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Kingdom Come - Adaptive Music

by Myrthos, 2016-02-12 13:11:41

In a Game Developer Session at GDS2015, Warhorse Studios' Adam Sporka talks about the music in Kingdom Come: Deliverance.

The music in our game responds to the actions of the player. It goes from peaceful to agitated when the player is attacked by enemy NPC, from neutral to dark when entering a cave, etc. The challenge is to respond swiftly, make the transitions between parts of the soundtrack as seamless as possible (maintain the correct voicing and harmonic progressions), and above all, have diverse yet consistent soundtrack.

ADAM SPORKA
Adam Sporka is an adaptive music designer and engineer at Warhorse Studios, working on Kingdom Come: Deliverance, and a human–computer interaction researcher at the Department of Computer Graphics and Interaction, Czech Technical University in Prague, focusing on interactive audio.

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Information about

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released


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