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Wednesday - October 01, 2014
Tuesday - September 30, 2014
Monday - September 29, 2014
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Graal Seeker

2014-10-02

Graal Seeker Interview

I had the chance to interview French developer Lugludum about their new Tactical RPG game called Graal Seeker on Indiegogo.
» Continue reading the article...

Divinity: Original Sin

2014-09-29

Divinity: Original Sin Review

Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Read the article

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Din's Curse
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Recently Released

Sep: Shadow of Mordor
Sep: TinyKeep
Sep: Starpoint Gemini 2
Sep: Gauntlet

Wednesday - October 01, 2014

That Which Sleeps - Art, Paypal, & More Update

by Couchpotato, 04:55

King Dinosaur Games posted the third update for That Which Sleeps with news about a contest, art images. and mentions you can now back the game with Paypal.

A Really Cool Contest, More Preview Art, Paypal, & More

Hello to our friends, fans, and backers!  Today we are proud to announce that we have over 1,600 people backing our project.  Thank you all for the support, kind words, and feedback. 

In honor of the incredible amount of interaction we've had with our community, we decided to run a contest that features That Which Sleep's dynamic events system in action.

Community Design-an-Event Contest

We are asking our community to come up with some really cool situations that a hero, agent, Old One, or association in the game world might deal with.  We then will choose one that we really like and create a video where we use our Mod tools to implement the event in game.  Voila, your event is immortalized in That Which Sleeps.

How to Participate

Come over to our reddit forums and read our submission guidelines post.  We'll pick the event or event chain that gets the most support from the community

Preview Art

We are continuing to work on overhauling agent portraits, heroes, minions & more.

Paypal Backers

Due to an alarming number of requests from potential backers, we now can accept Paypal funding directly from our site.  We will be counting any money we collect from Paypal as part of our stretch goals, so we'll give periodic updates any funding we get here as we near the close of our campaign.

Currently we only offer the first 5 tiers (Preorder through Royal) if a generous benefactor should want to donate for a higher tier please contact us directly.

In the mean time please feel free to click the link below or head over directly to our home page to donate directly

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Graal Seeker - Indiegogo Update #3

by Couchpotato, 04:50

Lugludum posted the third Indiegogo Update for Graal Seeker. The campaign is till off to a slow start with only earning €1,339of the games €10,000 goal with 22 days left.

I will also have a mew interview tomorrow with the games developer.

We are pleased to launch an Indiegogo contest starting today until October 21th. You can win copies of the game, alpha and beta access & more! 

The rule is simple: Share the campaign with your friends, family and to the world.

Only 1 restriction: you need to be logged in to Indiegogo and use the sharing tools in the Graal Seeker page. This is how we count your score.

How to win: earn 1 point per click on your link and 10 points for each € spent by your visitors. The top 5 referrers will get rewards.

Rewards: 

If you have not contributed yet: you win The Druid.

If you already have The Peasant, The Archer or The Druid: you win an alpha access and a t-shirt.

If you have contributed for at least 20€: you win an alpha access, & a t-shirt or an Easter Egg. If you already have all of this, you win the opportunity to create an event for the game.

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - New Project Update

by Couchpotato, 04:47

The developers of Dungeon Kingdom posted an update on Steam. Also as a reminder the game still needs more funding on Indiegogo to to help make the game.

Time for an update! We are currently working hard on the new video for Dungeon Kingdom. We have plenty of assets created by 3D artists, but it takes some time to make them "ready" for the game’s fully dynamic environments. We have made some great progress and we are confident that you will enjoy the results. We are very excited about what you will discover in the trailer!

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Shadow of Mordor - Now Available on Steam

by Couchpotato, 04:42

Shadow of Mordor is now available on Steam, and has a new launch trailer. Now I haven' t had a chance to download the game yet so I can't give my opinion.

Middle-earth : Shadow of Mordor™ delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

Information about

Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Dragon Tournament - Square Collective Updates

by Couchpotato, 04:36

Ars Tactica: Dragon Tournament has two new updates on the Square Collective. The first update talks about the the games story, and give a short history lesson.

The story starts in the Realm of Loha a century after the Dragon War that confronted the kingdom and its allies against the dragons and their supporters. The conflict culminated with the banishment of the dragons which put an end to the hostilities among the realms. This brought an era of peace among humans and the Aurum Alliance, which symbolically unites all kingdoms, was established. Ever since, each decade a festival is celebrated to commemorate the event and the Dragon Tournament, a remembrance of the battles fought, is hosted in the original locations where they took place. Guilds around all the kingdoms are invited to participate and fight for the price of being granted a wish from Ryzard, the Golden King of Loha.

The second update gives information on the three main classes you can play as.

Here they come the first 3 jobs for our game, the Dark Mage a magic focused class, the Berserker a close combat specialist, and the knight an all round fighter that has very few flaws.

Information about

Square Enix

Details

Gauntlet - Review Roundup #2

by Couchpotato, 04:30

Here is the second  batch of reviews this week for the just released Gauntlet Remake.

Eurogamer - 6/10

Sadly, the biggest problem with this whole package may be that Arrowhead has already made a truly great Gauntlet tribute anyway, and it was Magicka. There was a game with the freedom to choose its own first principles, while still having Gauntlet's mean-spirited playfulness baked into it. The difference, I suspect, is between being creatively inspired by the spirit and ethos of a legendary design, and being cast as a kind of well-intentioned caretaker.

Game Trailers - 7.9/10

Gauntlet is an accessible co-op dungeon crawler that's at its best with a group of friends. It may be on the shorter side, but while it lasts it's an unpredictable and memorable experience. Hopefully this is only the first of many steps into the perilous Gauntlet.

Arcade Sushi - 7.5/10

If you want an old-school adventure that will let you hack, slash and steal stuff from your buddies, Gauntlet’s for you. The dungeons may be a bit repetitive and could have more variety, but the fun is there.

Gameinformer - 7/10

There’s definitely a charming old-school spark to this reboot, but without anything beyond the constant monster mashing and levels that seem to blend together, you may find yourself needing excitement badly.

CGM - 7/10

The thing is that, this could be a fun arcade-style homage to the original game and a worthy game in its own right, but its lack of variation kills it. Difficulty increases mean more gold and those with achievement fever might want to collect all the items, cosmetic pieces, and special goals, but they’d have to grind over the same levels to do it.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

InSomnia - Concept Art & Image Galleries

by Couchpotato, 04:23

The next post-funding kickstarter update for InSomnia has some new concept art from Studio Mono, and provided a new link to the image gallery on the games website.

Our concept art & Ilustration galleries had some extensive upgrades! The section got some new art pieces by the team’s artists, whose talent and hard work serve to make InSomnia’s visual style deeper and wider with every day. New pieces aside, the section’s got some new technical changes as well: concepts can be shared on social networks, saved for later use and viewed with more comfort.

Give the updated galleries a look - and we, again, thank our artists for their amazing work. More media updates are coming we are preparing additional galaries of miniatures and sculptures that were developed by our artists. Music section are coming soon.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Automaton - Jane Jensen Interview

by Couchpotato, 04:18

A site the name of Automaton posted a new interview with Jane Jensen about her soon to be released 20th Anniversary Edition of Gabriel Knight in October.

In the original version, Tim Curry voiced the title character, affecting a New Orleans accent for the role. The new Gabriel Knight is voiced by Jason Victor, whom Jensen discovered to be huge fan of the original game. “[Jason] was delightful to work with because he knew the game so well, and knew the character so well, that when we were in the studio he knew immediately where a line occurred and what the context was. He has a very deep voice, and he adds a more interesting earthiness to the character. Of course we love Tim Curry and we hope he's doing well, but it was interesting to see someone else's take on it.

“The only person we had difficulty casting was Gabriel. We couldn't find anyone among [BA Sound's] stable of actors. Jason had worked on the King's Quest game that Phoenix had done, and he was a big fan. We had even used him as a Gabe voice when we did our Kickstarter promos. We let him audition for that, and I loved it, and so did the voice director at BA Sound. When you do a character like that, he had 5,000 lines of dialogue, and it can be excruciatingly slow if he's not getting it.”

For the 20th Anniversary Edition, Jensen has added some new puzzles, locations, and gameplay tweaks.  “The approach I tried to take is not to reinvent the wheel on it. To stay as true to the original as was reasonable. It was something that was successful and that people loved, and we knew that the more that we changed it, the more the fans would have a problem with that... In the original game, Gabriel could ask anyone about anything. Which meant you'd have a dialogue tree that had twenty topics, and a lot of times that person wouldn't know anything about ‘Cabrit Sans Cor’, but you still felt like you had to ask them.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Celestian Tales - NPC Illustrations & Tracks

by Couchpotato, 04:14

Ekuator Games latest post-funding update for Celestian Tales: Old North shares some new NPC illustrations, and offers a preview of a few game soundtracks.

All the main characters' illustrations have been shown, so we're going to put up the NPCs for a change. We're also showing off a 30-second preview of the barbarians' chant and the opening track, freshly recorded just yesterday. On other news, some of our volunteer proofreaders have returned the script with recommendations and feedbacks!

Information about

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Ivory King DLC Released

by Couchpotato, 04:11

From Software announces the next DLC called Crown of the Ivory King is now released.

CROWN OF THE IVORY KING, THE LAST CHAPTER OF THE LOST CROWNS DLC TRILOGY FOR DARK SOULS II IS OUT TODAY

DARK SOULS II’s Crown of the Ivory King DLC is now available on Xbox Live Marketplace, and STEAM and on October 1st on PlayStation Network.

FromSoftware has saved its most challenging obstacles, enemies, and bosses for the final chapter of the truly arduous journey symbolized by DARK SOULS II The Lost Crowns trilogy. The previous DLC chapters (Crown of the Sunken King and Crown of the Old Iron King) were specifically designed to enhance, challenge, and bring players to their knees while Crown of the Ivory King will deliver a grand finale with the same unique torturous zest!

Unfaltering fans of DARK SOULS II will immediately head over to the Xbox Live Marketplace, or STEAM and tomorrow on PlayStation®Network to get this newest chapter in the unyielding DARK SOULS  franchise.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - September 30, 2014

Serpent in the Staglands - Beta & New Website

by Couchpotato, 06:22

Whalenought Studios has a new forum post about a new website for Serpent in the Staglands, and share some information about the games beta version.

We’ve updated the site to include data on the skills and spells available at the beginning of the beta, which is limited to grade 1. In-game you only see data for your current skill level and what you’ll get with an additional point put in, so this was a convenient location for looking at it whole. We’ll be updating those as we balance throughout the beta, along with adding in grade 2 down the road.

We’re expecting the beta to open up to backers next weekend, and to start will include a small group of areas in Orf’s Bridge at the beginning of the game. More details on that when we release.

As the beta is progressing, we’ll be releasing updates responding to any bugs and your suggestions, and eventually add in the second half of the beta content and grade 2 of skills to test. We’re aiming on not releasing any of the major plot oriented discoveries, which for as open as the game is can be a challenge, so we’re changing a few things for the beta builds. Everything is feature complete, so you can test everything that will be in the game in a low-level setting.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Outland 17 - Development Update

by Couchpotato, 06:22

Grenade Tree posted their first update for Outland 17 on the Square Enix Collective with more information on the games story with a profile about G. Martin Wallace.

First comes first, the Outland 17 team would like give a huge shout out to the Square Enix community! We thank everyone for their participation in terms of votes and comments. A special shout out to Spovednik and LightCharles whose questions inspired a large portion of the content for this update.

A reoccuring theme is that this community wants to know more about the Outland 17 story, and where it may take you in during your revolution.

G. Martin Wallace, citizen of the People’s Republic of Earth, hears rumors of civil unrest in the colonies. Despite the official reports, Martin Wallace is compelled to validate these rumors for himself. The decision being made for him with the release of official reports confirming the implementation of martial law on Outland 3, an old colony in the asteroid belt.

In its prime Outland 3 was an ambitious and praised undertaking. A technological marvel set at the very edge of the new frontier. Built to stand the test of time, Outland 3’s primary role is to stripmine asteroids for raw materials for future colonies. Today, Outland 3 has fallen into the shadow of the colonies that it helped build.

The player starts with Martin Wallace landing on Outland 3 seeking out the truth. You help choose the direction of your revolution by gathering the people to organize a more effective force that can match the military force present on Outland 3. Every new member to the team unlocks new missions, new insights, and possibly a new path to win the Revolution.

Eventually your efforts will bring you to the doorstep of Outland 17 itself, but that’s all we can share with you guys so far. Again, we are really excited for the response and feedback that we’ve gotten from the community and look forward to talking to you guys more about the game!

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Matt Chat Interview

by Couchpotato, 05:16

Matt Barton interviews David Shelley, and Laura Bowen about their new game Seven Dragon Saga. He also has news about his upcoming Gold Box Special episode.

The Gold Box games are making a comeback--at least, if David Shelley, Laura Bowen, and other SSI veterans have their way. Their company, TSI, will soon be launching a Kickstarter to fund their "Seven Dragon Saga," a martial arts themed CRPG with good ol' turn-based combat. In this interview, Dave and Laura discuss and answer questions about the game. I end by quizzing these masters on their own games (thanks to a trivia card I found in my Pools of Darkness box!)

Information about

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hyper Light Drifter - Preview Build Delayed

by Couchpotato, 05:12

Heart Machine announced the new preview build of Hyper Light Drifter is delayed.

We Need a Week!

Drifters. It's been a very short time since our last update. 

As always, your support has granted us the time we need to do things right. After a long conversation with the team last night and this morning, we decided to release the three day Preview Build next weekend, October 3rd through the 5th.

Join us on the Twitch stream this Friday at 5pm PST, for an extended hang out to answer questions and comments. See you then, kind souls.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Gabriel Knight Remake - Preorders Available

by Couchpotato, 05:07

Pinkerton Road Studio today announced that Gabriel Knight: Sins of the Fathers will be released on October 15th. You can also pre-order the game now.

Jane Jensen’s Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Coming to Steam, GOG and Other Online Retailers for PC & Mac

Pinkerton Road Studio today announced that the highly-anticipated Gabriel Knight: Sins of the Fathers® 20th Anniversary Edition, a modern remake of one of Sierra ‘s greatest adventure games of all-time, is expected to be available for purchase on PC and Mac on October 15th, 2014.

Licensed from Activision Publishing, Inc, overseen by original series creator Jane Jensen, and developed in partnership with leading indie team Phoenix Online Studios, this high-definition update of the adventure game classic Gabriel Knight adds brand new puzzles and scenes, gorgeous new high-res backgrounds, a remastered soundtrack, and more New Orleans flavor to the beloved original story, plus exclusive new behind-the-scenes material including original concept sketches, articles and brand new audio interviews with Jane Jensen and members of the original Sierra development team to provide a more complete view on the Gabriel Knight series than has ever been available before.

Preorders are now available at Steam, GOG.com, the Phoenix Online Store and more at 15% off the $19.99 retail price, and include the pre-order exclusive soundtrack by Robert Holmes.

In anticipation of the release, starting on October 6th, Pinkerton and Phoenix will be running a “10 Days of Gabriel Knight” countdown with a host of new assets releasing daily, including screenshots, music downloads, cutscenes from the game, and a brand new Gabriel Knight short story by Jane Jensen—the first new addition to the official Gabriel Knight canon since 1998!

Hailed by Adventure Gamers as one of the most well-written games ever and given an Honorable Mention in the AV Club’s Top 100 Games of All Time, Gabriel Knight: Sins of the Fathers 20th Anniversary Edition invites players to relive the classic voodoo murder mystery that’s captivated generations of game enthusiasts for two decades.  In the game, players will take on the role of roguishly handsome Gabriel Knight, a struggling author and owner of a bookstore in New Orleans, who is investigating the Voodoo Murders for his new book: a series of savage ritual killings surrounded by voodoo trappings. But his search into the dark underbelly of New Orleans will reveal far more than who’s behind the killings, as Gabriel is drawn to the beautiful and aloof Malia Gedde, learns the secrets of his family history, and must comes to grips with his own destiny if he’s going to survive.

“It’s been a dream to be able to work on Gabriel Knight again, and I’m so exciting to bring it to a new audience. I think it looks amazing and it has all the classic gameplay,” said Jane Jensen, creator of the series.

“Gabriel Knight is the reason why I became a developer. It was a groundbreaking game that showed the power of Jane Jensen’s storytelling,” added Cesar Bittar, CEO of Phoenix Online and producer of the project. “

The honor of working alongside Jane in remaking one the most beloved adventure games of all times is definitely for me a golden opportunity, but also a huge responsibility, and we are doing our very best to ensure old fans and new will be thrilled by the results and ready to play as a Schattenjäger once again.”

More information is available at www.GabrielKnight20th.com

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 05:03

Another day and we have more news for Dragon Age: Inquisition. To start the news-bit I have a new video from Bioware about the Dragon Age Keep.

Learn how the Dragon Age Keep works and discover some of its key features. In this presentation from PAX Prime 2014, developers Fernando Melo, Leah Shinkewski, and Justin Edmond discuss how the online platform works to get your game ready for Dragon Age: Inquisition.

Bioware also did a new one hour Live Twitch Stream about character customization. If you missed it you can watch the recorded version of the stream here.

VGamerz also posted two new articles about the new stream. The first article is about "New Combat Features and Relationship Meters".

BioWare’s creative director Mike Laidlaw and producer Cameron Lee answered a few Dragon Age Inquisition fan questions on twitch today, unveiling a substantial amount of new content. Combat has grew and progressed into something way more engaging and intuitive. It’s already known that taking cover and jumping will be two new movement actions that will aid combat in Inquisition but there’s more. Players will also experience, for the first time in Dragon Age history, how to play with free cast. Casting skills anytime, anywhere will become a possibility

The second article is about "62 Variations and Endless Possibilities."

BioWare presented Dragon Age Inquisition’s customization system today thought a one hour twitch stream. The new system will be much more complex, detailed and complete. Even though, the body cannot be changed, the face can be altered in every imaginable way. The system is so dense that players will be able to, for example, shape and color their Inquisitor’s inner and outer iris. Inquisiton’s customization system in an open door for possibilities.

I also found some new screenshots for those interested on WorldsFactory.

Electronic Arts just released some stunning new Dragon Age Inquisition screenshots, showcasing the unbridled power of Frostbite Engine when coupled with the great artists at Bioware.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Unrest - 33% Off on Steam

by Couchpotato, 04:52

 Unrest is on sale for 33% off on Steam, and the sale ends on October 6th.

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you. You're on your own.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Grim Dawn - Grim Misadventure #56

by Couchpotato, 04:45

This weeks Grim Dawn Misadventures post from Crate Entertainment introduces everyone to caster weapons that you use while playing the game.

Grim Misadventure #55: Introducing Caster Weapons

Hello and welcome back! Today’s Grim Misadventure will discuss the intricate implementation of incantation-inducing implements, or caster weapons for short. Caster weapons have been a topic of some discussion, both internally and here at the forums. With the impending release of our pure caster mastery, we decided that it was time to address the issue.

The fantasy of spark-throwing wands or staves does not really fit the lore and gritty world of Grim Dawn, so we had to consider what a weapon used by spellcasters in Cairn would actually be. In the end, we settled on two distinct weapon types: Daggers and Scepters. These two archetypes fit the vision of devious sorcerers slitting their palms over a ritual circle, or powerful priests swinging implements of righteous fire at the foul undead.

Common-Quality Scepters

Once we had the visual direction settled, we set our artists upon the task while design tried to determine what the attributes of these caster implements would be. It took several iterations before we settled on something compelling that opened up new build possibilities.

Caster Weapon Attributes

Caster implements originally started as physical damage-based weapons that dealt lower damage per second (DPS) than their standard counterparts, but had some base spirit and offensive ability to make up for the difference. This presented some immediate flaws, mainly because the base spirit attribute conflicted with the attribute requirements, but also because they were just not that compelling for a caster to wear.

The current iteration has caster weapons dealing pure magical damage, one of the seven possible types. This allows for hybrid builds that can deal some heavy magic-based damage, which will bypass the defenses of most enemies, but it also comes at the cost of being in melee range. In addition, we have revised the affix tables for caster weapons so that they will favor %-based bonus rolls, while completely removing the possibility of some less desirable bonuses. We realize that getting the correct bonus on your equipment as a caster can sometimes be challenging. These alterations will make caster weapons a more reliable source of your ideal stats.

All of this does not mean that non-caster weapons will be unviable for caster builds though. There are still many interesting options available on other weapon types that can complement your builds. We do not expect caster weapons to become a must-have part of every caster build, but they should definitely provide compelling new options for those of you who favor magic damage over the brute force of physical attacks.

Epic Caster Weapons

We cannot just go around announcing new weapons without also talking about the powerful new uniques being added too! With the introduction of caster weapons, 22 new Epic items will be added to the mix, two of which can be crafted. The Blackwood Wand will also be converted into a Scepter (this change is retroactive). These forgotten artifacts were once implements of some of the most powerful sorcerers and occultists in Cairn. They now fall into your hands. Will you have the mental strength to wield them?

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Darkest Dungeon - Quest Map Screenshot

by Couchpotato, 04:41

Red Hook Studios released a new screenshot for Darkest Dungeon on Twitter.

Quest Select/Estate Map screen, now with more quest types!

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pathologic - The Steppe Alphabet

by Couchpotato, 04:38

Pathologic has a new update from Ice-Pick Lodge about the Steppe Alphabet that will be part of your physical backer reward as part of an amulet.

It’s finally time to show you one of our physical rewards—The Brand!

The Brand is a 35mm-high and 2mm-thick metallic item wearable around your neck (although you can find a different use for it). It’s produced in several designs. If you choose it as one of your rewards, you’ll be shipped a random Brand. Randomness is part of the language the Steppe speaks, and it’s never truly random.

 

In semiotics, a sign is something that can be interpreted as having a meaning, which is something other than itself, and which is therefore able to communicate information to the one interpreting or decoding the sign. According to Ferdinand de Saussure, a sign is composed of the signifier and the signified.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Underrail - With Fire & Brimstone

by Couchpotato, 04:34

Styg has once again released a new update for Underrail this time with information about Fire & Brimstone. As usual you can ask him any question on our forums.

Hey guys, we took a couple weeks off in August/September to recharge our batteries, but we're back now and we're kicking it into high gear. While we're also working on new areas and quests (we'll get to that in some future dev log), I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.

You will now be able to create fire bombs (such as Molotov cocktail) that set character, creatures and the ground on fire as well. The burning ground is very dangerous as it deals both flat and -percentage of max health- damage so you cannot ignore it even on high levels. The amount of damage dealt depends on the intensity of the flames (which depends on the power of the fire bomb, but can also stack if you throw multiple bombs).

You'll now also be able to craft gas grenades. The only type of gas grenade at the moment is "Toxic Gas Grenade" which deals flat bio damage. The damage dealt depends on the density of the gas (it's more dense at the source). While toxic gas doesn't deal damage quickly, the grenade does last for a long time and also bio resistance is currently not present on standard combat armors and if introduced later it will not be in generous amounts. Specialized equipment to deal with this and more powerful bio-hazzards will be added in the future. Also, players will encounter permanent sources of toxic gas in certain places (such as the one on the screenshot).

* * * * *

In other news, I've taken the time to do some UI improvements. This is probably the definitive list of the UI changes as I have tons of other stuff to get done before we release the game so I hope I answered most of your complaints/suggestions:

  • Added larger font options for everything (object labels, tooltips, quest notes, pop-up dialogs, combat log, etc)
  • Moves the combat log window slightly so it won't interrupt scrolling anymore
  • Added an option to auto-end turn when the player is out of MP and AP
  • Added more hotkeys (swap weapons, toggle shield, etc; might add more if necessary) and added keybinding options
  • Inspected containers that are empty are now marked as such
  • Increased the font in Combat Stats Overview window
  • Available component for a given blueprint will now be highlighted in the same manner as when trading
  • Double clicking (or ctrl clicking) a component will automatically transfer it to the crafting screen if appropriate blueprint is open
  • Clicking a crafting slot will automatically fill it with the first available component if empty, or clear it if full
  • ESC/ENTER and other intuitive hotkeys (such as Y/N) will now work inside confirmation boxes
  • While holding SHIFT player will not be able to issue move command as to prevent people from accidentally moving when they meant to shoot; keep in mind though that you'll still be able to issue a melee attack command that might require movement even when SHIFT is held

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Path of Exile - Content Update 1.2.3 Released

by Couchpotato, 04:31

Grinding Gear Games posted news on the Path of Exile forums that content update 1.2.3 is now available for download. Here is the short post with the news, and more links.

After several weeks of development, we've deployed Content Update 1.2.3. This patch included three new cosmetic pets - check them out!

A last minute addition to the patch notes for 1.2.3 included:

  • We have reduced the master level required for larger hideout sizes. You can now upgrade your hideout at levels 5 and 7 (rather than 6 and 8) respectively.

Edit: We've deployed a serverside fix just now to fix a problem where creating a new hideout didn't respect the new levels.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

TinyKeep - Released on Steam

by Couchpotato, 04:29

Steam announced today that TinyKeep is now available for $9.89 till October 6th.

In TinyKeep players will embrace the role of a hopeless prisoner held deep in a forgotten dungeon who one day wakes up to find themselves mysteriously released. Their savior is nowhere to be seen, but the cell door is broken and ajar, tempting them with the sweet scent of freedom. With nothing but a flickering lantern and a strange letter left behind by their in-mate, they must venture into the darkness and escape TinyKeep!

Lure monsters into traps, knock over fire torches to set the dungeon alight and set prisoners free to help you on your way. Enemies will work together in groups to hunt you down, and some will flee from threats. You can also take advantage of monster rivalries and lead them against each other, while you wait behind a corner as the resulting chaos ensues. There are many ways to survive in TinyKeep.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shadow of Mordor - Season Pass Trailer

by Couchpotato, 04:26

Warner Bros. Interactive Entertainment & Monolith Productions released a new Shadow of Mordor "Season Pass" trailer. Well we all knew this was was part of the game.

So watch the video for details of what the season pass gets you.

Information about

Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Worlds of Magic - Preview @ Chalgyr

by Couchpotato, 04:22

Chalgyr's Game Room previewed the Early Access version of Worlds of Magic.

It is easy to see where the team is trying to go with this game, and it will be fun to see how Worlds of Magic continues to develop. In reality it is not quite ready for Prime Time yet, but I think the team at Wastelands Interactive is headed down the right path.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - September 29, 2014

RPGWatch Feature - Divinity: Original Sin Review

by Myrthos, 12:31

With everything that has been said about Divinity: Original Sin in the reviews that have appeared over the last months, what is there left to say?
Not that much, so Corwin penned down a review focusing on some elements of the game, leaving the rest for yourself to discover.

Where would an rpg be without combat? Here there is plenty and fortunately, it's one of the outstanding strengths of the game. Everything is tactics, EVERYTHING. From your use of the terrain, the choice of weapons, spells, order, focus and various combinations of all of the above, you have to be continually aware of everything that is happening and plan ahead how you will deal with every eventuality. Let me offer a simple example. While a summoned water elemental will do good damage against a fire creature, it won't last long, but on the other hand, a summoned fire elemental won't do much damage in the same situation, but it will last a long time and perhaps prevent the fire creatures from attacking your main characters while they deal with someone (or something) else. Some enemies are healed by elemental attacks, while others are totally invulnerable to all attacks and must be avoided. The good news is that anything you can do to them, they can do to you and the AI is usually quite effective.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Graywalkers - Aubrielle's Demo Preview

by Couchpotato, 08:11

RPGWatch Staff member Aubrielle shares her thoughts on the Graywalkers Public Demo. So head on over to the new thread to discuss your opinion of the demo.

I've seen this game compared to XCom: Enemy Unknown, but I'm not seeing the similarities yet. Maybe they'll come in time, and maybe this early version of the game will look nothing like the final build. Time will tell. Edit: Well, there is one similarity, in the way characters are sort of premade for you, with their own classes and stats and names pre-assigned. There is that.

Also don't forget to download the demo from here if you missed my earlier news-bit.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Stretch Goal #2 Reached

by Couchpotato, 06:33

That Which Sleeps is now fully funded this week after launching, and has reached it's second stretch goal for Gods & Religion. The project has twenty three days left.

Thank You to Our 1,300+ Backers!

The feedback & support we are receiving from backers and fans continues to be amazing.  We are so happy to announce that we have reached and surpassed our second stretch goal within our first week on Kickstarter!  

What does all that mean?  It means we will all be enjoying a much more complicated game. 

Check out our video below for a little tease on what the Gods and Religion system will offer in That Which Sleeps.

New Content Updates Monday!

On Monday we're going to launch our first deeper reveal of how game systems work, and we're really excited about it.  We're going to take a closer look at:

  • Ways to recruit and interact with agents.
  • A closer look at the Challenge system
  • Diplomacy & Political Manipulation

A Responsive Dev is a Happy Dev!

I feel confident saying that we have answered every single question posed to us - either here in the comments section or across a number of different forums that we're active on.  As the number of backers increase and we get closer to alpha / beta builds it's going to be increasingly difficult to maintain such a strong presence across several sites.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Review Roundup #4

by Couchpotato, 06:30

Here is the fourth round of reviews for Wasteland 2 in two weeks. This time I only found four of them, and the scores are once again positive.

Softpedia - 4/5

Wasteland 2 manages to be both a little nostalgic and innovative, and there’s a lot of value here for long-term fans of the genre and for those who want to see how crowdfunding allows developers to go back in time and revive some of the most interesting ideas in the history of gaming.

CNET - No Score

For me, Wasteland 2 managed to make me feel nostalgic for 'old-school' RPGs, while still feeling like a fresh and well-made game that made me want to keep playing long after I should have been doing something else. You're getting a lot of bang for your forty bucks (or 30 quid) of game and one that I think may have a decent level of replay value. It certainly bodes well for anyone waiting for InXile's next project, Torment: Tides of Numenera.

Playnation - 8/10

For those of us, who likes this noble and ancient form of video game, there is plenty at offer here. You’ll get to use your characters wide array of skills to beat or bungle assignments. You get to dialogue your way to quest solutions and failure. You get to splatter raiders with machineguns and hand grenades under a dying sun.

Game Over - 85/100

I think had I supported the Wasteland 2 Kickstarter, I would be happy with the outcome. It faithfully recreates the atmosphere of Wasteland 1 (a copy of which, I should probably mention, comes with Wasteland 2) while at the same time modernizing the game with new gameplay elements. It’s a little buggy, and a little bland on the eyes (I bought a new 30” 1900×1200 monitor for what exactly?), but it is funny as hell if your humor runs blackly, and is absolutely packed with stuff.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

KotOR 2 - Retrospective @ OXM

by Couchpotato, 06:23

OXM posted a new retrospective article for Knights of the Old Republic 2: The Sith Lords.

Let's be blunt. KOTOR 2 is an unfinished game. By the time you reach Malachor V, everything is petering out. The signs were there from the start: cut content, loot randomly generated rather than placed by hand and oh so many bugs. The ending violates the "show, don't tell" rule so hard you can almost hear the money running out.

The popular belief is that Obsidian were pressured to put the game out in time for Christmas, but we're talking about a game with two gender-exclusive companions, a fully implemented crafting system and a card-playing mini-game. If they'd had an extension, would they have finished what they started, or added a fully featured NPC shaving simulator?

In many ways, KOTOR 2 feels like the end of an old era of RPGs. It was the first console game by a group of veteran PC developers, and it shows. Combat is flashy animation played over behind-the-scenes dice rolling. Literally in this case - KOTOR 2 was one of the last major RPGs to be based on a pen-and-paper game (Star Wars d20), a holdover from a time when video games followed, rather than led, the RPG market.

KOTOR 2 was made in that moment, forever frozen between Baldur's Gate and Mass Effect. That's its thing, to be caught between worlds. It's too sophisticated for a proper Star Wars game, too flashy for the old-school RPGs, too wedded to dice for the new, and too broken to be great, but just broken enough to be unique.

Just so you all know I hate the article, and OXM Staff writer funding was indeed cut short due to LucasArts. Watch the Matt Barton interview with Feargus Urquhart for why.

Information about

KotOR 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: Released

Details

Divine Divinity - Inspired Marketing Edition

by Couchpotato, 06:16

The Rampant Coyote's latest post gives his opinion on the unreleased Divinity: The Sword of Lies. It was the original name for Divine Divinity that was changed.

As I’ve become a little bit of a Larian fanboy, I found myself looking up more information on the Divinity series. It was years before I tried the original game. Try as I might, the name “Divine Divinity” sounded absolutely ridiculous, and in a totally lame display of judging a book by its cover, I assumed that the stupid title revealed a foreign company that had poor grasp of English, and a poor grasp of what would make a good game.

Now, I should know better. I’ve worked with publishers before. I’d heard how the publishers had dictated many elements of the gameplay to Larian. Going back recently and doing a tiny bit of research, I discovered this story, from Larian itself:

“Long story short – contract had Divinity: The Sword of Lies in it. Publisher revised it to Divinity: The Sword of Lies (working title). The day the contract was signed, we were informed the new name was going to be Divine Divinity, courtesy of the CEO who just made tons of cash with Sudden Strike and now figured that any new title needed to have an alliteration in it, or so we were told.

“We told them that was a stupid idea. They didn’t like us telling them it was a stupid idea and they were also the ones checking our milestones so eventually we had to shut up, especially when inevitably we were late with a particular milestone. End of story, the person who came up with it indeed had poor taste in names and I agree that it probably cost us a lot of sales – most people thought it was a porn game.”

Divinity: Sword of Lies would have been a pretty cool title. Maybe not one that attracted me to the game, but certainly not one that would make me dismiss it. I can’t say the title cost them a sale, but I can’t say it didn’t.

But now you know the secrets of 80% of the game marketing gurus out there. I’ve known a handful of pretty sharp ones, but at least in the 90s when I was more closely involved in that side of things, this was exactly how things ran. One more reason to be happy about the indie revolution. Sometimes its nice, in the midst of the crap we have to deal with now, to remember just how much crap we left behind.

So now, I’m sorry, Larian, for assuming you were responsible for the crappy title. I knew you had to make compromises based on publisher demands and budgetary constraints in other areas, so I should have given you the benefit of the doubt.

Information about

Divine Divinity

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Graywalkers - Demo & Others Update

by Couchpotato, 06:10

Dreamlords Digital's second update for Graywalkers: Purgatory talks about a new game demo., and other stuff. The campaign has earned $11,542 of the $40,000 goal.

Demo and others

Today's update is primarily about the demo and a few other details. To get the demo, click on the picture below: This is also new art we will be posting on the main page tomorrow.The game is available in several platforms: Windows (32 bit & 64 bit), Mac, and Linux. Mac and Linux have universal builds so they will work in both 32 and 64 bit.

With the demo now in your hands, we would like to request that you provide feedback regarding everything you may like and dislike as well as bugs and features you may want to see in the future.  

The normal process would be you would email, comment, or message us about them but we realized that people were ending up reporting the same issues repeatedly, or sending ones that we've been long aware of already. To help facilitate these issues with reporting, we would want to request those of you who really want to be part of the development process, to use the bug reporting system we're using: Gameloop.

A Few Important Notes About The Demo

  • Feel free to share the demo builds to your friends and spread the word, or even make your own videos of it on YouTube. However, please do not re-upload this anywhere else. We want the site to be the source for the demos so we can tally how many people are trying it out.
  • When taking screenshots, you can press Alt + tilde, to toggle the GUI's visibility, if you prefer it.
  • We'll be continually tweaking small things here and there for the demo, and hopefully get to show you more stuff, like additional mission types, in the coming weeks. We'll also be using Gameloop to share with you our roadmap for the demo, what's coming soon, what's planned, etc. So check back there to see what will come up. 
  • This is only a pre-alpha prototype, and many of the things here are subject to change. We made this to give you guys an idea of how the game is played, and to help us improve it by giving us feedback. In particular we'd appreciate feedback with regards to usability (e.g. intuitiveness of controls, GUI, HUD display, etc.) 
  • We haven't tested the Linux build as we don't have a Linux machine ready. So to those of you using Linux, we'd appreciate hearing of any bugs you encounter that might be unique to Linux. 
  • We'd like for you to concentrate on posting reports about bugs/issues (or vote on existing ones) with regards to the combat demo only for now, but you're certainly welcome to go ahead and post suggestions for anything about the game, even outside what the playable demo shows.
  • When describing a bug, please don't only post your recommended solution. Explain the problem that it's trying to solve. Don't just say "so and so should be added". Instead, explain your motivation why you think so. If you describe the problem, it may be that there is a better alternative solution to address it that we can find out.
  • Please use Gameloop to cut down on redundant suggestions/bug reports. If you find your suggestion posted there already, vote it up! This lets us know that a lot of people want that particular idea realized. If you want to discuss a better proposal on an existing suggestion, post a reply to it. Everything should be open for discussion here.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

DA:I - Interview & Character Creation

by Couchpotato, 06:06

Game on Daily interviewed Producer Scylla Costain in a new video from EGX 2014.

Also IncGamers has news about a new character creation reveal on Monday.

BioWare’s Mike Laidlaw and Cameron Lee will be streaming a reveal of the Dragon Age: Inquisition character creation system (plus new gameplay) on 29 September. That news comes from the Dragon Age: Inquisition site, which also lists the start time for this stream as 10am Pacific (US).

So, anybody wanting to watch some exciting Inquisition face-shaping action from the UK should start watching at 6pm. European viewers should also adapt their times accordingly. The stream will be on BioWare’s Twitch channel.

Not only will you be getting “a first look at Dragon Age: Inquisition’s deep character creation tool” but there’ll also be the chance to “customize an Inquisitor from scratch with your suggestions!” I’m trusting the internet to customise this poor victim into the sort of hideous freak-monster the Inquisition needs to save the realm.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Satellite Reign - Development Diary #10

by Couchpotato, 06:02

5 Lives Studios has posted the tenth Development Diary for Satellite Reign. The update has news on the games Schedule, User Interface, and much more.

Dev Diary #10

We’ve been slogging away at Satellite Reign for over a year now, and we’re happy to announce that backers who pledged for Alpha access will be getting their hands on the game early next month!

Strictly speaking, Satellite Reign isn’t actually in alpha yet, so what you’ll be getting your hands on is a pre-alpha version two months ahead of the game hitting Steam early access. It will have a handy dandy in game button for submitting bugs, so you will all be able to help QA the game, there’s also some integrated analytics (disableable) to help us balance gameplay, and smooth out difficulty bumps.

So, what can you expect to see in this first-access build? You’ll be able to explore the first of the four main districts of the game, with all four agent classes. You’ll be able to sneak or fight your way into any of the compounds, and get a feel for the direction we’re heading. Again, this will be pre-alpha, so it’ll be buggy, and lacking some optimisation work, but there’s more than enough to keep the alpha access backers happy.

Schedule

Here’s a brief overview of what our (very busy) timeline is like for the rest of the year. PAX Aus is just over a month away, and we’re getting things sorted to show Satellite Reign to anyone who walks past the 5 Lives booth! We’re planning to have two PCs set up, which will be running an updated build of what our alpha-level backers have been playing. We’ll be releasing this build to our alpha and beta-level backers shortly after we return from PAX. Then, we’ll be stuck into getting our Steam Early Access build ready for a December release. Steam Early Access will be available to everyone who backed us for a copy of the game.

Website and Forums

As some of you may have noticed, our website and forum was a bit broken when the last update went out. Between WordPress bugs and our web-developer being away, it took longer than anticipated to fix, but it’s all up and running again now. Please let us know if you continue to have issues.

Pre-Orders on the Humble Store

Satellite Reign is now available for pre-order on the Humble Store! From now until launch, it will be 10% off the final retail price, and will include access to the public release on Steam Early Access.

Information about

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Unbended - New Bestiary & Postcard

by Couchpotato, 05:58

Impressum posted two more updates for Unbended on the games website. The first update shared information about a new bestiary for the game.

Slowly the first creatures from the other site are taking on shape. In order to collect those for you, you now can find our bestiary on the website – a good source for preparation for future heroes. We start it with the highly unpleasant nightmare. You have your own wishes and ideas in things “monstrosities”? Tell them to us! We gladly take a look at your suggestions and concepts. We’ve also opened a discussion thread in the forum for the bestiary.

The second update is a new Postcard about the Plains of Gaihaen.

There is news from our “Postcards from Aetherra” section. We invite you on a little trip to the legendary Plains of Gaihaen. Discover a region that the people of Aetherra avoid with good reason. And as you probably already suspect: the Plains of Gaihaen will play a not insignificant role in UNBENDED

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin - Polish Now Available

by Couchpotato, 05:53

Larian Studios released a short post on Steam for Divinity: Original Sin with information you can now play the game in Polish. Here is the short update.

For those of you that speak Polish: rejoice! You can now play Original Sin in Polish!

For those of you that do not speak Polish: you can also try to play it in Polish, but it's one tough language, let me tell you. In any way, we fixed a couple of small issues in English, French, German and Russian as well. (E.g. typos, magically generated items in English...)

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details