Legends of Eisenwald - All News
Monday - December 02, 2013
Legends of Eisenwald - Post-Funding Update #44
Aterdux Entertainment has posted a new post-funding update for Legends of Eisenwald with news the third campaign is ready for download.
New chapter Run Away is out! And other news
We are happy to report that the chapter 3 of the main campaign called Run Away is out! On Steam now but soon we will put it on Desura and make a DRM-free version as well. The detailed list of what has been done in this patch you can find here.
We will spend some time fixing possible bugs that will arise now but then we are planning to work more on finishing the programming part of the game. Special effects are being done, interface is being redesigned and we are working on testing and balancing the remaining scenarios.
Next big patch that is going to come out soon is the Editor, many players were asking us if they can create scenarios, and with this great tool it will be possible to do that. We think first there will be quite a few scenarios in a sand box style. And maybe then someone brave will take on a story. It would be fun to see, for sure!
As for other news, we moved to a new office and finally settled in here and even celebrated this move with making a patch :) New office is bigger, Internet here is faster and that's more fun overall. We will post soon a few pictures what it looks like now.
Monday - October 14, 2013
Legends of Eisenwald - Post-Funding Update #43
Our Early Access Experience
Usually we don't post updates usually so soon after one another, but we really wanted to share with you how the first day on Early Access went.
The launch has been really wonderful and successful. To put it in perspective, we sold twice as many copies on Steam in ten hours than we sold via pre-order in the whole time after Kickstarter (and that's almost year and a half). The money we've made on Steam so far is already enough to ensure we have the budget we need to finish the game.
We keep on working and fixing bugs, there are in particular some issues with Windows 8 but they will be resolved shortly.
All of us at Aterdux
Sunday - October 13, 2013
Legends of Eisenwald - Preview @ PCGMedia
PCGMedia has posted a new preview of Legends of Eisenwald for everyone to read especially if you're interested in buying early acces to the game.
Legends of Eisenwald isn’t a terribly complex game, but it delivers on its promise to enter players into ”the world of Eisenwald in this RPG with turn-based battles and experience medieval romanticism and adventure.” Gameplay centers primarily around classical text based quests, seeking out information from locals, cherry picking information to find what you need to complete quests. The dialogue has a few typos here and there but it’s generally well translated, and nothing seems too lost in translation. It would have been nice if the quest log didn’t tell you when you had been told pertinent quest information, because once indicated you feel no need to continue talking to people at inn’s or in the town. I could see that annoying a lot of people, but if you’re going old-school you might as well go the whole hog.
Thursday - October 10, 2013
Legends of Eisenwald - Post-Funding Update #42
Aterdux Entertainment has a new post-funding update for Legends of Eisenwald with news that the game is now available on Steam Early Access.
We are very happy to announce that today at 9AM PST (8PM Moscow) we start Early Access on Steam! We teamed up with the Humble Store (these are the nice people who run Humble Bundle) to distribute Steam keys and also DRM-free version of the game (DRM-free will be available a bit later but very soon). By the way, all of you who backed us or pre-ordered the game will receive BOTH Steam key and DRM-free!
What's new in the game
We could have written lots of stuff here, but we will just say two things: there is a new scenario Way Home, which is the second scenario of the big campaign, plus there are mounted units! Get your copy and have fun :)
- The email that you provided in the survey (the email for your first or the only copy of the game) will be the email used to redeem the game through the Humble Store. For those of you who have not filled out the survey, you will have to use the email that we have on file from Kickstarter (or Paypal.)
- As we make new builds, you can use the Humble Store to download the latest versions, up to the final Release version and beyond.
- The other digital rewards (PDF artbook, the OST) will all eventually be available for direct download DRM-free via the Humble Store when they are released.
We chose the Humble Store because it really makes the distribution process for you and us much easier (we actually don't know how we could have handled it ourselves). We looked at many other Kickstarter projects that used Humble Store for distribution and saw that it worked really well. And folks at Humble store were extremely helpful and friendly, we hope you like their distribution service and their store as we came to like it.
When will the game be released in full?
The best answer we can give right now is - as soon as we can. As soon as we see the game as ready and when you and our community will consider it ready. There are ways to speed up our development process but they usually require extra resources which we don't have.
One example here is our translation process. Our game is really story driven and there are a several story lines, so the amount of translation is really significant. In our current version there is no German or French translation of the new, Way Home scenario. We are very grateful to Michael and Philippe who have been taking care of the German and French translation so far, but they have their other jobs and were unable to finish it in time for Early Access launch and we, on the other hand, didn't want to delay this launch because of that. So, we will add these scenarios in German and French later, hopefully soon and we will look for other ways to get future translations done.
Another example is testing. Despite our efforts to create something systematic, it's still a bit irregular. We talked to other teams, for example some of the guys, who did Eador: Master of the Broken World and they highly recommended using companies who do stream lined testing. And again, lack of resources doesn't let us do it, at least yet but we really hope Early Access will help us out in his respect.
Friday - August 30, 2013
Legends of Eisenwald - Post-Funding Update #41
Aterdux Entertainment has a new post-funding update for Legends of Eisenwald. The update talks about a new patch, and a new scenario.
Those of you who have Desura version installed, can download already our new patch that mostly includes bug fixes and changes to the appearance of the interface. Settings window is now also there, music volume is adjustable, just to name a few things. DRM-free version should be available tomorrow. More news will come in the next update very soon.
More importanly, our second scenario of the campaign called Way Home will be released next in beta, right now it's being translated into German and French by our two wonderful translators Michael Fuegemann and Philippe Sainton.
And here is the map of Eisenwald! It will be in the game, and in its physical form it is a part of the $175 reward, its design is almost done and we want to show it to you.
Next comes the information about the new scenario.
Like before, here is a short story by Joel Martin to introduce this scenario. This does not contain any spoilers, it provides just a little of background information related to this scenario:
A Better Man
Winter had drenched the land in a thick layer of snow. Hooves crunched into the white blanket. Upon these horses rode grim men clad in dark livery. Shoots of air escaped the holes punctured in their helms, resembling the snort of a dragon.
"Is the cover of darkness your honor, Konrad?"
The man called Konrad was dressed in heavy furs and a leather brigandine. His shoulders and arms were covered in segmented plate. He rode with deadly grace, his body moved with fluidity to adjust to the horse's movement. Konrad shifted the position of the broadsword that hung on his back. Konrad lifted the helm off his head barring his face to the snow. "Honor does not win battles, Eckhart. And why should you care? This is a job for you, nothing more."
Tuesday - July 23, 2013
Legends of Eisenwald - Post-Funding Update #39
Aterdux Entertainment has released another post-funding update for Legends of Eisenwald. The topic of the update is to basically tell us they released a patch and tutorial.
We have been working very hard last several weeks but now finally we are somewhat happy with the state of our first scenario of the campaign that includes tutorial. Other scenarios are being tested, we will add some of them later to the beta. This tutorial is not the final option and we will probably change a thing or two based on your feedback. A quick warning: playing as a Mystic could be tough in the first battle, so be careful. The patch is uploaded to Desura and hopefully will be approved soon. The DRM-free version will be done early next week.
Here is what was added along with a new scenario/tutorial:
- New talents for all heroes;
- Autosave every two hours of the game time;
- In combat in addition to the health bar, mana bar is displayed as well;
- There are active alternative actions for many characters;
- You can now use potions in combat;
- Relationships in buildings implemented fully.
Things that were fixed:
- Enormous amount of bugs;
- Objects appear on the mini-map as you explore the map;
- AI was updated a lot, in particular computer armies can heal themselves and hire troops;
- Interface was improved, new things you will be able to see. Also, now there are versions for different resolutions.
Things that were done fully or almost fully but cannot be seen yet:
- Detailed shader settings of the characters and weapons through a global file of a combat arena;
- Animation blending (not turned on yet, still working on it);
- Manager of combat animations and special effects (completed, in the process of integration);
- System of replay and recording sessions of the game;
- System of event cut scenes;
We would love to hear your feedback on the tutorial. Those of you who played, try to imagine you are playing the game for the first time. And those of you who didn't try beta yet, this is the time for you to tell us if the tutorial explains things well enough.
Thursday - July 11, 2013
Legends of Eisenwald - Post-Funding Update #38, Campaign Background
Last week update #38 for Legends of Eisenwald went live with a short story on the campaign background and a promise of more to come and another promise for a new scenario that will come out one of these days.
The fireplace cackled evilly in the corner of the hall. A man stood by a table, his fingers tapping a nervous tattoo.
The doors to the hall opened blowing a sudden gust of snow into the hall. An armoured form entered the hall.
The thin man looked at the newcomer. “Lord Kuestenkatz, your arrival was not announced.”
“Doctor, I come on urgent business.”
The thin man folded his hands, one over the other. “Well, no rush. It is a cold day. Warm yourself by the fire.”
“No fire is warm enough to wash me clean of Seidlitz’ ambition.”
“Men could say the same for you, my lord.”
Kuestenkatz approached the warmer section of the room, unclipping the heavy furs from his shoulder, the particles of snow now simply water in the deep warmth of the room. He pulled the gloves from his hands and held his frozen digits to the fire. “I come for your advice, Doctor.”
“I know there are many men that consider my actions, how shall we say? Unorthodox, perhaps? But I have never been accused for not providing results. You have always been a loyal friend.”
“The feeling is mutual. The time is drawing near when will need to act.”
The Doctor looked at Kuestenkatz. “Then perhaps drastic times call for drastic measures.”
“I cannot kill him. The repercussions of such an action will go far beyond the borders then.”
The Doctor placed a hand on the lord’s shoulder. “Oh not at all my friend, why kill him when you can remove his threat.”
“And how would one do such a thing?
The Doctor went to a drawer and placed a hand to an object hidden from Kuestenkatz’ view. “Deception is a powerful ingredient. Better to act through the face of another,” he said.
“Who do you suggest?”
“Why would I work with such a criminal?” Kuestenkatz responded.
“We are all branded criminals or villains by someone. Who’s to say that he has not done any more than we have in our time? Would your enemies have spoken well of you, my lord, when you brought death to them?”
“Such is war.”
The Doctor grabbed Kuestenkatz by his wide shoulders and starred into his craggy face. “We are at war. We are at war against a greedy and selfish world. We are always at war. Do not think any different. You and I, my lord, see the bigger picture here. We don’t live by petty morals. We make a better place in the long run, but live with our actions here and now.”
Kuestenkatz shook his head, “He will call on his allies.”
“Then, my lord, we should assemble some of our own. This war will not be on your head alone, I promise you that.”
The Doctor stretched out a hand and after a moment’s hesitation Kuestenkatz gripped it firmly.
The Doctor knew Lord Kuestenkatz was correct that the fire did not hold any warmth. For his heart was empty and cold as a winter’s storm.
Monday - May 27, 2013
Legends of Eisenwald - Post-Funding Update #36,The Plans
Last week the Kockstarter page for Legends of Eisenwald was updated with information on the plans for the coming period.
Today is exactly one year since the end of our Kickstarter campaign and we think it is an appropriate time to talk a little about the progress of our game and about our plans. While we have been working very hard on adding features to the game and fixing bugs, we also have been working on updating our plans and making sure we can finish everything to release our game in September. The new plans are already in place and we follow them pretty well which makes us cautiously optimistic that things work out this time with no further delays.The finished game is going to have one scenario that is available now – the Masquerade, plus the large campaign consisting of 7 scenarios and a scenario for you, our Kickstarter backers. We are doing relatively well now in terms of programming effort but scripting scenarios is a bit harder due to their complexity and non-linearity. Still, we hope to accomplish it all. But just as a heads up – should we face any delays, we think it might be possible we postpone a bit this special scenario for you – because cutting or not making the whole campaign is not an option. Some of you said that our recent decision to postpone the release until September was relatively sudden and yes, you are right. We want to learn from this mistake and be even more transparent in our communication.
Tuesday - May 21, 2013
Legends of Eisenwald - Greenlit
Thanks to your many players and to your ongoing support, we have been greenlit today!
We planned quite a bit of activity to support our campaign on Greenlight and now we would have to change a few of our plans, but this time around this is a much nicer change compared to postponing the release.
We didn't expect to be greenlit this round but regardless, we really appreciate it and Greenlight is a great service for indie developers. Alexander talked about it a few days ago in this article. If you want to hear his (well, actually our) thoughts about it, check it out.
Thursday - May 09, 2013
Legends of Eisenwald - Post-Funding Update #35, Beta News
Last week an update came available for Legends of Eisenwald that informed us that patch 0.85 is out and tha the first stage of beta has been concluded, with these being the highlights of that patch:
- French translation added;
- Quest journal significantly expanded - quests are marked on the mini map and tabs for all, completed and not completed quests are shown correctly;
- Personal items are displayed in the info window of a character;
- Added calculations of payment for mercenaries and units without castle support;
- The cost of hiring depends on the relationship to buildings owners;
- Skills are displayed in the info window of a character;
- Added icons of a character’s hiring status (mercenary units, followers, regular units with castle support have no icons).
They also could use more votes to get greenlighted on Steam.
Wednesday - April 10, 2013
Legends of Eisenwald - Update #34, Delayed to September
In a lengthy post on the Kickstarter page for Legends of Eisenwald it is explained that the game is being delayed until September and the reasons behind this decision.
Delay and reasons
Those of you who have access to beta probably already know that delay is inevitable judging by the state of the game now. We could have taken a “quick and dirty” approach and released our game in somewhat workable state, but we don’t think anyone would appreciate that. Also, this approach can pretty much ruin everything we worked for. Therefore, after looking at our schedule, at things that remain to be done, we think a realistic date to release our game will be sometime in September.
How did we end up in this situation
When last year we came out to Kickstarter, we really thought that having brought our game to alpha means that not many things were left to do. Core mechanics were in place and we thought all the “niceties” such as hints and tooltips would take much less time to implement. The only experience we had was based on development of our first title, Discord Times. However, that game was much simpler in terms of gameplay and user interface (UI), so our estimate was wrong. As you know, we only managed to get out early beta in November and that early beta could have been called by some the late alpha.
In November we got optimistic again and thought that now we can finish things until April and that’s why when we came to Greenlight, we set April as our target month. But again, it’s April now and our game is still not finished, even though much closer now. But this time reasons are a bit different than just a bad estimate. What took too much time was testing gameplay and making sure that certain things work, especially in combat, because it’s brand new combat system. Also, we experimented with hits system and ended up with something completely different. You saw already version 1 where hits were not restored, there was version 2 where hits restored but characters received wounds and that was not the last version it seems, the final one will contain both approaches since each system on their own proved to have some disadvantages.
Monday - March 11, 2013
Legends of Eisenwald - Update #33, Patch, German Beta and Post-Mortem
The Legends of Eisenwald beta has been patched and is also available in German now.
What has been fixed:
- All known crashes (thanks for all those bug reports!)
- AI behavior for casting spells
- A lot of problematic things in the AI
What has been added:
- A window of the first stage siege result before the actual siege, with a possibility to cancel the siege.
In case you missed it before, on Gamasutra a post mortem can be found on the Kickstarter experience of the Legends of Eisenwald devs, with 6 recommendations of which, out of laziness, I only quote 3.
We knew PR was important. We still managed to underestimate how important it was.
Mistake #1 There was no information anywhere in the media that we were going to start our campaign on Kickstarter. Our game wasn’t even announced.
Recommendation #1 Send out press release (press packs) about an upcoming campaign some time ahead. Announce your project.
If we had to do it again, we would announce our game a month or two before, then announce our plans for Kickstarter and then start the campaign itself.
Mistake #2 We started our campaign on Saturday. Weekends are slower than weekdays on Kickstarter because the biggest percentage of Kickstarter backers are from the US and it seems to be a national US tradition to leave somewhere for the weekend )(good tradition, I would say).
When we started our campaign we got to learn it very fast. Also, sending our press releases on the weekends proved to be very inefficient. As later some more experienced people told us, on the weekends editors get a lot of spam so often they don’t look at any of the messages received. For two first days we were pretty much without any press coverage.
Recommendation #2 Start your campaign on a week day.
Personally, we think Monday or Tuesday could be a good day to launch a project.
Mistake #3 We didn’t have enough promotional materials and we had to make a lot of them during our campaign. Also, we had to explain many things how our game worked.
Recommendation #3 Create a lot of promotional materials. Videos seem to be the best for this.
Friday - February 08, 2013
Legends of Eisenwald - Update #32, Combat
Update number 32 for Legends of Eisenwald is about the combat mechanics of the game. It explains the combat is based on the Discord Times system, including some Disciples 2 and evolving from that. One of them being that moves in a battle always have a result and another that the speed of the battle depend on the skill of a palyer and not something random.
Battles can be lost quickly if your tactics aren’t sound. It’s very important to choose which units to attack, and how to place your units initially, since it is impossible to move ranged or casting units later.
Choices are not only important in battle, but also when preparing for action. It is very important to have a balanced army that is ready to deal with any kind of challenge. That is why unit management is essential for any successful battle. Recruiting a wide range of units such as bowman, mages, knights and dual wielding units, and understanding their strengths and weaknesses, provide a tactical depth that is fulfilling and challenging.
Players can enter battle with a maximum of 12 units, all of which have unique attributes. These are made up of initiative, attack, willpower, melee defense and ranged defense. Certain units are locked to certain weapons; a knight cannot use a bow while a mage cannot use a sword. Setting the formation of your units before entering battle, and protecting your support units, is crucial. While recruiting units is important, players need to pay special attention when equipping and upgrading their units. Certain weapons will have unique properties, and equipping healing potions could be the difference between success or failure
Tuesday - January 22, 2013
Legends of Eisenwald - Preview @ IndieRPGs
Craig Stern reviews Legends of Eisenwald over at IndieRPGs in a video preview, based on the beta of the game.
Basically: there is a lot of good stuff here, but I also have some gripes. The balancing of many early game battles seems off. Further, as things currently stand, the game does an exceptionally poor job of explaining itself to the player, both in terms of its rules and in terms of providing visual feedback to the player during combat. (Dergay tells me that there was some sort of documentation about how to play that they forgot to send me, but alas, games are no longer in the age of RTFM.)
Luckily, all of this is stuff that can be easily fixed. Less likely to change is the fact that I can’t independently move my units during combat, a design choice that I am still far from sold on. Hopefully I will grow to appreciate it when I sit down to try LoE out at greater length in the future.
Tuesday - January 08, 2013
Legends of Eisenwald - First Impressions @ IndieStatik
IndieStatik got a beta build of Legends of Eisenwald and like to share their thoughts on the game.
The combat engine feels and looks like a blend of HoMM (back when it was hex-based) and Disciples. An initiative bar at the side shows what order you and your enemies are going to be taking their turns in, and most of the time you’ll just be giving simple ‘move to this hex, attack this guy’ orders. There are some support units such as clerics and herbalists, but nothing too taxing at this point. I’d imagine that there’ll be more interesting abilities layered onto the formula as the campaign advances, though. As you can see from the screenshots, this is a pretty game. Production values are great all round, and animations are smooth. There’s quite a lot of detail to the authentically medieval gear worn, and even the long-haired Baroness character wears a convincing looking ensemble of plate, chain and leather.
Wednesday - January 02, 2013
Legends of Eisenwald - Update #30, Beta Patch
Update #30 of Legends of Eisenwald brings news on the beta patch that is avaialble for those who are actually in the beta of the game.
We uploaded a patch to Desura and we hope it will be approved soon. Those of you who use Desura, will get automatic update. Others, please mail us here and we will give you DRM-free version some time soon, we have to create a list to notify you.
This patch has a lot of new things:
- You can play as a Mystic now;
- The life hits system has changed, we call it vitality now, see how it works for yourselves and let us know what you think;
- The limit on units in army has been introduced - castles provide support slots for units and each castle provides support for a certain number of units;
- Draft version of hints have been introduced: there are hints in battle, hints on spells, and hints on skills;
- Some new spells are added for witches and heretics;
- Save/load functionality has been improved - in addition to auto saves, quick saves now with F5 will not overwrite anything; also, game can be loaded from the main menu, but no progress bar yet there;
- Dual wielders now have a response attack.
Some smaller things and fixes:
- Crash entering a tent has been fixed;
- Bug with loading saved game before battle has been fixed;
- Upgrade for named characters changed;
- And some other minor things.
Sunday - December 23, 2012
Legend of Eisenwald - Kickstarter Updates #28 and #29
Legend of Eisenwald saw 2 updates on Kickstarter in the last couple of days. The first is for a video preview of the game done at Pixabyte.
We sent out now invites to the beta to everyone in the $15 reward tier. We are still working on the patch with many different improvements and bug fixes and it will be probably ready tomorrow. But it will be the weekend and then Christmas time, and admins at Desura might not approve the patch right away. We don't want to leave you without promised access to the beta and the possibility to play over the holidays, so we sent invitations to all of you now. If any of you didn't receive it, please write us here via Kickstarter mail and we will sort it out. If you have the patience and the possibility to wait until the patch is out (likely Wednesday next week), please do so, we would like to have a handful of impressions that will be fresh if that's possible.
Source: RPG Codex
Tuesday - December 11, 2012
Legend of Eisenwald - Preview @ RPGCodex
RPGCodex has received a beta copy of Legend of Eisenwald resulting in an article on the game.
You're not developing towns and you're not controlling several individual armies, as you do in strategy/RPG hybrids such as Heroes of Might & Magic or Age of Wonders. Instead, you focus on controlling a single band of adventurers led by your hero. Perhaps a likeness could be drawn to Mount & Blade in this regard. As you come across villages, churches and other locations, you will be able to recruit low tier units such as peasants or priests. Your followers, like in Mount & Blade, will gain experience in battle. With sufficient experience points, you will then be able to upgrade them. Peasants will become armored and blonde women will turn brunette. Your hero on the other hand, will instead be able to upgrade via skills chosen in a talent tree.
Another way to improve your hero and your hero's followers is to equip items. These items, such as weapons, armors, potions and trinkets, can be bought from merchants found in locations scattered all over the scenario map. You may also see some items drop from defeated enemies if you're lucky, or get them as quest rewards.
Wednesday - May 23, 2012
Kickstarter - Legends of Eisenwald Funding Complete
The Kickstarter for Legends of Eisenwald finished yesterday with a total of $83,577 - just shy of one of the stretch goals, but a good effort against their $50k goal. From the update:
It’s official – Legends of Eisenwald will be made!
Thank you all, our great and amazing 2729 backers! Thank you who just backed our project, thank you for all our active backers who spread the word about us and thank you who didn’t get upset with 4 letters sent to them :) Thank you Kickstarter that it exists and helps bring to life many different projects.
This month brought us a lot of new experiences. We answered to the questions of journalists, wrote press releases and compiled press packs, argued a lot about new ideas how to attract new backers. We followed how our project was becoming more popular and read on forums what is written about us and participated in some of the forums ourselves. We got used to that and we have to admit we are going to miss Kickstarter!
Also, while we didn’t reach our stretch goal at 85k, the hope is not lost! Maybe we will get the missing amount through Paypal and Yandex money. And since castle assault was more popular, maybe we can even get to that goal there.
Friday - May 18, 2012
Kickstarter - Legends of Eisenwald, First Stretch Goal Achieved
Darklord reminds us to keep an eye on the Legends of Eisenwald Kickstarter, which is currently at $64k with three days to go. An improved storyline has already been unlocked and other goals are on the horizon - the next is a backer's choice based on a poll:
Based on the voting results, this will most likely be a possibility of upgrading castles or a pack of storyline characters. You decide! If you have not voted, you can select any three items. A link to the poll can be found in update #8.
To reach the goal, we need to collect at least $15 000 within four days. As shown by some other projects, there is nothing impossible about this! Only you can help us make the game better — simply click on FB like under our video if you have not done so yet. We have almost 2 000 backers and just 800 likes, so 1 000 more likes would help nicely. And certainly, share the news of our campaign at message boards and blogs: there is not much time left until funding, and this very fact may persuade many to support us.
Sunday - May 13, 2012
Kickstarter - Legends of Eisenwald Funding Successful
Legends of Eisenwald has just inched past their funding target of $50k (currently $50.3k, 9 days to go). There's a new music sample on offer and presumably they'll start looking at stretch goals soon.
Tuesday - May 01, 2012
Kickstarter - Legends of Eisenwald Combat Video
A new combat video has been posted for Legends of Eisenwald at Kickstarter. Being Alpha, they note a number of things are missing such as visual effects but it does demonstrate some tactical elements.
Thursday - April 26, 2012
Legends of Eisenwald - Interview @ RPG Codex
RPG Codex has an interview about Legends of Eisenwald, which you may remember from Kickstarter newsbit a few days back. Here's a bit on their previous work, Discord Times:
At first glance, Legends of Eisenwald looks quite similar to Discord Times (2004), Aterdux' previous title. What kind of game were you aiming for with Discord Times, and in what ways will this game be different from its predecessor?AD: Since Discord Times was created way before King’s Bounty: The Legend our motivation back then was a desire to revive forgotten gameplay of the original King’s Bounty. And our enthusiasm for Disciples 2 was reflected in the combat system.
Unfortunately, Discord Times lacked good graphics. And it was also quite, no, TERRIBLY difficult to play even though some fans think that it's a plus! And yes, we have to admit, in some areas it lacked balance. But we learned from our mistakes. The main problem of Discord Times – constant lack of gold – is solved: now only a special category of units will require pay – mercenaries. As for difficulty, in Legends of Eisenwald the player will have a choice on what level of difficulty to play at. (For the record, “Impossible” is a level that a player needs to choose to reflect the difficulty of Discord Times).
Monday - April 23, 2012
Legends of Eisenwald - Kickstarter Campaign
Aterdux Entertainment sent in the press release below, announcing a Kickstarter campaign for Legends of Eisenwald. The presser references King's Bounty, Mount & Blade and Disciples II and it appears they have completed a substantial part of the development. Interestingly, the Kickstarter page says the project is based in Belarus, which I thought Kickstarter didn't allow.
Aterdux Entertainment: Legends of Eisenwald
Independent game studio «Aterdux Entertainment» announced its new project Legends of Eisenwald – a role playing game with elements of strategy and turn based tactical battles.
The game can be described as Knight Errant simulator. A hero travels on a global map, conquers castles, receives tribute from villages and gather troops for his or her army. Main focus of the game is not on the economy but on battles and adventures. Fans of King’s Bounty and Mount-n-Blade will understand well what it is about.
As for battles, creators of the game decided to solve what they perceive to be the main problem of turn based battles: lack of dynamics and slowness. For that reason they discarded “empty” movements without strikes. As a result, a player faces a choice whom to attacks at every move. According to developers, it makes a battle intense from beginning to end since a battle outcome can depend on one strike. Those who played Disciples 2 remember similar battles.
Despite the knightly romanticism and presence of magic the world of Eisenwald is not a fantasy but alternate Middle Ages. There is a place for adventures and heroic deeds but there are no arrogant elves or stupid orcs, no ancient gods or other fantasy clichés. Heroes of Legends of Eisenwald are not saving the world and are not participating in the wars between gods. Rather, they are directed by human motivations: by a desire to find glory (and wealth), by blood feud, revenge and even by unrequited love.
Right now developers have an alpha version of the game. Following an example of many independent studios Aterdux Entertainment addressed their future players through a popular in recent months Kickstarter with a rather original presentation video. Release of the game is planned for the autumn of this year.
http://www.aterdux.com company site