Outland 17 Kickstarter Q&A
We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions now that his game Outland 17 has launched on kickstarter this month.
» Continue reading the article...
Pillars of Eternity
Pillars of Eternity - A Review
Corwin gives his take on the latest release from Obsidian Games.
» Read the article
I Think It'll Be Fantastic
I Hope It'll Be Good
I Definitely Have Doubts
It will Utterly Fail
Skyrim - Paid Mod Status Update by Drithius
Witcher 3:Wild Hunt - More Intreviews & Videos by Ripper
Telepath Tactics - Fluent's Thoughts (Video) by Fluent
Drakensang: TDE - A Fluent Retro Review Pt. 1 (Video) by henriquejr
VtM: Bloodlines - Unofficial Patch 9.3 Release by Asdraguuhl
Forum WatchRequest: ability to add moderators to ignore list. by Ripper
Most Atmospheric RPGs by Nerevarine
What games are you playing now? by Pladio
The ever-popular "Currently Listening" thread by Thrasher
Lord of the Dark Castle - a turnbased Roguelike/RPG for PC/Mac/Linux by Dean
Saturday - April 25, 2015
Fallout: NV - Interview @ Core-RPG
m00n1ight of Core-RPG notified me his site did a new interview with Chris Avellone.
Is it true that in the process of the development a substantial part of the Caesar's Legion content has been cut out? In the final version of the game Legion occupied only a few settlements and a large part of its quests were "evil" counterparts of NCR quests, whereas the latter had many unique quests, not connected with Legion directly. Was it possible to develop the game in a way that both sides would have been represented more or less equally or inequality had been planned right from the start?
To the last question — yes, it was possible to develop both sides, and I agree that NCR felt more prominent in New Vegas, design-wise and scope-wise, than the Legion. While I wasn’t involved with the faction design and divisions in New Vegas (I was mostly companions, some major NPCs like the Legate, the graphic novel, and some end slide work), our lead writer, John Gonzalez, and I did kick around thoughts on Caesar’s role and characterization as well as the structure of his presentation when the player meets him, and I shared the backstory on a number of Legion references in dialogues that herald back to tribes we developed way back when for the first iteration of Van Buren (Hangdogs, Twisted Hairs). I always felt that Caesar’s goals were going to die once he ran out of lands to conquer — he had a war machine, and once it stopped rolling, the other societal problems his faction had at their core would surface and they would tear themselves apart… or simply decay until they became the prey of someone else.
In addition, we did want to include a Legion companion, Ulysses, who would be tolerant of Legion behavior and provide an internal perspective on it, but he got moved to the DLCs as an antagonist. My feelings on the Legion were summed up both with him, and also in a conversation tangent with Rose of Sharon Cassidy, where she inadvertently peppers her anger at the Legion with a slow, grudging respect for some of the other benefits they bring when they conquer an area (protecting caravans, uniting tribes, keeping the peace). In many ways, the Legion is better adapted for the wastes than many of the other factions.
Read the lnk above for more good questions, and answers about it's development.
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Witcher 3 - New Interview & TV Commercial
Well another day and I found more news for The Witcher 3: Wild Hunt. The first one I found is a new four monute video interview on XBox UK with Damien Monnier.
CD Projekt RED also released a short 35-second TV commercial today.
Outland 17 - Weapons Development Update
The fourth kickstarter update from Grenade Tree has information from Outland 17
about developing weapons,. The game still needs $7,700 to get funded
Greetings fellow game enthusiasts! I am Robert, lead programmer on Outland 17 : Void of Liberty. I'm writing here to share with you a look at the more technical side of the game's development. Particularly all things weapons, attacks, and things that generally go pew pew in the game.
So help spread the word guys as the game looks interesting, As for my short interview check back tomorrow as it was delayed a few days. Sorry about that everyone.
Outland 17SP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Skyrim - Paid Mod Status Update
In-case you missed the news yesterday Bethesda and Valve now offer modders the option to sell mods for Skyrim. Lets just say it does not sit well with most gamers.
Still I'm more interested in what the modders think of this so here are a few links. First up we have a new update from the Nexus owner who is not a happy person right now.
Obviously this news has been a huge deal, and probably exploded far more than Valve and Bethesda realised it would (and not particularly positively, lets face it!). Some of the spotlight has been shined on the Nexus as a result of that. Some people have expressed concern we'll go the same way (they obviously don't read the site news) or that it'll affect us negatively some how. Everything you see here is completely free, and it's definitely staying that way. About 40 mods have been hidden in the Skyrim Nexus section since this announcement, most of which are people afraid their mods are going to be stolen and uploaded to Steam for profit.
Next SureAI the team behind Enderal:The Shards of Order posted an update with news they will not be selling the mod. I salute you guys, but still donate if you can.
Short news of the day: We won't sell Enderal via the Steam Workshop. We keep our promise and Enderal will be available for free.
Thanks to a few members we also have a link to Reddit with more modders opinions. Seems this is a PR disaster for Bethesda and Valve. What do you all think?
Update: A petition for removing paid content from Steam Workshop was started.
The workshop is a place for people to share content with each other they made so all can enjoy it for free.
Since recently this is not the case for The Elder Scrolls V: Skyrim Workshop. Valve has now erected a paywall for the mods.
Mods should be a free creation. Creations made by people who wish to add to the game so others can also enjoy said creation with the game.
We need to unite and reject this act by Valve. Unite have Valve remove the paid content of the Workshop.
Thank you Aditya for sending in the link.
OreLight - A New Open World Multi-player RPG
I was sent news today from developer Geek Beach for their open world multi-player RPG game called OreLight. Here is the usual trailer, and short game description.
OreLight, a dungeon crawling, multiplayer RPG with crafting, mining, base building and stabbing. Everything in the world can be dug up, replaced or moved, so building anything from a small hut to an entire town is possible. The world is split into multiple areas; each area has its own procedurally generated world with dungeons, camps, forests, skeletons and a bunch of other OREsome stuff.
Indie RPGsSP/MP: Unknown
Release: In development
Two Worlds - Retrospective @ Wow 24/7
Well I never thought I would ever read an article that calls the original Two Worlds RPG the best bad game of all time, but a site called Wow 24/7 did this week.
Ok. Two Worlds is a weird game. But that’s fine, because that’s why it’s worth talking about. It didn’t sit with critics all too well on its release back in 2007, but take a quick look at its GoG page and you’ll find glowing review after glowing review. There’s a surprising amount of people who seem more interested in bashing the likes of Oblivion rather than reviewing Two Worlds, as if Two Worlds was done some great injustice by being not as good as that game. I’m particularly fond of one gallant reviewer’s opinion that people who didn’t like it “felt threatened by the game’s scope.” As it happens, along with many people, I did like it – but it is terrible.
Two WorldsSP/MP: Single + MP
Platform: PC, Xbox 360
Cliqist - Comparing Wasteland & Wasteland 2
Well here is another interesting article this week on a site called cliqist were Mitchell Long compares both Wasteland & Wasteland 2 after the writer played both games.
Delving into InXile’s 1987 Wasteland, I was offered a greater appreciation for the sequel which I loved. During my first playthroughs of Wasteland 2 I felt it was a superb, polished game. I still support this notion. However, after actually experiencing the first Wasteland, I view Wasteland 2 as an update, continuation, and homage to a groundbreaking game. The 1987 role-playing game wouldn’t receive an official sequel until 2014, though in the meantime games like Fallout rose from the same creative primordial soup from which Wasteland 1 first crawled. Whether you’re like me and missed Wasteland back in the day, or played the heck out of it, it’s really neat to visit both post-apocalyptic playgrounds back-to-back.
Wasteland 2SP/MP: Single-player
Sword Coast Legends - New Video Interview
Sword Coast LegendsSP/MP: Single + MP
Release: In development
Deck 13 - New Game to Be Revealed at E3
DSO Gaming has news that Deck 13 is working on a new game, and that it will be revealed at E3 this year. Hopefully it's a new RPG since they can't make a a sequel to Lords of the Fallen. As the developer lost the game IP to their publisher CI Games.
Deck13 Interactive announced today its partnership with Focus Home Interactive. Deck13 is currently working on an unannounced game that will be published by Focus Home Interactive, and will be revealed at this year’s E3.
Jan Klose, Creative Director and Co-Owner of Deck13, said:
“After Lords of the Fallen, we are eager to expand on what we have learned and want to deliver an even greater experience to the core gamers. The team we built and the technology we created puts us in a great position to go one step beyond what we have achieved so far.”
Florian Stadlbauer, CEO and Owner of Deck13, added:
“Focus Home Interactive as publishing partner is a perfect fit for us. Their great experience in international marketing and distribution combined with our creativity and tech base sets an exceptional foundation for our next worldwide success.”
Last but not least, according to CI Games, Lords of the Fallen sold nearly one million copies on PS4, Xbox One and PC.
Victor Vran - Preview @ Gaming Enthusiast
Ryan Parreno published the next Early Access preview of Victor Vran this week.
Victor Vran is a Diablo-like but doesn’t have the intuitive gameplay or addictiveness of a Diablo or Torchlight. If Haemimont won’t change the keyboard and mouse controls, they will have to find a way to tweak the core mechanics to make it as fun as those games. Beyond that, Victor Vran needs something compelling to make players want to keep going. It could be story, it could be gameplay, and it would be best if it was a combination of both. If Haemimont ultimately fails to raise Victor Vran from its current state in Early Access, it will be an average action RPG at best. But hey, that isn’t too bad for a few hours.
Victor VranSP/MP: Single + MP
Release: In development
Dragon - Now Available on Steam
The hand drawn Action RPG DRAGON: A Game About a Dragon has been releasd on Steam today, and the game will only cost you $5.09 till May, 1st.
DRAGON: A Game About a Dragon is now officially released! Thank you to everybody who helped test it and contribute to our launch, and I hope everyone who purchases it has fun!
DRAGON: A Game About a DragonSP/MP: Single-player
Age of Wonders 3 - Two New Reviews
Here are two more reviews for the Age of Wonders 3: Eternal Lord expansion.
Gamespot - 8/10
Strategy game legend and Civilization creator Sid Meier once said, "Games are a series of interesting decisions." By that metric, Age of Wonders III: Eternal Lords is excellent. Your possibility space is vast, and you can craft your adventure and your nation in any number of ways. Systems of morality, player races and classes, and governance all work together to create an interlocking web of player-driven narrative potential. This expansion's only real weaknesses are those endemic to the structure of the base game, but Eternal Lords is a worthy follow-up and fresh take on the classic turn-based strategy game formula.
The Game Scouts - 9/10
There is so much more to Age of Wonders III: Eternal Lords, it’s impossible to cover all new intricacies and features with a single review. This is a remarkable expansion to an already superb game. Eternal Lords is an absolute must for owners of the base game. And those who have yet to acquire Age of Wonders III, what are you waiting for? This is one of the finest 4X strategy titles on the PC.
Age of Wonders 3SP/MP: Single + MP
Gamer Attitude - Comparing Role-Playing Games
I found an interesting article on a site called Gamer Attitude that compares WRPGs vs JRPGs games, or as the site calls it East vs West. Here is a short sample.
Final Fantasy and Mass Effect. Legend of Heroes and X-Men Legends. The Legend of Zelda and Fable. For every great Japanese RPG there is an equally great western RPG that can be used as a counter. Within the gaming community there is a clear line drawn in the sand between the two, with either side arguing their respective genre to be the best overall. But which truly holds the rights to be the “best”?
General NewsSP/MP: Unknown
Release: In development
Friday - April 24, 2015
Din's Curse - Gameplay Overview Video
Hey everyone! In this video I take a look at the hack n' slash action-RPG, Din's Curse! I give an overview of the gameplay elements and go over what to expect when you play the game.
Hello! Thank you for joining me for today's video. In this episode, I take a look at the indie, hack n' slash action-RPG by Soldak Entertainment, Din's Curse!
During this video I show off and talk about the various aspects that make up the game, from the hacking and slashing of monsters to the inventory system and the character stats and skills. No stone is left unturned! :)
I hope you enjoy the video! If you do, please press the Like button, leave me a comment letting me know what you think, subscribe to my channel for more RPG videos and share this video everywhere you go!
If you'd like to really help me out, please check out my Patreon page! - http://www.patreon.com/fluent
Din's Curse on Steam - http://store.steampowered.com/app/217...
Din's Curse Demon War DLC on Steam -
Soldak Entertainment's website - http://www.soldak.com/
RPGWatch - http://www.rpgwatch.com
Thanks for watching and much love to you all! Ciao!
So, what do you think of this game?
Din's CurseSP/MP: Single + MP
Genre: Hack & Slash
Witcher 3 - Does it Live up to the Hype?
Gamespot seems to have copied my question off our sites new poll in a video about whether The Witcher 3: Wild Hunt will live up to it's Hype on release next month.
Danny & Andy give their impression of The Witcher 3: Wild Hunt after a combined twelve hours playing this exciting open world role-playing game.
That Which Sleeps - Events & Opportunities Update
King Dinosaur Games next post-funding update for That Which Sleeps has information on the games events, opportunities, political screen,and talks about the mod tools.
We are continuing to work on finalizing the user interface elements, as well as the very time-consuming act of bug squashing - but we have a few more elements to show off today as we get ever closer to the release of our mod tools and, following that, the beta release.
That Which SleepsSP/MP: Single-player
Release: In development
Square Enix - Final Fantasy 4 PC Release
Square Enix announced this week they will be releasing the Final Fantasy 4: The After Years 3D remake May 2th on Steam. Here is the game trailer, and pre-order links.
Now with a full 3D remake, FINAL FANTASY IV: THE AFTER YEARS can be played as never before on Steam.
Featuring an intro movie by Visual Works, Steam Achievements and Steam Trading Cards, take part in the epic sequel that unfolds nearly two decades after the events of FINAL FANTASY IV. Classic characters make their return alongside several new heroes, including Ceodore, son of Cecil and Rosa.
FINAL FANTASY IV: THE AFTER YEARS comes to Steam on May 12th, 2015. Pre-order now to get 10% off!
M&M Heroes VII - Available for Pre-order
The website for Might & Magic Heroes VII has new information about how you can now pre-order the game, and shares a few different options to choose from.
Starting today, you will be able to pre-order Might & Magic Heroes VII and secure your access to upcoming Closed Beta!
All players who pre-order the game will receive guaranteed access to the Closed Beta, which will begin on May 25th, as well as exclusive in-game portraits and exclusive Artefacts at release.
Might & Magic Heroes VII will be available exclusively on Windows® PC in September 2015!
Might & Magic Heroes VIISP/MP: Single + MP
Release: In development
DA:Inquisition - Keeping Up With the Keep
BioWare's latest blog update talks about some new changes to the Dragon Age Keep.
The Dragon Age Keep is all about letting you shape and share your Dragon Age experience the way you see fit, and we have been listening to your feedback on how to make it better. In our latest release, we introduce a number of features that give you more customizability and control over your Dragon Age legacy, including your heroes, world states, and career.
DA:InquisitionSP/MP: Single + MP
Dungeonmans - New Update & Sale on Steam
You guys may recall a game called Dungeonmans that was released back in December by developer Adventurepro Games. They sent us news today about a new version.
Last December, Adventurepro Games released our first title “Dungeonmans” for PC/Steam, after a successful Kickstarter and Early Access debut. This lighthearted-yet-challenging Roguelike was met with praise from our fans (9/10 on Steam!) and critics (Kotaku, IndieRPGs, RPGFan, Modvive) alike for its deep character customization, tactical combat, visual & audio polish, and metagame progress.
Today, the game is part of the Steam Roguelike sale (25% off through April 27th), sporting all sorts of improvements and new content since the v1.0 release! With a sale price of just $11.24, the game is a great deal and chock-full of content. Here are just a few things we’ve added since the game released on December 9, 2014.
- A new post-game adventure! The Amaranth Pandemonium offers an endless (?!) descent through a unique dungeon with ever-increasing difficulty and the new Glorious item system
- Over 50 new items, including a totally new tier of armor and weapons!
- Hero retirement! High-level Dungeonmens can retire to teach at the Academy, open a tavern in the countryside, or just pass the mantle of heroism on to a new graduate and wander the world as a freelance adventurer.
- New shops and town improvements! Spend your hard-earned coin at Foomingdale’s, Aim Low, Ranger Danger, and other specialty shops.
- Redesigned and enhanced skills, such as Dungeon Dervish and Dual Wielding - use the new Tempo system to chain attacks into an ever-intensifying whirling dance of destruction!
- Full Gamepad support and new Steam Cloud saves!
- Numerous balance changes, bug fixes, and UI improvements!
- The King of Thieves gives your stolen items back when you kill him. Honest!
If you haven’t played Dungeonmans yet, here are some of the core features that have been in the game from the start.
* Turn-based, old-school Roguelike adventure glistening with polish
* Over 100 nasty and unique monsters to fight, plus champions + bosses
* Free form character building with 60+ abilities
* Sprawling procedurally generated world with an array of dungeon types
* Metagame progress through the Dungeonmans Academy system
* 50+ minutes of original orchestral music styled after 16/32-bit RPGs
Roguelike Sale: http://store.steampowered.com/sale/roguelike
Genre: Dungeon Crawler
Pyrodactyl Games - Will Fight for Food Released
Pyrodactyl Games sent sent news they released the PC version of Will Fight for Food.
Ready? Fight! or Talk...in the Will Fight for Food Launch Trailer. It’s time to hit the ludicrous streets of Whateville and solve everyone’s problems for them!
You know that moment where an NPC gives you a side quest and you think, “Man, I wish I could just beat up this entitled jerk instead.” Well, we have a game for you!
Presenting Will Fight for Food: Super Actual Sellout: Game of the Hour - where every problem has a peaceful solution involving diplomacy and a detailed conversation system. Alternatively, you can just beat people up until they are sorry and they never ask you for 15 bear paws again. Your call, really.
Let our play testers demonstrate in this new video. Please ignore the part where they beat each other senseless, video games do that to everyone:
Grab your copy of WFFF: SAS: GOTH today, and save the townsfolk from just about everything weird that could happen in a small middle American town where the Mayor wears a championship belt to meetings, and a shadowy wrestling corporation controls everything.
Available on Steam and Humble Widget for Windows, Mac and Linux now!
ExaGear - Android PC Emulator Updated
I mentioned a new PC Emulator called ExaGear last year that allows gamers to play a few PC RPGs on any Android device. It seems the emulator has been updated.
Here is the new update from the programs developer Vadim Gimpelson.
Did you know that you can play PC games directly on Android mobile devices using emulators developed by Eltechs?
ExaGear Strategies enables running strategy games such as Heroes of Might and Magic 3, Civilization 3, Disciples 2, Panzer General 2.
ExaGear RPG enables runnign role playing games such as Fallout 1, 2, Might and Magic VI, VII, VIII, Arcanum and Jagged Alliance 2.
These emulators allow users to run PC games on mobile devices without modifications. In this case games run directly on mobile devices and don’t require internet access. ExaGear-based solutions are being used in a range of Android applications and users have ranked them highly in digital app stores
We’ve released update of ExaGear Strategies and ExaGear RPG. We’ve significantly increased performance, so now PC games are loaded 12% faster. Also ExaGear is fully compatible with 64-bit devices like Nexus 9, HTC One M9, LG G Flex 2 etc.
General NewsSP/MP: Unknown
Release: In development
Sorcerer KingSP/MP: Single + MP
Release: In development
Earthlock - One Year Anniversary Update
Snowcastle Games next post-funding update celebrates the one year anniversary of Earthlock: Festival of Magic, and talks about the games development progress.
A year has passed since we successfully ended the Kickstarter. We have come a long way since then. The team has grown, and we have become better at what we do. The scope of the project has in most ways remained the same, but we have adjusted here and refined there.
Release: In development
Deus Ex - The Best Game Ever Part Five @ RPS
John Walker of RPS shared the fifth part of his article about whether Deus Ex is still the the best game ever. The fifth update talks about the ending as we await his verdict.
So it’s finished. It’s an awful lot longer than I remembered, and I had certainly forgotten huge chunks of it. Now I need to get my thoughts in order, take this wealth of new evidence and experience, and address the question that’s titled all these entries. Is Deus Ex still the best game ever?
Deus ExSP/MP: Single + MP
Knights of Pen & Paper II - 60 FPS Gameplay
Paradox Interactive released a new trailer for Knights of Pen & Paper 2 which shows off gameplay of some new in-game content in 1080p at 60FPS. Here is the trailer.
Witness 60FPS Gameplay
See New Graphics, Gameplay Features, and Retro RPG Revelry at a Thoroughly Necessary Framerate
STOCKHOLM — April 23, 2015 — Paradox Interactive, a publisher and developer on a roll, today released a new trailer for Knights of Pen & Paper 2, the turn-based meta-RPG coming to PC, iOS, and Android devices this year. The new trailer, which showcases a broad selection of in-game content in crisp, jaw-dropping 1080p at 60FPS, also includes sound, and the revolutionary interactive "pause" feature.
Viewers of this trailer will be treated to a preview of the next-gen retro-style world of Knights of Pen & Paper 2, including dynamic dungeons, custom-built encounters, new character options, a horse, and some people yelling.
Prepare yourself for sensory overload and download our uploaded trailer here.
Roll up for adventure in Knights of Pen & Paper 2, the new turn-based adventure sequel to Knights of Pen & Paper +1 Edition, coming to iOS, Android, and PC in May 2015. Players get to take on the role of players, and also master the game as the party's Game Master, designing encounters, rolling saves, and bickering endlessly at the fully customizable party. Assemble a group of virtual friends, dress them in class-specific hats, and take on an all-new series of quests, including dynamic dungeons, an improved combat system, new loot and crafting mechanics, and more, as the party faces its greatest challenge yet: the new edition of the ruleset.
Gothic 2 Gold - Latest DirectX11 Mod
Hi! In this video I take a look at the DirectX11 modification for the classic CRPG, Gothic 2. The version shown in the video is current as of April 2015 and is still under construction as we speak
Hey everybody! Thanks for joining me, as today I take a look at the most current version of Andre's D3D11 renderer mod for Gothic 2!
The version I'm playing is the X15 Version, current as of April 2015. In the video I show off a few tricks that the mod is capable of doing, as well as show off a bit of the terrain in my favorite first-person mode!
The best thing about this video is that it is truly 1920x1080, full HD and a constant 60 FPS. Later on in the video I actually show the game with full 8x Supersampling AA, as well as other bells and whistles I talk about in the video. :)
My system specs:
Windows 7 64-bit
16 GB RAM
i5 4690 3.5ghz CPU
Nvidia GTX 970 GPU
256 GB SSD
For the high resolution font mod, use this link. Download it and add it to your Data folder and voila! You now have a better font! -http://fgex.ru/files/FONT_High_Resolu...
Follow the mod here - http://forum.worldofplayers.de/forum/...
If you like the sort of work I do here on YouTube, please consider becoming a Patron of mine on Patreon. It would mean a lot and greatly help my channel! Check it out! - http://www.patreon.com/fluent
Also, leave a comment letting myself and Andre know what you think about the great work he's done! Share the video to get others excited for it. There are still a lot of people who love the Gothic games that aren't aware of this great project, so let's let them all know about it! :)
Lastly, press the Like button and subscribe to my channel for more!
Gothic 2 GoldSP/MP: Single-player
Thursday - April 23, 2015
Skyrim - Now Supports Paid Mods
Well it's official now as Bethesda and Valve now offer modders the option to sell mods for Skyrim. I wonder how this will affect the Nexus sites?. Here are the details.
We’ve had a long and excellent relationship with our good friends at Valve. We worked together to make the Workshop a huge part of Skyrim, and we’re excited that something we’ve been working together on for a long time is finally happening. You can now charge for the mods you create.
Unlike other curated games on Steam that allow users to sell their creations, this will be the first game with an open market. It will not be curated by us or Valve. It was essential to us that our fans decide what they want to create, what they want to download, and what they want to charge.
Many of our fans have been modding our games since Morrowind, for over 10 years. They now have the opportunity to earn money doing what they love – and all fans have a new way to support their favorite mod authors. We’ve also updated Skyrim and the Creation Kit with new features to help support paid mods including the ability to upload master files, adding more categories and removing filesize limit restrictions.
What does this mean for you?
As a modder, you now have the option of listing your creations at a price determined by you. Or, you can continue to share your projects for free. For those shopping for new mods, Valve is making sure you can try any mod risk free. See Refund Policy.
For full details on these changes to the Skyrim Workshop, check out Steam’s announcement page and FAQ.
Modding has been important to all our games for such a long time. We try to create worlds that come alive and you can make your own, but it’s in modding where it truly does. Thanks again for all your incredible support over the years. We hope steps like this breathe new life into Skyrim for everyone.
Codemasters - Overlord: Fellowship of Evil
Codemasters announced a new game for the Overlord series called Fellowship of Evil.
EVIL HAS A NEW FACE. WELL FOUR FACES, ACTUALLY. BUT WHO WEARS THE EVILIST? ER, EVILER? YOU DECIDE!
Thursday 23rd April (2pm UK) - Are you sick of RPGs casting you as a valiant bore? Do you need a fresh breath of putrid air in fantasy Action RPG gaming? Then it’s time to thank the dark Gods; everyone’s favourite pantomime of gaming evil has returned! After six years of scheming away in their darkest dungeons, the Codemasters development Minions have hatched their most diabolical gaming experience yet – Overlord: Fellowship of Evil, invading PlayStation® 4 computer entertainment system; Xbox One and the all-in-one games and entertainment system from Microsoft and Windows PC in 2015.
Boasting a devilishly good script written by the original’s award-winning scriptwriter Rhianna Pratchett, Overlord: Fellowship of Evil gives players a brand new, darkly comic quest to embark upon.
With the last true Overlord deceased, gamers take up the role of one of four Netherghūls. These brand new, suitably nefarious additions to the series are undead servants of the dark arts, determined to bring evil back to a world overrun by the forces of good.
But where’s the fun in smiting fools alone? Join the Fellowship, grab three of your most devious friends - locally or online - and gleefully unleash a wave of delightful destruction across the land. For the Master!
Are you the type of ne’er-do-well who thinks that friends are the disgusting product of weak-minded goody-goodies? Fear not! You can always choose to screw them over too - evil never plays by the rules!
They also released a new video developer diary this week.
OutWard - New Articles & Greenlight
Nine Dots Canada posted the next update for OutWard with news about a new article on Polygon, and share their results of the games greenlight campaign.
Articles popping up, greenlight, and whats to come!
We invite you the join the conversation at polygon and give us your thoughts on the system, as we will be reading through and addressing your questions in the comment section.
Showing your support is what tells people that their audience wants to see more stuff about Outward. The most valuable thing you can do as a fan is tell people about why you like the thing you support.
We have smashed through greenlight in just seven days thanks to the help of our fans. We want to openly talk about development and our journey. Part of that is sharing the results of our actions whether they be good or bad so you as fans can know of any issues as soon as they come up, and how we will be dealing with them in the future as well as sharing in the joy of accomplishing something big.
Today we are sharing the results of our greenlight campaign. Together we pushed through very quickly.
OutWardSP/MP: Single + MP
Release: In development
Tides of Numenera - Mark Yohalem Hired
The Tumblr blog for Torment: Tides of Numenera has infomation about a new writer/developer called Mark Yohalem joining Inxile Entertainment.
A while ago, I mentioned I had two exciting things to announce. I can finally share the first of them: I have been given the wonderful opportunity to work as a writer on Torment: Tides of Numenera. As you guys probably know, the original Torment game (Planescape: Torment) was my principal inspiration for Primordia. The T:TON writing and design team is composed of people whose work I’ve long admired: Colin McComb, George Ziets, Kevin Saunders, Chris Avellone, Monte Cook – to name just a few. Numenera was one of the very first projects I backed on Kickstarter as part of my commitment to using Primordia’s revenue to support interesting projects; T:TON came not long after. To suddenly be on the same team as these guys is not a dream come true because, first of all, my dreams tend to be unpleasant and, second, even my subconscious would not be so audacious as to invent such a scenario. While I am optimistic that this is another step on my game-writing path and not the end destination, it does feel like a milestone as important as Primordia was.
Hopefully in the next week or two I will be able to talk about the other exciting topic, which is Wormwood Studios’ next project, Fallen Gods. I expect that, far from delaying Fallen Gods, T:TON will teach me tons and encourage me to be more efficient in time-management.
Torment: Tides of NumeneraSP/MP: Single-player
Release: In development
Deus Ex: Mankind Divided - A Better Deus Ex
GameInformer has another video interview from their month long coverage of Deus Ex: Mankind Divided with information on how Eidos Montreal is building a better Deus Ex.
The original Deus Ex is one of the most beloved PC games of all time, so the team at Eidos Montreal had a lot to live up to with their first entry in the series, Deus Ex: Human Revolution. Now the stakes feel higher for the follow up, Mankind Divided.
Executive game director Jean-François Dugas explains what made Deus Ex such an important landmark in gaming, and how Deus Ex: Mankind Divided improves upon its predecessor in everything from boss fights to production values – bringing the cyberpunk experience to the next level.
Warning: Contains spoilers for Deus Ex: Human Revolution
Deus Ex: Mankind DividedSP/MP: Single + MP
Release: In development
Shadowrun: Hong Kong - Backer Rewards
Harebrained Schemes published a new post-funding update for the Shadowrun: Hong Kong Kickstarter campaign with an update on the digital backer rewards.
Now that we've locked down BackerKit, we've distributed the first of the digital rewards!! Depending on your pledge level, the following rewards will be found in your BackerKit account.
- Shadowrun Returns and Dragonfall Soundtracks
- Shadowrun 5th Edition Digital Tools Box
- Out of Print Sourcebooks - both rewards and add-ons
- Shadowrun Returns Key for Steam, GOG or Humble
- Shadowrun Dragonfall for Steam, GOG or Humble
All you have to do is log in here: https://shadowrun-hong-kong.backerkit.com/ to download the files and get the keys.
Note that your rewards will not be granted to your account unless you have completed your BackerKit survey and your account is fully paid which you can still do at the same link. We will distribute rewards to late backers early next week
Shadowrun: Hong KongSP/MP: Single-player
Release: In development
The Witcher 3: Wild Hunt - More Video Updates
Well another day and I have two more videos for The Witcher 3: Wild Hunt to share with everyone. The first video spoils a prologue quest called "Precious Cargo".
Watch the new The Witcher 3: Wild Hunt video featuring a quest from the prologue, where Geralt helps a merchant retrieve a mysterious box from the swamps.
GameSpot also posted the third and final documentary video.
The world of The Witcher is huge, but what is there to do? In the final part of our series, we explore the wild variety of quests and activities in Wild Hunt. It's level-based quest system, branching story-lines and hilariously deep card-collecting game.
Satellite Reign - Preview @ Continue-Play
I found another preview for 5 Live Studios Syndicate inspired game Satellite Reign on a site called Continue-Play. Just remember the game is only available on Early Access.
My main bugbear at the moment is the UI, which currently feels a bit unwieldy, with icons being far too small and text being difficult to make out without sticking your face close to the screen. After one prolonged session I found myself suffering from a rather unpleasant case of eye strain, and the problem only gets worse as you increase the resolution, suggesting that proper UI scaling is yet to be implemented. The UI has evolved a few times since the early Backers’ version of the game, and it’s clear that Diskett and his team are still trying to nail down the best interface.
Of course there are the usual bugs, placeholders and crashes. Satellite Reign is a lot more stable than it once was, but as with any game at this stage of the development process, you can expect plenty of technical issues. The launcher sometimes stops responding, and while gameplay is seamless once you’re in the city, the initial loading time could do with a bit of optimization. Put up with the normal foibles associated with playing a game that’s still in active development though, and there’s a lot of fun to be had simply trying out new approaches and navigating the city.
5 Lives clearly wanted to nail the basics of gameplay before optimizing the core tech underpinning everything, and with the team currently transitioning the game to Unity Engine 5, I have my fingers crossed that the final game will be polished, satisfying and suitably expansive.
Satellite ReignSP/MP: Single-player
Release: In development