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Arakion - All News

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Saturday - June 13, 2015
Wednesday - May 27, 2015
Wednesday - June 12, 2013
Box Art

Saturday - June 13, 2015

Arakion - Alpha Version imminent

by Hiddenx, 08:35

The promised alpha version of Arakion is coming soon:

For people messaging me, I appreciate your patience. We're rolling out the alpha in waves and as quickly as we can. If you've gotten a message from me already you can expect alpha within a few days if not you'll be messaged soon! It's just two people, and we're fixing bugs as we find them / get them reported, making new builds and sending them out, so there is always going to be a slight delay.

Thanks again and can't wait to get everyone in!!


A new gameplay demo:


Thanks to Drithius for spotting this.

Wednesday - May 27, 2015

Arakion - Alpha launching next week

by Hiddenx, 07:20

From the Kickstarter page:

The long wait is almost over! Arakion officially moves into alpha next week. I'll post a video update detailing how to get it, how you can help with development post launch and all the other tidbits.

Thanks Drithius!

Wednesday - June 12, 2013

Arakion - Updates

by Myrthos, 12:59

There is quite a range of updates we have missed for Arakion, although most of them are visible to backers only. You can find them here.

The latest entry provides more information on the alchemist skills.

Basic rundown: 

The Alchemist is a mix of potion blending and raw power when manipulating the Earth. She gives the party a massive boost in skillpower and utility.


  • High energy reserve
  • Powerful utility skills
  • Reasonable damage considering the high utility.
  • Special ranged and melee items that increase energy (books and journals)
  • Can replace the monk as healer for the group


  • Low defense requires good group management strategy
  • Low melee damage
  • Most builds require a large amount of energy to be useful


  • High complexity (easy to ruin the character if not planned out properly)
  • Depending on the build could be a late bloomer

A note on energy, as a refresher, skills use energy in dungeons / outside of the town map. Using a skill takes X amount of energy and you don't refill energy until you're back in town. So having a high amount allows you to plunge deeper into dungeons without having to head back to town to rest. It's about health and energy management and the Alchemist is a master of this. Why no energy regen? Simple your skills are extremely powerful. Now on to the good part!

Information about


Developer: Unknown

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
· Homepage
· Platform: PC
· Expected at 2015-09-30
· Publisher: Unknown