designs were selected for the final community created banner. Over the next few days we will be highlighting the winning designs plus a few of the designs that didn’t make it onto the final community banner but that the team felt deserved honorable mentions.

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graywalkers - Greenlit & Relaunch Postponed

by Couchpotato, 05:47

Dreamlords Digital shares news on the games kickstarter comment section about Graywalkers: Purgatory being greenlit on Steam.

Great news everyone! Graywalkers Purgatory has just been Greenlit on Steam! Thank you everybody for the support

They also announce the Kickstarter relaunch is delayed for a few more weeks.

As for the relaunch, we will need to delay again for 1-2 weeks but this is the final push back. We're almost ready to go. The only thing that isn't finished is the demo and we wanted that when we relaunched, we would have the demo. Also, being greenlit changes a bit of our strategy. Hope you all understand.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Forward to the Sky - A Zelda-like 3D Game

by Couchpotato, 05:41

Forward to the Sky is a new game on Indiegogo asking for $3,000 to help finish the games development, The developer Wei Chen describes his game as the following.

Forward to the Sky is a third person action adventure game in the sky tower ruin. The game is Zelda-like, focus more on puzzles also features a mixture of action and adventure gameplay.

Information about

Indiegogo

Details