The Bard's Tale IV
The Bard's Tale IV Interview
Fluent tries to get some answers from Inxile's David Rogers
» Continue reading the article...
Baldur's Gate: Siege of Dragonspear
Baldur's Gate: Siege of Dragonspear Review
Forgottenlor braves the dangers (and controversies) of Siege of Dragonspear.
» Read the article
Mega Bucks AAA+
Noticeably well funded
Fairly well funded
Cheap and cheerful
Saturday - May 28, 2016
Fallout: NV - Superhot Mod
@dsogaming Xilandro Axeuora has made a mod for Fallout: New Vegas that introduces SUPERHOT’s gameplay mechanics to Obsidians game.
To start, you need to get the "SUPERHOT" perk, available at level 3. There are four SUPERHOT perks right now, and to activate\deactivate SUPERHOT mode you'll have to press the Q key (MCM configurable).
Here are the key details of this mod:
- The more you move - the faster time will go and bullets will increase in speed as well. Go slowly, plan your moves, think before you act.
- If you look around (move your mouse rapidly) - time will speed up slightly. But enough to kill you if you don't pay attention!
- You can HOTSWITCH only with hostile NPCs.
- If you jump and hold your jump key - time will go faster, but it will still be slow enough for you to dodge bullets. So you can crush your enemies mid-air in glorious slow-motion. True to original game.
- On your death - SUPERHOT will be deactivated.
- If you just killed everybody around (ie you won) with SUPERHOT active and you are not in combat - famous "SUPER HOT" announcer will kick in (re-recorded) and SUPERHOT mode will be deactivated. You won't be able to activate it while announcer is active.
- While you're in SUPERHOT mode - you won't get level-up menu pop-up, so nothing distracts you from gameplay. Level-up menu pop-up is re-enabled once you're out of SUPERHOT mode. Doesn't effect XP gain in any way.
- SUPERFOCUS, bullet slashing and deflection works only if you have Action Points. HOTSWITCH is available only if your AP bar is at least 95% full. HOTEQUIP will work only if your AP bar is at least 50% full.
- Saving and\or loading the game during SUPERHOT mode is active - NOT RECOMMENDED.I mean it. If you do - don't report any bugs about it, I won't respond, in fact, I will delete any such reports immediately. You have been warned. If you want to save the game, or load (except after death) - turn off SUPERHOT first. And only then save\load.I made some precautions for quicksave and quickload. If you quicksave (pressing F5) during SUPERHOT, mod will be deactivated, and only then - game will save. If you quickload (pressing F9), SUPERHOT will be deactivated first, and only then game will load. If you save or load the game via menu\console\CASM during SUPERHOT mode - there will be consequences like all bullets still having red tracers. Maybe more side effects.
- The word "SUPERHOT" was used 23 times in this description. Yikes!
- If this mod doesn't work for you, or you're having compatibility\performance\any other issues, please go and try out SuperHot (Redone) mod by TommInfinite, it might be a lot more stable than this one.
Those interested can download the mod from here.
Have fun everyone!
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Outcast - Second Contact Coming 2017
@dsogaming The classic Outcast is being remade and will be called Outcast: Second Contact. Expect the game at the start of 2017.
Bigben announced that it has signed a licence agreement with the studio Appeal to publish the video game OUTCAST - Second Contact, a remake of the cult PC game Outcast. This expanded and updated version of the 1999 game, currently being developed by the team behind the franchise, will be released at the start of 2017.
Yves Grolet, co-founder of APPEAL, said:
"Outcast succeeded beyond our hopes and we take great pride in seeing that it remains a classic for many players today. We're now using the same team and passion to work on the remake that fans have been demanding for years. Our objective is to show just how modern the game is with cutting-edge graphics and improved gameplay, while retaining the charm of the original which won over so many players."
Opinion - Saying Goodbye to Bethesda
A Vice op-ed discusses how Bethesda's once irresistable charm has faded for one gamer.
For the past ten years, Bethesda games have sculpted how I think about games. Aged 14, I picked up my first Xbox 360 and a copy of The Elder Scrolls IV: Oblivion. I still have that same disc today, in its case, the receipt tucked behind the hundred-page manual.
After putting thousands of hours of playtime into Oblivion, Fallout 3 and Skyrim, as well as all every expansion released to support those main games, Bethesda has even influenced what I want from other titles – in terms of gameplay features, design ideas, and that inimitable sense of freedom that few other open-world productions master so well.
When Fallout 4 was announced midway through 2015, just six months before it came out, I, unsurprisingly, lost my shit. Not only was a new Bethesda game on its way, guaranteeing a massive world to get invested in, but I only had a short while to wait for it. This so-brief period between announcement and availability was as good as unprecedented in our modern period of games publicity – but it's something I think will influence other developers' future projects and their own release plans, given how well it worked.
And when it came out, I really liked Fallout 4. I went as far as saying, on this site no less, that it was an unmissable open-world experience. Its world is truly magical to explore, and for me it features the best storytelling of any of Bethesda's games so far, even if its ideas, of fractured families and fizzing revolution, are familiar. This is a studio that places its strengths in building a universe rather than fleshing out character development and creating narrative complexity, but nonetheless it felt like a marked improvement on what preceded it. Most notably, though, it played like a proper sequel, something I had never felt with other Bethesda releases. Whereas Oblivion and Skyrim were two very different beasts, Fallout 4 sits comfortably, thematically and aesthetically, beside 2008's Fallout 3.
But the charm faded. It took a while, 60 hours of play and change, but having put over 300 hours into Skyrim I was expecting Fallout 4's amazing early game impressions to develop into a compelling whole, to last for a near-infinite future. And yet, that compulsion disappeared. The urge to explore everywhere, to see everything, just vanished. Which was pretty disappointing, to say the least.
Copper Dreams - Greenlit on Steam
Thank you so much to everyone who voted for us to be on the Steam platform.
Some folks have asked about DRM-Free options as well. GOG has expressed interest and we'd love to have our next game on there as well. We will be talking with them more throughout the year. Besides that, one way or another we'll have the game DRM-Free.
"How would syndicates abuse their power without the oversight of a government?" asks Hannah Williams, one half of Seattle-based Whalenought Studios. That's one of the many questions that Copper Dreams, the studio's second RPG, looks to answer.
While RPGs are often set in vast fantasy worlds, Copper Dreams‘ cyberpunk world takes place on an isolated island called Calitana. It's a place where the uncivilized aspects of humanity can be drawn out, where food is scarce but copper is cheap, resulting in an economy based on the metal, and a culture obsessed with technological body alterations. "We thought it would be interesting to explore what happens if the citizens of that prosperous world are given a one-way ticket to a secluded frontier planet, then more or less abandoned for several decades," Williams said.
Copper DreamsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Friday - May 27, 2016
Zombasite - Zombie Types
Release: In development
Gate of Memories - Available June 3rd
The action RPG Anima: Gate of Memories will be availble next week, June 3rd.
BadLand Games and Anima Project have revealed the official launch dates for ANIMA: GATE OF MEMORIES -- its upcoming third-person action RPG:
June 3rd: Xbox One, Steam (Windows/Linux), and PlayStation 4 (global)
June 7th: PS4 (North America)
Anima: Gate of Memories is a third-person action RPG focused on combat and exploration. The game has a very deep and multifaceted story where every choice matters and actions directly impact each character’s outcome. As players travel through the tower of Arcane in the beautiful world of Gaia, they’ll join The Bearer and Ergo -- agents of an ancient society responsible for protecting humanity for centuries. Their goal? To recover an old artifact known as The Byblos ...
Based on the international Anima: Beyond Fantasy RPG books, Anima: Gate of Memories was developed by the series author and the talented Anima Project team.
* Multiple endings: Your choices and actions will influence the journey and decide the destiny of the characters.
* Epic battles with formidable opponents: Challenge many legendary entities, each with their own special features and gameplay.
* Deep combat system: The combat system combines RPG elements with fast-paced action and spectacular attacks and spells.
* Unique locations: Travel through the tower of Arcane and the world of Gaia across stunning backgrounds and places.
* A huge world: You can move with great freedom -- visiting different locations and having the option to always retrace your steps to revisit areas, discover new secrets, and unlock access to previously inaccessible places.
* Customizable skill trees: Enhanced your characters’ abilities by increasing their stats.
PRICING & AVAILABILITY
Anima: Gate of Memories will be released digitally on June 3, 2016 for Xbox One, Steam (Windows/Linux), and PlayStation 4. (In North America, the PlayStation 4 launch will be on June 7th.) On June 3rd, the title will also have a standard and collector's edition PlayStation 4 box release in select territories. The game will retail for $19.99.
Gate of MemoriesSP/MP: Single-player
Release: In development
Expeditions: VikingSP/MP: Single-player
Release: In development
Temple of the Abyssal Winds - Completed
With the release of the last two chapters, Temple of the Ambyssal Winds is now complete.
Conclude your adventure in the classic-style role-playing game of Temple of the Abyssal Winds. All 6 chapters are now available, with the release of Chapter 5: The Caverns of the Four Winds, and Chapter 6: The Chamber of the Four Winds. On Windows, visit the website to purchase chapters 5 and 6, and on iPad, purchase chapters 5 and 6 as in-app purchases.
If you are new to Temple of the Abyssal Winds, chapter 1 is free to download and play for both platforms. Start there, and then move through chapters 2 through 6, concluding with your confrontation of the demoness herself. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!
You can find more information, or download Temple of the Abyssal Winds for Windows, on the website:
For iPad, Temple of the Abyssal Winds is available in the App Store.
Temple of the Abyssal WindsSP/MP: Single-player
Gamasutra - More Politics (and Economy) in RPGs
This editorial by Felipe Pepe discusses why RPGs should have more politics and economy in them.
Should politics be in games?
This odd but recurring controversy was covered extensively by Errant Signal, Cool Ghosts, Kotaku and others, usually following the line of thought that everything has political undertones - from Civilization's winning conditions to Sonic's eco-friendly tone - so there will always be implicit politics in games.
But I'm here to defend the inclusion of explicit politics, of actively debating issues that we face daily in our democratic coexistence. Especially in RPGs, where having an interesting setting that enables thoughtful choices is highly desirable.
And let me tell you, after playing +200 RPGs for my CRPG Book Project - most of which I simply BATTLE EVIL! or make color-coded binary choices - I am desperate for games with a better (or SOME!) sense of economics & politics.
Sadly, when people think about "Politics in Gaming", what comes into mind aren't open debates, but rather political messages ill-disguised as choices... which leads to this poorly articulated controversy.
Because propaganda usually sucks.
Arcanum: Of Steamworks and Magick Obscura (2001)
Arcanum's world was a cookie-cutter Tolkien-ish realm. Elves in forests, Dwarfs in mines, Orcs in the wild, humans lock in power struggles, mages casting fireballs, knights in armor, etc...
Yet, instead of an Ancient EvilTM, it got a steam engine.
Its creator, Gilbert Bates, didn't use it to create an army of steam-punk robots to take over the world or anything - he started an industrial revolution. And the developers went crazy figuring out how one of the biggest events in human history would change a fantasy world.
Plagued by roaming tribes of barbarian, Orcs and Lizards, Arcanum is a dangerous and large land, so mercenaries escorted trade caravans while mages offered safe teleportation at a high cost. The technological progress and creation of railroads have since put mercenaries out of work and undermined the Mage's influence - after all, who will study Fireball when any idiot can throw a grenade?
The revolution began in Tarant and was embraced by its King. But the rising bourgeoisie soon overthrew him and turned Tarant into a democracy, capital of the newly formed Unified Kingdom; The King of Cumbria rejected technology as blasphemy and saw his kingdom crumble economically, while the Kingdom of Arland embraced it and it's now petitioning to be a part of the UK - all these events are explored in interesting side-quests.
Racial relations also changed - Gnomes, the weakest race around, began investing in this new technology and found themselves enriching and rising in power... which upset other races and lead to one of the best side-quest in RPG history (and believe me, I've played A LOT of them) - the Gnome Conspiracy.
Satellite Reign - Co-Op and Chill
In the latest kickstarter update for Satellite Reign there are some announcements about when to expect co-op (3rd June) and that they are migrating their forums to the official 5 Lives Studio forums. This comes with some rebranding (Satellite Reign: Uplink). In the meantime you can play multiplayer with the nightly branch and expect physical rewards to be delivered soon if your a backer.
The co-op multiplayer update-which we've titled Satellite Reign: Uplink-is coming along nicely, and we're pleased to announce that all backers and owners of the game will be able to jump online and play as of the 3rd of June. That's only a week away!
We'll be uploading a multiplayer beta to Steam which you can opt-in to play. Anyone who was playing the Nightly branch during the Early Access period will be familiar. We decided to do this just in case there are any bugs which may interfere with the single-player experience. This way, anyone not interested in beta-testing the multiplayer won't have to worry.
We're also planning to make the multiplayer beta build available on Humble, so any backers who don't want to use Steam will be able to access it from there.
New Website and Forums
We recently launched new and improved websites for both Satellite Reign and our official 5 Lives Studios homepage. Along with the update comes a new forum. Rather than having a forum attached to the Satellite Reign page, we've decided to have one official 5 Lives Studios forum which will act as the hub for all future 5 Lives titles (hopefully there'll be a lot!). This does mean that the old forums are no longer going to be updated. They're still viewable at the moment (http://satellitereign.com/forums), but will be shut down in the near future.
That's all for now. We'll have another announcement next week with instructions for playing the multiplayer beta.
5 Lives Team.
Satellite ReignSP/MP: Single-player
Non-RPG General News - Echo Announced
@gamepressure A new science fiction action stealth game has been announced by Ultra Ultra. A new studio that is operating from Denmark ECHO will be their debut game. The game is set for release this fall and is currently on Steam greenlight.
ECHO-a third person science fiction action stealth game-has been revealed by Ultra Ultra, a new independent development studio from Denmark. ECHO will tell the story of a girl named En who spent a century in stasis to travel to equally mysterious and dangerous place called the Palace. There, "she hopes to bring back a life that shouldn't have been lost" but, obviously, her quest is far from easy. According to Ultra Ultra, ECHO starts out as a character-driven "journey of discovery", although with progress it becomes more challenging, focusing on action and stealth. Sadly, the plot's description is a little vague and doesn't reveal much more both about the game world or its protagonist. Check out the announcement trailer below to get a sense of what ECHO looks like.loading...
General News - Loot Rascals Announced
@gamepressure A science-fiction roguelike called Loot Rascals has been announced by Hollow Ponds. Expect it to release for pc and ps4 sometime in 2017.
What's especially interesting about Loot Rascals is the skill system. The protagonist figths opponents using various abilities represented by skill cards (you can only have so many active cards), which are dropped by slain enemies - you loose them upon dying too. If that happens, your cards are taken by the monster that killed you, which is then transferred onto another player's server. When that player kills the enemy and picks up the card, he can decide wether to take it for himself or give it back to you - choosing the latter would spawn a hologram of your character that may temporarily aid him in combat.
Like Hohokum [hollow ponds previous game], Loot Rascals is going to feature colorful 2D graphics and light-hearted humor. See what the game looks like on these screenshots:
General News - Absolver Announced
@Gematsu Devolver Digital and Slocap have announced Absolver, an online combat RPG coming to PCs and Consoles in 2017.
The first gameplay will debut live on Twitch on June 13 at 5:00 p.m. PT / 8:00 p.m. ET.
In the ruins of the fallen Adal Empire, you awaken with a mysterious mask on your face, and faint recollections of an esoteric ceremony. Freeing you from hunger, thirst, and even death, the mask is the creation of the Guides, the rulers of these lands, who have placed you here to determine whether you are worthy of becoming part of the elite corps of Absolvers. As you wander these forsaken lands, encountering other Prospects like you, you will learn new combat styles, acquire weapons, gear and armor, and build a team of warriors with whom to fight side by side in Arenas of combat.
- Fluid Real-Time Combat: Position yourself in one of four tactical stances during real-time battles and execute devastating attacks, dodges, and parries. Movement becomes your weapon as you engage in solo duels or intense three-on-three melees battles.
- Customizable Style and Flow: Players will define their character's playstyle by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow.
- Online Multiplayer Action and Narrative: Prospects and Absolvers will seamlessly encounter others in the world, generating unique stories that emerge through player interaction and choices. These moments are filled with tension as intentions to battle, trade, or befriend are never clear: trust is always a leap of faith. Encounters will have lasting consequences and transform into meaningful relationships as you make friends or enemies and find mentors or disciples.
- PvP and PvE: Explore a rich and dynamic world including dedicated PvP battle arenas where champions will receive spoils of victory and progress in the ranks of the Absolvers, and PvE dungeons in which players cooperatively battle to retrieve rare loot and equipment from the depth of the Adal mines.
Dishonored 2 - Comics and Novels Coming
If the dark Steampunk world of Dishonored is your thing, you're in luck. Comics and novels centered around both Emily and Corvo are on their way.
A lot of time has passed between the end of Dishonored and the beginning of Dishonored 2. You can tell, because Emily Kaldwin, the young Empress you saved from schemers in the first game, is now all grown up, and a supernatural assassin in her own right. Some of what took place in those intervening years will be revealed in a four-part comic series from Titan Comics, as well as through a trilogy of novels.
Titan explained on its blog that the comics will feature Corvo, “now a little older and perhaps a little wiser," seeking an apprentice to continue his legacy. "But when confronted by an impossible face from his past, the supernaturally-gifted assassin finds himself drawn once again into an otherworldly conspiracy, one that threatens to shake the very foundations of his ancient city.”
The comics are being written by Gordon Rennie, who has previously worked on titles including 2000 AD mainstays Judge Dredd and Rogue Trooper, and illustrated by Andrea Olimpieri and Marcelo Maiolo. The first issue is set to come out on August 3, followed by releases on September 7, September 29, and October 19, just ahead of the launch of Dishonored 2 on November 11. All four issues will be collected into a graphic novel set to come out just after, on November 29.
The Dishonored novels, meanwhile, will debut in September with Adam Christopher's The Corroded Man, which will “bridge the gap” between the first game and the second. The second and third books, which will continue the stories of both Emily and Corvo, are slated for release sometime in 2017.
Source: PC Gamer
Dishonored 2SP/MP: Single-player
Release: In development
Dark Souls III - Level Design, Memes Discussed
Youtube critics Errant Signal discuss Dark Souls III; specifically its level design, comparisons to Castlevania, and even the "git gud" meme. Note: video contains spoilers.
Criticism-focused YouTube channel Errant Signal has posted a new Dark Souls III-themed video, to accompany its first video which examined the game's difficulty. This time, the video examines the community's insufferable "git gud" meme, the way its level design replicates haunted house tricks, the similarities between the series and Castlevania, and the way the series has become synonymous with "difficulty" in gaming press circles, to the detriment of actual critical analysis.
It feels a bit more superficial than the channel's usual fare, but it's still a good starting point for interesting reflections and discussions.
Dark Souls IIISP/MP: Single + MP
Witcher 3 - B&W to Introduce Enemy Scaling
Blood and Wine will introduce enemy scaling to The Witcher 3, according to a German video. There was already a mod for it, but official content is always nice.
Due to the prevalence of this Reddit thread and various European previews of The Witcher 3's Blood and Wine expansion, we're learning that CD Projekt RED has added an option to introduce "feinde skalieren" or enemy scaling to the RPG with the accompanying patch. The thread contains a screenshot of the option in question, and level designer Miles Tost apparently does not refute it at the 19:50 mark during this 27-minute preview (I know zero German, unfortunately):loading...
Deus Ex: MD - The Mechanical Apartheid
Deus Ex:Mankind Divided has released a story trailer examining the world through the lens of a mechanical apartheid.
In 2027, mechanically-augmented people all over the world suffered from extreme psychotic delusions, lost control of themselves, and started attacking people. Millions died. Hundreds of thousands more were injured and maimed.
In the wake of this global catastrophe, society has become divided by hatred, prejudice, and fear, with many countries now enacting harsh laws.
Deus Ex: MDSP/MP: Single + MP
Release: In development
Thursday - May 26, 2016
Krai Mira - Funded
Krai Mira has funded. Expect forums to launch sometime soon.
Thank you all of you for big support!
In next few days we will launch forum on our webpage. Just need to set it up and a bit work with theme.
We will keep you inform here and on our webpage.
Thank strus for letting us know!
Krai MiraSP/MP: Single-player
Release: In development
The Technomancer - Now Available for Preorder
The Technomancer is available for pre-purchase at a 15% discount on Steam with a release date set for 29th June.
The Technomancer is Now Available for Pre-Purchase on Steam and is 15% off!
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic story line, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates, to stand a chance of surviving!
The TechnomancerSP/MP: Single-player
Release: In development
The Dwarves - Beta Next Week
In the latest kickstarter update for The Dwarves they announce that the Beta will release next Thursday/Friday and provide some details on the content to expect. Expect another update on how to get the Beta and a trailer next week.
The beta will feature approximately the first 40% of the game. Compared to the last Alpha you'll experience four more battles, two new playable characters and a story-loaded visit at Ogre's Death, the fortress of the Secondlings!
We still don't have a final launch date for the game. The date depends on the Beta feedback and other factors.
We might have the opportunity to release the game worldwide on PS4 and Xbox One on physical disc. That's huge for us, because more places to buy the game means more games sold, which raises the chance to make "The Dwarves 2". But a physical console distribution also means a couple of extra weeks for producing and shipping the discs.
There's too much going on at the moment to give you guys a final date. Our plan up to this point was to release the game in August, but at the moment we think early September is more likely. In both cases we'll keep improving the game for as long as possible.
So we hope you agree that launching a couple of weeks later isn't a bad thing if it helps the game. We'll keep you updated and let you know as soon as we have a date.
The DwarvesSP/MP: Unknown
Release: In development
Banner Saga 2 - Memory Leak Fixed
The Banner Saga 2 has a new patch that fixes some memory leak issues and the flickering character problem. Other fixes and improvements are listed below.
This build addresses the memory leak and flickering-character issue, as well as some other more minor issues and improvements.
Changed: Match Resolution summary now shows injured units in the wrap-up. This shows up in a 'Consequences' section
Changed: Prevent duplicate items from appearing in markets when your caravan already has the item.
Changed: During intro tutorial, the pause/options menu has a button to SKIP TUTORIAL
Changed: Reduced game executable size, slightly improving startup time
Changed: Change caption of 'Assemble your Heroes' page so simply 'Heroes'
Fixed: The memory leak related flickering-character issue
Fixed: More minor memory leaks to improve stability during long play sessions
Fixed: Unable to unlock Fighting Force achievement upon meeting criteria
Fixed: Placeholder text when Stonesinger Ally appears in Chapter 13
Fixed: sav_finale_2 was not saving at the end of the game in some cases
Fixed: Typo corrections to several conversations
Fixed: Assemble Heroes screen returning to view briefly during the loading of some battles
Fixed: Kragswoman Skystriker (kragsman_02) blinking out at end of Rain of Arrows animation
Fixed: Master Tactician achievement not unlocking after completing a sparring battle with six rank 10 units
Fixed: Killing 3rd consecutive enemy using Cull the Weak on last enemy not completing the Objective
Fixed: Nid and Oddleif's activities in the Arberrang gate fight should be less error prone.
Banner Saga 2SP/MP: Single-player
Witcher 3 - Blood and Wine: More Reviews
More reviews for the Witcher 3: Blood and Wine:
PC Gamer 94/100
Sunrider: Liberation Day - Captain's Edition
The Captain's Edition of the tactical RPG Sunrider: Liberation Day is out now:
The long awaited story expansion to Liberation Day has now been added to the game! The new story has approximately three times as many words as the story in the main game, and is roughly the size of all the Sunrider games' scripts except Academy put together.
The game will also be on a 30% off sale starting tomorrow to the end of the month.
Return to Liberation Day in a desparate race against time to save the galaxy once more. How will events unfold now that you know who will betray you? This time, you will have the help of Asaga, Ava, Sola, Claude, and Icari. But your mission will not be easy. Prepare to meet death many times as you fight for the happy ending to your return...
Sunrider Liberation Day is a turn based tactics game with deep storyline segments where you are Captain Kayto Shields of the starship Sunrider and must lead your squad of mecha pilots to victory.
Combining an edge of your seat story from the best mecha animes with ruthless gameplay where every mistake is punished and every victory feels like a triumph, Sunrider Liberation Day is a must play for fans of Japanese tactics RPGs and anime.
- Command the prototype starship Sunrider and her squadron of mechas in brutal battles for survival
- Intense story where one of your beloved crew members is a spy
- Vastly improved art and gameplay mechanics from Sunrider Mask of Arcadius
- Full voice acting in Japanese for the entire main cast
Note: It is highly recommended that you play Sunrider Mask of Arcadius (for free!) before playing Sunrider Liberation Day.
Sunrider: Liberation DaySP/MP: Single-player
Genre: Tactical RPG
Wasteland - Chris Avellone @MyFavouriteGame
Chris Avellone talks about his favourite video game Wasteland and the influence it had on him with myfavouritegame.net
Hey there. Your games podcast sound for the summer is here in the form of the fourth season of My Favourite Game.
We begin tonight with a RPG from 1989 that left such an immersible legacy to games and Chris Avellone, who kicks off Season 4 of MFG talking of it as his favourite game.
Were it not for Wasteland, the RPG genre may be an entirely different looking playing field today. Particuarly when you factor in a little-known spiritual successor under the name of Fallout, be it under Interplay or Bethesda.
The Season 4 premiere sees Chris talk of his why Wasteland was such a design influence, the player styles of RPGs then and now, his departure from Obsidian Entertainment a year ago to go solo and work as a freelancer and how it felt it when it all came full circle for him working on Wastleland 2 with inXile.
The Surge - New Screenshots
New information continues to trickle about the upcoming sci-fi RPG The Surge. GameBanshee has some new screens for us.
There are a few promising sci-fi RPGs coming down the pipeline yet this year, and one of them is Focus Home and Deck 13's The Surge. To give us another brief glimpse of what's to come, the publisher treated us to two new screenshots from the game, which we've uploaded to our image gallery. These images depict some of the security forces we'll be going toe-to-toe with, and word is:They use the same exo-suit technology as you but have tools built for combat, making them incredibly deadly foes. In The Surge, you will not just be facing opponents your own size; towering mechanical enemies armed to the teeth are ready to face against you.
The SurgeSP/MP: Single-player
Release: In development
Spellforce 3 - New Details, Screenshots
Heads up, Spellforce fans! New details and screenshots of our favorite vaguely campy RPG/RTS hybrid have emerged.
After a long period of silence, Nordic Games cranked out a fistful of details and a smattering of screenshots for Grimlore Games' SpellForce 3 earlier today. The imagery can be found on our profile page, while the core details on gameplay and other mechanics can be found below:Heroes and Quests
Similar to its successful predecessors, players create their hero from scratch and can then develop the hero’s skills during the campaign, complete quests, explore the game world and join forces with up to three characters to form a group of heroes.
The map in SpellForce 3 is divided into different sectors. The player’s base will always grow organically, not arbitrarily. This means that the player can only conquer sectors, which are connected to the base or other, already conquered, sectors. This is important, because there is no “Global Economy”, but the distribution of resources will happen mechanically (resources are being transported via carts). The player can decide which raw materials they want to collect, distribute and export in each sector and must therefore carefully plan where to build the sectors.
If, for example, the player defeats all the enemies in a particular sector and the bandit camp is captured, they can establish an outpost in this area. The player can then construct buildings in the sectors, exploit raw materials (wood, stone, food, etc.), transport goods and produce resources to then recruit new fighting units. Each outpost has a set number of workers who can be hired, so a core element of the game is to balance the economy and manage the sector to ensure the most efficient deployment of the available workers.
We don’t want to ignore the RPG component and want players to have the best gaming experience possible with SpellForce 3, so the micro management is not as hectic and fast-paced as in many other RTS games. Players can therefore enjoy both gameplay genres (RTS and RPG) in equal measure.
SpellForce 3 Features
- RTS/RPG Mix: Unique gameplay combining RTS and Top-Down RPG genres
- RTS: the RTS part focuses on macromanagement (overall strategy, building a base/economy, conquering of zones, managing large groups of units)
- RPG: the RPG part puts emphasis on micromanaging the party of heroes (skills of ALL heroes of the party have assigned keyboard bindings) in battles
- Create & Customize: assemble your party of heroes and choose between numerous combinations of different skill builds
- Strengthen and command your army: Prepare your troops and f ight the mother of all battles. Moreover, players can utilize a wide array of strategic choices (like e.g. terrain, troop formations, visibility, scouting etc.) that would make Sun Tzu proud
- Epic Storyline: Unravel a deep and sophisticated story, eventually leading up to the events that cause the world-changing convocation ritual
- Rich Universe & :Lore: Explore the world Eo and discover intrigues, secrets and a lot of loot for your hero
- Extensive Single-Player Campaign: 30+ hours, even more when you manage to discover all the things Grimlore put in the world
- Multiplayer: Strong multiplayer component with various modes - Play cooperatively or in versus battles
Spellforce 3SP/MP: Single + MP
Release: In development
Total War: Warhammer - Know Your Lore
For those of us not intimately familiar with the world, kings, and gods of Warhammer, PC Gamer provides a helpful little guide.
The in-game Total War: Warhammer encyclopedia may take a few moments to spin up but once it does you'll find it contains useful introductions to the main races and characters of the Warhammer World. The can also help you get to grips with who the legendary lords are and what the playable factions are all about.
However, Warhammer has been around since 1983 and has accumulated a lot of background detail since then, a fair bit of which bleeds into Total War: Warhammer. If you're wondering what country that is on the far side of the map or who all these gods everyone talks about are, this is the guide for you.
Source: PC Gamer
Total War: WarhammerSP/MP: Single + MP
Copper Dreams - Role-Playing & Keyword Dialogue
Copper Dreams has a new kickstarter update out about Role-Playing and the Keyword Dialogue system.
We wanted to talk a little bit about events and how they are organized, the branching paths of your syndicate, and the flexibility of dialogue.
Branching quests, extended replay value and event density make up what is largely meant to extend the game from our base game plan, and what most of the Kickstarter funds will be used for.
Quest Design Overview
Copper Dreams features a very open-ended campaign that is filled with intrigue, combat, puzzles and bureaucratic bookkeeping. (Minus the bookkeeping, your agent has the Operations Department take care of that.) As we've said in the main page, we are holding true to our philosophy behind Serpent in the Staglands to give you a very hands-off experience. We find that this is the most rewarding type of game to play, which means no quest markers or auto-populating journals to coach you into what to do. There is a joy to following street addresses to mysterious locations that just isn't the same with a pop-up patting you on the head for your orientation skills.
Copper Dreams is ripe with corporate espionage, conspiracies, and mysteries hidden throughout the city. Without a narrator or journal telling you what clues you found, you get the reward of actually piecing together the puzzle that is the city of Calitana and discern how you want to frame your findings.
Your reports influence how your syndicate operates, and the fate of the characters you meet will begin branching very early on and determine how Wolffz Bay plays the game of corporate warfare.
From a role playing perspective, keywords give you the freedom to choose dialogue choices without an authored tone of the conversation guiding you. From a mechanics perspective, keywords turn dialogue into a puzzle. While sometimes your conversations are trivial, asking directions or reporting results of a mission, at other times you'll be trying to gather much needed information and can use items or saved keywords to open up new conversations paths.
If there is a rogue agent that needs intel and you would like to help him, dragging confidential data diskettes into the dialogue screen (literally handing them over) will turn the flow of your current conversation. NPCs retain their personality and character to drive the conversation.
Copper DreamsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Witcher 3 - Blood and Wine Review
PC Gamer reviews Blood and Wine, giving it a whopping (yet unsurprising) score of 94.
Have you ever wanted to get drunk with a vampire? The Witcher 3's Blood and Wine expansion gives you that opportunity, and lets you ask all the important questions. What's it like to die and come back? What's it like to live for centuries in a world that mostly wants you dead? How does the bat thing work? The brooding, complicated undead are just one aspect of an excellent add-on that every Witcher fan should play.
Frankly if one of these expansions came out every year I'd still be playing The Witcher 3 in 2020. However, this is a fine end. Fantasy RPGs like this offer us the chance to walk through the pages of pulp fantasy fiction, to stand opposite the witches, wizards and wights of those stories. Even if we can't form our own words, or ultimately greatly affect the stories they tell, the semblance is powerful enough. Even in its immutable, heavily cutscene-driven form, The Witcher 3: Blood and Wine is an accomplished piece of genre fiction with some characters I'll come to miss. Pour a goblet of the red stuff and join them, you won't be disappointed.
Source: PC Gamer
Wednesday - May 25, 2016
Tyranny - Dev Diary #3
Dev Diary #3 for Tyranny focuses on the FateBinder.
The Fatebinders who serve Tunon are skilled in many areas, from swordplay, to spellcraft, to the poisoned knife in the dark.
The Fatebinders serve a key role in Kyros' vast Empire. While the Overlord's rule is absolute, the Empire is too large for Kyros to directly control everyone. Instead, Kyros grants authority over different parts of the Empire to the Archons. Some Archons are governors of provinces or military districts, others control important groups like armies, mage guilds, or specialized agents like the Fatebinders.
Each Archon is granted limited autonomy over their area of control. As long as they serve Kyros' goals and do not break any of the Overlord's laws, Kyros permits the Archons to rule their armies and provinces in a manner of their choosing. Because of this, the Archons and the groups they control will often clash with one another. The Fatebinders were created by Tunon the Adjudicator, Archon of Justice, to solve these problems.
As a Fatebinder and servant of Tunon, it is your duty to resolve disputes that arise between the different armies and mage guilds. You decide whose actions are best in line with Kyros' laws, mediate where you can, and order punishments - and executions - where required. Any citizen in Kyros' Empire can appeal to a Fatebinder for judgment, even if their problem doesn't involve a dispute between factions. Doing so is dangerous, as a Fatebinder's judgments cannot be appealed and some Binders deal harshly with those who bother them for trivial complaints.
Laws of Kyros
Kyros' laws are numerous, and it is the duty of Fatebinders to interpret them in their judgments. Some laws are absolute, some are contradictory, and some are both absolute and contradictory. Fatebinders spend many years learning Kyros' laws, the judgments handed down by previous generations of Binders, and the times when Kyros punished a Fatebinder for overstepping with their judgments.
Release: In development
The Huntsman - Book 4 and 5 released
The two final books 4 and 5 for The Huntsman Winter's Curse are out now:
For those eagerly awaiting the conclusion of The Huntsman: Winter’s Curse we have good news! Books 4 & 5 are now available! Discover new twists to the story, confront new enemies, and come face to face with the Enchantress. If you haven’t already, now is a great time to pick up the Season Pass. Try the first book for free!
- Books 4 and 5 are now available.
- Equipment in narrative sequences will immediately update if it is changed in Party Details.
- Fixed an issue with Cripple 4 not reducing affected target’s damage.
- Counterattack will no-longer do full damage to target if it has Shield.
- Resolved an issue that would prevent main quest progression after completing a Sidequest.
- Made an improvement to how cards overlap with other UI elements on some resolutions.
- The Esc key will now close the reward popups.
The HuntsmanSP/MP: Single-player
Wolcen: Lords of Mayhem - Kickstarter Update
Some major gameplay changes are explained in Kickstarter update #30:
PATCH 0.2.0 : REDESIGNED MAIN UI AND MAJOR GAMEPLAY CHANGES!
Hi everyone !
Patch 0.2.0 took a long time to make, as it brings some game changing features to the alpha.
The Resource Opposition System (Umbra vs Rage) is now implemented, and a whole new UI has been designed for it !
The new melee system and magical effects shown in our devblog video are now released !
Weapon Based Combos
We really wanted combat in Wolcen to feel visceral and satisfying, and weapons to represent more than just a bunch of statistics. Now your basic weapon attack (left click) will be replaced with a combo skill depending on the type of weapon equipped. Each combo is different and features unique animations, ranges and cleave angles, as well as special effects like a chance to stun. Experienced players will be able to take advantage of mid-combo bonuses by timing their strikes, and more casual players will get to enjoy awesome animations.
This is the very first iteration of this system, for this reason there might be a few minor issues, but we really want to hear your feedback on this. The next versions will add a special move assigned to right click (like a charged attack or a guard if you have a shield equipped), and an auto-dash feature, allowing you to close-in on the enemy with a fast attack.
Our second big feature is one we call “Resource Opposition System”. Early during development it became clear to the team that resource management was an issue in the game. Being classless, it featured three different resource pools: Mana, Rage and Stamina. Players were able to empty one of those resources, and they would still have enough to cast powerful spells with the other, and then still have enough for defensive spells that used Stamina. Our solution was a system we affectionally dubbed “Le Sablier” Le Sablier was an hourglass-shaped resource gauge that could rotate on itself. It featured a single resource pool that changed type between mana and rage depending on which side of the hourglass it was in. Mana flowed into Rage when it was up, and Rage slowly dripped into Mana. This system would in theory solve many issues of the old one and would add a lot of depth to the gameplay.
In the first iteration of this system you could shift the hourglass-vial whenever you wanted to, but it was too confusing to do that in the middle of combat. We then switched to an automatic system. Because this system imposed a strict rule that resources had to transfer from the top section to the bottom one, the hourglass had to shift every-time a resource was spent. This had the unfortunate side effect of slowing the gameplay down, so we made the difficult choice of cancelling this system.
We then developed a system not so different using simpler gauges, that allowed for resources to transfer quickly both-ways. Stamina was streamlined into points, and rolling uses one stamina point. It also was the perfect opportunity to finally rename Mana into Umbra, the magical energy of the game.
With this new system called Resource Opposition System, both Umbra and Rage will be useful, whether you play as a mage, warrior or a hybrid type of character. Because each resource fills the other in some way, every spell in the game can be useful no matter what your play style. New passives will allow warriors to transfer Umbra into rage when hit, or delay the time before Rage starts to fill Umbra. Mages will be able to accelerate the rate at which Rage gets transferred into Umbra. There is only one resource pool, and players will have to manage how it is spread across Umbra and Rage.
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
InSomnia - Funded
The Kickstarter campaign for InSomnia has reached its goal. Here's some info about the bosses:
Meet the Bosses
Hi all! After talking of shotguns, SMG and rifles, it is now time to give you a more detailed look at the fiercest enemies you will meet during your time on Object 6; the bosses of the InSomnia universe!
But before we get to it, we'd like to once again thank everyone for their incredible support during our campaign! We now have four days to go, and thanks to the help of over 1,350 backers, we are now over 86% funded! We're less than £8,000 away from the goal, so please continue to spread the word, consider raising your pledge to be part of The Fallen of Object 6, and do consider pledging for one of the limited edition InSomnia Boxed Sets available from the Archivarius tier and higher!
From time to time your journey will lead you into the lairs of the most dangerous and powerful dwellers of this space metropolis. Don’t expect them to meet you with hugs and a warm cup of coffee – bosses fights are quite a task and will challenge even the most skilled of players. They are so strong that sometimes you will just have to deal with the fact you can’t win.
InSomniaSP/MP: Single + MP
Release: In development
Fear Effect Sedna - Kickstarter Update
Kickstarter update #21 for the action adventure Fear Effect Sedna:
Things are taking a nice turn!
In the last days, we took a lot of time to benchmark various science-fiction movies, games and concepts. All of this, mixed with the typical Fear Effect elements gives us a more precise idea of where we are headed, and what the overall design of the game will look like.
We also decided which part of the game will be in the demo. Starting to work on a more specific idea makes the team happier and more confident than ever. You will experience all kinds of different gameplays, from puzzles to gun fights and infiltration!