Anonymous Your donations keep RPGWatch running!

All News

Sunday - October 19, 2014
Saturday - October 18, 2014
Friday - October 17, 2014
Show older news or news at:

Picture Watch

Mass Effect 2
Box Art

Poll Watch

Will You Be Playing DA:I In November?
Yes Already Pre-ordered
  (32.17%)
Maybe It Depends on Reviews
  (11.3%)
I'll Wait For a Cheap Sale
  (21.74%)
No Past Games Ruined The Series
  (13.04%)
No DA:I Doesn't Look Good
  (3.48%)
No I don't Buy EA Games
  (6.96%)
No Because of Origin
  (4.35%)
I Never Played Any Dragon Age Game
  (6.96%)
Vote

Sunday - October 19, 2014

Hyper Light Drifter - Early Preview Videos

by Couchpotato, 03:39

A YouTube user by the name of Sijunzi has posted four videos that show over two hours of Hyper Light Drifter game footage. You can watch the first video below.

Hyper Light Drifter is a game project launched from Kickstarter that was hugely successful. The game is currently scheduled for release TBA 2015. This is footage from an unfinished, early backer preview build.

Here are the links for Part #2, Part #3, and Part #4.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Celestial Tear - Publisher Interested in Funding

by Couchpotato, 03:33

The latest update for CT: Demon's Revenge has news from Trexrell he has a publisher interested in funding his game, and shares a link to our interview.

Publishing

We have been in talks with a publisher who wants to help with the overall polish of the game. They are not funding us or anything, but I think as backers you all would like to know this information. We have always talked about publishing before. It is something that we were never really looking for because of legal reasons and to protect our IP. These guys are working with us to come up with some solutions and I'm hoping they could use their network to get the rest of the funding that we would need, if we do decide to partner with them.

We do not want to mention the publisher until we are completely sure we are doing business with them.

We have had a really fun interview at RPGWatch. We talk about using our current engine, how we formed our company and the plans we have for the game. We even go over some of the systems in the game a bit deeper than we expressed at other places. Give it a look, I think it is a pretty good read. 

2 Weeks Left!!!

We are almost at the official half way mark of our campaign. We need as much help as possible. It feels really good to get where we are right now, but we really have to make some moves. We are on twitter, facebook and reddit trying to spread the word, but we need your help too.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

SW:TOR - History & Lore of Revan

by Couchpotato, 03:28

Swtor Strategies posted a new video that shares the history & Lore of Revan for TOR.

Vulkk have uploaded an excellent video about on History, Lore & Facts about one of the most iconic characters in the Star Wars Universe – REVAN. The video also includes Biographies of Theron & Lana prior to SWTOR 3.0.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Saturday - October 18, 2014

Steam - Darklands and Gabriel Knight: Sins of Fathers Now Available

by Aubrielle, 10:46

Darklands, an undying RPG classic from 1992, and Gabriel Knight: Sins of the Fathers 20th Anniversary Edition are now available on Steam.  Thank you, HiddenX!

Heroic Adventures in Medieval Germany
Deep in the twilight of the Black Forest, you and your companions crouch before the robber-knight's tower. Hans, the alchemist, places his mysterious potion by the door. Ebhard the friar implores Saint Dunstan to bless your weapons and armor. And you and Gretchen grip naked long swords, praying your plate mail won't squeak.

With a thundery crash, the door explodes into fragments! You charge inside, swords and maces swinging. One guard falls beneath the power of your blade... then two more! You storm upstairs to the second floor, but there to greet you is Erhard the Red Wolf, the infamous robber-knight, surrounded by his henchmen. Hans tosses a choking potion into their faces and you quickly charge into the fray. The room echoes with the clash of steel on steel... it's a battle to the death in the Black Forest!

Prepare yourself to enter Darklands... the first realistic fantasy role-playing adventure for computers!

More information.

Source: Steam

Information about

Steam

Details

Tides of Numenera - Post-Funding Update # 35

by Couchpotato, 03:55

InXile entertainment's latest post-funding update for Torment: Tides of Numenera has news the Gullet Stretch Goal is now extended to October 31.

Hi, Thomas here. I'd like to start out today's update with a huge "thank you!" for the immense outpouring of support we received for our stretch goal to add the Gullet into the game. We received some incredibly generous pledges from many backers, including an anonymous donor ($1665), Pookie ($1271), Najiok ($900), Hiro Protagonist ($750) and even a pair of $750 pledges from our very own Colin McComb and Kevin Saunders.

Unfortunately, we fell somewhat short of our goal (about 15%, or $35,000) to see the Gullet added to the final game. However, we did not want to see this great effort of yours go for naught, and we also realized based on comments about this stretch goal as it closed that awareness had not spread widely enough. Some people suggested extending the deadline, in part to allow word to spread to where it didn't before.

So, we're moving the stretch goal deadline for the Gullet to the end of Friday, October 31. Just over $30,000 to go!

Coincidentally this is also when we will be closing a number of add-ons from our Kickstarter period. So while new backers are more than welcome you may also want to consider some of our add-on options! And to remind everyone: please specify your add-ons by Friday, October 31!

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPS - Remembering King Of Dragon Pass

by Couchpotato, 03:52

Sin Vega Of Rock, Paper, Shotgun takes a look back at King Of Dragon Pass.

King of Dragon Pass was first released on PC in 1999, but its mixture of strategy, management and RPG, and its focus on offering the player meaningful choices at every turn, was sadly overlooked at the time. We asked Sin Vega to explain why you should still play the game today.

Information about

Rock, Paper, Shotgun

Details

Larian Studios - New RPG Tease

by Couchpotato, 03:49

Swen Vincke of Larian Studios posted a short message on Twitter about a new RPG.

So excited about what we just came up with - if we pull it off, our next RPG is going to be too cool. Can't wait to play!

So speculate away. WHAT do you think their next RPG will be?

Information about

Larian Studios

Details

JA:Flashback - Developer Diary # 5

by Couchpotato, 03:46

Full Control released the fifth Developer Diary video for Jagged Alliance: Flashback.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Celestial Tear - Updated Demo & Reddit

by Couchpotato, 03:42

CT: Demon's Revenge has a few new kickstarter updates this week.The most important one is about a new updated demo, and a new new Reddit AMA to ask more questions.

Updated Demo & Reddit

So as the campaign goes on, we are also trying to get some more development done. Whitney has been hammering out some new issues that have come up during recent testing of the demo. We have seen things from streams and lets plays that are an issue, and we have been taken care of most of them. We want the game to be as bug free as possible, even in its current form we want players to have a smooth and enjoyable experience.

Version 1.06

- Guarding is now working as it should. (Last update I just made it work, but now it works properly lol)  

- Spamming the slice button gets Jagen stuck in that position forever has been FIXED.

- Jagen's evasion pose is fixed now.

- Fixed tripling damage bug.  

- Rebalancing of enemies damage values.  

- Various tweaks.  

- Fixed some menu mishaps.

- Updated Demo Download

We have just launched yet another Reddit thread. If you guys would like to help us in some conversation about the game we could gain some more attention and possibly more fans. I opened up a thread to openly talk about the game right now and what it could possibly be. With your help we can produce a much better game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ VG 24/7

by Couchpotato, 03:37

VG 24/7 has a new interview with CD Projekt Red’s Mical Gilewskito to ask him a few questions about The Witcher 3: Wild Hunt this week.

Despite the open nature of the setting, Gilewski said that Wild Hunt will still feel like a Witcher game, even though the developer hopes to attract a new audience to the series.

“For me this game is a little bit more like The Witcher 1 – the whole story revolves around you,” he offered. “With The Witcher 2 it was more about politics. Here, everything revolves around The Witcher character. It will appeal to all the fans – this focus on Geralt and making him the real protagonist of the story.

“One of the lessons we learned from the Witcher 2 was that people didn’t have to have played the previous game but they got the impression that they should have.

“We are starting from scratch but at the same moment making sure all the fans are going to find a lot of familiar elements – NPCs, places, story – some connection. We are introducing them in a way that if you don’t know them you will not feel that you’re missing something. If you do know them, it it’s us winking at you.”

As a bonus here is a short video recap of EGX 2014.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review Roundup #2

by Couchpotato, 03:33

Here is the next round of reviews for Legend of Grimrock 2 this week.

Ill Gaming - 8.5/10

Legend of Grimrock 2 achieves what it was supposed to be: A great old school dungeon crawler. Compiling great ambiance, smart level design, well polished interface, improved skills system and rewarding exploration while you slowly unravel the islands mysteries.

Gamefront - 80/100

Gameplay itself largely consists of the same puzzle and combat focus, but with the added bonus of exploration. Legend of Grimrock 2 is no open-world game, but the overworld is accessible enough that you encounter obstacles and monsters before your party is actually ready to surpass them. While you might unlock a few of these puzzles by chance, more often than not you’ll need to backtrack and find the right clue or key to proceed. It lends the game a kind of Metroidvania-In-Myst kind of feel, and encourages you to explore areas you might otherwise have avoided.

Gameskinny - No Score

Overall, LoG2 brings nothing new to the table. Whether or not that’s a bad thing depends on you. What it does bring is an old school RPG with all the elements a fan would want, which is sure to please retro-RPG enthusiasts. Others, like myself, might be disappointed that such a passionate and talented approach to development didn’t really deliver to a wider audience. LoG2 is nothing if not by the fans, for the fans.

Gamer Headlines - 8/10

At its best, Legend of Grimrock 2 feels a lot like Myst (except with the added bonus of getting to shoot magic missiles at armoured skeletons), you’ll even have to whip out the old pen and paper from time to time. The game is tough, and you will have to be very careful with your equipment, items, and character abilities in order to survive the world, and when you’re successful at it, it feels great. Where it suffers is that in exploring a three-dimensional world you are stuck in a two-dimensional paradigm which does not allow you to interact with the ceiling or floors of the game’s beautifully crafted world, and that the learning curve for even the most seasoned dungeon explorer is quite high, as I was having difficulty in combat even while playing the game on the easy difficulty setting. That being said, if you’re into old school dungeon crawlers or like the challenge of complex puzzles and riddles, this is the game for you.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Lords of the Fallen - Live Q&A Stream

by Couchpotato, 03:24

CI Games hosted a live Q&A Twitch Stream yesterday. As usual we missed the live event, but don't worry as they posted a recording of the show a day later.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

3030 Deathwar - 2D Top-Down Space RPG

by Couchpotato, 03:17

I received news from developer Crunchy Leaf Games about their new 2D Top-Down Space RPG called 3030 Deathwar. Here is the usual video to help preview the game.

3030 Deathwar is a Top-Down 2D Space RPG

Similar to games like Escape Velocity Nova and Elite/Privateer, the game features Open World exploration, boarding stations and derelicts, many diverse NPCs, tons of missions and an exciting plot! The new version adds higher resolution, massive balance and gameplay changes, a smoother tutorial and many other improvements! You play John Falcon, a rogueish space adventurer, down on his luck, who gets involved in uncovering a huge conspiracy that will determine the future of mankind.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Starpoint Gemini 2 - Available On GOG

by Couchpotato, 03:11

Iceberg Interactive & Little Green Men Games announce that Starpoint Gemini 2 is now available on GOG with a small limited time  discount of 20% off.

Starpoint Gemini 2 now also available on Good Old Games

Starpoint Gemini 2 in Bestsellers list at GOG.com

Haarlem, The Netherlands – 17 October 2014 – Having recently broken into the top 3 most popular games on Steam, Starpoint Gemini 2 has now reached the bestsellers list at GOG.com. Space Simulation title Starpoint Gemini 2 launched earlier this week onto the acclaimed digital distribution platform and is now available DRM-Free with a 20% launch discount for one week only, here.

Meanwhile updates for Starpoint Gemini 2 are coming thick and fast, having received a new update yesterday. V1.0005 fixed some errors and issues, and Polish localization was implemented, along with many other additions. See the full changelog here.

Starpoint Gemini 2 is available on Steam, GOG and many other digital platforms. The game is also available boxed at retail, complete with a great limited edition art book and helpful Star Map. It can be found in good retailers and directly at the Iceberg Shop.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Fable Legends - Preview @ RPG Site

by Couchpotato, 03:08

RPG Site has new preview of the next Fable game that might get a PC release.

I had a lot of fun with Fable Legends. I walked out of my session with it with a smile on my face, and yet my concerns remain. The things that to me made Fable what it was aren't entirely present, and something does feel to have been lost with the switch to asynchronous multiplayer even if the team at Lionhead have clearly tried very hard to keep everything intact.

Colour me still a sceptic, then. After my hands-on time, I'm far more confident that Fable Legends is going to be a good game. Is it what Fable fans want from the franchise, though? That may be another question entirely.

Information about

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Xbox One
Release: In development

Details

Turbine, Inc. - Layoffs Hit Studio

by Couchpotato, 03:05

Joystiq has information that Turbine has laid off some staff this week.

Warner Bros. Interactive Entertainment confirmed today that a round of layoffs will soon affect The Lord of the Rings Online developer Turbine, Inc.

"As part of our normal business process, we're routinely looking at the strategic alignment of our company," a Warner Bros. representative told Joystiq.

"Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace."

Information about

Turbine, Inc.

Details

Dungeon Kingdom - Greenlit on Steam

by Couchpotato, 03:02

The developers of Dungeon Kingdom posted a new update on Steam about the game being Greenlit. Also the Indiegogo campain has one day left to help make the game.

Great New ! We are Greenlighted !!!

We got the Graal! We are now greenlighted on Steam ! Thanks soooooo much to all the community for support and the votes for the game !!! This is a major step in a fantastic adventure!

 

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Record of Agarest War Zero - Android Release

by Couchpotato, 02:57

If any of you play games on your Android phones it seems Record of Agarest War Zero is also being ported, and will be released on October 19th. Here are the details.

"Record of Agarest War Zero" will be available on Sunday October 19th on Android!

We hope you can rendezvous with us

HyperDevbox in collaboration with Idea Factory proudly announces that the massively popular tactical role-playing game (RPG), Record of Agarest War Zero, will be available on Sunday October 19th on Android.

"We are extremely excited to bring yet another premium full video console game to mobile devices," says HyperDevbox founder and CEO Carlo Perconti. "After our successful launch of Spectral Souls, Generation of Chaos, Blazing Souls Accelate, and Record of Agarest War for Android users worldwide, we are confident that Record of Agarest War Zero, prequel of Record of Agarest War, will satisfy the thirst of J-RPG fans at home or on the go.”

We hope you can rendezvous with us on Sunday October 19th at 8pm EST(5pm PST) for the release of Record of Agarest War Zero on Android!

About HyperDevbox:

Based in Tokyo and founded in 2005 by Carlo Perconti, HyperDevbox is a multi-platform developer and publisher, mainly focused on bringing fun, high-quality and technically advanced games to Smartphones and tablets.
For more information, visit the HyperDevbox web site:  www.hyperdevbox.com

About Idea Factory:

Located in Tokyo and founded in 1994, Idea Factory has developed and published many well-received RPGS and innovative visual novel games. Some of their more popular titles include, Hyperdimension Neptunia, Agarest War, the Hakuoki series, Fairy Fencer F and Sorcery Saga. Idea Factory is part of the Idea Factory Group, which comprises Idea Factory, Compile Heart, Design Factory and Idea Factory International.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Elder Scrolls Online - The Road Ahead #6

by Couchpotato, 02:53

The Elder Scrolls Online has another The Road Ahead update on the games website with more information on future fixes, and other updates from Game Director Matt Firor.

he Road Ahead - October 16

Greetings, everyone, and welcome to another Road Ahead update. This month I’ll talk about where the game is right now with Update 4 out in the wild, what you’ll see soon in Update 5, and remind you all that we’d love to have you log into the PTS to test upcoming content—especially now that we’ve been able to provide character copies from the North American megaserver. In the future, we hope to make characters from the EU megaserver available on the PTS, so stay tuned for updates. We’re also still hard at work on the console versions of the game—we look forward to sharing more info about them soon.

Update 4

Update 4, which brought the Upper Craglorn region, a new Trial, and the Dragonstar Arena (and plenty of other fixes and improvements), has been available to everyone on the live servers for about four weeks now, and we appreciate everyone who helped us troubleshoot some issues that cropped up when the update went out. We deployed a series of hotfixes over the first week Update 4 was live to address those problems, and your feedback helped us find and correct them quickly.

What’s Coming in Update 5

Update 5 is on the PTS and ready for testing right now! It’s a big update that contains a Veteran Dungeon, a new system of repeatable Pledges and Writs for dungeons and crafting, our new facial animation system and fixes for player separation when questing in a group. Here are some more details:

  • A new Veteran Dungeon: City of Ash continues the dungeon’s story and introduces dangerous new challenges for your group.
  • The new facial animation system makes NPCs far more lifelike during conversations.
  • Repeatable Pledges: The Undaunted now reward players once a day for specific dungeon runs with special loot and trophies.
  • Repeatable Writs: You’ll be able to obtain certification in your crafting skills and then complete Writs for inspiration, materials, and special Survey Reports that will lead you to high-yield harvesting nodes.
  • Dungeon level scaling: Dungeons’ enemies and rewards will scale to the level of the group leader, giving you more chances to group up, experience a challenge, and get appropriate rewards.
  • More player separation fixes: More quests will be streamlined so you aren’t separated from your group members as often while adventuring.

Those are the main highlights of Update 5, but much more is coming, including the new Dwemer crafting style, a new item set to craft, chat bubbles, and our continued effort to expand delves throughout the game. And, of course, the update will bring plenty of bug fixes and other improvements. Check out the full patch notes here to see all the changes.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Friday - October 17, 2014

RPGWatch - CT: Demon's Revenge Interview

by Couchpotato, 09:16

I managed to get a new interview for Celestial Tear: Demon's Revenge with the games main developer Trexrell. So give the interview a read, and help fund the game.

Couchpotato: Trexrell, can you give a brief history about yourself and your company White Guardian Studios?

Trexrell: Sure! White Guardian Studios is a company formed by me, Tyrell, and my wife Whitney White. The name is White is derived from our last name, a union that we and our family share and Guardian is just something we both felt fit with a lot of things that we were going for in terms of the quality that we wanted to put into our games. Our slogan was going to be "Guarding you from bad games," haha. That's obviously too cheesy. We strive to make the best game we possibly can make for everyone to play.

Game making has just been a passion we shared with each other. We have been making games before and even more so after we met. We started off as content creators in the MUGEN community, there I perfected my spriting abilities and we were able to bring the game up to the quality of what it is now. Whitney created Demon's Revenge way before we met and has continued to work on it every waking day of her life. That is dedication. I do not think we would be where we are without her persistence and getting things the exact way she wants.

During our first campaign we were able to meet a very talented artist named Ricky Gunawan who was able to understand our vision with comic book art and really evolve the presentation to what it is now. We feel he is much a part of the team as my wife and I and he has supported us since day one.

We also work with a brilliant musician named Mark McKeich. He has been in the maker community for some time. He was able to use our older compositions and really bring out that epic and dramatic feel we need for our project.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Graywalkers - Halfway Through & Comics

by Couchpotato, 09:12

Dreamlords Digital's posted the eleventh update for Graywalkers: Purgatory with news the project is halfway through, and talks about the games comics.

Halfway Through & Comics

Hello everybody. We're now halfway through the campaign and we're currently at the 54% mark. There is still 18 days to go and it's time we push harder so not only can we reach the goal, but also reach the stretch goals as well. We'd like to request everybody to please try and actively spread the word around. 

In the meantime, we have a few announcements:

Raffle Giveaways

The batch 1 of the raffle giveaways have been drawn. You can see the winners below:

  • The Lord of the Rings: War in the North: Ádám Homoki
  • ARMA II: Steffen Gavranovic 
  • Batman™: Arkham Asylum GOTY: Josh Francisco 
  • Crysis 2 Maximum Edition: Chad Ting Ramos 
  • Dead Space: John Daemonspawn 
  • F.E.A.R. 2: Project Origin: Wolfwood Longbow 
  • Command & Conquer: Red Alert 3 - Uprising: Jurg Steiner

Congratulations to all the winners. We will be releasing batch 2 very soon so watch out for that.

Press Coverage

Thanks to the work of Entropy and the support of the press, we've had a pretty good exposure from the press. We've had over a dozen articles written about us and video gameplay coverages. Thank you to all the press who continue to support us.! 

Mini Comic 

We wanted to share to you the mini-comic we created as a marketing tool for Graywalkers. We hope you like it. For now, we're sharing the jpg images but we will soon have the downloadable PDF ready within the next 24 horus. We're still going to do some minor improvements to the art before we release it. Hope you guys like it.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dead State - Patch 3.5 Hotfixes Released

by Couchpotato, 09:09

Double Bear released a bunch of hotfixes to fix the last patch for Dead State, and posted more information on the games Steam page.

We decided to release a hotfix update to resolve some unexpected issues introduced in our recent Beta patch #3. We also included other miscellaneous work that’s been done in the meantime. Here’s the rundown:

Fixed broken Leadership Commands
Fixed issue with excess medical charges not stacking with existing bandages
Added exit tiles to History Museum map
Added exit tiles to Hospital map
Fixed an issue where adding a Stat point to a Stat currently reduced by equipment caused character to lose a Stat point instead
Fixed issue with broken usable items and related crash
Sized down combat status icons above characters
Fixed an issue where you could “throw” bullets infinitely
Fixed an item destruction bug related to unloading
Added more random encounters
Fixed issue where healing used two charges from the medical satchel instead of one
Fixed a combat crash related to an item database error
Fixed a few dialogue issues
Performed more combat/loot/doors/blocking work on a few levels

Thanks for your patience and for drawing our attention to some of these issues!

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Animal Gods - A New Action/Adventure RPG

by Couchpotato, 09:05

I was notified by the developers of a new kickstarter game called Animal Gods. From my  first look at it the game reminds me of Zelda. So here is the usual video and Info.

Animal Gods is a stylized top-down action / adventure game set in Bronze Age Europe, 15th century BC. The game pairs the tight and polished action of The Legend of Zelda: A Link between Worlds  with a cast of characters and touching story moments that might remind you ofclassic 90's JRPGS

The game is staged in a beautiful but ravaged open world backdrop—letting you explore every nook & cranny. This starkly illustrated action-adventure is mastered in full-HD with hi-res textures & dynamic lighting.

Information about

Animal Gods

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Interview @ Cliqist

by Couchpotato, 08:57

Cliqist : On the Kickstarter page you mention King of Dragon Pass as a big influence on you. What about it had an impact?  I’ll shamefully admit that I have a boxed copy of it, but have never played it. Time to crack it open?

KDG : KoDP is one of the first things I installed on my laptop and I have it for my iPad.  Its just an incredibly immersive experience.  The way the events string together to create a story, but also the game play elements sort of allow you to “role-play” out your characters in a number of different ways.

I love games that build narrative and yet still give you room to use your imagination, and KoDP was great at that.  If you couldn’t tell by my gush-fest, yes play it.

Cliqist : You guys have crushed your original $12k funding goal, and are now over $50k.  Are you suprised?

KDG : Yes and no.  We know we have something really fun and unique based on the feedback we’ve gotten from fans and other developers.  Our biggest concern was would backers be able to look past our graphics and assets to see what really cool stuff we had at the core of the game.  Mostly they have and we get to use these funds to improve those visual elements.

We’ve also had some great media coverage that helped to get the word out to more people.  We’ve been very active in some well known discussion forums as well, and the folks there can attest to how active & responsive we’re been during this whole process


Cliqist : There’s a lot of Kickstarter scams and unfulfilled promises out there. What kind of assurances can you offer backers that you guys can deliver?

KDG : It comes down to personal integrity and professional experience.  We love our game, we love our backers, and no matter what we were dedicated to releasing something awesome.   Now we just have an additional 3,000 or so folks that have preordered and around 300 of them that are going to be working with us directly during the Beta releases.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Strategic Preview

by Couchpotato, 08:52

Prima Games released a new strategic preview for Dragon Age: Inquisition.

The Dragon Age games have never been known for their brevity. If you're looking to play Dragon Age: Inquisition, you need to be ready to sink a good 60 hours into it, and that's just for the main story. If you wish to explore everything the game has to offer, you’ll need to pour in upwards of 150 hours.

This is a game created for the older generation, the gamers who were challenged every step of the way and who didn't have infinite lives to continually die over and over again. That's not to say Dragon Age: Inquisition only gives players three lives, or punishes even the slightest mistake like Dark Souls, but this isn't a walk in the park, either.

While many assume Dragon Age: Inquisition is an open-world game like Grand Theft Auto 5 or Skyrim, that's not entirely the case. There are 10 main locations in the game, all of which offer considerably more area to cover when compared to previous games in the series. In fact, the areas are so large that mounts have been introduced to assist with travel.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Golden Joystick Awards

by Couchpotato, 08:51

CD PROJEKT RED announces they will releasing the full opening cinematic for The Witcher 3: Wild Hunt at the Golden Joystick Awards. So look forward to the YouTube video.

The Witcher 3: Wild Hunt at Golden Joystick Awards

CD PROJEKT RED, the developer behind the critically acclaimed Witcher franchise of games, is gearing up to unveil the opening cinematic from the studio’s flagship open world RPG fantasy adventure-The Witcher 3: Wild Hunt.

On the 24th of October, 15:45 BST, tune in to the Golden Joystick Awards Ceremony and be among the first people on the planet to watch Geralt of Rivia following The Trail, in an epic intro foreshadowing the main storyline of The Witcher 3: Wild Hunt.

After the world premiere at Golden Joystick Awards, The Trail Opening Cinematic will also be made available on thewitcher.com/thetrail for everyone to enjoy.

Additionally, the studio is proud to inform that The Witcher 3: Wild Hunt has been nominated in the “Most Wanted” category. Gamers eager to help the game win can cast their vote here.

Wild Hunt is a story-driven, next-generation open world role-playing game, set in a graphically stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, one of a dying caste of monster hunters, and embark on an epic journey in a war-ravaged world that will inevitably lead you to confront a foe darker than anything humanity has faced so far—the Wild Hunt.

The game is scheduled to launch February 24th, 2015, on Xbox One, PC, and PlayStation®4. Visit www.thewitcher.com and buy.thewitcher.com for more information about the game and pre-order availability worldwide. For more on the Golden Joystick Awards and to be first to see the trailer, make sure you stay tuned.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bedlam - Mutants & Warriors Updates

by Couchpotato, 08:46

As usual Skyshine Games continues releasing two updates a day for Bedlam with the latest updates about mutants, and warriors. The game still needs $40,000.

Hello new, current and future BEDLAM BACKERS! We are closing in on our funding goal Y'all are amazing, thank you for showing up and doing your best to make BEDLAM a reality!

In this update you will find our Digital Add-ons, which we hope will be a fun way for BEDLAM BACKERS to help us reach our goal!! We are offering these add-on 'packs' which contain some serious firepower that will enhance your trip through scenic BEDLAM! While all of these characters, weapons, and upgrades can be found with some hard work (and luck!), we wanted add a little up front bonus for any backers interested in increasing their pledge. ALL Tiers $65 and above will receive ALL digital add-on packs! We’ve also made sure to include some sunscreen, and possibly a useful annihilation device or two... but let’s be more specific!

During your travels through Bedlam, a variety of characters and rare Elite warriors from the four Factions (Mutant, Cyborg, A.I. and Marauder) can be discovered and recruited to your crew. But with these special add-on Packs we’re offering, you will be able to access some of those awesome characters right from the beginning of your journey! In addition, each pack contains a bonus Dozer Upgrade and Weapon!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - New Interview

by Couchpotato, 08:42

Worldsfactory had the chance to interview Project Manager Guillaume Blanchard, and asks a few questions about Styx: Master of Shadows.

What was your inspiration to create a stealth game such as Styx? This seems quite different from the usual genres you’ve done so far.

There are many fans of stealth games at Cyanide; we were just waiting for the right time to make this game. :) Our experience with Unreal Engine 3 on Game of Thrones told us it’d be the perfect tool to create a stealth game where each situation can be constructed to offer the player a quality challenge. At the same time, we saw that Styx, one of the main characters in Of Orcs and Men, was well loved by the players. The marriage between the two felt like a natural match to make the stealth game we wanted: a return to the genre’s roots where infiltration is the only way to play. Playing a goblin allows us to revisit the stealth genre through an original character: more agile, frail, but with magical powers. Playing a goblin is a great way to make the players understand that charging in headfirst is not a good option in our game. ;)

Styx is a prequel to Of Orcs and Men. Do you believe that game to have been somewhat misunderstood? Many have praised the unique point of view as compared to siding with humans as usual, but the game ultimately got mediocre scores.

Of Orcs And Men has great qualities like an original background, a strong story and good voice acting and music. We’re trying to make original games and therefore we not expecting them to achieve mass acceptance. That said, when the targeted players are not satisfied, it means that there are some defects that we have to analyze objectively to improve and make our games better and better. That’s what we did for Styx: Master of Shadows, by paying special attention to the core gameplay and level design.

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Worlds of Magic - New Massive Update

by Couchpotato, 08:39

Wastelands Interactive released information about a new major update for Worlds of Magic on Steam Early Access, Here is the press release with all the details.

The new race of Orcs, Heroes, Champions and a dangerous world of Fire now added to Worlds of Magic in a massive update.

October 16th, Lodz, Poland - After a month since the initial Steam Early Access release Worlds of Magic - the 4X turn-based strategy game, has just been updated with a brand new race, unique adventurers that you can use to lead your armies and a completely new world with its unique features, resources and creatures. All available at once in a big update that has been just added to the game on Steam.
 

It's been an extremely busy month for Wastelands Interactive - the team behind Worlds of Magic. After the release of the game on Steam Early Access developers were overflown with comments and feedback from both gamers and media that have done early previews already. Browsing through all those suggestions was a challenging experience but it resulted with a great number of improvements and fixes. And finally led to the first massive update that ads a whole list of new features to the game:

ORCS - play as a completely new race: the Orcs. These savage raiders are the perfect faction for early game expansion.

HEROES & CHAMPIONS - recruit unique adventurers to lead your armies: from mighty fighters to mystical wizards.

CRAFTING - forge magical artifacts, weapons, and armors. Imbue them with powerful enchantments and grant them to your heroes to bolster their power.

FIRE PLANE - explore a dangerous new world of Fire, with its own features, resources and creatures.

STRATEGIC VIEW - zoom out the map and enter the strategic view. Manage your empire and command your armies on a grander scale.

In addition to that the game is also now available in Russian. You can check out how the new update impacts the gameplay by purchasing the game available via Steam Early Access HERE or by visiting developer’ store and getting the game directly from  HERE.

THE STORY

The world of Elannra was a land of beauty and enchantment, where the wise and powerful used magic to lift themselves to the heavens, seeking to become gods. It was their arrogance that destroyed the world; ripped its fabric apart at the very seams. The War of Ascension consumed it. And so they fled. Gateways were opened to new worlds, to new lands ripe for conquest. The Sorcerer lords of Elannra plunged through these portals taking their servants with them, intending to wage their immortal wars across the planes themselves.

But the magic of these worlds was different, it was not the open flowing source of Elannra. The Sorcerer lords had to begin again and learn the ways of this new magic. With their learning came power and with power conquest. Only victory will end this war. Only one Sorcerer can reign supreme!

GAME MAIN FEATURES

Although being a completely new game from a design point of view, Worlds of Magic will be a true spiritual successor of Master of Magic, following the rules being an essence of the genre:

  1. EXPLORE uniquely generated universes.
  2. EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities.
  3. EXPLOIT resources and factions alike to increase your own power.
  4. EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.

To achieve those goals gamers will have in hand the following list of features:

  • 8 playable races
  • 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane)
  • Over 10 terrain types
  • Almost 30 world resources to exploit
  • D20 battle combat mechanics
  • Units gain experience
  • Over 80 military units
  • Over 40 wandering and summon-able units
  • Over 40 world features to explore and conquer
  • 40 heroes and champions
  • Over 400 spells divided into 13 spell circles
  • Cast tactical, strategic, and global spells
  • Create powerful artifacts to equip your heroes with
  • Choose from 13 pre-made Sorcerer Lords or make your own

The game is planned to be released in Q1 2015 on PC, Mac and Linux. More information about Worlds of Magic can be found on the official website:  http://myworldsofmagic.com/, Facebook and  Twitter profiles.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: Unknown
Release: In development

Details

Deathfire - The Nemesis System

by Couchpotato, 08:30

Guido Henkel has a new post on his blog about his failed kickstarter game Deathfire, and writes that the Nemesis System from Mordor was similar to his game.

I have to be honest. I did not follow the development of “Shadow of Mordor” at all. As you may recall, after it turned out to be impossible to get a viewing of the game during this year’s E3 despite my hour-long wait, I lost interest in the game altogether.

Now that it has been released, a lot of coverage has been given to one of the game’s innovative features, the so-called “Nemesis Feature,” which creates pseudo-intelligent opponents that follow certain social orders and appear to populate a living and breathing world that gives every entity the player encounters in the game world goals and purpose. Hmmmmh… I thought to myself when I first heard about this. That does sound very familiar to me!

If you may recall, a year ago we were trying to fund a game project called Deathfire through Kickstarter. It was a traditionally-based role-playing game, much in the vein of the award-winning “Realms of Arkania” cRPGs I have been working in the past, with an exceptionally strong focus on characters. Everything in the game was designed around the charcaters in the game and the emotional response you get from their interaction. Not only the player characters, but all the characters in the game world, including your opponents and the monsters. As you may recall, the system we outlined and had begun to develop for the game was called the “Psycho Engine.”

Information about

Deathfire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Canceled

Details

Border: Remembrance - A New Pixel Art ARPG

by Couchpotato, 08:25

I found another interesting kichstarter called Border: Remembrance from a developer called Istvan Gal. I have to say the game reminds me of Hyper Light Drifter.

Border: Remembrance is a fast paced, high difficulty Metroidvania game, in the spirit of Castlevania games mixed with Dark/Demon souls. The pixel art visual style delivers a weird and twisted tale of a world’s last 3 weeks.

In the interest of time, here is the short summary of what this game is:

  • A grand misery.  
  • Nonlinear storytelling.  
  • Multiple endings.
  •  Countless secrets.
  •  Architectural level design.
  •  Alternative routes, shortcuts.
  •  Different characters have entirely different routes for the same level. • Up to 20 different weapons and spells for each character.  
  • Destructible environments; burn, blow and slash your way through obstacles. Who needs keys when you have a rocket launcher?  
  • No tiles. Each level is hand drawn.  
  • A mixed technology setting; swords meeting magic and space age technology.  
  • Themes inspired by the works of H.P. Lovecraft.

Information about

Kickstarter

Details

Mount & Blade: Warband - Viking Conquest DLC

by Couchpotato, 08:20

TaleWorlds Entertainment announces a new DLC for Mount & Blade: Warband called Viking Conquest in a new press release sent to my e-mail.

TaleWorlds Entertainment announces “Viking Conquest” DLC for Mount & Blade Warband

ANKARA, Turkey – October 16th 2014 – TaleWorlds Entertainment is proud to announce “Viking Conquest” an upcoming DLC for Mount & Blade Warband, externally developed by the team behind the popular “Brytenwalda” mod. Viking Conquest takes the Mount & Blade franchise into historical Dark Age Britain, at a time when Norsemen began to raid the British Isles, looting monasteries and burning coastal settlements. The DLC features an overworld map encompassing Britain, Norway and Denmark, a fully fledged single player storyline, as well as the classic sandbox mode with expanded diplomatic options. Multi player also plays host to new game modes, including sea battles and coastal raids. All filled with completely new armours, weaponry, scenes and characters authentic to the Dark Age setting.

Viking Conquest will soon be available on Steam's Early Access. The game is still under development and will continue to be developed, while in Early Access, with input and feedback from players.

About TaleWorlds Entertainment

TaleWorlds Entertainment is an independent computer and video game development company founded by Armağan Yavuz, best known for developing the Mount & Blade game series. The company is based in Ankara, Turkey and strives to innovate and explore unique gameplay experiences in its products.

2005 - First playable alpha of Mount & Blade released
2008 - Mount & Blade released
2010 - Mount & Blade Warband released
2011 - Mount & Blade With Fire and Sword standalone released
2012 - Mount & Blade Warband Napoleonic Wars DLC released

Information about

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Star Traders 2 - First Reward Deliveries

by Couchpotato, 08:17

The next post-funding update for Star Traders 2 from Trese Brothers Games has news on reward deliveries, and mentions that 4X Empires is not available on the Mac.

Star Traders 4X Empires Released on Mac

We’ve just released Star Traders 4X Empires on Mac, via the popular Desura gaming network. For just $9.99, if you didn’t get this game as a backer - download and play tonight. Be sure to leave a review!

First Rewards Being Delivered

We have started fulfillment of the first two rewards types - the forum badges, and the digital add-ons for Heroes of Steel and Star Traders 4X Empires. We’ve completed the first 25 or so forum badges, and will let you know when we’ve finished them all. If you choose to include a digital add-on in your pledge, you will receive 1-2 emails about them over the next two days, providing the keys.

Please remember that Star Traders 4X Empires is not yet on Steam. If you chose Steam as your network on which you’d like to play these games, we are sending you a Desura key in the mean time. We will send a Steam key later, after we have Greenlit. Which is a great reminder to get over to our Greenlight project and vote Yes!

Contact with Questions, Concerns Issues  

There are 2 of us and 1,732 of you (counting PayPal pledges). We are sure to make mistakes throughout this process, so please contact us any time you have a concern, issue, or a question. Send me a message via KickStarter or a quick email to atrese@gmail.com. We promise a snappy response and a dedication to work through any issues!

KickStarter Surveys  

The KickStarter surveys are out and about 90% of our backers have completed them. Please complete your survey, otherwise we will not be able to deliver your reward!

Pledging via PayPal 

The PayPal pledge page for Star Traders 2 RPG KickStarter is still open. We’ve had new Captains slowly arriving to pledge and a few more pledge increases over the last week, so we’re going to keep the door propped for a bit longer. If you would like to make a new pledge, add to your pledge, or need to use PayPal to resolve a pledge issue with Amazon use our PayPal pledge page. The stretch goals for the project are still open and if we happen to cross them with PayPal pledges, we will announce that with great fanfare.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - New Twitch Stream

by Couchpotato, 08:13

I found a new archived twitch stream that has an hour of new gameplay for Lords of the Fallen from a channel called lobosjr. So only watch it if you have time to spare.

Update: Forum member Gokyabgu also found a few new Beta videos.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details