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Thursday - March 26, 2015
Wednesday - March 25, 2015
Tuesday - March 24, 2015
Monday - March 23, 2015
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Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Continue reading the article...

Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Read the article

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Picture Watch

Zaharia
Box Art

Poll Watch

Boxed vs Download 2015 Edition
Digital Games
61.4%

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14.04%

Depends I Buy Both
24.56%

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Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Thursday - March 26, 2015

Sword Coast Legends - New Stream & AMA

by Couchpotato, 04:01

N-Space announced on Twitter they will be hosting the next Twitch Stream later today for Sword Coast Legends, and it's your chance to more dungeon crawling footage.

Just a heads up! We'll be streaming on tomorrow 3/26 at 3:00pm EST. Drop by twitch.tv/SwordCoastLege and take a peek at Dungeon Crawl!

Dan Tudge will also be doing a new special AMA on Twitch.Tv on April 2nd.

Join n-Space president and Sword Coast Legends Game Director Dan Tudge as he and the development team provide fans the second half of the first ever demo of the game including exclusive reveals of Dungeon Crawl and Dungeon Master modes.

Tune into the action as the intrepid adventurers continue their search for the Ashen Priest following their successful infiltration of the city of Luskan and a challenging encounter with a gigantic Ogre Zombie in the city’s graveyard.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - March 25, 2015

Pillars of Eternity - Win A Free Game

by Couchpotato, 04:13

We have another contest for all of you this month. This time thanks to forum members ChaosTheory & Azarhal we have a few digital copies for Pillar's of Eternity to giveaway.

Now I'll make it simple so just reply you want a key, and the winners will be picked at random to play the game on its release. So good luck everyone I hope you win.

Update: Here are the Key Winners.

  • Nerevarine
  • Pladio
  • Nephologist
  • wiretripped
  • Nukester
  • One Reserved for The Staff (Thank you ChaosTheory)

Seems the letter N was very lucky today.

So congratulations to the winners that were picked by randomly drawing your post number, and I will be sending you a PM with the key in a few minutes.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - JA:Flashback Review

by Couchpotato, 04:02

After the announcement from Full Control about their financial troubles Forgottenlor decided to review Jagged Alliance: Flashback, and tell us about the state of the game.

I backed this game. I'm not sure why anyone else would have bought it. The early access reviews were dismal. The release reviews were just as bad. I didn't play either of these builds. I waited till the current version (1.2, which logically is the second post release patch) to play it, and quite honestly came with no expectations.

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tides of Numenera - Small Interview Roundup

by Couchpotato, 03:54

If you're interested in reading more information from inXile Entertainment about Torment: Tides of Numenera then read on as two new interviews were published this week.

The first inteview is from EGX Rezzed on Game Watcher.

With InXile having shipped Wasteland 2 at the end of 2014 and The Bard’s Tale IV still not even at the Kickstarter campaign stage they are now full speed ahead with Torment: Tides of Numenera, their spiritual successor to the classic Black Isle RPG Planescape: Torment. While we’ve only seen a few moments of gameplay footage, InXile have done many really cool Kickstarter updates that clearly show that the game is coming together well. We caught up with two key members of the team, writer and creative lead Colin McComb and associate producer Thomas Beekers, at the EGX Rezzed event to chat with them about how Torment is progressing.

The second interview is with Writer George Ziets on a site called Grimuar.

Few cRPGs are awaited with such high expectations as the upcoming spiritual successor of Planescape: Torment. Set in the Ninth World of Numenera, Torment: Tides of Numenera was backed by more than 80,000 fans worldwide. One of the designers who have taken upon themselves the task of reviving the legacy of Torment is George Ziets, the Creative Lead of Mask of the Betrayer.

In an extensive interview, George tells us about his sources of inspiration and his work on Torment: Tides of Numenera, Pillars of Eternity and Mask of the Betrayer. He also shares his opinion on various subjects related to narrative design.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Meet Yeve Drovossekova

by Couchpotato, 03:45

Team 21 posted the next kickstarter update this week for Dungeons Of Aledorn that  introduces everyone to Graphic Designer, and 2D Artist Yeve Drovossekova

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Hello everyone, today we would like to introduce you our 2d graphic designer and artist, Yeve, who creates the majority of our art. During our pre-campaign, her work was of great interest for viewers and check out more of her pieces via our KS pages and when we run updates.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Post-Kickstarter Update

by Couchpotato, 03:39

TSI sent the first  post-kickstarter update to subscribers of their newsletter. It had information of a new development post from Narrative Designer Edwin McRae.

Less than 24 hours have passed since we made the difficult decision to cancel the Kickstarter campaign. Emails and comments have been coming in acknowledging it was a tough choice, but expressing a tremendous amount of confidence and support for TSI. The response to our overall design choices has been really encouraging and reinforces our belief that we’re building something worthwhile.  As we informed our backers, we remain committed to Seven Dragon Saga and will be making regular updates on our website.

Edwin McRae, our Narrative Designer, has already posted a few thoughts on “How to get Players to Roleplay”

As we forge ahead, expect us to talk more about RPG’s, our approach, and how we plan to create a great game that resonates with our fanbase.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Jaws Of Hakkon Released

by Couchpotato, 03:34

If you read my news-bit from yesterday then the following is not really new as BioWare has released the Jaws Of Hakkon DLC for Dragon Age: Inquisition. Here is the new trailer.

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First Singleplayer DLC Opens up New Story and Region with Powerful Foes, Legendary Armour and Weapons on Xbox One and PC First

GUILDFORD, UK – March 24, 2015 – BioWare™, an Electronic Arts Inc. (NASDAQ:EA) studio, today announced brand-new downloadable content (DLC) that expands the singleplayer experience for Dragon Age: Inquisition, winner of over 100 Game of the Year awards . Now available for digital download, the Dragon Age: Inquisition - Jaws of Hakkon DLC adds an exciting new story arc to the campaign and expands on its already vast world with a new region of Thedas to explore. Dragon Age: Inquisition - Jaws of Hakkon is available first on Xbox One, the all-in-one games and entertainment system from Microsoft and PC via Origin™ for £11.99.

Dragon Age: Inquisition - Jaws of Hakkon will reveal the fate of the last Inquisitor and the powerful dragon he hunted. The new content expands the land of Thedas with a massive new playable area covered in mountains and lush forests, where danger lurks in the shadowy undergrowth. As players explore the vertical landscape and dense wilderness fighting off vicious enemies, they will collect legendary armour and weapons before unearthing an ancient secret that could destroy the world.

“We are humbled by the game’s reception so far but are not done with the world of Thedas just yet,” said Mike Laidlaw, Creative Director, BioWare. “We hope the new DLC speaks to our dedication of growing Inquisition with meaningful and exciting new content for our fans, new and old.”

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Avernum 2 - Review @ True PC Gaming

by Couchpotato, 03:22

Jarrett Riddle of True PC Gaming published the next review I found for Avernum 2: Crystal Souls this month. He didn't give the game a score but recommends buying it.

With a price tag of $19.99, Avernum 2: Crystal Souls provides more entertainment than most $60 games. Though I’ve played at least 32 hours, I still have many more obstacles to overcome before I see the end of the game.  Every person, every conversation, and every detail contains the heart and soul of the developer. I would most definitely pay full price for this title. If you are still on the fence, I reccomend downloading the demo from the Spiderweb site.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Ralin: Dwarf Wars - New Features & Gameplay

by Couchpotato, 03:18

The third video update for Ralin: Dwarf Wars is about features and gameplay.

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In our third Update we are presenting the new gameplay of Ralin - Dwarf Wars. We implemented a WASD movement system, because a lot of guys in the forum asked for a version with WASD keys. Implementing it and trying it out was a lot of fun for the whole crew.

Concerning the game mechanics, we implemented a new „modus“ in the game named: Survival. In this modus you have to kill all the goblins coming in smaller and bigger waves. After beating up all the sneaky bastards, you can loot the treasure chests in the map to get new gear. The game becomes more and more hack and slash, which is a request from a few members of our Community.

We also worked hard on the Shaders, the walls are now fading out and in very smoothly. All the systems are revised and the leveling system is completely new. There are new sounds, new ambient music and a couple of bugfixes.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Dark Souls - Multiplayer Mechanics

by Couchpotato, 03:14

Gamasutra is hosting a new article from Alex Wawro about Dark Souls multiplayer mechanics. He also goes on to say other games are copying then now.

There's something terrifying, in a very primal sense, about the way total strangers invade your world in Dark Souls.

The first time it happened to me, I almost quit the game. The hair on the back of my neck prickled with fear that another human being was in the game -- and somewhere, somehow, they were doing their best to take me out.

Over time I came to relish the thrill of being hunted, and it seems I'm not alone. Popularized by From Software’s Souls games, the concept of players invading each other’s games has inspired developers around the industry to come up with interesting new ways of blurring the lines between single-player and multiplayer experiences. 

From big-budget 2014 debuts like Watch Dogs to more contemporary projects like Dying Light, developers seem excited to pick up what From Software is laying down and play around with ways to inject similar levels of tension and uncertainty into their own work.

But that entails answering a very critical question: what is it about the way Souls games implement player invasions that make them so compelling, and how do you make it work in other contexts?

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Legend of Erthia - New Webpage & Update

by Couchpotato, 03:09

Legend of Erthia has a new webpage and update from the games developer. Also it seems the games name has been changed to Legend of Erthia: Resurrection.

Legend of Erthia Resurrection! So, reflecting on the news from the LOE Facebook page. Here is the title of the U7 approach of LOE which has now branched off onto an Ultima Online based experience but offline. I had to branch off the U7 approach due to complications with the ABS script, it is only functional while playing as a solo character.

LOE – Resurrection has a lot already implemented into it such as a skill system similar to Ultima Online. I have already began working on it over ayear ago. This is a commercial project (3-5 bucks) which will hold a lot of excitement if you are indeed familiar with UO.

The features will include: Ultima Onine like skill and progress system, crafting, mining, a 100% open world, and consequences for dying. If you die, it will be similar to UO. This will build a lot of tension when you want to get good loot and have to face dangerous creatures.

The idea of this project is really for the thrill of wandering, getting lost, looting, running into a decisive battles, and basically living in the world of Erthia. There will be lots of random quests alongside the sandbox world.

As for some lore, this is actually a 2015 spawn of what I started in around 2002 with Nedango when the name Legend of Erthia came into creation. It was a solo party member action rpg based take on the world of Erthia. So, this project is going to be pretty much where I left off back in 2002 despite being mostly an open world.

The Legend of Erthia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - March 24, 2015

Seven Dragon Saga - Funding Canceled

by Couchpotato, 04:10

In the next and final kickstarter update for Seven Dragon Saga Tactical Simulations Interactive says they have cancelled the campaign to relaunch again at a later date.

We’re postponing our Kickstarter campaign. No, TSI is NOT giving up on Seven Dragon Saga! Quite the contrary. We’ve done some serious reflection and come to the conclusion that we can’t create the level of RPG today that we know we’ll be able to create tomorrow. 

Given its heritage, SDS needs to set a new standard for the RPG genre. Not a style over substance’ AAA standard. A standard that delivers a fresh, compelling and truly satisfying RPG experience. SDS deserves no less. And that goes for you too, our wonderful, loyal supporters. 

We launched this campaign at "veteran difficulty" (what some call "a high funding goal") because wanted to be sure that we would do SDS justice. We knew there would be a lot of you that remembered the classics or would appreciate our efforts to build a fresh RPG, but we underestimated how much new content we'd need to show in the middle of the campaign to engage people that were less familiar with the older games. 

We'd thought we could talk about core mechanics when it is clear that you want to actually see those mechanics in action. We need to show off more than we had ready right now. There came a point where it became more tell than show. 

We've had incredibly positive results from this Kickstarter. The press awareness, fan response, and community feedback has been tremendous. We're taking that feedback and what we've learned to refine our work further. We'll be coming back as soon as humanly possible, with a better, more refined Kickstarter, and some code you'll actually be able to play, along with killer videos and artwork. 

Once again, we are extremely grateful for all of your encouragement and support. We will continue to follow our progress by signing up for our newsletter on our website: http://www.tsi-games.com/ and by following us on social media. This way, you can hear about our Kickstarter re-launch when it happens. And it WILL happen!

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Documentary Preview #2

by Couchpotato, 03:59

Obsidian posted the second preview video of the Making of PoE Documentary.

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As a bonus thanks to azarhal we have a video from RPS that shows the first hour of the game . So consider this fair warning, and only watch it if you don't mind spoilers.

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More Spoilers will be released in the coming days so please pay attention to the my news-bits. I will try to warn everyone when possible, and apologize if I miss any.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wave of Darkness - Kickstarter Update

by Couchpotato, 03:51

The Wave of Darkness kickstarter has nine days left to get funded, and managed to earn $12,033 of the games $20,000 goal. The developer has also poster two new updates.

Now accepting pledges through PayPal!

We have great news for those of you without a credit card or Amazon account!

You can now pledge through PayPal directly through our official website!

 http://www.dreamatrix.net/site/index.php/store.html 

Additionally, you'll be able to pledge through PayPal after Wave of Darkness Kickstarter campaign has drawn to an end.

Movement and Inventory Stacking improvements!

We have an exciting new update for you, and this one is very important, both for us and all of you. We do listen to your feedback, suggestions and critics, so therefore we bring updates to movement and Inventory stacking!

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Red Heath - A New Turn-based Tactical RPG

by Couchpotato, 03:46

I received news of a new Turn-based Tactical RPG today called Red Heath from one of the games developers. They plan to launch the game on Indiegogo at a later date.

For now here is the games trailer, and a short game description.

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We are happy to greet you on the web site, dedicated to a role play turn-based tactics computer game «Red Heath».

Events of the game describe a year 2027, when the falling of an asteroid brought a new parasite life form on Earth, that became a threat for everything that is alive.

In the center of the story there is a group of survivors, whose gathering together became a destiny.

The main characters of the game are people of different ages, genders, physical and intelligent qualities, but they all are united with a common purpose – to bring an antidote to a military base "Red Heath", with which communication was lost.

Will the characters be strong enough to pass hundreds of miles of danger to reach their purpose?..

At the moment the game is in the stage of developing. We will be glad to give you answers for your questions. Thank you for your attention to our project, and Welcome!

Red Heath

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

DA:Inquisition - New DLC & Patch 6

by Couchpotato, 03:39

BioWare announced a new DLC for DA:Inquisition on Twitter Today. The New DLC is called Jaws of Hakkon, and it will be released tomorrow for the consoles, and PC.

You can view some leaked screenshots thanks to GameBanshee for finding them. They also releasd Patch six today on Origin so here is the new changelog.

Patch 6 for Dragon Age: Inquisition improves overall game stability, implements a number of bug fixes, and introduces some multiplayer improvements. The Katari multiplayer kit now has more HP and generates guard on hit.

PC-specific: PC users will see improvements in mouse look toggle, and we’ve added binding support for mice with more than two buttons.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Edge Of Eternity - Store Now Available

by Couchpotato, 03:33

Midgar Studio announces you can now buy their funded JRPG game Edge Of Eternity on the games own web store, and the amount earned will go towards new stretch goals.

For those who missed out the Kickstarter campaign the store is now available on our website

http://www.eoegame.com/index.php/store/

We will add soon the progression to the next stretch goal on our home page.

http://www.eoegame.com

Also, we will in a few weeks invite everyone to BackerKit, in the pledge manager you will be able to answer all the surveys (like on which platform you want the game, T-Shirt size, etc ...), increase your pledge if you want to get an higher tiers and add add-ons to add to your pledge.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Witcher 3 - New Screenshots & Q&A

by Couchpotato, 03:30

Level Designer Miles Tost of CD Projekt Red answered a few questions on the The Witcher 3: Wild Hunt forums in a new community Developer Spotlight.

Hello everyone. So the dev spotlight is finally here! "Took you long enough Kinley." Yes, yes. Turns out putting something like this together takes longer than I thought, but I promise the wait was worth it.

DSO Gaming also posted some new screenshots of the game.

Lately we’ve been getting a lot of screenshots from CD Projekt RED’s upcoming RPG, The Witcher 3: Wild Hunt. Following yesterday’s story, today we present you three new shots from it, as well as the game’s map.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Enemy - A Tactical Roguelike Game

by Couchpotato, 03:20

Enemy is a Tactical Roguelike game from developer Tom Johnson that was funded on Kickstarter two years ago, and has been released on Steam this week.

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Hi everyone! The hour is finally upon us. Beginning right now, Enemy is live on Steam and available to the public! I hope you've all had a good time playing the game and that it has lived up to your expectations. If you liked the game, it would really help me out if you would consider reviewing it on Steam and telling people about it, whether they be your friends, people on forums, or YouTubers.

It has been a long two years. The game ended up being so much more involved than when I first conceived of it! I've really enjoyed making updates and hearing back from all of you. Your support was a huge help for me and kept me going through the long development process. So I wanted to say thanks. For me, this community has been better than I honestly even thought an internet community could be.

Enemy

SP/MP: Single + MP
Setting: Modern
Genre: Roguelike
Platform: PC
Release: Released

Details

INT - March Development Update

by Couchpotato, 03:16

Starboard Games posted the next development update for INT this month.

I hope everyone stayed warm and safe during the month of February. Now with spring around the corner, we are ready to share some new information, concepts, models, and videos regarding INT. As in previous months, this update will be on the lighter side so we can compact and share information with you in a more effective way.

INT

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - 1/3 Funded on Kickstarter

by Couchpotato, 03:14

Team 21 sent a press release with news that Dungeons Of Aledorn has made 1/3 of its kickstarter funding goal. Here is the information straight from the press release.

Over a third of the way to its Kickstarter goal

Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=406908315
Kickstarter link: http://www.aledorn.com

March 23 2015 - Prague, Czech Republic - Dungeons of Aledorn, the hardcore dungeon crawling RPG, has achieved Greenlight status in just 6 days but still needs your support on Kickstarter!

"We have been Greenlit in 6 days, we're amazed! We'd like to give a huge thanks to everyone who voted for us and made Greenlight a reality.  I'm truly humbled by the reponse from votes and from the backers on Kickstarter, we've even had legendary co-author of Betrayal at Krondor, Neal Hallford backing our game!  We’re really excited to be one step closer to bringing Dungeons of Aledorn to you.' said Danny Nezmar, producer at Team21. "The development team and I had some liquid bread to celebrate, then went right back to work on our Kickstarter campaign!"

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Dev Blog #41: Progress Update

by Couchpotato, 03:09

Overhype Studios released another development update for Battle Brothers that has more  information about weapon durability, new perks, and clouds.

So much work! Our current focus is on getting the balance right for our upcoming Early Access release and hunting down all those pesky bugs. Over the last two weeks we had two major changes: We’ve added durability of weapons and did a rework of all 42 perks in the game. Also, we managed to squeeze in moving clouds on the worldmap.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - March 23, 2015

StarCrawlers - Beta Key Contest

by Couchpotato, 05:55

Well welcome back to another contest on RPGWatch. This time thanks to Elena Consacro of Juggernaut Games you will be able to win a key for the beta version of StarCrawlers.

All you have to do is tell me what you like about the game in the comment section, and I will pick the two best answers to win on Friday March, 27th.

So as you see its very simple, and straight forward so good luck everyone.

Update: Well it's Friday so here is the promised update about the winners. So Drum rool everyone, and the two winners are Carnifex & arthurelo.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch - Starcrawlers Interview

by Couchpotato, 05:45

We had the chance to talk again with Elena Consacro of Juggernaut Games to get an update on the development of Starcrawlers that just released on Early Access.

Couchpotato:  One change that I do want to talk about about is from your October 2014 Update where you announced the game would be going episodic. Can you talk about the reason why you decided to change how you would release the game, and how did backers react to the news?

Elena: Our beta will be releasing in episodic chapters - once the 1.0 version of the game comes out, it will contain the full story. The main reason for that decision was that we realized that we were really going to need to leverage our beta community to adequately test and balance the game's systems. With a team of five, you just can't do enough QA or get enough feedback to balance a game that is as mechanically complex as StarCrawlers. Team members get tunnel vision - they tend to fall back on the same abilities or characters and to complete tasks in repetitive ways without even realizing it. That makes it really hard to find and address every issue, even when you’re testing repeatedly.

Coupled with the fact that this is a story-driven RPG, we felt we needed to do some hard thinking about how and when the main story missions would come out. We want to avoid having players complete the campaign in a less-than-polished fashion. The campaign should be the highlight of the game and we want to control how all players experience it - even in early access. If the core mechanics aren’t totally solid while you’re playing the campaign, you risk ruining the player’s enjoyment and pulling them completely out of the story. Unlike open-ended games like Minecraft or Don’t Starve, you can’t really “get back” that feeling of discovery that’s part of playing an RPG campaign for the first time, so making sure the first time goes well is crucial.

I think most of our backers understood what we were trying to do and could appreciate it. There’s always going to be some disappointment whenever plans change, and we can relate to that. Our main focus is to make sure we deliver a really polished and worthwhile experience at the end of the day. If we can do that, I think most backers and Early Access supporters will ultimately be happy with their decision to support the game.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - The Wailing Banshee Inn

by Couchpotato, 05:43

Obsidian posted a few images of The Wailing Banshee Inn for Pillars of Eternity. In-case none of you remember its the reward for the fundraiser on GameBanshee.

For our friends at GameBanshee:

Pillars of Eternity: The Wailing Banshee Inn

It was the largest battle of the War of Defiance, and the imperial army of Aedyr had blockaded the rebel capital of Defiance Bay with its fleet. They chose to invade with ground troops at the weakest point, a poorly fortified position in a district known as Ondra's Gift, which had once been a wetland before being drained and settled.

What the invaders didn't know was that they were being drawn into a trap. Aedyran soldiers stormed the district to find it abandoned, and before they could make sense of it, the dikes behind them were destroyed, and the district was flooded. The army of Aedyr was decimated.

Most of the original district was swept away in the flood, or remains beneath the water, a submerged ruin. One of the only surviving structures was a lighthouse, which now lies at the far end of the farthest dock of Ondra's Gift - and the locals prefer it that way. Those unaware of the local superstitions who pass that way find that their blood runs cold as they near it, and their bodies are overcome with panic. But often they remain paralyzed just long enough to hear the screams from within, and it's the screams that stay with them, haunting their dreams, spawning a host of wild stories - some about vengeful soldier ghosts, some about a lighthouse keeper who never knew to evacuate.

The key to the lighthouse has passed from one naïve would-be owner to the next, often through trickery. The last such victim was a young woman named Niah who had aspirations of converting the lighthouse into an inn that ended as quickly as her workers could flee. Though she still has hopes for it, she has yet to conjure the nerve to set foot inside.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - Character Classes

by Couchpotato, 05:37

Team 21 talks about the character classes of Dungeons Of Aledorn in the next update on Kickstarter this week. The game has made $21,973 of the $60,000 goal. 

Once you’ve chosen the race of your character, another important decision comes into play - what will they do? You may choose from six different character classes in DoA, which may even further specialize in two distinct manners; thus offering you more customization options and defining your preferred playing style.

Each class is characterised by eleven skills, from which two are always class specific. As player you will have a free choice, during the level-up phase, to choose which skill you should improve.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Chris Avellone - Interview @ One Angry Gamer

by Couchpotato, 05:32

Chris Avellone did a new interview this month on a site called One Angry Gamer, and shared his opinion on Kickstarter, Metacritic, and having creative freedom.

Billy: The first thing I have to ask about is something mentioned back in September of 2012: that publishers came to Obsidian asking for the studio to host a Kickstarter while they retain the rights of the project and work as distributors. Have publishers continued to ask Obsidian to host a Kickstarter while they request to retain the rights to the IP and take a cut of the profits from distribution, or was that just a one time deal?

Chris: If I recall correctly (I wasn’t part of that discussion), that was a one-time thing, and it hasn’t been repeated. Our KS’s were our KS’s first, and if we do work with a publisher down the road on that KS, it doesn’t affect the content, it just assists in distributing it. Often doing a KS first guarantees easier means to own your IP even with publisher help: writers do it all the time by releasing graphic novels first to stake their claim on the idea.

Billy: Regarding Metacritic… most gamers know the story behind Obsidian and Fallout: New Vegas being one point off from the Metacritic bonus. To your knowledge, excluding the bugs and glitches, were any parts of the game purposefully altered or modified based on feedback from mock reviews, if a mock review was used?

Chris: I don’t recall any mock reviews from FNV, although we did get some for Alpha Protocol (many of the problems we knew) and even one for Pillars of Eternity (which we did take action on – see below). When getting a mock review, we do treat it as feedback, and assess if we feel the review is making a good point, just as we would with any Backer or Beta tester. I don’t recall the review score in either of the mock reviews above, unfortunately, I mostly focused on the pros and cons. Mock reviews, like most feedback, are generally best when you can actually implement fixes based on the feedback, otherwise they’re just noise.

Obsidian Entertainment

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Seven Dragon Saga - The Action System

by Couchpotato, 05:28

Paul Murray of Tactical Simulations Interactive talks about how the action system of
Seven Dragon Saga works in the games latest kickstarter update this week.

 The Action System

In case you haven’t already, we invite you to sign up for the TSI newsletter on our website to learn more about the team’s history at SSI and receive all the latest information about Seven Dragon Saga: http://www.tsi-games.com/

 Paul Murray on how actions work in combat

A lot of combat in games involves what you allow the characters to do each turn. There are various ways to restrict this: from the simple, “one move, one attack”, to the action points systems where everything has a cost. In Seven Dragon Saga we chose a flexible middle ground. One move, one attack, provides minimal choice for the player, while an action point system tends to favor a more static battle -- most players choose to use points to attack as often as possible, sacrificing movement.

Each turn, the character has three actions of differing size: Unique (most attacks), Standard (most movements), and Minor (quick spells and abilities). The player may substitute a smaller action for a bigger one, so a Turn could consist of two Standards and a Minor, or three Minors.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Outland 17 - Building A Community

by Couchpotato, 05:22

Grenada Tree Games sent the next newsletter for Outland 17 this week that has information about the updated demo, and mentions a few Let's Paly videos.

With the new updates comes new visuals, so like every week we have a new Screensho tSaturday! Check out these screenshots of the alpha build.

We have a new blog up this week on our thoughts about the new Unity 5. We also post up our other big announcements there so check back often.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Dark Souls - Life after Death @ EuroGamer

by Couchpotato, 05:17

Kristan Reed published a new article on Eurogamer about replaying Dark Souls.

For several years now, Dark Souls has been my favourite game. It used to be a difficult decision to mull over, like it is every time someone asks what your favourite song or artist or album is. By in this case, it consumed me so utterly; it almost ruined video games for me forever. After that, most other games seemed trivial, shallow, and dare I say it, hollow. Only a handful of games have made any impression on me since, and two of those are also From titles (the other two are The Walking Dead Season 1 and The Last Of Us).

And even now, more than three years on from my first encounters with Dark Souls, that sense of closure still hasn't arrived. I feel drawn to exploring more of the PvP side that I neglected, or just spend some time helping out hapless warriors in need of a big old tank to rip Gaping Dragon a new one. The next time you're wandering through Lordran, hoping for a summon sign to show up outside a fog door, it might well be me. I'll try not to suck.

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Edge Of Eternity - Campaign Finished

by Couchpotato, 05:11

Midgar Studio is happy to announce the kickstarter campaign for Edge Of Eternity is finished, and they reached the next $160,000 goal for more playable characters.

It’s done! After a month and a few epic final hours, our Kickstarter has ended on a last achievement. Two new characters are coming to Edge of Eternity, a JRPG for PC, Mac, Linux, PS4 and Xbox, with Nekaroo breeding, Crafting and Music by Yanusori Mitsuda! Thanks to your support this new pitch of the game is quite exciting, dont’ you think?

Now the real big challenge starts for us. We generated a lot of enthusiasm and we have to ensure we meet your expectations. No big party planned, rest assured, we are already committing to the development of the game.

As you’ve seen on previous updates, on our Facebook page (lien) or our blog, we already started the portage of the game on the brand new Unity 5. This will be the main short term mission on the technical side. Julien is currently creating a very nice temple and Ugo works on one of the Summons. And Cedric, well, he can’t be more excited than he his right now, with Yanusori Mitsuda coming within a few weeks.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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Wasteland 2 - Sneak Peek at Quirks

by Couchpotato, 05:03

InXile posted a preview of the new Quirk system from the Game of the Year edition.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Temple of the Abyssal Winds - Game Review

by Couchpotato, 04:59

HookedGamers has the first review I could find for Merry Prankster Games Indie RPG called Temple of the Abyssal Winds. The site gave the game a final score of 2/5.

Temple of the Abyssal Winds harkens back to old-school computer RPGs, despite being an iPad port. The campaign runs on a system similar to Dungeon & Dragons. There are characters with six primary attributes to guide each die throw, a bunch of skills/proficiencies, and the combat runs on things like attack rating and armour class scores. Whilst it’s of the style of Bioware and Black Isle’s AD&D classics, Abyssal Winds is far more reminiscent of an old shareware game you’d unfortunately installed one afternoon out of desperation.

The game is split into chapters, the first of which is free. From the get-go the story is bland and formulaic, beginning as all fantasy must – with your quiet village being attacked and burnt to the ground. You’re confronted by someone called “Evil Lieutenant”, told that “there must be some force behind the violence, some evil wizard, or cruel warlord, or some such” and asked to aid the “Order of Light”.

The narrative is unsubstantial and dialogue between characters is brief. Plot points include running into a mad man in the forest who yells a line about destroying the world: should you kill him or let him live? There hasn’t been an awful amount of attention paid to the writing in the game, which is disappointing, as it was the lifeblood of so many old D&D inspired RPGs. Once you realise the plot is weightless and would be blown away by a light breeze, you begin to skip dialogue altogether. When all is said and done, there isn’t much to care about in the world of Temple of the Abyssal Winds.

Temple of the Abyssal Winds

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Dex - Post-EGX News Update

by Couchpotato, 04:53

Deveoloper Dreadlocks latest post-funding update for Dex thid month has information from their visit to EGX 2015 ,and talks about a few other different topics.

Post-EGX News

The clock is ticking and the end is near. We are here with another development update and news related to Dex, so let’s get into what happened, what is happening, and what is going to happen!

EGX Rezzed 2015

Last week we were at EGX Rezzed 2015 in London. Last year’s Rezzed was the first international event we attended and this year’s Rezzed will probably be the last prior to the final release of Dex. It took place at Tobacco Dock, London – an awesome and super-stylish venue in restored 19th century docks, all made of brick and wood. The atmosphere was simply fantastic, thanks both to the venue spaces and the overall indie-friendly attitude of the attendees. 

Three of us attended the event and we really enjoyed it! We got some nice new contacts, met some really cool indie developers, played some of the upcoming games, and got a lot of feedback on Dex (and discovered a lot of bugs we are now fixing!). Overall, it was a nice punctuation mark to all the events we attended, and we were happy to have our final game showcase and public beta testing at EGX!

Development Update

We apologize for the delay to the original plan. In January we expected the beta version to be released by late February or early March. We really wanted to release the beta prior to EGX, but it was still not quite ready for prime time, so we decided to postpone the release and do a sort of playtesting/betatesting at EGX. Right now, we have our hands full of the bugs and feedback we got from the gamers and other developers at the event. We plan to release the beta at the end of March (27th – 31st), and we are looking to your final input and feedback!

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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