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Thursday - October 23, 2014
Wednesday - October 22, 2014
Tuesday - October 21, 2014
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Picture Watch

Risen 2: Dark Waters
Box Art

Poll Watch

Will You Be Playing DA:I In November?
Yes Already Pre-ordered
  (34.62%)
Maybe It Depends on Reviews
  (12.31%)
I'll Wait For a Cheap Sale
  (20.77%)
No I will Not Be Playing DA:I in November
  (26.15%)
Never Played Any Dragon Age Game
  (6.15%)
Vote

Thursday - October 23, 2014

Kingdom Come: Deliverance - Alpha Released

by Couchpotato, 06:24

The next update for Kingdom Come: Deliverance has information the games early Alpha is now available to all backers who pledged at the Baron Tier or higher.

We proudly present you the Tech Alpha version of Kingdom Come: Deliverance! This is a very important milestone for us as it gives us the first chance to show you what’s already been created and what we are aiming for. At the same time also providing us with the first chance to get direct feedback from you

Your feedback is very important to us in the following steps of development. Seeing videos and screenshots is nice, but touching and feeling the interactive piece with all your senses is way better. Therefore backers with the Baron Tier and higher will get the chance to meet Henry and experience his life in 1403. 

Usually Alpha version means that you get a finished game with plenty of bugs, rough edges and missing parts. We would like to approach the Alpha early access phenomenon a bit differently. So how our Alpha look like? Our Alpha version is more likely a Technical Alpha.

What does that mean? The Tech Alpha version of Kingdom Come: Deliverance is a collection of several technical aspects and game mechanisms in a more or less advanced state of development. The playable content will grow in stages (updated versions approximately every two or three months), adding new aspects, settings or game mechanics to the Alpha. You’ll get the chance to become acquainted with Kingdom Come: Deliverance step by step and can delve into more and more of our world as the amount of the content grow. Interested?

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - New Beta Update

by Couchpotato, 06:03

Whalenought Studios released information about the lastest patch for the Beta version of Serpent in the Staglands. Here are the details from the forums.

Hey everyone, for the 1.1 update in adapting a lot of new systems (some below) and fixing others, we’ve stumbled across a small domino effect of bugs that we want to tackle before sending it out. Apologies on the delay, we are sure it will be worth the wait playing again with a smoother build. Aiming at next weekend, will keep you posted if earlier

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - More Video Updates

by Couchpotato, 05:58

CI Games & Deck13 Interactive have released two new videos for Lords of the Fallen this week. The first video is a response to all the feedback from the new video previews.

The second video is a new developer diary about design philosophies, and techniques.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Legends of Dawn - Collector's Box Sent to Backers

by Couchpotato, 05:53

I was notified by the Community Manager of Dreamatrix Game Studios that the Collector's Box version of Legends of Dawn has been sent out to backers.

Legends of Dawn Collector's Edition sent to Kickstarter backers

Dreamatrix Game Studios is thrilled to announce Legends of Dawn Collector's Box has been sent to all Kickstarter backers.

The Legends of Dawn Collector's Box includes game DVD box which includes game manual printed in color and a soundtrack CD; a separate soundtrack CD in its own box, map of the Narr (world the game is set in), Dwarven Chronicle (a fantasy novel about dwarves of the Narr) and the Legends of Dawn t-shirt.

Now the project is completed and we can take a look back at what was an amazing ride. A few years ago we went through phase that probably a lot of indie developer have to pass. Publishers kept rejecting us on the grounds that the game of such scope and complexity can’t be done by such a small team. Especially not if the team is developing its own RPG engine as well. We were not aware of any other truly independent team of similar size and resources who managed to do the something similar either. But giving up wasn't an option for us.

After the release we received a lot of suggestions and feedback from players and we focused on releasing several patches with improvements and on delivering stretch goals. Many suggestion were collected for future patches or our next project as well.

A big Thank You to everyone that helped us reach our goal. We’ll also do our best to keep our fans informed as we continue the drive forward.

More information about Dreamatrix Game Studios' next project can be found on the official Facebook page: https://www.facebook.com/dreamatrixgames

Information about

Legends of Dawn

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Dungeon Kingdom - End of Indiegogo Campaign

by Couchpotato, 05:43

The Indiegogo Campaign for Dungeon Kingdom ended a few days ago, and the games developer has a new update with news how you can still support the game.

Thanks to all our supporters on Indiegogo! For the others, you can still help us to fund the game by using the “Make a Donation” button on the right , and of course, you can request the same perks as on the indiegogo campaign.

We are studying all options to raise a bit more funds. Don’t worry for the project, the game will be released anyway! Just a matter of time and content.

Thanks to our awesome community!

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Everstar - First Update & PC Controls

by Couchpotato, 05:40

Psycho Sorted posted the first update for Everstar with a video that shows how the games PC controls will work.I will have a new interview with the developer in a few days.

When we captured the 13m video ‘The Cendant Heist’ of Everstar using an Xbox One controller we didn’t think anything about it – we had developed our PC controls first and had grown accustomed to testing the recent addition of gamepad controls. 

Since then we’ve gotten a lot of questions (and even seen a few snarky comments) about whether the PC version is an afterthought or just a cheap port or something. No way! We love the PC and in fact playing on keyboard & mouse is a distinctly pleasant experience – it tends to be more tactical and involve less pausing when manipulating your party. In fact the PC version allows you to pause and unpause in either direct control or tactical mode – on the controller pausing is tied to the tactical mode. 

But don’t just take our word for it, today we captured some combat footage entirely controlled with keyboard and mouse.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Outland 17 - A Strong Finish Update

by Couchpotato, 05:36

Grenade Tree announced in a new mail update that Outland 17 was successful in getting voted yes on the Square Enix Collective . Here are the details of the e-mail.

A Strong Finish

We finished our time on the Square Enix Collective with an 81% "YES" rate! Thank you guys for the votes, comments, feedback, and being overall just awesome.

Where does this take your revolution to next? Outland 17: Void of Liberty will be entering Square Enix's due diligence phase, where they'll determine if it received enough support to be featured by them during crowdfunding.

We couldn't have hit this huge milestone without you guys, so again, thanks for helping share this game. Your excitement and passion only further fuels our fires, so we'll be updating you guys with more awesome game content while we gear up for Kickstarter.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

SW:TOR - What The Game Could Have Been

by Couchpotato, 05:31

A YouTube member by the name of Kid Lee posted a new video where he talks about what SW:TOR could of been like before the content was removed from the beta version.

What things were removed from the game? In this video Kid-Lee takes a walk back in time to look at some of the things that were removed in Beta.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Unity Engine - John Riccitiello New CEO

by Couchpotato, 05:27

The rumors of the sale of Unity were proven false,this week, and it seems Former Electronic Arts CEO John Riccitiello is assuming the role of CEO of Unity.

Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun putting a lot more energy and resources into developing technologies that will help you be more efficient when you create games and then help you connect your games with an awesome audience when you’re ready for it.

This is a lot to take on as a company and building it right is going to take a huge effort. We keep our eyes out for the best talent and help wherever we feel we can use it at every level. That’s why today, I’m pleased to welcome John Riccitiello onto the Unity team as our new CEO. Sure, that sounds odd, as it also means I’m stepping down from the role, but this is an amazing win for Unity and the community.

He’s the right person to help guide the company to the mission that we set out for ourselves over a decade ago: democratize game development!

Many of you are likely familiar with John. He’s been in the games industry for a long time, both as COO and later CEO of Electronic Arts. He’s also helped fund and guide some notable startups like Oculus and Syntertainment among many others, and is a heartfelt believer in the indie scene and its importance to the overall well-being of the industry.

I’ve had the pleasure of working with John closely over the last year after I convinced him to join our board. It’s been a delight to see his passion for Unity and what we’re doing here grow as he got to know the Unity community better and better.

So, what does this mean for me? It means I get to get back to doing what I love the most about working at Unity: strategy, and connecting with developers. I will be heavily involved with the company’s direction, and will focus my efforts on finding the best ways to serve all of you amazing developers, all while working with some insanely talented people here at Unity.

What does this mean for Unity? Not too much, since John completely agrees with our vision and our strategy. If anything it means that we’ll be more focused than ever about making sure everyone has access to the best technology and services. We want all of you to have the best tools and opportunities, and we’re going to do everything we can to make that happen across the board.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Legend of Grimrock 2 - Update 2.1.13 Released

by Couchpotato, 05:22

Almost Human announces that a new patch is ready for Legend of Grimrock 2.

We have just released a patch that updates Legend of Grimrock 2 to version 2.1.13. The patch fixes multiple issues, including some crash bugs, so it’s recommended that everybody updates to the latest version.

Steam version: the game should automatically update soon. If the game does not update in a few hours, restarting the Steam client should help.

Standalone version: if you are playing the standalone version, please download the patch that updates the game installed on your computer.

GOG version: The patch also works with GOG installations but there is a slight kink. When a dialog appears saying that an existing installation can not be found and the patcher asks “Abort Installation?”, select No. You have to then navigate to the installation location of your GOG version of Legend of Grimrock 2.

We have sent the patched version to GOG and Humble Store and it will take some for them to process and make the new version available through their channels.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

XCOM: Enemy Within - Art Design Firaxicon Panel

by Couchpotato, 05:20

Senior Artist Greg Foertsch of Firaxis Games talked about the art design for XCOM: Enemy Unknown in a new panel from the Firaxicon this month.

As part of Firaxicon, the first official Firaxis Games convention, enjoy this panel featuring the Firaxis Games team. In this panel, senior artist Greg Foertsch talks about the art design for XCOM: Enemy Unknown, and how the original X-COM series inspired the current incarnations.

Information about

XCOM: Enemy Within

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #8

by Couchpotato, 05:16

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863  of the games €10,000 goal with 11 days left.

Today we will explain you details about the knight character and close combat skills. The knight is an elite warrior guided by the values of loyalty, courage, and honour. He wields a large number of weapons and he is built for close-combat.

You can choose to evolve your knight character with a various range of close combat skills. Some of them will give your knight the efficiency to destroy the armour of your opponents, or increase his damage. Others are more tactical, granting your knight the abilities to force opponents to target him, to stun and interrupt an opponent, or even put an opponent to the ground.

A strong knight can make a real difference in combat with his combo attacks. For example, your knight can tackle his opponent to the ground and then use a special combo attack to perform a deadly blow to the grounded warrior.

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Tales of Tamriel Books

by Couchpotato, 05:14

ZeniMax Online announces the release of two new Lore Books for Elder Scrolls.

Not since Encyclopedia Britannica's heyday have volumes of books looked this cool and demanded to be on your bookshelf. With The Elder Scrolls Online, two volumes covering "The Land" and "The Lore" feature never-before-seen art and extensive lore surrounding the game. Meanwhile, by popular demand, the Skyrim series offers the first opportunity to get all of the game's in-game text across three volumes.

Thank you Thrasher for the infomatiion and link.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Wednesday - October 22, 2014

RPGWatch - Bedlam Interview

by Couchpotato, 06:23

Couchpotato had the chance to ask a few questions of developer Skyshine Games about their now funded kickstarter game Bedlam. So sit back and enjoy everyone.

Couchpotato: Let’s start the interview with a simple question where I ask can you give a brief description of yourself, and about your game studio Skyshine Games?

Skyshine Games: We’re a three-person team with a massive dream, to make our own video game, to leave our collective mark on the industry. All three of us worked at a small startup called Outlaw Studios where we were making Xbox games and a slew of demos that all never saw the light of day. John and Sam continued working together with most of the Outlaw Art Team on other games like Tabula Rasa and the Darksiders games. Other members of the team went on to work on games such as Dead Rising 2, Bioshock and Bioshock 2, while our animator went on to pioneer motion capture animation in Hollywood. Jeff was involved in the 80’s and 90’s industry explosion, working at Bally and Midway on Pinball machines and Arcade classics like NFL Blitz, but after the implosion of Outlaw, he soon left the industry altogether.

John:
We are a band of brothers at this point, we’ve been through more wars than I care to remember. Outlaw came about when I had left Epic Games to strike out on my own, we were a scrappy team, but all those people were extraordinary in their own right and they’ve gone on to prove it professionally. We have been through a number of difficult circumstances, but we stuck together. I think we all knew this reunion would happen at some point we just weren’t sure how… thank you, Kickstarter.

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Inquisitor & Followers

by Couchpotato, 05:56

Bioware released another trailer for Dragon Age: Inquisition this week that gives us a look at the games Inquisitor, and various followers that will join you.

What kind of hero will you be? As leader of the Inquisition, your decisions not only shape your journey, but that of your followers as well. Join us for a closer look at the Inquisitor and a trio of the Inquisition’s followers. Each character has a reason for joining the Inquisition, and each bring their unique talents to the fight. Learn more about them in our latest video.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Icewind Dale: EE - October 30th Release Date

by Couchpotato, 05:53

Oh we also announced a launch date for is Oct 30. That's right, just 10 more days to go.

Information about

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ Play-Mag

by Couchpotato, 05:49

Play-Mag has a short preview of a new interview with CD Projekt Red.

You might remember The Witcher 2 taking a sly dig at Assassin’s Creed by including a dead Assassin lying next to a hay bail.

Well, CD Projekt Red has taken another cheeky dig at their rivals when talking about The Witcher 3′s side quests.

“Yeah, it’s definitely difficult to do that,” said The Witcher 3 producer Stan Just in an interview with Play in issue 249, when we asked about the difficulty of telling a story in an open world setting.

“What’s also difficult is to fill out the world with enough quests to do, while also making sure that those quests feel related to one another in some way. You have a lot of choices that you can make in the game, and they come in all shades of grey, so it’s difficult for us to work out all the intricacies and the relationships between those decisions,” Just explained.

Just said that even when you stumble across a side quest, it’ll be grounded in the the overarching story of the game.

“What you need to remember,  is that the world in Wild Hunt is experiencing political turmoil,” Just said. “A side quest about a force occupying a village might be a separate plot in itself and have a beginning and an end, but it’s also a plot that is grounded within the bigger storyline and the war.”

“These things are optional to do but if you do them you will find they are still part of the bigger picture,” Just continued.

We asked Just if this means The Witcher 3 won’t include sidequests that are no more than meaningless distractions.

“No,” he says,  laughing, “you won’t be doing things like searching for feathers”.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dark Souls - Finally Gets Rid of GFWL

by Couchpotato, 05:47
Bandai Namco Games announces that Dark Souls is finally getting rid of GFWL, and will be getting new life on Steam next month. So hallelujah everyone it's about time.

We are very excited to announce that next month it will be possible for players to migrate their Dark Souls: Prepare to Die games, saves and achievements from the Games for Windows Live platform to Steam.

  • Games for Windows Live users will be able to redeem their Games for Windows Live Tokens on Steam to get Dark Souls: Prepare to Die Edition at no additional cost. (To find your Games for Windows Live Token, please head to the support webpage.)
  • In the month of November, there will be a period by which Games for Windows Live Dark Souls: Prepare to Die Edition users will be able to transfer their Save Data (characters + progress) and Achievements over to their Steam accounts.
  • Players will still be able to use their Games for Windows Live Tokens to redeem the Steam version of Dark Souls: Prepare to Die Edition at no additional cost even after the migration period ends; but game Save Data and Achievements transfer functions may not be available.
  • Games for Windows Live Rankings will not be transferred to Steam.

The specific migration start and end dates will be available soon; however the migration period will begin sometime in November 2014 with more specific dates to come.

We will be sharing more information soon regarding the migration process soon, so stay tuned!

Thank you lostforever for the link.

Information about

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Underrail - Preview @ RPG Codex

by Couchpotato, 05:40

Hiddenx notified me of a new preview for Underrail has been posted on the Codex.

As I wrote at the beginning of this preview, Underrail is the second coming of the incline. The only reasonable conclusion to draw here is that you should either play the game now, or look forward to playing it later when it's officially released. Although the current version offers an enormous amount of content, is very stable, and doesn't feel "unfinished" (although it is, as you'll discover once you reach higher levels), it isn't quite done, so you may prefer to wait.

Having said that, the game isn't without its flaws. As JarkFrank mentioned in his preview, there are a lot of typos, and boy, there really are a lot of them. They're present in skill/item descriptions as well as dialog. In addition, and this is my personal opinion, some of the NPC dialog is a bit awkward or rushed and should be copyedited and cleaned up. This is a very manageable flaw (though no small task) that could turn into a big one if allowed into the final release.

Also, the game is a little bit (really just a scosche) light on NPC dialog and C&C at the moment, though there is a good bit of dialog and C&C. Of course, the game's not finished, so it's hard to make a solid judgement, especially on the C&C front

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Release Update Posted

by Couchpotato, 05:37

Juggernaut Games talks about the release of StarCrawlers in the games latest post-funding update. They also share some new art, and music from the game.

We’re not releasing StarCrawlers in November - and why that’s awesome for StarCrawlers! 

We have been lucky enough to get some extra funding for StarCrawlers which is going to give us the flexibility to be able to slow down our release schedule a bit. This is great news for us (and for you guys) because it gives us more time to polish the game and to make sure we’re delivering the best version of StarCrawlers we can possibly produce. We really believe in this game and want to make sure we don’t sell it short. Rushing to Steam release was something we’ve been expecting we’d have to do purely for financial reasons - our post-KS budget was meticulously planned and carefully managed to get us through November, but we knew we wouldn’t be able to go much beyond that. Now we have the flexibility to put in a few more intense months of work and make sure that we’re delivering the best possible experience with StarCrawlers! 

If you backed at the Beta Access+ tier, we’ll be opening up access for you to StarCrawlers (via our site) in November. Our current plan is to release the game onto Steam Early Access in early 2015 for the general public. However, we’re doing something we like to call “episodic” early access: the game will be released in a polished and largely feature complete state in February and will feature the first chapter of the main storyline. In addition, you’ll be able to run endless side missions of different types, have access to all the character classes, and be able to level and collect loot to your heart’s content. 

Each additional chapter of the main story will follow soon after, with associated new bosses and enemies, new random events, and new non-essential stretch goals added (like the claw machine / Interstellar Postal Service). This way we get the game in your hands as soon as possible, without sacrificing quality or polish. As an added bonus we think serializing the most story-intensive elements of the RPG experience may actually make the game experience more enjoyable in some ways. We like the idea of having StarCrawlers periodically re-introduced in smaller portions. Our hope is that it will make the story more approachable for busy people, give us an extra boost in media attention that we’ll need to spread the word about StarCrawlers, and help us keep the game fresh! 

As always, we encourage you to get in contact with us via the forums or KS message to let us know what you’re thinking or if you have any questions!

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Inteview @ Worldsfactory

by Couchpotato, 05:33

Worldsfactory posted a new interview with Deck13‘s Michele Giacalone, and asked a bunch of questions about Lords of the Fallen. Here is a small sample.

You’ve built an in-house engine called FLEDGE for Lords of the Fallen. Can you tell us why you decided to do this instead of just using a third party engine such as Unreal Engine 4 or CryEngine?

We have been using our engine in the past for several other projects, such as Venetica, and we continued to extend and improve it for each new project we had building over the time a technology and a set of tools that matches closely the needs of our team. Using a third party engine, especially for large projects, may not be an ideal solution, especially if the whole team has to switch to a completely new workflow and there are still big technical questions on consoles performance. For us it was more convenient invest in our own technology, it required a lot of efforts, but it paid out in the end.

What’s the single feature of FLEDGE you’re most proud of? Also, would it be possible to create a seamless open world RPG with it, or would it be necessary to make a lot of changes?

It’s hard to answer to this question, I am proud of many aspects of our engine, but probably one of the best feature that can be appreciated in LotF is the volumetric lighting system. Our engine doesn’t support any complex streaming features yet, so a seamless open world would have been really difficult to achieve, but this is one of the aspects we are investing time and research for the next engine iteration.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Earthlock - October Kickstarter Update

by Couchpotato, 05:29

Snowcastle Games next post-funding update for Earthlock: Festival of Magic is a new development update that gives a sneak peak of the the game.

Progression - Combat Gameplay

We're forging ahead with the combat ideas we had last month and have implemented a lot of it. We've also gotten some help on the maths behind all the stuff that goes on during combat with damage dealing, experience points and all that stuff from the math wiz Andreas Bretteville who has a lot of experience from, among other things, Age of Conan and The Secret World. It's been great to have another set of eyes on our stuff and we're making adjustments based on his input as this update is being typed out! 

In last months update, we mentioned that we would show you the combat gameplay in this update. In short, it's not ready to show. Sorry! We have decided to wait with this until it looks really good. Instead we will show you some other place we have made good progress:

New Environments

We're constantly producing new visual assets for the game, and we wanted to give you guys a little sneak peek of a new area in the game and talk a little about how a very small team has to work in order to get to a good visual polish. 

At a point you'll find yourself in an old villa taken over by pirate lizards called "Droogos", and here are a few things from that process! 

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

FOnline2 - A Free Indie Fallout MMO

by Couchpotato, 05:23

I received  news of a free Fallout MMO game called FOnline2 from the games developer Jacek Karpiñski. So as usual here is a video, and brief description of the game.

Fallout fans can take a trip down memory lane and fight, co-operate, and discover their way through a brand new world using the original Fallout 1 and Fallout 2 setup, taking place in year 2237, just 4 years before events known from Fallout 2 took place. Enjoy the game through the main quest line or just take your time and mind your own business. Form a player faction and get recruits, get bases and cars, craft items, trade with NPCs or other players by setting your own shop or just go solo and fight your way through the various dungeons. Want to be a thief, a sniper, a big-gunner, or scientist? No problem, it's all up to you. Tailor your character to your play style. FOnline 2 is offering deep PvP experience. Calculate your moves, use strategy and tactics, in order to be the last man standing during Turn-Base fights in random encounters all over the Wasteland, or take part in massive Real-Time battles between rival factions in order to take control over the towns and profit from the tributes.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Forsaken Fortress - Development Resumed

by Couchpotato, 05:14

Thanks to forum member you I have news that Photon Productions has resumed development of Forsaken Fortress after releasing the game in a bad state.

Development Resumed. Back to the original concept!

Hi all atomic squirrels,

We are gradually getting back on our feet from the recent financial apocalypse! We survived and things are moving now.

We are now spending a lot of time on "Fixing" the game(actually, re-making the game), and trying to follow the original concept we all liked.

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Project Zomboid - All the Small Things Update

by Couchpotato, 05:10

Developer Indie Stone posted a new update on the games Steam page with a roundup of various news-bits for this this week, So read on if you're interested.

Hello Survivor! A Mondoid of dev-nuggets this week, but hopefully you’ll find them to be nuggets of gold rather than… other substances that are occasionally found in nugget-form.

There’s quite an important note for Linux PZ server hosts at the foot of this Mondoid too, by the way, so please scroll down immediately if you’ve just realised that we’re talking directly to you!

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Celestial Tear - Recorded Live Stream

by Couchpotato, 05:07

Trexrell posted a new video of a live stream he did for CT: Demon's Revenge.

We streamed this on 10/20/14 on our twitch channel! This is pt 1... We had some troubles getting our mic to work, but we eventually got it and this is where we left off. You can watch me lose at my own game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Tuesday - October 21, 2014

JA:Flashback - Available Now On Steam

by Couchpotato, 17:07

Full Control announces that Jagged Alliance: Flashback is now ready to be taken off Early Access. So the game is now available for full purchase, and download on Steam.

Get Ready for Tactical Overload - Jagged Alliance: Flashback Explodes onto Steam for PC, Mac and Linux

Classic Turn Based Strategy Series Set on the Caribbean Island of San Hermanos Returns for a new Generation

Copenhagen, Denmark - October 21st, 2014 - Danish independent developer Full Control today announced the release of Jagged Alliance: Flashback, on PC, Mac and Linux. Jagged Alliance: Flashback is a reset for the classic turn-based strategy series, featuring a unique mix of deep turn-based tactics, role-playing and squad management.

“We are excited to bring Jagged Alliance back to its turn based roots with the launch of Flashback”, said Thomas Lund, CEO of Full Control, “It’s been a long journey from the initial Kickstarter funding campaign to full commercial launch. For months we’ve been working very closely with the awesome Jagged Alliance community, whose feedback has helped shape Flashback to the experience it is today.”

Based in the late-1980’s on the fictional Caribbean Island of San Hermanos, the elected president, The Prince”, uses his powerful military force to halt a rebellious group attempting to overthrow his regime. The revolutionaries quickly find, they are powerless against “The Princes” powerful military force. Jagged Alliance: Flashback begins when the insurgent army quickly dissolves after the rebel leader is arrested and imprisoned. Players arrive on San Hermanos to get the rebel leader out of prison as events take a turn for the worse. During the course of the rebellion, three charismatic individuals arise from the turmoil to form the legendary mercenary organisation A.I.M.

In Jagged Alliance: Flashback, the player assembles and coordinates squads of unique and powerful mercenaries to conquer the island sector by sector and turn by turn. The backbone of a deep and complex turn-based combat system is the economy system allowing the player to manage their resources to improve their mercenaries, buy or repair equipment and hire new members. Like the original classic Jagged Alliance series, Flashback tasks players to create their own tactics, whether that be rushing in with heavily armed troops to flank “The Princes” forces or from sniping enemies from a distance.

Jagged Alliance: Flashback comes fully moddable and completely integrated into Steam's workshop system. The player is free to create his own stories, levels or adjust the game to his personal preference and share that with the entire Steam community.

Jagged Alliance: Flashback originally received over $350,000 in funding through crowd-sourcing platform Kickstarter and has been in full development since June 2013.

Now available through digital distribution services Steam, Humble Bundle Store, Greenman Gaming, Gamersgate and Mac Gamestore, Jagged Alliance: Flashback is available at a retail price of $29.99, £24.99, €29.99. Players who purchase Jagged Alliance: Flashback through Steam during the first week of the release will receive a 20% discount.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graywalkers - Magic Kickstarter Update

by Couchpotato, 06:07

Dreamlords Digital's posted the thirteenth update for Graywalkers: Purgatory with news on the games magic system, and mentions the game has 13 days to go.

MAGIC

With the event called the Rupture, one of the most significant changes is the return of magic in force and the full influx of supernatural energies into our world. Though magic has been accessible prior to the Rupture, very few people had access to true magic back then. Nowadays though, at least 1% of those born post-Rupture have the innate ability to access magic. However, to be an effective spellcaster one requires proper training or tutelage from an experienced caster. 

Views on Magic 

As a whole, people believe and know of the existence of magic. It’s an accepted way of life though people seeing real magic power are few and far between. Though it is known to exist, many distrust magic. Like with most people, there is fear of the unknown and the fact that magic is connected to all the bad stuff that’s happened to the world in the past 2 decades hasn’t helped people to trust it more. The more educated an area is, the more accepting they are of magic. There are settlements where all things magic are outright banned and in contrast there are settlements that have embraced magic more than they accept technology.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - New Twitch Streams

by Couchpotato, 05:58

Bioware hosted two new twitch streams this week for Dragon Age: Inquisition. The first  livestream was about the Dragon Age Keep that will be in open beta in two week’s.

The second livestream was aired earlier today, and this time they talked about the Skyhold which is the home base of the Inquisition for fifty minutes.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Physical Boxes Sent Out

by Couchpotato, 05:52

InXile Entertainment announced that boxed copies of Wasteland 2 have finally been sent out to some backers. They also released a few images of the Boxed version.

The old school big box is back! The first batch of standard boxes went out to backers earlier this week! If you backed at a tier due only the standard box and have provided and locked in your address you will have gotten an email shipping notification from us.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Unsung Story - Forums Are Up Update

by Couchpotato, 05:48

The next post-funding update for Unsung Story is about the game forums.

I wanted to let you know that we have our new forums up and running for everyone to come and join! We will use these to help spark new discussions about Unsung Story as information is released. We will also be able to use these forums for a place for the Art Consultants and Design Consultants to meet and discuss their plans in the hidden section of our forums (more information on that coming soon). So feel free to click on the link and sign up for an account today! 

Playdek Forums: http://playdek.invisionzone.com/ 

Also we have started working with BackerKit for the survey process, so you should expect to see an email from them soon to start working on your survey. We will leave the surveys open so you will be able to edit them at anytime up until we close it, so this should help out all of those who don’t know which platform they want to play on yet or who may be moving. The fun part is quickly approaching, so stay tuned everyone!

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

FireFlower Games - New Autumn Sale

by Couchpotato, 05:46

FireFlower Games is having a new Autumn Sale. Here are the details.

Autumn Sale on FireFlower Games

We are running an Autumn Sale on FireFlower Games. Over 100 DRM-Free games on sale until October 26 - http://fireflowergames.com/sale/autumn-sale/.

Here are a few of the discounted titles:

  • Deponia – The Complete Journey – 50% off
  • Gold Rush! Classic – 50% off
  • Lifeless Planet – 33% off
  • Richard & Alice – 50% off
  • Starpoint Gemini Gold – 60% off
  • The Cat Lady – 60% off

Information about

FireFlower Games

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RPS - Have You Played UnReal World?

by Couchpotato, 05:41

Rock, Paper, Shotgun has a new article about an old RPG game called UnReal World. I have near heard of the game, but here is what the site says about the game.

This has nothing to do with the popular FPS series, Unreal. It’s much more interesting. UnReal World has been a mainstay on various hard drives that I’ve owned since I first discovered it at some point in the mid-nineties. The first release was in 1992 and to describe the game as being ‘a bit ahead of its time’ would be like describing Usain Bolt as ‘quite fast’. Unfamiliar at the time, the elements of play are now a genre in and of themselves. It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft.

It’s also, quite possibly, the best example of its type.

While the original release is twenty two years old, the latest update was this month. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in. The setting isn’t the usual dungeon with a dragon in it – fantasy aspects are stripped back and the game takes place in the far north during the late Iron Age. You’ll spend your time hunting, trapping, fishing, building, trading, fighting and freezing to death. Sometimes you might bleed to death instead, if the mood takes you.

Information about

Rock, Paper, Shotgun

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Lords of the Fallen - Early Preview Video

by Couchpotato, 05:37

A YouTube user by the name of Lobos Jr posted a five hour preview video of an early build of Lords of the Fallen provided to him from the games developer CI Games.

Thanks to the CI Games guys and Namco Bandai for allowing me to stream an early demo of the game! After playing through with all the classes, I'm very much looking forward to playing it at launch. My breakdown of class difficulty is as follows:

Warrior: 3/10 difficulty
Cleric: 4.5/10 difficulty
Rogue: 7/10 difficulty

Don't expect REALLY high difficulty with this game, just enjoy the combat.

Thank you danutz_plusplus for the link.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details